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How long does it take – I’ve seen a lot of new hobbists (and more experienced ones for that matter) walk into a store with grand ideas about a new army because they have just watched Duncan Rhodes pump out a finished miniature in a 10 minute video. We know that 95% of them will never finish their project because after 24-48 hours on continous slog all they have is miniatures that are half assembled and their hands are either evisorated by scaple cuts or their fingers are stuck together. Whats a more realisitic breakdown of the hobby?
Planning a Project – Before you start a project what do you do? Do you write an army list? Play a few games with stand-ins? Join a Slow Grow league? Buy the coolest looking stuff? Buy 2nd hand stuff off Ebay? I personally start with the terrain. Once I have a themed board that’s finished it encourages me to make sure I paint the entire army.
Bang for Buck – How you can make clever purchases that will allow players to spend less, get more and even more importantly, get greater use out of their miniatures. Reminding players that GW is not the only manufacturer with quality miniatures. For example, buying a Lannister army for A Song of Ice and Fire, using it as Cities of Sigmar in AoS and as Kingdoms of Men in KoW, or a Great kingdoms Army in Saga Age of Magic (for example) especially if you add in a few Bones monsters. And we both know there are plenty of other examples. Miniature Board games like Zombicide, Blood Rage or Rising Sun can give you a starter army in a box, and you get a playable board game.
Hording – when is too much stuff too much and what do you do with it. How do you store large collections well and when do you get rid of stuff you no longer use anymore. Are you reeally going to get around to that army you bought 10 years ago? Still got minis in blisters from the 1990’s? Is it time to do something with them? What is the best way to part with the unused collection?
Introducing a new game to friends – If your friends have always played 40K and you want to play something other than 40K, how do you get them to make the transition? Do you buy a starter set with 2 factions and brow beat one of them into playing it, get one of them to go halves with the starter set? Try another gaming group? Learn to play a game that can be played solo? Etc
History vs Wishstory – whenever when you redo historical battles you start with representations of the exact forces in the exact starting positions or change the composition of the forces and the starting positions is to much of a change. What is the point of re-fighting a historical battle if you can only ever get the same result? If you redo a historic battle that relied on something unexpected like the encirclement at Cannae or the Prussians showing up at Waterloo, is it possible to truely replay those battles?
Keeping a campaign going – My friends and I have been playing wargames together for the last 35 years. In that time we have started over 25 campaigns and completed 6 , all of which have become legendary for us. What we learned is that some rules and ideas are better than others. What ideas make great campaign and how do you keep players interested?
Why don’t we already have the perfect wargame? People have been writing wargaming rules for millenia. There are plenty of genres and mechanics. Why hasn’t someone taken all the best bits and made the ultimate wargame yet?