Skip to toolbar

Wolsung Boot Camp Live Blog - Saturday

Feature Tables – Lukasz Table Tactics & Design Chat

Supported by (Turn Off)

Feature Tables - Lukasz Table Tactics & Design Chat

40 Comments

We take a look at some of the tables that we set up here for the Boot Camp and discuss them tactically with Lukasz to get an idea of how they play, and what you should consider when it comes to building tables yourself.

Wolsung is a game of deep narrative and so you want to tell a story with your tabletops AND you want to include some great ways to create cinematic events too. Height and close proximity battles are key!

40
Leave a Reply

39 Comment threads
1 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
40 Comment authors
Eva SzuhayAndrea FeketeBaranya NoraAnthony MorganPeter Felfoldi Recent comment authors
newest oldest most voted
turbocooler
Member
4203xp

I am confused, then again I do not have the rules in front of me either. Can’t you have a sniper, even if not deployed initially on top of a tall building, walk up to the top of the building going through the floors and the going on top and playing an overwatch role? While I am certain he will not have LOS of certain figures, he could pin down characters so they cannot move.

lawnor
Cult of Games Member
25939xp

You do get some very nice tables with games like this. I’d be concerned about storage of it all at home though, once assembled and painted.

cybogoblin
Member
62xp

My concern is the amount of setup required for a game that usually only lasts three rounds. Maybe some semi-permanent setup might be a quicker way to go where you’re only really spreading out some scatter terrain before you get into it.

sullivan
Member
6xp

I really like the little Trattoria; perfect for my Scylla to relax!

bigdaddio
Member
556xp

So much wonderful MDF. I bet it smells awesome, lol.

baronbrewzer
Member
12xp

Those buildings look like they are some kind of very thick cardboard stock that could be put together and taken apart very fast and easy, for easy storage?

longshotte
Cult of Games Member
1722xp

Micro Arts buildings for this game look awesome on the tables. I think you guys did an awesome job on the table layouts.

cassaralla
Member
515xp

Buildings look great to me, and I love that news stand, but I just don’t have room anymore for more scenery unless I sell off some that I already have!

darkurth2000
Member
205xp

Not only can you tell an amazing story with the characters, but the table itself becomes a character as well. The adventures are greatly enhanced by not only the buildings, but the scatter terrain such as the news stand. This makes a game that is not only enjoyable to play, but a wonderful spectacle of excitement to watch as a spectator.

wazarov
Member
1581xp

with such an awesome terrain pieces, it`s missing some good cobble stone flooring, real floor not just a matt, it will bring those tables to life.

zeker1966
Cult of Games Member
1633xp

Interesting info about tall buildings. Some very nice tables.

tmon
Member
1736xp

The buildings look good but they look even better painted!!

jmrecoil
Cult of Games Member
1684xp

Jealous of all the great looking tables.

tonka73
Member
933xp

I always love games that are terrain heavy

comoran
Member
973xp

I like the look of them

nosbigdamus
Cult of Games Member
1770xp

Tables and Buildings are lovely. what a shame one table wasn’t painted, guess then it wouldn’t look as good as it does.

warhammergrimace
Cult of Games Member
13766xp

Looking at the buildings I definitely need to pick some up…my wallet is going to.hate me lol

fireblarney
Cult of Games Member
6250xp

The news stands are indeed quite awesome.

cbrenner
Member
1245xp

I like the warehouse district better. Looks like you can get some better cover.

while
Cult of Games Member
4772xp

Looks like you need a lot of terrain to play the game. It looks good though!

dane001
Member
6780xp

The terrain and tables for me are one of the most important parts of a game for me.

I love those big warehouses and the idea of guys sprinting through the buildings to acheive their aim. It makes it really cinematic.

I love the scatter terrain too, especially all the crates and things.

My club would love this stuff, i cant see somethig like this ever going away.

eddator227
Member
680xp

This stunning gaming tables and scenery, just figure that painted, awesome for sure!

greaper
Member
1332xp

Well done , but could not then have a raid on a multi store building then clearing floor by floor.

georgesealy
Cult of Games Member
2670xp

I think this is an example of where the play mats can really make a table – I’ve been sceptical until now, but seeing these tables, it’s something I’ll think about seriously.

ahren78
Member
1667xp

Great mate and the newsstand is awesome.

rgreenparadox
Member
2393xp

I like the verticality of the tables, levels give snipers so much more to do.

Supported by (Turn Off)