Something of a Maze
The Concept
Looking over my selection of terrain, I have plenty of buildings. Shelves upon shelves of them, with tons more stored away in boxes and even more waiting to be finished.
So, no houses for this one.
It turns out inspiration was just outside my front door.
Woods feature an awful lot in different settings, and none more so than good old Gothic Horror movies. Werewolves, Vampires, and other things that go bump in the night always seem spookier when there is a good old creepy wood for the gribbly creatures to lurk in.
My Victorian city build was built with Gothic Horror games in mind. I started and pretty much abandoned a project, Cedarwood Road, that I had always imagined would take place in a twisting ever ever-changing woods.
Looking through old movies there are plenty of examples of spooky woods.
This will be a mix of Mirkwood, Forest of Doom, and Hedge Maze, all combined into one, on tiles that will fit seamlessly into my existing Victorian City, using primarily ‘Old School Methods’ of scratch building. Plus, there will be some ‘Hollow Gates’ added should I reignite my Cedarwood Road Project in the future.
My Victorian city is built up onto 3D printed tiles that have holes for clips that lock them together all around the sides and holes underneath them so that they can be mounted securely on risers to add elevation.
I don’t want to spend ages printing out base plates that will ultimately be covered up.
So, using 3D builder, I quickly removed a large part of the base plate, creating a lipped section that I can then install a wooden or polystyrene floor onto. In effect, creating a frame that will protect the edges of each terrain tile whilst allowing them to clip together with each other and also with my existing tiled and cobblestone base plates and also have enough holes in the bottom to allow those to go on risers just in case I decide to add tunnels and caves beneath them.
The hollow frames can link together and are just below the level of the kerb sections of the cobblestone roads. This will allow me to have a road running through the woods if I desire it
I think that by the time I add ground cover to the wood’s tiles, it will bring them up nicely to fit in with the other, more urban tiles.
Keeping all the tiles the same size will mean that I can rotate them around and swap their positions to create different layouts. Similar to how I did my Dungeon layout for Dungeonalia 2023.

















































