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Star Wars RPG Campaign Setting (2019 & 2020) – Reactivated for May the 4th 2022 – Re-opened 2024

Star Wars RPG Campaign Setting (2019 & 2020) – Reactivated for May the 4th 2022 – Re-opened 2024

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Project Blog by grimwolfuk

Recommendations: 639

About the Project

Creating a sector of space for my Star Wars RPG Group, I didn't want it to be within the known planets of the Star Wars canon. This allows me to have some freedom with the sector in creating a living environment for my players.

This Project is Completed

Imperial Shipyard – Asherah Nova

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Skill 4
Idea 5
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Imperial Shipyard – Asherah NovaImperial Shipyard – Asherah Nova

Orbital Metrics: 322 days per year/20 hours per day

Government: Aristocracy with Imperial Oversite

Population: 3,600,000,000 (80% Human, 20% other)

Languages: Basic, Asherah

Terrain: Plains, forests

Major Cities: Cora

Areas of Interest: The Wreckage of the Tari, The Crystalline Ocean of Caldo, The Vani Spaceport

Major Exports: Civilian and military starships, luxury goods, alcohol, art, food

Major Imports: Electronics, machinery, raw materials

Trade Routes: Asherah Reach Corridor

Asherah Nova is a standard terrestrial planet but unlike other planets in the galaxy, a single, large man-made ring circled its equator. Serving as the shipyards the ring is an immense scaffold in space, bridged and augmented with enormous habitats and machinery.

Inside the scaffolding is a myriad of ship skeletons and other craft, with tiny bright dots drifting to and from the ships under construction with the habitats of the station.

The orbital ring had a total inhabitable area of less than three hundred thousand square kilometres, thus making its livable space smaller than a typical planetary substation.

The majority of goods that past into and out of the Sector pass through Asherah Nova, and it is here that goods and cargo manifests are inspected, recorded and taxed before being transferred from local freighters or massive space barges that run the trade routes into the Galactic Core.

This requires a huge number of services, and the entire system is overseen by guild masters personally appointed by the nobility of each of the houses. Tariffs are collected, filling the coffers of the noble houses, but they, in turn, pay a sizable proportion to the Empire.

Corruption, smuggling, bribery, tampering, and theft are inevitable, and Princess Xedvan is the undisputed master of the darker aspects of the trade hub. Her base of operations is the luxurious palace at the centre of the trade sector on the largest of the orbital ring, and her power that on part of ring she can in a whim shut down most operations within Asherah Nova, and thus The Reach.

The shipyards are where her influence is weakest; here the mechanics and shipwrights are allied in powerful and belligerent trade unions that keep her at bay. The entire collection of myriad orbital bodies and stations are protected by an array of defensive systems. Those fools who attempt to raid Asherah Nova rarely if ever get a second chance.

Princess Xedvan - Head of the Xedvan SyndicatePrincess Xedvan - Head of the Xedvan Syndicate

Imperial Outpost – Imperial Hub Station KC166

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Skill 4
Idea 5
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Imperial Outpost – Imperial Hub Station KC166

Orbital Metrics: 364 days per year / 28 hours per day

(artificially maintained to Coruscant standard)

Government: Imperial commander/administrator

Population: 12,000 (Human 78%, other 22%)

Languages: Basic

Terrain: Space station

Major Cities: N/A

Areas of Interest: Vendors, Hangar Levels

Major Exports: Various vendor goods

Major Imports: Consumables

Trade Routes: Janutra Trade Lane

This outpost was originally constructed by the Trade Federation a few years before the blockade and then the Battle of Naboo, Cryocia Outpost, as it was named, was designed as a commercial facility positioned along a more prominent trade route at the time. The outpost was built to accommodate a large number of permanent vendors, including living quarters and recreational facilities for the residents and administrative staff.

With the rise of the Empire, the Imperial Military took control of the station due to its placement along trade routes and was renamed as Imperial Hub Station KC166. 

The Empire uses the station to monitor traffic along the hyperspace route between Asherah Prime and Janutra and to be used as a staging area for local strikes as necessary. To this end, two Pursuit-class cruisers, two Interdictor-class cruisers, and one Victory-class Star Destroyer have been assigned to duties staged from KC166 under the direct command of Grand Moff Kyreiken.

While those who control the station changed several times over the years, many of its operations and functions stayed a constant. The Trade Federation used the Outpost for purely commercial reasons. The Empire has continued many of the commercial functions while adding a military presence.

Interlude - Star Wars: Burying The Dead (It's Over Now) | EPIC CINEMATIC VERSION - Spoilers

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Mandalorain Seige World - Zarida V (or as the Mandalorian's called named it Vode An) - GM MAP ONLY

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Skill 3
Idea 4
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Mandalorain Seige World - Zarida V (or as the Mandalorian's called named it Vode An)  - GM MAP ONLY

Orbital Metrics: 305 days per year / 24 hours per day

Government: None

Population: None

Languages: None

Terrain: Plains, Forests

Major Cities: None

Areas of Interest: Ruins of Aruetii A’den (Traitor’s Rage)

Major Exports: None

Major Imports: None

Trade Routes: Destroyed

Zarida V (or as the Mandalorian’s called named it Vode An) is spoken in myths and stories and the planet in Mando’a is named after an ancient war chant Vode An, meaning “Brothers All” it is said to be a temperate world of broad plains and forests, made famous by the Siege of Aruetii A’den, where a force of five hundred Mandalorians from Death Watch took refuge during the siege of Mandalore at the end of the clone wars and for one thousand days and nights fought against The First Legion (who went after the rebels during Order 66) till finally they were betrayed by one of their own within their ranks and everyman was killed thus ending the siege. Upon leaving the planet The First was ordered to destroy the hyperspace beacon and wipe the navigation data to consign the planet to history.

It is said that some members of the remaining clans who survive the purge have taken the signet of the Deathwatch which is a Shriek-hawk, also known as jai’galaar to honour the members of the five hundred, it also mentioned in the history of the clan’s that one day they will return and seek vengeance upon the one who betrayed them. It is said in the tales that Vode An, that the remnants of the Mandalorian fortress still stands and the weapons and armour are still locked away in the vaults waiting for someone to find them.

Gigasator

Tutoring 3
Skill 3
Idea 4
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Gigasator

Orbital Metrics: 370 days per year / 29 hours per day

Government: Hutt Controlled

Population: 58,000,000 (20% Human, 80% Others)

Languages: Basic, Huttese

Terrain: Swamp, Mountains

Major Cities: Carrgak

Areas of Interest: The Keni Military Base above Sara, The Huttball Arena of Korrda

Major Exports: Hyperbaride, Huttball

Major Imports: Foodstuffs, industrial equipment

Gigasator is a none descript world that sits between the Janutra Nebula and the V’keda Rift however, it has become home for the newly resurrected and dangerous sport of Huttball. The once-popular sport during the Old Republic period and was played across the galaxy and was the most-watched sport on Nar Shaddaa. It pitted two teams against one another in a no-holds-barred attempt to gain possession of the ball and bring it into the opposing team’s camp.

Violence and cheating were encouraged within the sport along with the everyone betting on the outcome of the match, to who will be the first player to fall or how gets the most killing blows. The resurrected version keeps all the excitement however the teams are now sponsored and holo’s of the matches are streamed live. Massive Huttball arenas have been erected across the planet thus Gigasator is now the centre of the new HuttBall league.

Interlude - Game Opening Crawl (No Sound)

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Note: Opening Crawl was created in After Effects CC2020 with the use of a free template and the logo was created in Photoshop CC2020.

Episode I: Allegiances

The New Republic is in its infancy, five years after the defeat of Emperor Palpatine at the hands of the rebellion, the galaxy is still feeling the effects of his rule.

Criminals and Imperial Warlords are now everywhere, and the New Republic is unable to, or are inadequately equipped to offer help partly due to the infighting with its ranks.

As parts of the galaxy are still trying to come to terms with no Imperial control, Athoth’s Reach, a section of the galaxy on the outer rim has to weather a new threat, that of a returning of an Imperial Grand Moff from the unknown regions, annexing The Reach under their control.

Imperial Planet - Cvarcaya IX (Designation Bolthole) - GM MAP ONLY

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Skill 4
Idea 4
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Imperial Planet - Cvarcaya IX (Designation Bolthole) - GM MAP ONLY

Orbital Metrics: 321 days per year / 26 hours per day

(artificially maintained to Coruscant standard)

Government: Exiled Imperial

Population: 5,000,000 (Human 100%, other 0%)

Languages: Basic

Terrain: Space station, Imperial Fleet

Major Cities: N/A

Areas of Interest: Hangars, Repair Bays, Barracks

Major Exports: None

Major Imports: None

Trade Routes: None

Cvarcaya IX was discovered during the time of the Great Hyperspace War, which is about 5,000 years before the Battle of Yavin. No other information can be found about the planet until an obscure report during the clone wars by a Confederacy probe droid sent into the Unknown Regions and it was deemed dangerous not only to organic life forms but also to the droid armies of the CIS.

After the Clone Wars and the Republic starts to transform into the Empire it was reported that the planet was used as a Jedi retreat during Order 66. The Emperor dispatch one of the Emperors Eye’s to investigate the reports and found no trace, so either Cvarcaya IX is just a stop on the way to an even more secluded hiding-place, or the Jedi who go there succumb to the dangers of the planet.

However, the Emperor saw some potential in the location of the planet and ordered a project designated bolthole that would allow the empire to construct an orbital staging and construction base out of the way, this would allow the Empire to explore the Unknown Regions.

Halmea

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Skill 3
Idea 3
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Halmea

Orbital Metrics: 378 days per year / 31 hours per day

Government: Local Council

Population: Population: 68,600 (46% Human, 54% Others)

Languages: Basic, Asherah

Terrain: Plains, forests, marsh

Major Cities: None

Areas of Interest: None

Major Exports: None

Major Imports: None

Trade Routes: None

Halmea has no starport, no industrial centres, no population density the only population are people seeking a quiet life, farmers and those looking to hide from the galaxy make up the main inhabitants on the surface of the planet which has a rich collection of wildlife. The surface is made up of forests and water pools full of Krill and is used to brew the drink spotchka.

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