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Building the Old West

Building the Old West

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Project Blog by blipvertus Cult of Games Member

Recommendations: 1292

About the Project

I attempt to make an Old West town to play Fistful of Lead, Reloaded.

This Project is Active

Fists and Lead Fly

Tutoring 2
Skill 2
Idea 2
No Comments

Brought out the town and introduced four new players to the game. This time the outlaws were facing off against the lawmen and trying to spring someone from the jail. Simultaneously the Cowboys and Pinkertons were questioning townsfolk trying to locate a specific woman.

The special rules for this scenario was that the lawmen can’t shoot until someone else starts shooting first but!, they can fisticuff at anytime. But once the shooting begins every building has its doors locked and have to be broken down to be entered. Worst, once entered a civilian takes a point blank potshot at the first person to enter the building.  However they never shoot at the lawmen.  After that, the civilian scampers off and anyone can freely enter that one building.  I used some armed civilians as markers and removed them once they fired their one shot.

Glory at high noon! Glory at high noon!
The Sheriff and a deputy guard the jail.  The Sheriff and a deputy guard the jail.
The saloon owner stands by to repel all ruffians.  .  The saloon owner stands by to repel all ruffians. .
A massive fistfight in the center of town as the Pinkertons and Cowboys vie to kidnap and/or rescue Miss Belle.  A massive fistfight in the center of town as the Pinkertons and Cowboys vie to kidnap and/or rescue Miss Belle.

The outlaws had a rough time starting with the poor unfortunate who tried to “wagon jack “ a farmer delivering goods to the market and got KOed for his troubles. They then closed range to the lawmen and once they opened fire, missed and lost three more gang members in the subsequent fire fight.

Meanwhile, the Cowboys and Pinkertons located Miss Belle surprisingly early. Every time they questioned a civilian they rolled a die and added the total number of civilians questioned to the die roll. Once they rolled the result was over ten, Miss Belle was placed on the board halfway between the vying forces. Because both sides were afraid of shooting Miss Belle by accident they decided to fist fight instead of using guns.  Themis eventually turned into an amazing fight in the center of town that eventually drew in eight of the ten combatants. Ultimately the Pinkertons won and returned Miss Belle to her father the evil railroad baron.

Fists and Lead Fly

Tutoring 2
Skill 3
Idea 2
No Comments

Brought out the town and introduced four new players to the game. This time the outlaws were facing off against the lawmen and trying to spring someone from the jail. Simultaneously the Cowboys and Pinkertons were questioning townsfolk trying to locate a specific woman.

The special rules for this scenario was that the lawmen can’t shoot until someone else starts shooting first but!, they can fisticuff at anytime. But once the shooting begins every building has its doors locked and have to be broken down to be entered. Worst, once entered a civilian takes a point blank potshot at the first person to enter the building.  However they never shoot at the lawmen.  After that, the civilian scampers off and anyone can freely enter that one building.  I used some armed civilians as markers and removed them once they fired their one shot.

Glory at high noon! Glory at high noon!
The Sheriff and a deputy guard the jail.  The Sheriff and a deputy guard the jail.
The saloon owner stands by to repel all ruffians.  .  The saloon owner stands by to repel all ruffians. .
A massive fistfight in the center of town as the Pinkertons and Cowboys vie to kidnap and/or rescue Miss Belle.  A massive fistfight in the center of town as the Pinkertons and Cowboys vie to kidnap and/or rescue Miss Belle.

The outlaws had a rough time starting with the poor unfortunate who tried to “wagon jack “ a farmer delivering goods to the market and got KOed for his troubles. They then closed range to the lawmen and once they opened fire, missed and lost three more gang members in the subsequent fire fight.

Meanwhile, the Cowboys and Pinkertons located Miss Belle surprisingly early. Every time they questioned a civilian they rolled a die and added the total number of civilians questioned to the die roll. Once they rolled the result was over ten, Miss Belle was placed on the board halfway between the vying forces. Because both sides were afraid of shooting Miss Belle by accident they decided to fist fight instead of using guns.  Themis eventually turned into an amazing fight in the center of town that eventually drew in eight of the ten combatants. Ultimately the Pinkertons won and returned Miss Belle to her father the evil railroad baron.

Fists and Lead Fly

Tutoring 2
Skill 3
Idea 3
2 Comments

Brought out the town and introduced four new players to the game. This time the outlaws were facing off against the lawmen and trying to spring someone from the jail. Simultaneously the Cowboys and Pinkertons were questioning townsfolk trying to locate a specific woman.

The special rules for this scenario was that the lawmen can’t shoot until someone else starts shooting first but!, they can fisticuff at anytime. But once the shooting begins every building has its doors locked and have to be broken down to be entered. Worst, once entered a civilian takes a point blank potshot at the first person to enter the building.  However they never shoot at the lawmen.  After that, the civilian scampers off and anyone can freely enter that one building.  I used some armed civilians as markers and removed them once they fired their one shot.

Glory at high noon! Glory at high noon!
The Sheriff and a deputy guard the jail.  The Sheriff and a deputy guard the jail.
The saloon owner stands by to repel all ruffians.  .  The saloon owner stands by to repel all ruffians. .
A massive fistfight in the center of town as the Pinkertons and Cowboys vie to kidnap and/or rescue Miss Belle.  A massive fistfight in the center of town as the Pinkertons and Cowboys vie to kidnap and/or rescue Miss Belle.

The outlaws had a rough time starting with the poor unfortunate who tried to “wagon jack “ a farmer delivering goods to the market and got KOed for his troubles. They then closed range to the lawmen and once they opened fire, missed and lost three more gang members in the subsequent fire fight.

Meanwhile, the Cowboys and Pinkertons located Miss Belle surprisingly early. Every time they questioned a civilian they rolled a die and added the total number of civilians questioned to the die roll. Once they rolled the result was over ten, Miss Belle was placed on the board halfway between the vying forces. Because both sides were afraid of shooting Miss Belle by accident they decided to fist fight instead of using guns.  Themis eventually turned into an amazing fight in the center of town that eventually drew in eight of the ten combatants. Ultimately the Pinkertons won and returned Miss Belle to her father the evil railroad baron.

Beer!

Tutoring 3
Skill 3
Idea 3
No Comments

Because you always need more scatter terrain, and beer barrels are appropriate for a whole lot of games, I ordered some 3D printed beer barrels.  They’ll be used both as terrain and as objective markers for a scenario called the Great Beer Riot.

Spray painted with Army Painter Fur Brown, I painted the hoops with Matte Black then washed them with Agrax Earthshade and dullcoated them with Vallejo matte varnish.  Spray painted with Army Painter Fur Brown, I painted the hoops with Matte Black then washed them with Agrax Earthshade and dullcoated them with Vallejo matte varnish.

Beer!

Tutoring 3
Skill 3
Idea 2
No Comments

Because you always need more scatter terrain, and beer barrels are appropriate for a whole lot of games, I ordered some 3D printed beer barrels.  They’ll be used both as terrain and as objective markers for a scenario called the Great Beer Riot.

Spray painted with Army Painter Fur Brown, I painted the hoops with Matte Black the washed them with Agrax Earthshade and dullcoated them with Vallejo matte varnish.  Spray painted with Army Painter Fur Brown, I painted the hoops with Matte Black the washed them with Agrax Earthshade and dullcoated them with Vallejo matte varnish.

O Long may it wave

Tutoring 6
Skill 6
Idea 6
1 Comment

When Nebraska was admitted as a state in 1867, the US flag had 37 stars as seen here. This is a paper flag from Flags of War. I used a steel wire spear and cut it to size then painted it Army Painter Oak Brown and Vallejo Brass. I then glued the spear into place with some super glue. I then cut out the flag, covered the unprinted side with PVA glue, then wrapped it around the wire spear. I then wrapped the paper around a paint brush to get the curved effect. Once the glue dried I painted any edges that needed it with matching red or blue paint.

Flag by Flags of War. Flag by Flags of War.

Y’all been deputized

Tutoring 2
Skill 6
Idea 6
1 Comment
Painted up some armed civilians. Painted up some armed civilians.

An Actual Game

Tutoring 4
Skill 5
Idea 4
No Comments

We played the This town ain’t big enough for the both of us! scenario. The leaders start in the middle of the street facing off against each other and are dealt three cards. They have to use these cards for the first three activations and the players arrange them in the order they like. The rest of the gang is dealt cards as normal.

Boss Spearman takes cover behind the stagecoach while Charlie Waite moves up to support him.  Meanwhile the preacher exhorts both sides to repent.  Boss Spearman takes cover behind the stagecoach while Charlie Waite moves up to support him. Meanwhile the preacher exhorts both sides to repent.
Ben Wade takes cover after receiving some encouraging words from the undertaker. Ben Wade takes cover after receiving some encouraging words from the undertaker.
Charlie Prince used Doc Amos as cover as he crosses the street.  Charlie Prince used Doc Amos as cover as he crosses the street.
Worlds worst sniper. Worlds worst sniper.
Meanwhile in Australia…Meanwhile in Australia…
Last stand of the cowboys. Game ended 4-3 in favor of the outlaws.  Last stand of the cowboys. Game ended 4-3 in favor of the outlaws.

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