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Reply To: [unofficiall weekender] Rules – who needs them anyway?

Home Forums News, Rumours & General Discussion [unofficiall weekender] Rules – who needs them anyway? Reply To: [unofficiall weekender] Rules – who needs them anyway?

#1491371

Most complex rules for mini wargaming I agree was Battletech. I remember a oneshot game in the Long Long Ago that was supposed to be a whole day and the only unit that died was one of my Clan mechs that I kamikaze’d. One Inner Sphere tank was massively damaged by the explosion and I might’ve taken out an infantry unit as well when we called it. That was an epic fail of a FLGS event.

Agreed with @sundancer for simplest rules set. The guessing game dynamic was quite fun for maneuvering. I think the Malifaux dynamic of playing the card game ‘War’ and ease of reading abilities was brilliant for simplicity in 2nd ed.

Confidence in my rules knowledge was strong long ago in 2nd ed. Malifaux but I’ve since shoved off that info for more practical purposes. Bloodbowl is a pretty simple system at present that I have a few things to commit to my brain. You can argue that it isn’t a wargame but ro me it stands as a skirmish battle system if you think past the sports aspect. It has solid standard strategies (score points/beat the hell out of your opponent) and a few variable tactics with the chance elements easily readable so you really don’t need to remember too much outside of special abilities and a few team specifics for stats.

Since I’m still not settled in a permanent home I will commit my pledge for doing some build work on a new display base. I have ready access to my hobby tools and some plasticard so that won’t be a problem. I have no idea where my greenstuff or Apoxiesculpt has gone so I’ll wing it as best I can for now.

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