Dungeons & Dragons 5th Edition – Are You Excited?
April 21, 2014 by brennon
Dungeons & Dragons has never been the biggest role-playing game in my groups collection. Sure, we've played the game but most of our time has been spent with the likes of World of Darkness by White Wolf or more recently the Dragon Age RPG by Green Ronin. Of course we've also dabbled in Warhammer Fantasy Role-Play as well in it's various iterations being lovers of the miniatures game. That hasn't stopped D&D being one of my favourites however, evoking that somewhat generic but comforting fantasy feeling I feel you sometimes need.
With all that said Dungeons & Dragons 5th Edition has now finished it's playtest stage and it's nearing release later this year around August 2014. The Escapist Magazine posted up some snapshots of Barnes & Noble potentially leaking the information earlier this year and it immediately made me yearn for those big handbooks packed with monsters, adventure hooks and classes. Should we be excited? I certainly am.
You Walk Into A Dungeon...
I began playing Dungeons & Dragons in it's 3.5 iteration and yes while that doesn't make me an old hat at the system it did inform me as to a certain way of playing the game. There was a great sense that the game got more complicated and in-depth as you leveled and generally it was a great learning curve. 3.5 wasn't perfect however, no system is, and there were plenty of ways to exploit the system in some fairly ludicrous ways.
4th Edition somewhat changed that approach making it more accessible throughout the entire experience and while that was good it did feel more simplistic. Nothing wrong with that of course but that combined with the way the game focused into combat (which were pretty much made to be beaten) meant that it left a few of my friends with a bad taste in their mouth.
I'm going to meet some moans and groans from people potentially on the topic of 4th Edition and it's combat but I think it's a fair assessment. I have a friend who is practically the God of all rules when it comes to 4th Edition and while he loves a good story he couldn't help but see how the last edition (or current as it stands) tended to funnel players towards scuffling against enemies rather than enjoying the role-playing aspect of things. This is all of course subject to the Dungeon Master doing the story telling but previous editions and indeed other role-playing systems handle the narrative side of things a lot better; at least that's what we felt. If you disagree then by all means comment below.
I enjoyed 3.5 and I feel my group got the best out of 4th Edition but 5th Edition (or Next as we've been playtesting) seems to have hit the nail on the head. Not only has it managed to, seemingly, cater to both the grid based and the minds eye player but they've managed to balance the mechanics in favour of the narrative driven player and the fighter who just wants to get stuck in. There is a very seamless blend between dealing with NPCs in both ways and we've found ourselves looking at alternatives to dealing with problems other than sticking a sword in someone.
Removing the push towards a grid and tiles in 5th Edition also meant that combats have been a lot more inventive and players have all started describing their actions and coming up with 'rule of cool' ways to get some extra bonuses. On the whole everything feels less 'gamey' with the removal of the feeling of invisible walls closing you in and corralling you into a certain way of playing.
Combat has also got a lot more deadly. Healing has been limited somewhat and you don't feel like you're chugging potions or indeed crouching behind a wall like you're in Call of Duty waiting for your health to regenerate. It's always a bit of a sore subject bringing this up with D&D players but I think they've got the balance right this time around. Of course with the enemies getting deadlier so do the player characters and we've have plenty of moments where someone has blasted a huge hole in that knot of rather dangerous looking enemies.
Let's just hope this hasn't done too much damage...
Well played Penny Arcade, well played.
Players Handbook +4 Vs Dungeon Masters
What this has all done is made me yearn for a return to Dungeons & Dragons. I have already written up a massive list of different plots and hooks for heroes and as much as I want to be 'in' a role-play I can't wait to Dungeon Master it as well. Referring to the links above from The Escapist it looks like we're getting a Dungeons & Dragons Starter Set first alongside the Players Handbook. Barnes & Noble showed no signs of putting up the Monsters Manual or Dungeon Masters Guide and whether or not those are a way off it or just a mistake rectified is yet to be seen. Interestingly the Starter Set is coming in at a fairly reasonable price but the Players Handbook is somewhat pricey. I'll be interested to see what the eventual cost of the combo-set is going to be.
Story wise it appears as if Wizards of the Coast are looking to centralise things when it comes to Dungeons & Dragons. The plot running through proceedings follows Tiamat and her dragon cults taking over the Forgotten Realms. I'd imagine we'll see the world of Drizzt and company becoming the standard place for your adventures to take place. There's no reason why you can't make up your own worlds and dimensions of course but I like that it's all being tied down into a recognisable world.
I'm chomping at the bit for Dungeons & Dragons 5th Edition and I will find someway of playing it when it comes out even if my mates won't. Combine that with the news of Dungeons & Dragons: Attack Wing and the potential for more board games by Wizards of the Coast and I'm sold on this franchise this year. Have any of you played the play test material and are now looking ahead to the release later in the year?
Drop a comment below and let's chat caves filled with wyrms!
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Honestly, I think it will be all too little too late. Given how Pathfinder is pretty much top of the list of the best rpgs right now, and Fate and more modern systems have over taken it, while new systems like Iron Kingdoms (which of course have far more interesting miniature support, and ties in with the wargames well), I think DnD Next will have to be something really special to work.
Pathfinder is so awesome that the only thing I miss from D&D is the Forgotten Realms setting, and as my group already has the entire set of 3.5 material for that setting, I can’t see us splashing out. People will probably still buy the realms stuff, but I can’t see many existing players forking out on a set of new rulebooks if they are already playing Pathfinder in particular. Wizards are probably banking on getting a fair amount of their customers back from Paizo, and I can’t see it happening to a large enough extent to make 5th edition as… Read more »
*much more conducive
Very excited about the next edition of D&D. Will definitely pick these up.
3.5 was good fun whilst characters were within the sweet spot – levels 4 to 10, we found – but either side of that had real issues.
Thanks for the update. I’ll be interested to see if Wizards can wrestle back any of their lost minions from Pathfinder. You’ve definitely talked it up nicely to give that we’ll balanced blend of gaming and role playing. We shall see I guess…..
Left (A)D&D behind years ago – my RPG of choice where always RQ – yes it is showing my age. But with a 6 year old a basic system where the noble princess can save the bumbling foolish Prince or Daddy-king it might be worth a new look.
or else I’ll just have to throw something together my self 😉
Whilst I think 4th lost it’s way a little, and the focus on the digital aspect (which seems to have not gone so well) ane the death of Dragon magazine as we knew it left a bit of a sour taste, the thing that every single edition of the game has in common is how great the books are just as objects in their own right.
Even 4th edition player and games master handbooks are fantastic products even if I’m not a fan of the game itself, I’ll be buying the 5th edition ones for sure.
My group did some playing around with the D&DNext playtests, and we really liked it overall. I’ll almost certainly pick up the books, and we may run a campaign. We’ll see how it goes.
Although 4th. Edition got heavily criticised it did get one thing spot on and that was the starter set to introduce first timers and younger players. The rules were introduced, one at a time, in the form of a solo adventure with multiple choices. Reminiscent of the old Tunnel and Trolls solo dungeons (showing my age now). This gave the game a fun and accessible learning curve to prepare for the deeper aspects of the game. Much better than dropping those rule tomes on the table and telling them to get on with it. I hope 5th.Ed has a similar… Read more »
The 4th Edition Red Box came a little too later in my opinion but it was well received and indeed a very, very awesome set – I bought it despite already being knee deep in books and my group loved it. If it had come out (with the Essentials changes) earlier in the cycle maybe that would have helped.
I loved T&T
DM: Roll your damage
Me: ok that will be D6+ 158 for my adds
I missed 4.0 altogether and jumped to other systems, primarily to cut down on prep time as a GM. If I hear good things about the game from other game masters, I’ll consider picking it up.
Disclaimer – I am a 52 year old “old fart” but I still love “D&D”. Our group hasn’t done much in a long time but our game of choice was always AD&D 2nd edition. I felt it tidied up 1st and simplified lookups via the THAC0 mechanic. I know THAC0 drives some people crazy and it took a while for me to get my head around it but it does what it promises, delivers all of those lookup tables in one mechanic. I bought 3rd when it came out and unfortunately found it too “wargamey” for the sort of thing… Read more »
I always enjoyed 2nd edition , sped along once you had played for a while, nothing to complicated either
though my favourite is probably RQ until everyone gets to Runelord/priest level then it becomes a little tedious
Always liked MERP though, did a lot of what you wanted for a game for us anyway
I played D&D and AD&D a long time ago (but not in a galaxy far far away).
I enjoyed being the Dungeonmaster – it unleashed the creative side. There is an episode of The Big Bang Theory where the boys are playing it – Howard does some great sound effects and impersonations.
The way they play D&D in that show is unilke any D&D ( or any other RPG) I have ever played in
Never been my preferred RPG have always favoured WFRP 1st or 2nd Ed or Call of Cthulu – but play bits from 2, through 3.5 to 4. I have limited set of 4th for Dark Sun, extensive 3/3.5 which may well get sold cannot see a reason to do 5th ed. If was was to pick up something new would probably be Pathfinder as a lot of my old gaming group like the system.
Although that’s no reflection on the product as I need to shift a lot of my old RPG books not acquire more.
Always had a soft spot for D&D (and TT) not sure if I’ll look at getting 5th. Don’t play that much these days so instead I got the reprints of the ‘white’ books last year to play. For those that don’t know this is the first version and is very simple in mechanics.
I like D&D and 2nd ed. AD&D is my favorite. When 3 & 3.5 came out I thought it was too much.
I like role playing aspect. I streamlined AD&D so it was better and more fun. I usually DM the games, and I have all the books and guides, so spending more money on new editions seems pointless to me.
Ahhhh DnD….while it wasn’t my gateway into fantasy gaming (Heroquest gets that honor) it was my introduction into roleplaying and “complex” gaming systems. (Complex as in not a board game). I still remember walking into a Barnes and Nobles and seeing the AD&D 2nd Ed. Starter Box. I knew I had to own it. It was perhaps the best starter box for roleplaying I have seen to date as it really helped the learning curve of the game. It came with minis, tokens, pre-made character sheets, four adventures with maps for each, and a really stripped-down version of the three… Read more »
I tried to run 4th with my wife and kids… My experience with 4th was that it was way way way too complex for true novices… after a year of weekly games they still couldn’t even find all their stats on their character sheets let alone handle the gazillion special maneuvers. …and that combat was way way way too slow. We usually spent the entire evening in one combat. I guess I’ll check this out, but I really think I might be better served by Savage Worlds or something… on the plus side this is such a mass market item… Read more »
You’ll be pleased to know that D&D 5th makes combat much more vicious and quick. Things are over a lot quicker with inventive player heroes as well in the minds eye – removing grids and the aspect of the Alpha Gamer in the group.
Less miniatures game, more RPG. 🙂
Our group played a 4th Ed. campaign and it pretty much killed our interest in playing D&D for similar reasons – combat dragged on way too long, keeping track of cards/abilities made it feel like an extended session of the boardgame “Descent”.
Recently however the 13th Age rpg from Pelgrane Press has caught my eye. It’s from two of the authors of 3rd & 4th ed D&D (Tweet & Heinsoo) and it tries to balance both the crunch of combat and character roleplaying aspect of the game.
Check out Barebones Fantasy by DWD Studios. I’ll never touch D&D again (and I’m a big Hero System fan, so no fear of rules crunch here!)
I hated 4e with a hate most holy – but that was as much for the way WotC handled the change from 3.5 to 4e as much as the (horrible) rules themselves. Insulting players that did not like the new edition, or who had (justified) complaints. (Up to and including calling them trolls and having a dragon poop on them in one of the official WotC videos.) Trying to kill the OGL, and putting out the extremely restrictive GSL. Just taking the viewpoint that they were the 500 pound gorilla, and that no one could compete with the new edition.… Read more »
Hmm, well I really am not sure. I am an “older” gamer, having started to play AD&D back when those books first came out (that would be first edition though we didn’t call it that). I was excited with 2nd Ed as it tidied up the tables and general rules (got a little irritated by all the “support” material that kept making everyone buy something extra). Now 3rd Ed was ok and the idea of a D20 based game seemed easier/faster but felt like we might be leaving the “Real D&D Experience” behind. 3.5 Ed worked about the same and… Read more »