
144artist Populates the Damocles Sector or Creating a System Agnostic Science Fiction Miniatures Collection
Recommendations: 176
About the Project
I am finally building the science fiction miniature and terrain collection I have been imagining for many years which is about time as the amount of kits, bits, and bobs I've squirreled away is staggering. This will range from ancient alien ruins to new colonies to hive cities to high tech metropolises as well as beings that might inhabit them. Part of how I brainstorm and plan is to create imaginary places for the things I am coming up with. With the amount and variety of sci/fi terrain I plan to pursue, an entire system is required. So, colonists and supplies are loaded, co-ordinates set, prepare to launch nanobots and terraforming factories, the colonization of the Damocles Sector has begun.
Related Genre: Science Fiction
This Project is Active
Some Paranoid Citizenry
The more developed planets are covered in massive cities and industries. These are some of the regular citizens living and working therein. Not all the systems running every city are to be trusted however. The miniatures are ancient Citadel minis from their Paranoia line. As it has been decades since I last played that hilarious role playing game so I don’t remember what order the colors were in security clearance. I went with red and yellow as they looked good to me.
Creepy Aliens Sighted
Reaper calls these guys Bathalians though I am unfamiliar with either their name or design. They were part of the Bones3 rewards if memory serves, and offered another opportunity to use some of Vallejo’s Color Shifter paints. As there three were each unique from one another I went with three different colors. Like Ridley Scott’s Alien, these guys look to combine armor with dexterous speed and I can see them being encountered throughout the Band both on the planetoids and within the floating alien wreckage. They are more than a little creepy and I might need a few more of the green guy with the monstrous blades.
Big Gun for Team Bravo
Depending on what a first contact team discovers there maybe a need for more fire power. This lethal lady is an Infinity figure I won in a drawing years ago (a decade even) and finally got around to painting. I didn’t like the “bunny” ears she came with and she fits in with my Hasslefree team better without them so left them off. She’s got range as well as armor piercing explosive rounds so Team Bravo knows she has them covered.
Rusty Cargo Container
So I decided to try adding another layer of paint to the salt method in order to give the surface a repainted look as well as rust. I used the cargo container that came with the Bones3 Kickstart rewards and I think it came out rather well, all in all. I did add a dusting of white to the grey before I scrubbed the salt off. I have a lot to learn/figure out but feel confident of further success. It is such a simple technique with a lot of potential.
Primer Hides a Lot of Sins
Enough details to prime, I picked Army Builder’s Wolf Grey. Funny but just that makes it look more like a building. Now I’ve got some painting to get started.
Deadzone Tower Test Build
After playing around with the pieces from Mantic’s Deadzone Kickstart I wanted to build a simple structure I could paint and add to the “Generic Forms” section of my collection. This is stuff going back to the original Necromunda where pieces were interconnecting structures that served no discernible purpose, generic equipment, ladders, and doorways. Great stuff for representing a complex industrial area. While I like their concept that the Deadzone pieces are like Lego in that one can build and take apart structures as the scenario or mood dictates, reusing everything in new creations, I prefer to have more permanent stuff so I can paint and weather it. I used the salt method to rust the tower up. I knocked the piece over just before I was about to spray the grey on. This knocked off most of the salt so I had to reapply and wait before I could use the grey. Make a note, salt is delicate before covered in paint.
It's Time For Some Details
With the basic form built out of foam core it was time to dig through the bits boxes to find things to add texture to the building’s surface. I can imagine the colonists adding on machinery and devices as they need them. I left the roof unattached so I can use the interior once I decide what I want it to look like. I also kept the details the roof to a minimum as I want to be able to stack other things there. The windows and doors are those resin pieces from Trash Bash Bits while everything else is whatever looked interesting. Still want to add more but I like how it is coming along.
Building a Habitat Unit
As if I didn’t have enough kits to build and as fun as they are I love building from scratch with whatever bits and pieces I have in my collection. One thing I have is a box full of doors, windows, hatches, and grates from Trash Bash Bits, a Kickstart campaign from way back. I think they will add a sense of unity to whatever I use them on. The first project I have in mind is a prototype of what I am calling Habitat Units as I see them as being assembled from the packing crates of the original colonists and then covered with all manner of equipment and doodads as needs require. I want to be able to stack them or things on them for more complex, more vertical battlefields so they need to be stable but lightweight. Since Necromunda set the precedent of 3″ squares and both my other sets followed suit I would start there. Foam core is one of my long time favorite materials and I have a bit on hand so that is what I plan to start with.

Secret Weapon Deadzone Terrain Tiles
Way back when, Secret Weapon Miniatures ran a Kickstart campaign for their Terrain Tiles, one foot square plastic tiles that can be used to assemble battlefields of a number of genre’s. A set of four designed for Mantic’s Deadzone and including a frame were an Add On I decided I needed but only now am painting. (What? What primed sets still remain in the garage? What?) So here are the four boards individually shown in the gallery and the complete set with frame are next. A few with terrain scattered about as a visual test look pretty good already. Will be small battlefields as it is 2’x2′ but a definite start.
Trying Salt to Rust a Chemical Tank.
I picked up this model at a game convention years ago and knew it would be my test piece when I watched @avernos Gerry Can on using salt to simulate rust. I figured it might help mask or distract from the construction lines from the 3D print.


Encounter Team Bravo
Whether it be initial contact on first landfall or exploring ancient wreckage floating in the Band highly trained and well equipped Encounter teams are a necessity. These Hasslefree Miniatures figures have been waiting in my collection for way too long and seem a great group to start with as they will be all over Damocles System. As usual with Kev White sculpts the details are clean and take Contrast Paint wonderfully.
Getting in the Deadzone
Ever since Necromunda came out, back in the day, I have loved the visual of a cluttered and stacked science fiction battlefield. It reminds me of Mega-City One of Judge Dredd comics or L.A. in the film Bladerunner. So when Mantic launched their Kickstart for Deadzone I knew I needed their terrain system to mix in with my ideas. My respectable collection was increased and diversified with their Deadzone 2nd edition campaign which I also backed despite doing little with the pieces from the first one. I just knew I would use them eventually. Here are a few of the thoughts I’ve had so far on.



Sketches and Doodles
Being a visual person much of my musing manifests in my sketch books. I don’t tend to do detailed drawings so much as shapes and textures. I also play with ideas to connect everything together on the table or think about how I might use some of the more unique or numerous bits and pieces I have in my collection. In addition to said model parts, electronics bits, junk, and whatever odd shapes that catch my eye I have a couple of boxes of Deadzone terrain as well as a big collection of Makitainers. More on both in future posts.

What is the Damocles Sector?
For more years than I care to admit, I have been collecting bits and bobs that I think would look good glued to futuristic buildings because I dreamed of creating a solid collection of Science Fiction terrain. I have been playing games so long that while I may never have built a hover tank out of a deodorant container myself, many of my friends did so. We all made terrain out of whatever came to hand as there was practically no dedicated science fiction terrain on the market in those days. When the first edition of Necromunda came on the scene it blew our minds with possibilities, the rules even had a section on how to build your own terrain out of whatever you had at hand. Now there are new ranges and sub-genre’s appearing regularly made out of numerous materials, many pre-painted, some even table ready. It makes it difficult to decide where to start.
When developing a large, long term project like this one I will often create an imaginary setting for what I am coming up with. This helps inspire my visual thinking as well as organize the overall vision, provide a sense of unity, and help decide what I need to build. This will include drawings, test paints, writings, whatever creative line I’m following will be placed in said setting. With my Wolsung/Steam Punk collection this was an imaginary riverside neighborhood called Shadows Gate (still working on the docks). I have come to realize that no one planet was going to be able to contain the variety of what I wanted to build as I see everything from early colonial Habitation Units to the interiors of Hive Cities or exteriors of high tech worlds. My friends and I play a wide variety of games in general, but specifically we vary in our science fiction miniatures and RPG interests, so I want my collection to be flexible as well as visually unified.
My concept for the buildings is of “Terrain in Continuum” where structures and elements combine to represent various layers of colonization/development. Where the early colony habitat units become the floors of other structures as the colony becomes a city, even more added becomes a Hive. Let’s not forget the ruined and apocalyptic pieces when a civilization suffers a collapse that no proper collection should be without and should fit in visually with the rest as it could always be a construction site in a big city. Yeah, I’ve thought about this for a very long time.
With all this variety in my collection to conceive there would need to be a lot of variety in the worlds and races I populated my imaginary galactic narrative. So the scout ship in my imagination came upon a unique binary star system, filled with the debris of shattered planets and ancient fleets, wide open for exploration, colonization, industrialization, and competition; the Damocles Sector was born.