Entropy City: Making a Wargame
Random moments of inspiration (distraction)
I’m actually a little more serious with the title than it probably seems I am honestly because if theres one thing I’ve realised throughout these last few moments is that both of these things genuinely have a place, I’m certainly not a professional in this, whilst I am hoping that in time this might become a published and real actual game thats a dream right now but if you’ve never actually sat down to do anything like this I honestly reccomend to write down anything and everything that comes to your mind if it feels right but it also does come with a warning here too..
Not all of your idea’s are going to be good ones, sometimes you can get very very excited about an idea because it sounds cool. A moment of lore that makes sense in your custom armies background that realistically just doesn’t make sense or the giant digression into what at first was a simple idea only to realise a month later it doesnt actually make sense.
Destructible Terrain?
My game is set within an urban environment, a worn down city thats better days are behind it, sure the rich side of down might look incredible but the lower end, where the real civiliation is the streets are worn, the cafe’s havent been open in years, huge populations of people live in temporary accomodation assuming they still live here at all.
So why does everything have to be an obstacle to avoid? This is a game about movement right where the rule of cool should be encouraged? So if theres a chair on the ground why could I try and hit it with my bike and send it flying into the enemies face.
This is an example of an idea I had rather randomly that MIGHT sound fun and hey maybe it will work but its also insanely silly and something that might just need to be said no to.
Jumps
I’ve sat down a tonne of times trying to get this idea to work in a way that added something to the game and only because I loved the idea so much, the idea of using a jump to reach something out of sight, a broken highway getting an almost clear run somewhere, games with levels tend to have a real depth to them but when I went through the entire document a few weeks ago I deleted a tonne of this simply because the more I looked at it all I saw was that it allowed you to do things because you can but it didnt really seem to ADD anything to the game at this point..
I’d love to revisit this but jumps for now are returned to the initial intent, a way to get an advantage on an attack. Jumps also added what I felt was a complication rules wise because theres no gauruntee you would land before your turn was over, so do I just people get that movement for free? Do I add a rule for being in the air? At this stage I have the latter because I can see too many ways to exploit the bonus distance. Im still reworking this right now, adding SOME extra distance makes some sense but obvious its not going to be Evel Knievel levels of stuntwork, unless I can get the ruling right.
And hey, if this does reach the dream then I always have expansions to add things right?
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