New Warhammer Quest: Silver Tower In Stores May 21st! [Updated]
May 8, 2016 by brennon
It looks like all of the rumours were true! We're going to be seeing a new version of Warhammer Quest set in Age of Sigmar in stores from May 21st this very year! You can see the teaser trailer from Games Workshop above...
The game will see you taking on the role of mighty heroes and fighting your way through Tzeentch's ever-changing tower.
UPDATE: You can find some additional leaked images of Silver Tower HERE and HERE thanks to War Of Sigmar.
Here you can see a main image of what you get inside the game box as well as a closer look at the hero miniatures. I like all of them although its a shame that the Barbarian doesn't actually stand in a fighting stance.
Additionally you can see some of the enemies you'll be facing including some great looking bird daemons and even a Skaven!
Contents Of The Box...
Additionally we've got another link HERE which seems to divulge the full contents of the game starting with the heroes...
- Knight Questor – The Paladin (Stormcast Eternal)
- Darkoath Chieftan – The Barbarian (Free People)
- Fyreslayer Doomseeker - The Dwarf (Dwarf)
- Excelsior War priest & Gryph Hound – War Priest (Free People)
- Mistweaver Saith – Female Wizard (Aelf)
- Tenebrand Shard – The Assassin (Aelf)
...and the foes
- Gaunt Summoner
- Ogroid Traumaturge
- 2x Skaven Deathrunners
- 8x Familiars
- 6x Tzaangors (Beastmen)
- 8x Kairic Acolytes
- 2x Pink Horrors
- 4x Blue Horrors
- 4x pairs of Brimstone Horrors
- 8x Grot Scuttlings
The additional game components include...
- A guide book
- An adventure quest book
- 13x Reversible board tiles with different landscapes
- 6x Hero character cards
- 36x Skill and treasure cards
- 40x Exploration (event) cards, to offer even more variation to the game so that each game will be different.
- A booklet with assembly instructions
- Gaming accessories such as assorted gaming counters and dice sets
The game will be playable by between 2-4 players and will have a variable game length based on the locations/scenarios and players involved. Additionally the heroes and enemies will have rules present in White Dwarf after launch to get them into your regular games.
Original Story
Massive beasts will be standing against you and a big daemon from the looks of it.
Additionally it also looks like we get some neat heroes like the...
- Fyreslayer
- Stormcast Eternal
- Human Barbarian
- ...and a Human Warrior Priest
It's an interesting mix of characters with the Barbarian being the revamped version of the one you would have seen on the original cover.
I can't wait for this and we hope to hear some more news about this soon. Warhammer Fest next week is going to be very exciting!
What do you think?
"It's an interesting mix of characters with the Barbarian being the revamped version of the one you would have seen on the original cover..."
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I like the look of this!
Certainly interested. Gameplay will be important for me on this one. Back in the day, the original game was awesome.
Really looking forward to this! Obviously I want to play the game but I’m really looking forward to seeing the game pieces and most importantly, seeing how Games Workshop explore the new Age of Sigmar setting in a different way.
This looks really good.
I’m glad to see non-chaos barbarians back and those monsters are Pans Labyrinth/Oldhammer good 🙂
Lots of bright colours 🙂
If the game is good I will get it despite my dislike of AoS, might just replace the storm cast eternal with another model. Might be the game that gets my Mrs into gaming!
Couldn’t have put it better myself. I’ll be doing the very same thing, though probably with a diminished chance of getting my wife involved.
Just hope it’s as good as the original! 🙂
And I hope it has a properly supported expansion line as well – was disappointed that the original’s expansions dropped off so quickly
I am looking for a good game that I can play solo, for those times when I’ve nobody to play with 🙁 This might be it, assuming it has solo play. If not, I may well wait for CMON’s Massive Darkness to hit Kickstarter.
Devil will be in the details, but the AoS setting holds no interest for me so probably not for me.
I hope they explore some of the weirder aspects of Tzeentch with the creatures and board design. Actually quite tempted by this if the rules are any good.
I think GW is really learning how to use the community to its advantage now, they used to hide this sort of stuff but now they actively *spoil* it, rather than keeping away from the people who love the rumour site.
I am going to reserve judgement til I see more currently all we have is a picture really. Nothing solid.
I think “tease” is a better word! I don’t think they’ve given too much away with that video but it’s definitely creating a buzz
Tease, is properly a good word in this instance 🙂 but I was trying to say how they are different from even just a few years ago, using the term ‘spoil’ to try and show the difference between then and now.
Tbh this is looking pretty nice, tzeentch is a firm favourite of mine as well
I’m not sure if the characters they’ve picked are as iconic as the ones the old one had.
It feels like you need to grok AoS before you get what the chosen set of characters can do.
However the big question is : do we finally get to see what Fyre Slayers are hiding ? 😉
And are they bigger than the barbarians’ ?
Great! The only worry I have is content. With the likes of Descent, Dwarf Kings Hold and the like, dungeon crawler have really been packing in the miniatures. Can GW do the same and still supply a great game without killing the bank balance? We can only hope. Original quest was an absolute blast
I think they can, their recent board games have been doing so. I guess you’ll get a similar miniature count to Dungeon Saga but will pay more.
Its nice to see some normal humans in the mix. Now when are we going to learn about the rest of the Dwarves and Elves?
That’ll be in the expansion book … next year 😉
(at least at the rate the AoS stuff is coming )
I’ve been avoiding AoS like the plague, wasn’t a fantasy player at the time of the switch over and AoS models/fluff doesn’t interest me but holy hell, I’m seriously up for this!
Going to pop in the shop and get a demo game, so hope it lives up to expectation!
I hope this game isn’t as simplistic as the latest games from GW, really loved the earlier version
Um soo a big guy who hits things with an axe, a big guy who hits things with a sword, a big guy who hits things with whatever-the-hell-he-wants aaaannd abig guy who hits things with a hammer…
Well. We certainly have the character diversity taken care of.
I loved the original edition. It had flaws but it was comfortable like old pyjamas. I have low expectations on the new edition.
Stormcast eternal
Barbarian
Dwarf
Priest
The priest is probably similar to a wizard so all they’ve really swapped out is the Elf for a Stormcast Eternal.
except the elf had a ranged attack.
This set doesn’t appear to offer something similar as the characters sound like they’d be almost identical to each other.
– tank : Stormcast eternal
– naked human fighter : barbarian
– naked dwarven fighter : fyre slayer
– Healer : Priest
If there’s ranged weapons for every one then there might be a bit more diversity than the original set, but it doesn’t sound like there is at the moment.
Yeah, kind of my point. There was a diversity of characters that when they worked together covered each other and could manage most threats. I don’t see a ranged attacker in the line-up, unless maybe the Stormcast guy can throw lightning bolts. The Warrior-Priest then has to be the healer/support (the original version had some party-healing functionality) or there are other characters we haven’t seen yet, the earlier rumours did suggest between 4-6 heroes, yes?
Things I’d like to see with this game. Downloadable character sheets that allow you to use some of the many clam-pack Age of Sigmar characters as either heroes or villains as well as rules for all the different races and monsters in Age of Sigmar. Also, rules for making your Warhammer Quest characters into Age of Sigmar characters.
Also, I just spotted something interesting in that picture. The priest looks like he might be black. Well, either way I can see that mine will definitely be black and I’m totally excited for this game.
This would be great, and probably the sort of thing we would be likely to see in some future issues of White Dwarf.
Well I am intrigued, proof will be in the pudding n all. Let’s see what the pricing is, thus far GW have done a decent job with their boardgame / miniatures hybrids, decent minis at a good price point. Let’s hope the trend continues.
Is that a tzeentch beast man in the artwork? Mm that’s so cool
I’ll be getting this. Looking forward to starting Tzeentch for AoS. I really want to paint the those beast bird guys in the way that Romain has in his new skin tutorial. Also looking forward to see what other miniatures will be released in the set. I hope a dwarf from the realm of metal will be part of the set as well.
Hopefully there will be lots of classic 80s style fantasy elements –
Yeah, I hope the Warrior Priest is African – Conan Films
and a 2000 AD Slaine type Barbarian
and Hooked Horror style beastmen
and Beholder D&D type multi-eyed freakish monsters
I think the style of dress of the priest in the picture, with the exception of the warhammer perhaps, is very Conan the Barbarian
Why would there be D&D type stuff when its not a D&D game? Stuff included will have to fit with AoS as its set in the AoS setting…
Looks interesting…
The trailer doesn’t give much away apart from the game name and the fact there is a barbarian and Stormcast Eternal and Tzeentch involved.
Have to say while it looks good, I am doubtful we will get something that was on the same level as the original Warhammer Quest. Part of me is hopeful, but I think this is more likely to have simpler mechanics, and be a one off in the similar vein as GW’s recent board games, maybe with occasional expansion via White Dwarf.
Saying that though, I’ll probably buy it anyway.
Fantastic! Although it’s a shame the dwarf is not facing the viewer. It didn’t realise he was there (my attention was caught by the big daemon) until I read he was in the game.
There appears to be a negging troll on here who has been and down-voted almost every post.
I’ve been and upvoted posts that had been voted down
You didn’t break the cardinal rule of being positive about a GW product did you? 😉
The funny thing is when someone comes round doing a -1 on everyone and its pointed out, everyone else spam the +1’s so just about every comment has plenty of +’s. So most comments end up with more +1’s than if there was no -1 to start with. Guess this makes those negging trolls a vital part of the + eco-system 😛
It’s true that potentially there has been a reaction to the negging but let’s face it, it makes a refreshing change to see a largely positive discussion about a Games Workshop product. I think it also plays into a theory I have but can’t prove, that the scores on posts on any discussion can (and do) affect the tone of the discussion. If there’s lots of down votes, things get ugly and people withdraw, if there’s lots of upvotes, people get excited and get involved. If a few false upvotes it what it needs to chase away a few anti-GW trolls, then I don’t mind doing so.
Unless the negger did it knowing that there would be an overwhelming + reaction to counter them and so up the excitement? Any Troll Psychology experts in the house? 😉
It’s possible I suppose but I’ve never seen that kind of reaction before so I suspect it’s unlikely that was the intention
Bloody Hell, I know AoS can be divisive but every single comment having a negative vote?! And in a thread that so far has been entirely positive and civil. My sympathies lie with whoever has to deal with that person in real life.
+1’s all round!
As for the game, anything that offers me a wide variety of stuff to paint will always get a second glance. Hope the gameplay is polished and that there’s some effort to allow expansion from the AoS range in general.
Yeah, I spotted that as well. I went and upvoted every comment just to spite the troll
I’m also totally with you on the game as well. It gives me an opportunity (potentially) to just buy loads of different miniatures just to use in the game rather than buying all the same faction for an army. I had a long chat with my local GW store manager just this very morning as well as the customers in the store and there was a real buzz around this release.
I want that barbarian; a barbarian with a mohawk is a must have model for me!
Turn this into another APP! I love playing Warhammer quest on the phone.
I think I’ll stick to Warhammer Quest: The Adventure Card game version instead. Not sure how much it diverts from regular Warhammer Quest, but, not feeling like getting this AoS re-skin anyway.
It would be great if they did an old-style Warhammer Quest – but the tower idea also has great potential…
https://en.wikipedia.org/wiki/The_Tower_of_the_Elephant
I’m still recovering from the loss of Warhammer Fantasy…if I see something with Sigmar on it, I feel I overcome with sadness due the loss of my favorite war game. I long for the old world and wish things could go back to how that were.
Skaven in the town sewers and Night-Watch militia 🙁
I remember reading a Bill King short story about that – got me hooked on Warhammer 🙁
One of the earliest Felix and Gotrek stories if I remember correctly?
I read that too! It was a short story in White Dwarf!
Same here. #TeamOld 😛
Was speaking to a Warhammer store manager today and he mentioned that the GW plan was to release rules for all the individual blister pack AOS characters to allow them be included and playable in the new game.
I had a discussion along a similar vein with my local store manager. He didn’t confirm that there would be rules for each clam pack character but I did mention that I thought it would be awesome if they did and he was very much of the same opinion.
Doing so would be rather like the model followed by Rackham and how they supported Hybrid.
Hopefully enough friends will get this, so I can play theirs, instead of getting it myself. I dont need more games!
Another round of +1’s for everyone, take that negative boy!
Yes i will get this and bloodbowl and hopefully also necromunda….
Talking to my local store manager today and he says Necromunda will be the next game after Bloodbowl
I just hope they don’t gonna do a stupid limited edition…
Anyone hear about a Timeframe or rumblings for Adeptus Titanicus/Epic??
Given how little we know about the gameplay at this point, it seems like most of the positive interest in the new WHQ is coming from fondness for the original. Neither HQ nor WHQ were favourites of mine back in the day so this doesn’t grab me, which is fine, no criticism is implied to people who do like it. What I’m curious about is whether in twenty years time people will think of the likes of Execution Force, Betrayal at Calth, or Deathwatch Overkill the way they now think of WHQ, Blood Bowl, or Necromunda. Are GW in the process of establishing a new generation of board and skirmish games that will stand alongside the ones from the 90s?
I really hope they are doing that.
And I think that’ll depend on how GW itself treats the product and if they can make a link towards 40k and AoS.
This game could be the gateway game that AoS needs to attract more people to its background.
I remember Space Crusade and Hero Quest as one of the first strange new boardgames that were sold in regular toy stores.
This was after Axis & Allies and Shogun (probably the first proper wargames that didn’t have ‘nerd’ written all over them).
And it was years before Settlers of Catan would show the average consumer that there more games than the same old stuff their grand parents had been playing.
@redben cannot speak to this but the other ‘board games’ that have been released have massively simplistic rules and very little to encourage re-play. If you want a turn up and roll some dice they fit the need I personally and a lot I game with have gotten used to more elegant and well designed games giving a more engaging and replayable experience.
Still if GW can market lost patrol as a classic then we know what their blurb will be from GW. My view is they won’t as they won’t have the hours of play and campaigns associated.
I would love to be proved wrong but if Warhammer quest doesn’t have the RPG element and character progression I cannot it seeing having legs beyond the end of summer, let alone 20 years.
This isn’t entirely true. Space Hulk, Deathwatch Overkill and Betrayal at Calth are mission based which means your replayability is limited by the number of scenarios. Yes, you can play it through more than once and each time each scenario might play out differently but you are still playing the same mission over and over and eventually you are probably going to master that mission. But in this, they are not alone; there are loads of games out there that require a set of campaigns and scenarios to play which are similarly limited in replayability. Dungeon Saga, Descent, Imperial Assault; they all have a scenario booklet and suffer the same inevitable repetition.
Lost Patrol may or may not be a classic, I guess that’s subjective. Personally I don’t feel that it is a classic per se, however in terms of replayability it does have almost infinite possibilities because of the way that the jungle is mapped out. I’m genuinely interested in trying Lost Patrol
I think you’re also being a little bit down on WHQ before it’s even been released. The original WHQ contained a character progression system and although we don’t know for certain we don’t really have any reason to doubt that the new one won’t also contain the same feature.
I cannot be down on something when I have said I cannot speak to this, which I can’t because I don’t know details. Hence postponing judgement, aside from saying the character progression is going to be key to its success or failure in my view.
Space hulk is re-playable – largely because you can swap sides and the missions are tough on the marines, so it finding that strategy. Re-playability normally comes from a game have worthwhile decisions to make that effect the outcome. Simplistic rules with little meaningful decision making is a shallow experience that lacks re-playability because it wasn’t great the first time.
As to lost patrol being a classic I would say it isn’t on the basis that I have never heard anyone saying do you remember…, remember those great games of…, I really wish they would bring …. back.
Agreed. A lot of people are jumping on this and calling it a success long before they have any right to do so. There is no reason to suspect that GW have done anything other than create a shallow, scenario based fantasy skirmish game in the same vein as their other recent boardgame releases.
But then who knows, they may surprise us. It’ll be the first time in a while that they’ve managed to do that though.
At the time they were released, I never thought of Betrayal at Calth or Deathwatch Overkill as being games with legs in the manner of the 90s big boxes. This, though, is a re-release of one of those games which caused me to consider whether I’m not thinking of the new games in this way because I’m old and hence they don’t have the same impact on me as games GW released in ye olden days (otherwise known as the George Lucas Defence), or whether there is a difference between them which is causing me to see the new games as more disposable.
Andy Chambers and Tuomas Pirinen were recently on Darker Days radio (well worth a listen BTW), and they discussed via their experiences with BFG and Mordheim respectively how the 90s games were driven by the creative team. In both cases they had the idea for the game and the passion to bring it to the point where GW would green light it. It’d be interesting to know whether still happens now. Warren did mention on a recent Weekender that he’d heard playtesting had started up again at GW Towers, though he was unsure whether it was something being done as part of working hours on it was the staff taking it upon themselves to do it on their own dime.
One definite difference between now and then is back in the 90s, GW were seeking a game that could sell miniatures at a rate approaching that of their big two lines. Not every game released then was intended to do that, but it was a major goal of rotating a third game in the stores. None of them were able to do it until LotR took off, and the remaining games were promptly dropped. The recent 40K games have seemed to be a way of getting mainstream 40K product into customer hands. You buy the game and get the core of one or two armies (or some pre-release assassins or some cheap knights) and get a game bundled in with it. It hasn’t seemed like any of the 40K games get played all that much. Their positive receptions seems to be more around the minis you get with them. I’m interested to see whether the new WHQ is this for AoS, or is first and foremost a boardgame that happens to have minis.
The one thing I would add to this @redben is the short burn games was great for providing variety while keeping the customer engaged with the GW hobby, and that warband/gang where great gate ways into new armies.
Once this went whole market sectors where left uncontested
I don’t think that’s true at all, and I’m risking coming across as a bit of a fanboy here (and to be perfectly honest, would it matter if I was?). There’s a lot of people who are excited about this and who are excited at the potential that the game has – myself included. Nobody has, as yet, called it a success myself also included. I think you’re also being a little unfair on Betrayal at Calth and Execution Force (I haven’t played Deathwatch or Lost Patrol so can’t comment) when you say they’re “shallow”. Betrayal at Calth and Execution Force are both enjoyable games in their own right and Betrayal at Calth has some interesting mechanics you can play with. The rules are simple but that’s not necessarily a bad thing and, of course, the miniatures are re-usable in warhammer 40k (as are those in Deathwatch and Lost Patrol).
I had quite an interesting discussion with a store manager yesterday and he was saying that circa 2 years ago there was very much a lack of emphasis on games and much more emphasis on models and that is essentially why Rick Priestly parted ways with Games Workshop. However under the new CEO, there has been a much bigger emphasis on the games designers and creative elements of the company and he acknowledged that hiring James M Hewitt and, more specifically having him head up the specialist games team, was part of the change in focus. He was very candid about his opinion of where his employer sat in the market place and the competition they now face and that GW head office are actually responding to that. Not all of their games will be to everyone’s tastes and there is definitely an element of “buy this bundle of miniatures for 40k and we’ll throw in a free game” to some of their releases (the new Knights game for example). That isn’t true for every game, Deathwatch was written as a game and miniatures re-use was sort of an after thought with rules being published in White Dwarf although the ability to reuse your miniatures in other games will likely be a feature of future release via the same mechanism. In my opinion this is a positive thing, even Mantic are doing that with Deadzone and Warpath and with Dungeon Saga and Kings of War.
So while Warhammer Quest is by no means a success yet (it hasn’t even been released) I don’t think there’s any reason to believe that it will be a steaming pile of shite (personally think recent offerings suggest the opposite) and I don’t think that there’s any reason to think that it won’t be a success. I also think, and I hold my hands up and freely admit to speculating, that Warhammer Quest will receive long term support in a way that perhaps Betrayal at Calth has not (although there are rumours of sequels to Betrayal at Calth and it’s not beyond the realms of possibility that GW are angling to introduce a larger plastic 30k range via the boardgame route).
James was hired more than two years ago and by the Kirby regime. I don’t believe he’d designed any games before joining GW (at least none which had come to market). None of which is intended as a criticism of James (or GW).
You don’t think what is true? There are a number of statements above, but I assume you mean my comment.
No its not unfair as it is a balanced and considered genuine opinion having looking at the games and the rules. I understand it is not a view all will subscribe to but we all look for different things in games. I can objectively argue, if I where inclined which I am not, as to the lack of depth and meaningful choice in the rules. Note I have not said they are bad games, which if I was ask for a non-considered opinion I would say they are, as I also appreciate that everyone likes different things and if you want to stick minis on a board and roll dice they meet that need.
While I think you’re source is far from fallable I do sense the desire to make a change, or a perceived change is evident at GW headquarters. When they produce a game I look at and cannot wait to play then I will consider they have made the necessary journey. I still think we are seeing a allusion towards it, rather than a genuine and fundamental chage. May WHQ will be the game that makes my ‘buy’ the change.
Finally I think your are being unfairly optimistic about the quality of this game on the basis of no knowledge – A nonsense statement, but it would be the response if I employed your approach. Glad your enthusiastic and hope you enjoy it, but please don’t berate me for being a decerning consumer
I don’t think it’s true that Games Workshop’s games have less replayability than any of their competition
“redben yes he was hired by Kirby, but I think he’s been put in one of the best places he could be under Rountree
My feeling is that all of the games you’ve listed have been deliberately designed to have a very short shelf life. They all just happen to come with unique miniatures that you just happen to only be able to get in that box and are fully useable in the larger wargame. I’d even wager that most of their success has been off of the back that the components are usable elsewhere.
Most of them certainly wouldn’t stand up against other offerings in the space such as ‘Invasion: Omega Protocol’ or ‘Earth Reborn’ in terms of playability. I don’t think, given what I’ve seen of this new iteration of Warhammer Quest, that it’s going to stand up to its competition either, let alone to its predecessor.
““redben yes he was hired by Kirby, but I think he’s been put in one of the best places he could be under Rountree”
I think he’d probably agree with that lol. I was more addressing that his hire wouldn’t be taken by me as an indicator of a change in focus. The creation of the role of specialist games designer on its own would be, albeit we’re already seeing big box games anyway. What remains to be seen is how seriously GW as a company are now taking games design.
I think it can be seen as an indicator. The whole restructuring of the business, the reinstatement of specialist games under the guidance of someone young, enthusiastic and with experience of working in a very energetic company (I think it’s fair to describe Mantic as energetic). I definitely think James M Hewitt was in the right place at the right time but the fact that GW recognised and capitalised on that is a sign of a change in focus, or at least it is to my eyes.
they supported Necromunda with lots of specific miniatures
how many people bought Calth as an army build? – but its still great to have it on the shelf ready for an quick contained scenario
sorry!
…my comments are so far below the discussion they are out of context 🙂
reading the above – I hope fan groups like ‘Warhammer Quest: Beyond the Grey Mountain’ produce a system for integrating this new set with old game dynamics.
That was one of the things I was getting at. Many of the 90s games were intended to support sales of an expanded line of miniatures for use in that specific game (Blood Bowl, Necromunda, BFG, Man O War, and Mordheim to a lesser degree), but the current wave of 40K games seem to be packaging mainstream 40K minis with a game, and you can use them for either.
Although there have been supplemental codices released recently, it seems as if the last full codex to be released was Tau in October last year. With army books for fantasy being knocked on the head by the End Times this has to be longest period of time GW has gone without this type of release since the started doing them at the start of 1993. It seems to me like the 40K boxes fulfill a similar role to the codex releases, but whereas a codex is by definition going to have a limited appeal to those who interested in that army, anyone can get one of the big box games and play it. It also cuts down costs by having a fixed product in a single box so they are better value, and they can serve as a stepping stone towards a 40K army, so can be a gateway product too whilst avoiding the problem of a new customer buying a big box that doesn’t feed them into 40K.
I hope there’s a chance to demo or maybe pick up a copy early at Warhammerfest next weekend.
That’s my plan too
I’m very interested in this. I’m not sold on the AoS setting but don’t see that as a reason to not pick it up. I’ll play the vanilla version and then adapt it to my preference for a more Old World setting by replacing the Stormcast with an elf and the Fyreslayer with one of the lovely metal slayers in my collection. I can’t envisage any real restrictions on tinkering with the game, which I imagine is going to have the usual high quality components that GW is able to produce.
At first I wasn’t sold on it but the more I’ve seen of it and the more I think about it the more I like it. I, like @warzan, love to game in the gaps and I think that the new Age of Sigmar setting has so many more gaps than the Old World setting ever had. Don’t get me wrong, I loved the Old World setting but it was so strongly defined that everything had a place and there wasn’t much scope for doing your own thing. Age of Sigmar, with it’s Planescape-esque system of shattered realms each totally isolated from the rest means that you can pretty much dream up any weirdness that you like and there is a place for it.
It’s for this reason that I’m much more open minded about the destruction of the Old World and creation of a new setting despite the fact that I liked the (grim and gritty, RPG-version of) the former and don’t much like high fantasy settings. The Old World setting was breaking / broken trying to shoehorn in all the different factions, monsters and justifications for all the different factions fighting each other.
That said, and although I do like some of the new miniatures, and am sort of interested by a ‘Realm of Chaos’ type setting that allows anyone to fight anyone, there doesn’t seem to be much weight, ‘human interest’ or, to be blunt, much point to the new setting. Nothing seems to matter and war, war, war and more war is pretty meaningless.
I don’t think that’s down the setting being new either. You don’t need many pages to establish an interesting framework which can then be fleshed out over the next few years’ of releases, but I’m not aware of GW having done this – or not to my tastes – with AoS.
I’m hoping that this new game may be an opportunity to not just expand the new world but to give the struggles some meaning.
There is actually quite an interesting take on things within Age of Sigmar that very much moves away from the tradition 5 minutes to midnight theme that both 40k and WFB shared. Age of Sigmar is very much 5 past midnight, it’s the reconquista, it’s Sigmar having mustered his strength returning to the world to kick arse; you could almost argue it’s 5 to midnight for Chaos. What the human interest will be is yet to be seen; we haven’t seen any of the updated human or aelf factions and we’ve only seen smatterings of Dwardin (Dwarfs). But we can be certain that they will all have their own agendas because the theme prior to Sigmar’s return has very much been one of survival at all costs. So the human interest will likely be balancing that survivalist instinct against the need to unite and actually take the fight to the enemy rather than simply hiding behind your own walls
There isnt too much about this that is age of sigmar specific. I mean all that tzeentch stuff and the silver tower existed in the era of the old world. Nothing new there. The stormcast eternal is the only real AoS thing there to be honest. Other ideas and concepts are either new versions of older things or re imagines, or stuff that was always there. I mean it is in tzeentch territory of the realm Of chaos.
Personally, Tzaangors!!! OMG!!! Cannot wait!
wonder how much this is gonna cost. for the price they will be asking you could prob buy mantics dungeon saga twice
Quite possibly however I suspect that miniatures will be of a much higher quality. I own Dungeon Saga, I’ve painted it and played and while the miniatures are definitely an improvement over some of Mantic’s older stuff they’re still not quite GW standard. It’s horses for courses really; if you’re not overly concerned with the quality of the miniatures then definitely go for Dungeon Saga or maybe even Descent. If you definitely are concerned about the quality of miniatures then I would strongly suggest giving Warhammer Quest a whirl.
Mantic’s Dungeon Saga is a half-arsed mess. If you really want a copy I’ll gladly sell you mine.
I really enjoyed Dungeon Saga, I’ve enjoyed painting the miniatures and I enjoyed playing the game. In fact I can’t wait for my brother to get back from his holidays (I’m sure he doesn’t share my anticipation) so we can play some more.
Simply put nobody can say until the price and number of models is shown
I would also add the quality of the game play – if this has serious legs its value goes up to my mind. But the value is unique to everyone
Does anyone know if there is a character development factor e.g- gaining experience or gold and watchin your character get better at combat/spell casting, as there was in the original?
It’s too early to tell, but I suspect there will be something as the competition has that.
Heck, compared to the original there are a lot more options for anyone who wants a dungeon crawler.
The original Warhammer Quest featured character progression so I don’t see any reason why the new one wouldn’t also feature it. In fact, one could argue that if it doesn’t feature it a lot of people are going to be a bit upset. OK, a lot upset. Incandescent perhaps? You get the picture
If there’s no progression, it’s just a non-starter for me, I’ll stick with the original.
Certainly I have 3 questions:
– Where are the door frames?
– Where is the bestiary book?
– What is the plan for the future of this game? Other character models, expansions with different foes, tiles etc?
There have been some leaked pictures that come from a foreign copy of White Dwarf. They only show the miniatures, they don’t show the board sections or door frames or anything. Maybe there won’t be doors, maybe the board is made up of rooms rather than corridors, will there be a beastiary or will GW just release rules via their Warhammer App/White Dwarf as time goes by, who knows? We’ll know more when there’s official pictures and statements from Games Workshop I guess.
The same goes for long term support, we don’t have much although we have had a report from someone who said that GW plan, as a minimum, to release rules for all the clam pack characters which should be fun because I love painting those things, I may soon have a genuine reason to buy them other than just painting them!
I don’t think anyone knows right now to be honest.
Nostalgia for Heroquest, a lack of time to play proper wargames and a fondness for stand-alone, semi-RPG miniature games makes me interested to see how GW handle this.
They seemingly had two options: go retro, keeping the game relatively cheap and cost-effective, bringing a dungeon crawler to the masses but using the current AoS setting or going big. I think Mantic have the retro option covered, and going big is clearly GW’s way these days, so I’ll be judging this on:
– are the rules fun? (Simple is good, but do they feel characterful and full of choice?)
– is the setting interesting? (I’m not so far very interested in AoS so will be interested to see how they develop it with this game.)
– how good is the dungeon? (From what we can see so far, the board looks a bit garish to me, but doing plain grey stone paving probably wouldn’t have been the way for GW to do this… too soon to tell if the board itself will be interesting and will be populated with AoS equivalents to doors, bookshelves, thrones, etc.)
– the miniatures. (Despite not being a fan of AoS I like the Stormcast model, find the pose of the Barbarian to be a real shame, find it hard to ‘get’ the priest without knowing how he fits into the background and I really dislike the look of the Fyreslayers. I love the new skaven though and the beastmen look cool too.)
Admittedly I haven’t played the Calth game yet, but none of the recent GW board games have had mechanics that have caught my attention or made me think that people will be playing them a lot now, let alone in 5 years time. They’ve all ‘worked’ as miniature bundle box sets, so it hasn’t mattered too much, but I think people will be wanting more from a game with this much nostalgia attached to it.
We have some pictures!!!
http://www.beastsofwar.com/groups/news-rumors/forum/topic/warhammer-quest-the-silver-tower-first-images/
It also looks like there is at least one Elf in the mix
There are 6 heroes in total. Two are elves. A high elf Mage and what looks like some kind of Witchelf.
Too bad my gaming budget is already pre-invested in Total War Warhammer! But I hope they make a good game and start making their loyal fans happy, as they should have been.
ohhhh wow shynny like Justin would say , but as the rules as change ?
It’s Tzeentch, therefore I am interested. Also the wizard isn’t the same as the really expensive Tzeentchy wizard on disk that I already own (the only AoS thing I own) so I’d upgrade that to “rather interested”.
Interested
Another forgettable, low effort wrapper around a box of costly miniatures, this time adding to the dumpster fire of AoS rather than the misnamed 40k army boxes like Calth and the Titan thing. Every time one of these rumours comes out, it reminds me of the Simpsons Malibu Stacy episode – “But she’s got a new hat!”
The Titan game is pretty much a discount bundle with some free rules thrown in (not really a bad idea if you think about it). Calth, although I ultimately didn’t buy it, was a very fun game (I played a couple of games in the GW store).
Personally I think that Warhammer Quest is more than just a wrapper around some miniatures (which Renegade clearly is), I think it’s a long term game and a genuine attempt to provide an alternative use for your miniatures
I think it is a wrapper for minis, in particular Tzeentch ones, with a smattering of character models for Humans, Dorfs and Elves…
Some people might like that, and get miniatures produced for their collections outside the board game they might not have otherwise had the opportunity to collect
No saying whether its good or bad, just simply what I feel the game is really about – a bundle deal for new Tzeentch AoS models.
Whoo whoo team negger has struck me as well now! 😀
I totally disagree, I think they will support this long term.
It looks great so far. Hopefully the game has some real meat to it unlike GWs recent board game endevours.
Owning everything for the original WHQ this seems like a cheaper version (even though it won’t be), card stock on floor tiles are way thinner. No plastic doorways, some of the miniatures look interesting, but as others have said this looks like a way of gateway game.
I’ll pass especially with another dungeon Crawler coming soon
More images leaked here:
http://imgur.com/a/8J7y5
Pity the new miniatures don’t interest me either, the familiars look good though.
A very nice looking set. I especially like the Tzaangors, the Ogroid Traumaturge, both the Aelfs, and the Warrior Priest with his awesome pet demigriff pup.
Hopefully, the rules will be good as well, and we will see the rebirth of a gaming classic.
The warrior priest and Gryph hound are my current favourite among the hero models.
It’s a bit blurry, but to my eyes the stat lines (or what looks like they could be stat lines) on those cards look very similar to the layout on the Age of Sigmar Warscrolls.
The original WHQ was a tailored set of WFB rules, I would not be at all surprised if the new WHQ rules are a tailored set of AoS rules. I also think that the AoS rules will probably suit an adventure/skirmish game like WHQ very well.
Look at all those new miniature types – brimstone nurglings?
wonder if AoS could do a Oldhammer Realm of Chaos style campaign?
Bell of Lost Souls have an update showing a sneak peek at the AoS Warscrolls for each of the heroes, which will be in Friday’s White Dwarf.
The barbarian has the Slaves to Darkness keyword, and is a Chaos hero!
look at the Demon-Prince!
GW have to innovate – I would not have been happy with a bunch of current plastic base-troop goblins/skaven/beastmen crammed into a box re-packaged as ‘Warhammer Quest’
Though why did they make the new edition French!!!! 😉
I couldn’t agree with you more. The original WHQ was of a time, miscellaneous gribblies in dungeons was fun but I have to say I love the new themed concept. I hope the rules are fun and they bring out more expansions in future (an Oruk dungeon would be awesome or maybe just some other Chaos strongholds for the other Gods).
Or a dungeon set in one of the Shyish underworlds. You could have a quest with a nod to classic Greek mythology, perhaps trying to recover the soul of a celestial creature or Stormcast trapped in one of Nagash’s nastier realms, perhaps among the Malignants.
There are plenty of other options too. How about a nod to the classic Hammer Horror movies and a certain well known D&D property, and have heroes seeking to enter the realm of a powerful vampire lord to destroy the fiend, having to face any number of his Necromantic and Soulblight minions along the way?
I’m already considering doing something like that for Dungeon Saga which at the moment probably has more scope for it via the Adventurers Companion. Also Dungeon Saga is true 28mm which means you can pick up a nice range of ancient / classic miniatures to play alternative styles of hero. In case you’re wondering I’m big on Dungeon Crawlers
Good luck with that @onlyonepinman. It would be great if you could let us all know how you fare.
Dungeon Crawler type games have always been a fun sub genre, and seem to be undergoing something of a mini-renaissance at the moment.
Link to a 1990s White Dwarf
http://realmofchaos80s.blogspot.co.uk/2015/02/acceptable-in-80s-dale-hursts-tzeentch.html
Winged Zebra Minotaur 🙂
It’s just been leaked that there’s going to be an app to accompany the game. You’ll be able to buy official rules for all the character models released in the AoS range, but perhaps more excitingly, you’ll be able to create your own heroes 😀
https://war-of-sigmar.herokuapp.com/bloggings/770
Just read the description again and it mentions being able to use the app to keep track of your heroes’ progress and skills. So, character advancement confirmed 🙂
This is looking better and better imho.
One of the other interesting things about this is the sneak peak we are potentially getting of the human and Aelf factions. Of most note to me is the fact that the Human priest has a very Conan the Barbarian style about him and the fact that he has been painted black; I’m very interested to see where GW go with that faction.
AoS does seem to be much less focused on the classical Northern European tropes of fantasy fiction than Old Hammer was, which should offer far greater scope for the representation of a more diverse mix of characters, cultures and hero archetypes.
We could also see mythology from other cultures influencing the design of the critters that occupy the Mortal Realms. The world is full of weird and fascinating legends, and any number of them would make excellent grist for the mill of creating new units and creatures for the broad canvas the Mortal Realms offer.
It is a bonus that, to my eye at least, the Priest may be the nicest of the models we have yet seem from the Silver Tower box.
At first I was ; WOW! Finally! They’re brigging this legend back! I must buy it!
Then I saw the Age of Sigmar style of the models and illustrations and it turned me instantly off…
Found out today that this is a James M Hewitt game, I feel a lot more confident knowing that.
Good luck Mr Hewitt, rooting for you and WHQ.