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D&D … lite?

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This topic contains 6 replies, has 3 voices, and was last updated by  somegeezer 10 months, 3 weeks ago.

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  • #1552659

    somegeezer
    13444xp
    Cult of Games Member

    Esteemed OTTers

    I went in on the Beowulf Kickstarter with a view to trying duet RPGing with my partner. It’s not standalone, but uses D&D. I’m not hopeful I’ll create an RPG convert here so I’ve little need for the regular D&D background. What’s the lightest way (on my pocket, but also on my reading time) way to get the basic rules to throw at another setting?

    I’ve not bought any D&D books since I was at school, I think that was 2nd edition(!).

    Cheers

    • This topic was modified 10 months, 3 weeks ago by  somegeezer.
    #1552672

    brennon
    Keymaster
    18743xp

    All the basic rules are available here https://dnd.wizards.com/articles/features/basicrules if that helps

    • This reply was modified 10 months, 3 weeks ago by  brennon.
    #1552705

    somegeezer
    13444xp
    Cult of Games Member

    Oh that’s brilliant. Exactly the sort of thing I was after. Cheers!

    #1552826

    ced1106
    Participant
    4084xp

    What, exactly, are you looking for?

    If it’s a one-on-one game with someone who doesn’t play RPG’s, you can pretty much use any game design you wish. Even rolling a d6 and using a low number to represent failure, and high for success.

    One-on-One RPGs

    #1552876

    somegeezer
    13444xp
    Cult of Games Member

    Beowulf is a setting for D&D so I’m definitely going with the path of least resistance here. Not least I’ve not done any roleplay this century 😁

    #1553095

    ced1106
    Participant
    4084xp

    IMO, More than a rules system, I’m gonna recommend you look at the “Yes, and…” is an improv technique. While it requires quick thinking on the GM’s part, “Yes, and…” can enrich a game more than a GM saying, “No, you can’t do that” (happens often with pre-written adventures, which tend to have only one solution). Non-gamers can be easily be overwhelmed with rules mechanics (not a good first impression with an RPG), and players, in general, want to be able to do things and follow-through with their own solutions, rather than find a solution a pre-written adventure or you think is the right one. So find a RPG system with easy rules for the players, though this does not mean it will be easy for the DM (ie. you). :O (The easiest RPG on a new player would have no dice, but makes skill checks more of a responsibility on the DM.)

    The importance of “Yes, and…”

    Using “Yes, and…” in Tabletop Roleplaying

    EDIT: I’ve been meaning to write a rules-light system that allows “Yes, and…” and here it is. (:

    White, Black, and Red : A rules-light RPG

    #1553097

    somegeezer
    13444xp
    Cult of Games Member

    I want to take all the mechanics away from my duet-ee for sure. I’ve GMed before – long, long ago – and I think the better I know the rules, the less of them I need to expose to my (in this case singular) player.

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