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I have the Power – Painting and Playing Masters of the Universe – Clash for Eternia from CMON

I have the Power – Painting and Playing Masters of the Universe – Clash for Eternia from CMON

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Project Blog by taochi Cult of Games Member

Recommendations: 48

About the Project

As a kid in France, I was not exposed to Masters of the Universe, as I was ten years ahead of its release. My action figures were Mark Strong (with karate action), GI Joe (with Kung-Fu grip), The Million Dollar Man (with interchangeable limbs) and the Lone Ranger (with his horse). But since I moved to the US, I learned about He Man and his universe and, while not fascinated by the original cartoon or toys, found the concept 'Conan-adjacent' (as it was at its origin, check it out) enough to peak my interest, not to mention it has this sword and planet vibe I like so much. Having missed the CMON game KS the first time around, I took the opportunity of the company bringing the game back to Gamefound to jump on it. I heard good report about it and it it appears to be a good intro to wargame type of game that would allow me to drag friends into my hobby without too much resistance. Furthermore, the perspective of painting brightly colored cartoonish miniature was a nice departure from my recent venture into the world of Napoleonic horror.

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Part 4 - Painting He Man

Tutoring 3
Skill 4
Idea 4
3 Comments

He man is provided, similarly to Skeletor, on foot and mounted. His on-foot version  adopts the classic pose and the miniature’s main challenge was a lot of muscled skin to paint.

The mounted version, staring Battle Cat, was very fun to paint. I was very thankful that Battle Cat stripes were sculpted on which made painting them a breeze. I was originally not in love with the red I picked for the armor (one of GW contrast paints – Baal Red I think, but may be wrong) but was able to correct it with highlights.

Heroes assembled...Heroes assembled...

Part 3 - Painting the Core Box Heroes

Tutoring 3
Skill 4
Idea 4
2 Comments

The Eternian guards were a bit more involved than the villainous hover bots  but batch painting allowed me to address both guards and royal guards at the same time. Overall, the regular and royal guards are the same, with the exception of the helmet and weapons.

Man at arm is essentially a guard with a firearm (and a very 80s mustache).

Ram Man always struck me as a fantasy dwarf upsized to human height. It was quick and fun to paint.

Teela bears a classic pose and was a breeze to paint. I went with the white tunic after some of the cartoons.

Orko was very fun to paint, with a cartoony look and good contrasting colors. It begs to be reused as a wizard in other skirmish games.

By far the most fun I had with the heroes faction was painting Stratos as i too some time to create the jetpack reflections on his gear and body. The end result is a fun blend of colorful highlights and shadows.

Part 2 - Painting the Core Box Villains Part Deux: Skeletor

Tutoring 2
Skill 6
Idea 4
No Comments

Skeletor on foot lacks dynamic motion but was still a fun contrast paint job. I like the particular taint of blue which, while a departure from the original toys, fits  the theme.

The mounted version of Skeletor is quite a nice sculpt and would be a perfect fit for a skirmish necromantic army general.

Here comes the evil horde...Here comes the evil horde...

Part 1 - Painting the Core Box Villains

Tutoring 2
Skill 6
Idea 6
2 Comments

As my first task, I decided to paint the villains as they seem a little more repetitive than the heroes, the game being designed as a 4 vs 1 or 4 vs AI. I have the feeling, however, that one may play the villains vs the heroes in this game, to be confirmed once I take time to dig deeper in the rules. Speaking of rules, I also intend on trying to create profiles for Wasteland Warriors from Wiley Games and maybe even for Monolith Conan.

First,  I painted what I though may be the most boring part of the bad guy’s faction: The Hover Bots. They turned out to be quite fun to paint, once I figured out that contrast paints were not optimal for them.

The Shadow Beasts could be user for any primal or post apocalyptic skirmish game. Their old school vibe is very groovy 😉

Beast-Man was a very ‘Matelesque’ miniature, especially when given the original toy colors.

Mer-Man was very fun and his base very contrast-friendly. While we are talking about bases, I want to say using three contrast colors across the board was both easy and quite pleasing aesthetically in the end. Not the best basing work I have done but I feel it fits the cartoony style.

Trap-Jaw original toy colors were quite clashing but I decided to keep it that way, just adding a little metallic tint to his may cyborg implements.

Evil Lyn was a bit uninspired but the very pale skin tone was fun to paint. I only wish it would show better on the photograph.

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