Home › Forums › Fantasy Tabletop Game Discussions › KOW list advice wanted. Just try not to be sick in your mouth › Reply To: KOW list advice wanted. Just try not to be sick in your mouth
Issues I see with the full list are as follows…
chaff, it’s an interesting question 21 US is decent, 11 drops is very tight so you need to make sure everything does its job but you can do it without them.
Because of the list set up your shamblers are going to be your anvils, your elves have a lot of thunderous and no crush so you need to break when you hit, getting those charges are the key which is why some chaff could be helpful. However, as one UK Master once said “anything can be chaff if you need it to be” so sacrificing a regiment of archers to gain the charge with the cav is viable if it can win the game
So with that in mind, why have you given the infantry the diadem of dragonkind? Yes, you could flame and then surge in, but it’s 30 points for one turn of shooting, after that, they’ll be combat or possibly disordered. I’d be more inclined to change that to Blessing of the Gods, to give both units elite. The 4+ is just the worst you’ll find them swingy as bedamned so having elite on both is much better to try and modify that slightly.
What are your thoughts on the Master Hunter? Is it in there to add to the shots of the other two units of archers? I’d be inclined to up that to a King and give the shardblade for a couple of reasons. Higher defence and nerve means your inspiring sticks around for longer, also he hits on 2+ rerolls 1s, has more attacks and also Crushing strength (1), more consistent damage output coupled with the ability to stop fliers in the back line is always good.