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Middle Earth Mega Project

Middle Earth Mega Project

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Project Blog by intelligentmistertoad Cult of Games Member

Recommendations: 998

About the Project

When the first Lord of the Rings film came out I was looking for a tabletop miniatures game to get into. I had recently finished reading the Lord of the Rings and was expecting the film to be rubbish. Happily I was completely wrong and the 'Fellowship of the Ring' was BRILLIANT. I then had an happy decade and a half collecting and painting the miniatures whilst running a gaming group. After that I jumped ship to Historical/Military Gaming I now have a load of mates who want to get into the game, some with kids who are equally enthusiastic and effectively give them an excuse to get back involved. I have a frankly massive collection of painted miniatures for the Lord of the Rings and to a lesser extent the Hobbit, and after recruiting a few newbies and retired players, I have started playing again with what I believe is the best gaming system out there! It's time to dust off (in a very real sense!) my collection, get more miniatures and scenery assembled, painted and on the gaming table. Partially inspired by the OTT 'Spring Clean Challenge' to photograph miniatures in unusual external locations, each article in this project comprises of a vignette of miniatures and scenery depicting a different location in Middle Earth, many of which recreating my favourite scenes from the books and films.

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Re-Sizing My Dwarfs Ring!

Tutoring 14
Skill 15
Idea 16
2 Comments
Re-Sizing My Dwarfs Ring!

Definitely a First-World Problem and not perhaps the most search engine friendly title.

I love this model which which I cast in resin from an original metal Dwarf Hero, heavily converted and weathered with the now extinct Forge World Weathering Powders.

The idea was to produce a Dwarf King statue for my subterranean games in Middle Earth which would represent one of the Dwarf Ring Bearers, now in a deserted corner of Moria or an abandoned Dwarf hold lost to Goblins or worse, it has become rusted by lack of care during the passing of the ages.

On recent close examination the I am more than happy with the main model and it’s corroded look, and that it is starting to fall apart (spot the axe?) and has started to erode with rusted fragments being re-absorbed into the rock in which it was originally mined.

The only thing that bothered me was the smallest detail, the Magic Ring held aloft by the Dwarf, which looks more like a medium sized donut than a ring. This became all I could see with this model, so I decided to make a smaller ring. I tried unsuccessfully to model a smaller one in green-stuff, like I did before but this just did not go well. So in the end I cut a minute link from the smallest non precious metal jewellery chain that I could find.

I am now much happier with the size of my Dwarfs ring and look forward to getting the wee chap on the table top to be the splendid centrepiece and battlefield objective that I intended him to be.

This was a particularly fiddly job, and my patience and my language were at times put to the test. At one point the Dwarf’s thumb and forefinger snapped shut firing the ring a meter and an half away into the carpet, which then took me half an hour to find. So I spent a wasted half hour on all fours searching Gollum like for the ring.

I am now happy with the far smaller ring and the end result, which is a touch exaggerated, but any smaller and you won’t see it.

 

The ring can be seen in it’s original for on the plyers bottom left image, with a commemorative 50 pence piece for size.

The Knight of Umbar on Armoured Fell Beast

Tutoring 15
Skill 18
Idea 17
No Comments
The Knight of Umbar on Armoured Fell Beast

This guy is a close combat MONSTER mounted on a monster if used correctly.

This ‘Knight of Umbar’ has two special rules ‘Armour of the Sundered Land’ and ‘Combat Mimicry’.

‘Armour of the Sundered Land’ means that he does not loos a precious point of will if he wins a round of close combat. Keeping him on the table for longer, which is especially important as he only has 12 will points and that is not much when you want him charging on his Armoured Fell Beast and ruining as much of the enemy as you can.

‘Combat Mimicry’ means that he can expend a point of will to match Fight, Strength and/or attacks of the enemy. This means that he can match and Ent if he needs to and no pesky loosing to a draw because of a lower fight value. Combined with ‘Transfix’, this can be deadly.

The armoured Fell Beast has a defence of 7 rather than 6, meaning that most heroes and infantry will need a 6 to wound it.

I have seen this guy wreak destruction on enemy heroes and troops, but he can’t afford to get bogged down and surrounded. Choose attacks when it suits him at key enemy heroes and pesky troop break throughs, and don’t be afraid to use transfix and a might point for an ‘Heroic Combat’ where his 12″ move can allow him to cause more destruction.

 

 

The Knight of Umbar on Armoured Fell Beast

I used the old metal Witch King on Fell Beast, which I then chopped up and mounted on to a converted ruined castle kit, which I painted to look like a wall of Gondor or ruin in Osgiliath. The wrecked wall section allows the Ringwraith and Fell Beast to stand out in clear contrast, and adds a real feel of danger and destruction, which is what this chap is all about.

The 'Tainted' Ringwraith.

Tutoring 17
Skill 20
Idea 20
No Comments
The 'Tainted' Ringwraith.

Arguably the foulest of the Nine, we get a glimpse of this chap in the ‘Fellowship of the Ring’ parking his red eyed horse above the Hobbits hiding amongst the tree roots, with all natural things recoiling from his presence.

The 'Tainted' Ringwraith.

In game risky and tricky to use well.

The 'Tainted' Ringwraith.

Gollum by his pool.

Tutoring 16
Skill 19
Idea 19
No Comments
Gollum by his pool.

I love the characterful pose of this model, really capturing the spider-like tricksey, sneakiness of Gollum. To add a touch of realism and ground Gollum in His home in the lake under the mountain, I added some minute slate chips which I painted then dry brushed in grey as rocks, and added some water effects in between.

A great fun addition to any collection, also brilliant in game as a funny yet dangerous foil for the ring bearer.

Converted Hobbit Archer.

Tutoring 16
Skill 17
Idea 18
No Comments
Converted Hobbit Archer.

A simple yet effective conversion with the addition of a plastic bow to an old and sadly OOP model of Merry, from the ‘Merry and Pippin vs Grishnakh’ blister pack.

I love the look of shock on the miniatures face that adds a great deal of drama to my Hobbit Archers unit. He looks horrified at perhaps an enemy monster, or has he just taken down a Goblin and is ducking an incoming arrow?

My God Daughter Sophie used him in our recent game and he took down a Goblin archer and jointly saw off a few swordsmen (with help from several Dunedain, who were in the Shire purely as peace-keeping advisors!) and it was great to use him in a game.

He’s not going to win any prises, but I am really happy with the result and the conversion end result really looks convincing in terms of stance, feel and stands out amongst a unit of archers in regular poses.

Converted Hobbit Archer.

Farmer Maggot and His Dogs.

Tutoring 17
Skill 19
Idea 19
No Comments
Farmer Maggot and His Dogs.

Always a fun and visually striking addition to an Hobbit force is Farmer Maggot and his loyal hounds.

Quite capable of slowing down or even seeing off a Ring Wraith at starting stats. I have even seen one of his jammy dogs bit and wound an Oliphant with full crew in the Howda and have it stampede off the table!

My God Daughter Sophie used him in a recent game and he and his dogs managed to take down a couple of warg riders and keep their corn crop free of malefactors.

Farmer Maggot and His Dogs.

Arnor Objective Marker.

Tutoring 14
Skill 19
Idea 19
No Comments
Arnor Objective Marker.

These two pieces of scenery came with the first starter set with the first run of releases from Games Workshop.

Simple and easy to paint, I use them as objective markers, but with an added twist to add more jeopardy to the game. When I use them as a single objective marker, with the standing statue on the table being worth 1 victory point, but I give it a defence of 6 and 3 wound, and anyone trying to destroy it must start in base contact and not move, then strikes automatic hits in the fight phase. If it gets destroyed, I then use the toppled and smashed version, which is then worth zero victory points. This allows a losing player to enact a “scorched Middle Earth” strategy (just like a certain ‘Sharky’ from the books), which means that a quick last minute bit of vandalism can chip away at a soon to be victorious enemies victory. Also if all is going South and you can’t hold this objective, you can permanently prevent it from falling to the enemy.

It’s a great and underrated bit of scenery, and my solution adds further fun allowing it to be used in games.

 

Arnor Objective Marker.

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