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Bobs Fictional Countries

Bobs Fictional Countries

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Part 2 Why!

Tutoring 7
Skill 7
Idea 7
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Why ?

For those of you wondering why I have gone to the trouble of the above for what is a quick skirmish game.

Well apart from the reasons in initial intro to this project, I am the one that generally has to write my groups game scenarios and a so having the above little world to work in  will help in setting the scene not only in the players mind but also as a aid to myself. Is something I’ve done for more than one Sci- fi game to give character to the army’s I have built, in the Hammers Slammers I wrote histories for the various forces particularly my own version of Hammer’s  unit ‘Mallets Manglers’s and their Rivals the ‘East Riding Constabulary’ who developed a very much more British slant on the Universe. Likewise in Battletech my own Mercenary Regiment the ‘Knights Mercian’ (see a theme here) with their back story to their origins as a Star League Striker Regiment.

No I admit there is so much handwavium (I’m currently hovering off the ground) to this setting at the moment, but as I paint and build the models new ideas will flow, help to some extent by having a sky mini box in the games room as  the documentary channel on whilst painting. The description of Dunheep had to change from the original after I set out 1st table to help it fit the terrain I had in 15mm!

Another idea I’m currently thinking about is adding French Equipment to the Volgans to help flesh them out from the almost totally tank orientated structure I have in my growing collection of models

In addition it does let me paint the models in my own colour schemes.

Update 15/5/19  Adding Mercs

Last night I watched the 2nd let’s play of the OTT Leopard Team Yankee week, and even though they lost liked John’s West Germans, so how to fit them in.

They don’t fit really with Volgans, and the Mercians would end up with a logistical nightmare if they had American, British, and German, so thought  mercs poossibly , I had mentioned them briefly in background , but how to fit them in given how expensive they are . So decided to pinch an idea and put ‘Hammers Slammers’ in a modern war setting (not sure if going for that or my own Mallot’s Mangler’s votes below) . I Shall be adding them to part one soon.

 

 

Part 2 Why!
Part 2 Why!

For the Volgans I have stayed pretty much with a basic Soviet style scheme , model needs finishing but picture gives idea. Worked on idea that they kept scheme as they new their initial campaign would be on the Temperate Dunheep Island. Will be putting the skull insignia on them later from The Mordecie legion  I had left on finishing my 1st Titan maniple.

For those interested in how did above,

Sprayed Army painter Army Green

Black washed GW Nuln Oil

Dry brushed back over initially Army painter Army Green then lightened it and lightly brushed again,

Post markings and detail with weather with army painter Desert Sand

Part 2 Why!
Part 2 Why!

To make the Mercian’s easy to differentiate I initially went for a GW spray Zandri Dust, which gave a suprisingly pleasing dark desert shade.

I then washed in Anthrax Earthshade, dry brushing above again over the top

As a total trial I then dry  brushed at 1st lightly but harder as it began to take effect Partisan Press Greatcoat grey , then went over the middle with Nuln oil to get above camouflage effect , Reminds me of something no doubt John will tell me.

Rationale (handwavium) for camo is that its is Standard Mercian for the more Sandy Mediterranean  nature of their home island Defence force, rapid deployment to defend their interests on Dunheep had caught them on the hoo with no time to review or amend scheme (plus Bob thinks it looks cool and is easy to do)

Team Yankee/IABSM cold war expansion

Already I’m looking at expanding this to above, (IABSM is an expansion in this years Lardies magazine avail as pdf on their site

https://toofatlardies.co.uk/product/lard-magazine-2018/)

Also as not unreasonably priced brought of Great Escape Games

‘Seven days to the River Rhine’.

These sets cater to different audiences and do not think any stand above the other in terms of game play…it depends on their audience, for instance I have an extensive 1/200th ww2 collection and the game we want to play will dictate the rules, if infantry based we will play IABSM but for armour games such re fighting Operation Goodwood we used the miniatures version of the old Panzer board game.

Team Yankee is for players who like to pick pt forces and play traditional player on player

IABSM and Seven days can do that , but can be more multi player or solo gamer from experience with the former and from what I have read from later.

But with the mix U have the option to pick the rules best suited to groups style of play

This has been helped by the fact that buying team yankee unit boxes works out cheaper than buying the single ones for Tanks although you miss some of the special unit cards for that vehicle.

Oil Wars has been brought for ideas for mixing equipment from various Nations and give alternate figs for infantry as:

looking at using Israeli’s infantry for the Mercians

and either or bits of Iranians/Iraqis/Syrians for the Volgans

so it will end up a right old mix match of kit.

 

The 1st game layout

My sole terrain purchase has been both sets of the Team Yankee modern roads, which when added to the old N guage card and plastic buildings made for a nice latyout

 

 

The scene is setThe scene is set
The 1st VolgansThe 1st Volgans
Mercia RespondsMercia Responds

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