Skip to toolbar
Epic spring clean

Epic spring clean

Supported by (Turn Off)

Project Blog by spea6712

Recommendations: 2861

About the Project

Trying to paint all the Epic models that have built up over the years.

This Project is Active

starting the chaos forces

Tutoring 11
Skill 14
Idea 13
No Comments
Death Guard legionDeath Guard legion
Chaos squat warband and chaos androidsChaos squat warband and chaos androids
Minotaur warbandMinotaur warband
Beastman warband Beastman warband
Vanguard miniatures Tainted Novan Elites Heavy Armour very nice mini's  Vanguard miniatures Tainted Novan Elites Heavy Armour very nice mini's
DreadnoughtsDreadnoughts

Orks vs Squats continued

Tutoring 11
Skill 14
Idea 13
No Comments

Turn 4

The ork once again win the initiative and choose to charge the warlord and the last of the combat squad.

The Warlord and the combat  squad opt for fire first giving them a chance to fire at the orks before close combat can begin.  The berserkers charge toward the rear of the orks but can’t make it but do take control of objective 6 and the thunderers advance towards the orks.

The warlord and the combat squad open fire and take out one stand of orks. The orks then get stuck in and destroy two more of the combat squad.

End of turn 4        Squat VP = 25      Ork  = 10

 

Turn 5

The Squat finally win the initiative and orders are given the berserkers  charge in two the back of the ork horde. The warlord and the combat squad and the thunderers are left on first fire.

The orks charge into the warlord and the combat squad.

The warlord and the combat squad open fire and take out another ork stand.

Then the close combat begins the warlord takes out the orks attacking him and the other orks in the building kills the last of the combat squad. Next up the berserkers fight and lose two stands but they take out  a stand of nobz and 2 stands of ork boyz. This took the orks over their break point of 12 and mean the orks have to make a morale check which they pass.

End  turn 5     Squat VP = 32      Ork  = 10

Turn 6

The squats win the initiative and the berserker charge again with the orks broken they have to roll for morale and fail. Giving victory to the squats.

I have fun running through this little game. Giving orders before the initiative rolls works well for single player as you  don’t know which side gets to move first.

I will need to add another clan to the orks as with just wagons and towers that are painted working as a horde, will get flaked very quickly against forces that can split up more easily.

Orks vs Squats

Tutoring 9
Skill 10
Idea 10
No Comments

First run through the rules in a long time, just playing with myself, so I have some idea of rules before trying to get the little one to play.
Just using one Brotherhood/Clan card each with the Orks getting a extra support card to make them more level.

With Space Marine second addition you have 8 objectives set  over  playing area. Then you deploy in secret (which wont work with just me) so just set them up
Squat on the right with the Berserkers between objectives 8 and 3, Thunderers next with the Warlord and  the combat squad closest.
The Orks have to fight as a horde so are all together heading for objectives 6 and 7.

DeploymentDeployment

Each turn you place down your orders in secret, First Fire, Advance or Charge (In photo below you can see the counts placed with the units)
Then you roll for initiative to see who starts the turn.

Orders issued Orders issued

Turn 1- The Orks win the Initiative and move first the choose to advance and move forward to capture objectives 6 and 7.
The Squat move next the berserkers charge forward capturing objective 8.
The thunderers also charge to capture objective 3 and finally the combat squad and warlord advance  in to a firing position.

The Orks get to fire first and can see the thunderers and the combat squad with their
combined the fire they take out one stand of thunderers and two combat squad stands. The squats fire back but hit nothing.
End of turn 1      Squat VP = 10       Ork VP = 10

Turn 2 orders given

Orks win initiative the roll again and Advance again pushing to objective 2 and getting their guns ready to fire.

The Squat berserkers charge again heading for objective 2 as well. The thunderers advance in to a better firing position and
the combat squad advance capturing objective 5.

The Ork open fire and take out another stand of thunderers and four more combat squad stands and captured objective 4 and 2.

The squats return fire and do some damage this time taking out 5 ork stands.

End of turn 2      Squat VP = 15       Ork VP = 20

Turn 3

Ork agian win the initiative and advanced again having to move away from objective 2 to reform squad coherence.

The Squat berserkers charged again and this time made contact with the Orks near objective 2. The thunderers advanced in to a better firing position
and the Warlord and what was left of the combat squad advanced into the building of objective five.

So the close combat comes first and the squats had the orks out numbered and destroyed both stands they came up against and took control of objective 2.

The Bad moons then opened fire and took down 2 more thunderers  taking there total to 10 still not enough to break the squats.

Squat fired next and took out one more of the ork stands.

End of turn 3   Squat VP = 20       Ork VP = 15

Sorting and choosing what's next

Tutoring 8
Skill 10
Idea 13
No Comments
Can't tell what I have got left any more so time to sort through it all.Can't tell what I have got left any more so time to sort through it all.
Next up some chaos after reading the rules I only have Mortarian to use as my daemon so need to paint up a death guard legion and some support cards.Next up some chaos after reading the rules I only have Mortarian to use as my daemon so need to paint up a death guard legion and some support cards.

Bad Moon's done

Tutoring 11
Skill 14
Idea 13
No Comments
Bad  Moon's done

details, banners and matt varnish.

Tutoring 10
Skill 13
Idea 12
No Comments
black wiggly lines and some edge work on yellow and tyresblack wiggly lines and some edge work on yellow and tyres
All bases black and some free hand on banners.All bases black and some free hand on banners.
Matt varnishMatt varnish
Basing mix on then matt varnish on topBasing mix on then matt varnish on top

Washing last bits and gloss varnish

Tutoring 12
Skill 16
Idea 14
No Comments
Light tone wash on last bits.Light tone wash on last bits.
Gloss varnish on all.Gloss varnish on all.
Getting ready for a battle.Getting ready for a battle.

Wash and battle wagons

Tutoring 13
Skill 16
Idea 14
No Comments
Light tone army painter on all but not on banners.Light tone army painter on all but not on banners.
Bloody red on hatches, necromancer cloak on wheels, Bone white on the skull and pale burnt metal on metal bits.Bloody red on hatches, necromancer cloak on wheels, Bone white on the skull and pale burnt metal on metal bits.
light tone washlight tone wash
bloody red on trim, necromancer cloak on wheels, Terracota on the roofs and pale burnt metal on metal bits.bloody red on trim, necromancer cloak on wheels, Terracota on the roofs and pale burnt metal on metal bits.
Tractor beams bloody red on pipes and tanks, necromancer cloak on wheels and pale burnt metal on barrels and wheel hubs.Tractor beams bloody red on pipes and tanks, necromancer cloak on wheels and pale burnt metal on barrels and wheel hubs.

Supported by (Turn Off)