Resolution 2019: Mythic Battles Pantheon
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About the Project
My new year's resolution for 2019 will be to paint up all the Mythic Battles Pantheon models that I received from the Kickstarter.
Related Game: Mythic Battles: Pantheon
Related Company: Monolith Edition
Related Genre: Fantasy
This Project is Completed
Gaia and Typhon: part 3
I’m really happy with the way Gaia’s glow effect came out. It looks like she’s drawing raw power out of the earth. Typhon’s purple glow effect isn’t as good but I’m still ok with it.
Gaia’s branches and hair were painted rhinox hide and then drybrushed with a 1:3 mix of doobull brown: dawnstone.
Gaia’s stone base was painted dawnstone then given a wash of agrax earthshade.
Both Gaia’s and Typhon’s chains were painted leadbelcher, washed with nuln oil and then highlighted with ironbreaker then runefang steel.
Gaia’s glow effect was achieved by painting a 3:1 mix of white scar: moot green into her eyes, mouth, hands and the gaps between the stones on her base. These areas were then drybrushed moot green followed by a very light drubrush of snot green.
Typhon’s wings were painted with a mix of 50:50 mournefang brown: mephiston red. They were then drybrushed ushabti bone followed by a light drybrush of screaming skull.
Typhon’s glow effect was achieved by painting a 3:1 mix of white scar: genestealer purple into his eyes, mouth, and hands. These areas were then drybrushed genestealer purple followed by a very light drubrush of xereus purple.
Atlas: reference images
Up next is Atlas. Not sure how to do the primal energy glow or which colour it should be. My first thoughts were a blue but the red in these pictures look good. Then again I’ve already done two titans with a red glow.
Atlas
The model started off basecoated with barbarian flesh (an army painter spray).
The skin was washed with reikland fleshshade and then drybrushed with cadian fleshtone followed by kislev flesh.
The leather on Atlas’ back was base coated mournefang brown, washed agrax earthshade, then drybrushed tuskgor fur followed by skrag brown.
The leather straps were base coated rhinox hide, washed with agrax earthshade, and then highlighted with doombull brown followed by deathclaw brown.
The loincloth and cloth bandages were base coated celestra grey, washed nuln oil and then drybrushed ulthuan grey.
Atlas’ hair and beard were base coated baneblade brown, washed seraphim sepia and then drybrushed rakarth flesh.
The chains were basecoated leadbelcher, washed with nuln oil and then drybrushed with ironbreaker followed by runefang steel.
Finally the fists, eyes and mouth were painted with a 3:1 mix of white scar: lothern blue. They were then drybrushed with lothern blue followed by a very light drybrush of teclis blue.
February: God time
By now I am ahead of schedule. I have finished all five titans (I thought there were 6 but I was mistakenly counting Prometheus as a titan when in fact he is a monster).
Next I will move on to the Gods. I have a game arranged for the 26th so I will paint Zeus and Ares first so they can be used in the starter game.
Zeus and Ares reference images
With the Titans I used the glow effects to try and give the impression of immense raw power. With the Gods I still want to give the impression of power, but a more refined power.
For Zeus his lightning will probably portray the desired effect nicely. For Ares I quite like the effect in the Wonder Woman movie where he gets hot enough to melt his armour into shape. I imagine Are’s rage being hot enough to melt the armour he is wearing. I think a red/yellow heat effect around the edges of his helmet and other armour pieces should work.
I also like the image of Zeus that I found where all his metal is bright gold with blue gems. I think this looks very regal and is suitable for the King of the Gods.
Zeus and Ares: part 1
Zeus was sprayed with a white basecoat and Ares a red one.
Both God’s skin was painted the same: the basecoat was Bugman’s glow, they were washed with reikland fleshshade and then highlighted with cadian fleshtone followed by kislev flesh.
Ares’ cape was basecoated mephiston red, washed carroburg crimson and then highlighted with evil sunz scarlet followed by wild rider red.
Zeus’ purple toga(?) was basecoated naggaroth night, washed druchii violet, and then highlighted with xereus purple followed by genestealer purple.
Zeus and Ares: part 2
Ares’ toga and Zeus’ hair were basecoated celestra grey and then highlighted ulthuan grey followed by white scar.
All the leather was basecoated mournefang brown, washed agrax earthshade and then highlighted tuskgor fur followed by skrag brown.
Ares’ bar was basecoated rhinox hard, washed agrax earthshade and then highlighted doombull brown.
Zeus and Ares: part 3
That’s Zeus and Ares finished. Two weeks for two models is too slow so I’ll try to speed up the next batch.
The gold areas were basecoated retributor armour washed seraphim sepia and then highlighted with auric armour gold followed by liberator gold. These last two paints are very prone to separating so you need to give them a thorough mixing before you uses them.
The iron areas were basecoated leadbelcher, washed nuln oil and then highlighted with ironbreaker followed by runefang steel.
Zeus’ lightning effect started with a 3:1 white scar to lothern blue basecoat. I then added a highlight of this mix with more white scar added. The final highlight was pure white scar.
The heat effect on Ares started with wild rider red painted in all the areas where Ares skin comes into contact with iron. I then painted a think line of fiery orange on to that, followed by the thinnest line of flash gitz yellow that I could manage.

































































