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Historicon 2019 Live Blog - Part Two!

Historicon 2019 Live Blog - Part Two!

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Bonus Post: Blood & Valor - Round Breakdown

22 Comments

We get a chance to find out just how Firelock Games new Blood & Valor game plays.

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caamora
Member
41xp

Had a chance to demo this.. really enjoyable and quick. Looking forward to this. Slick activation bidding mechanic.

oriskany
Cult of Games Member
47722xp

Completely agree. My favorite part of what I’ve seen, actually.

limburger
Cult of Games Member
16492xp

That definitely is a cool system 🙂
/me like
I do wonder if it works with 15 mm … because that’d give me access to the FoW Great War miniatures.

oriskany
Cult of Games Member
47722xp

Worked great!

templar007
Cult of Games Member
50540xp

Well, now I have another rule set to use my FoW Great War minis with!

WWI may see some spark, maybe. FoW tried but it didn’t seem to catch on. At least not around here.

oriskany
Cult of Games Member
47722xp

We talked a lot about this in our Top Five Tips for Gaming World War One video a while ago.

A lot of WW1 games, especially “re-skinned” games from WW2 (like FoW), have established WW2 fans. These fans go to WW1. But they’re used to playing WW2, with WW2 flexibility (radios, trucks, fuel, vehicles, etc).

Problem is, WW1 doesn’t have these.

So WW1 rules slap a lot of extra restrictions (how arcs of fire work, how indirect fire is called in, etc).

So FoW players feel straightjacketed when trying to play under realistic WW1 restrictions.

This is why I think Blood & Valor has a better shot. It’s fans are coming over from Blood & Blunder, with one-shot weapons and cutlasses. In many regards, WW1 is going to feel like an upgrade.

templar007
Cult of Games Member
50540xp

Cool, thanks for pointing that out!

Now to watch that video again, ‘Top Five Tips for Gaming World War One’.

oriskany
Cult of Games Member
47722xp

Cool. 😀

nosbigdamus
Cult of Games Member
1770xp

that looks interesting

oriskany
Cult of Games Member
47722xp

I seriously love the bidding initiative system.

templar007
Cult of Games Member
50540xp

Having watched this a second time, I got excited at the mention of playing ‘Lawrence of Arabia’ in the Middle East region. That could be epic! At least for me, as I’ve always loved that movie and later reading about the real man and what he did during his lifetime.

oriskany
Cult of Games Member
47722xp

He suffered a lot too from what I’ve read.

zorg
Cult of Games Member
14114xp

a great looking game is this played on a 3 by 3 board or is just for the show.

oriskany
Cult of Games Member
47722xp

This was a 2×2. According to Rufus, normally 3×3 or slightly more.

beccas
Member
908xp

If its got Australian Light Horse in it, I m sold! Seriously good to see a WWI rulebook look at and include alternate WWI theatres. I predict this rule book will do very well.

oriskany
Cult of Games Member
47722xp

Yep. 1914, 1918, and other theaters outside of the Western Front offer a lot more mobility and options for WW1 wargaming.

I was also jazzed to hear the Harlem Hellfighters (US 369th Infantry) was included.

skodamarine
Member
3611xp

Sounds like a good system – I was worried it might just be a trench based war of attrition, but this sounds really good with lots of choices to make each turn.

This one has to go on my shopping list!

oriskany
Cult of Games Member
47722xp

“Trench Based Attrition” . . .

We actually had a 45 minute video on OTT a while ago: Top Five Tips for Gaming World War One.
Linked below:

https://www.beastsofwar.com/featured/trench-warfare-tips/

Pretty much all the suggestions we make in that video are matched here by the Firelock Games guys.
They’d done their homework once again!

turbocooler
Member
3171xp

Looks awesome, thanks for taking the time to film this demo. Very excited about the game. I am hoping they have reasonably priced starter boxes so it will be easy to get my friends to sign on to play.

oriskany
Cult of Games Member
47722xp

Any excuse to spend time with the guys from Firelock Games. 😀

torros
Cult of Games Member
19795xp

The initiative system is interesting. I have seen something similar but can’t remember what game it was and it was many years ago. I’d like to know if the special abilities change depending on what year the game is set? As for example there would be a massive difference in skill levels in a 1914 or 1917/18 British army to that of 1915/16 soldier on the Western Front

oriskany
Cult of Games Member
47722xp

Great question, @torros – but I didn’t see a copy of the book so I honestly don’t know. At 5:10 he says that when it comes to these different scenarios and WW1 period, “there are historical constraints on what you can do.” So that would IMPLY that these abilities would change, at least in scenario-driven (non-tournament) games?

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