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@onlyonepinman yeah that board comes in the Shattered Stormvault set, along with a deck of cards that have layouts for the terrain (so you randomise the battlefield for games).
@unclejimmy yeah not a batrep but some insight. Really enjoying the Cypher Lords, who are a fast warband, lightly armoured, and have reach weapons, meaning you can run into groups on enemy fighters, tie them up, and trigger a aoe attack (in this case you hit everyone in range).
The Splintered Fang my friend was using were not as fast on foot, had a little bit of range, but the key to them was an ability they can trigger that makes is easy for them to wound. Not in the context of the random mission parameters, one we drew, the twist, was basically wind of Nurgle, so everyone is tougher. Now this really made my life hard killing his warband, but in reverse he had this basic ability for his whole warband he could trigger – super annoying!
Now his mission over all was to kill a specific warband member on mine, and I just played silly buggers using the teleportation and movement abilities. So in the Cypher Lords there are two models, the leader and the champion, who have the ability to pick a minion model within 12″, and have them be placed near them. Now in the context of the mission I had two models that could ping the mission objective fighter out of range and deny the victory.
Overall a close game, and really got into the guts of the two warbands. The great thing was really that the mission system of the game mixes terrain layout, with deployment, and mission objective and a twist, meaning everytime the game is different, and you have to be really adaptable to the variations.
I think the most interesting bit of insight was that the Splintered Fang can in theory rage on the Iron Golems and other high toughness warbands with easy. You may not being dealing lots of damage per hit, but the amount that do hit means you will take them out with a death of a thousand cuts style.