Chris McDowall’s Strange Into The Odd RPG Returns To Kickstarter

September 22, 2021 by brennon

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Chris McDowall has brought his strange world of Into The Odd back to Kickstarter for a new edition that will be printed and distributed by Free League Publishing. This is a rules-lite, flavour-heavy, roleplaying game of industrial horror and cosmic strangeness. Sounds intriguing!

Into The Odd Kickstarter - Chris McDowall

Into The Odd Kickstarter // Chris McDowall

Into The Odd is written by Chris McDowall and features graphic design from the mind of Johan Nohr. It takes you back to the Industrial Bastionland where you take on the role of Explorers who are heading beyond the walls of the city in search of cosmic entities, riches and Arcana.

This is a remastered version of the 2014 roleplaying game which breathes new life into an utterly fascinating looking world. Games of Into The Odd play out simply and with few rules getting in the way. You will need problem-solving skills and teamwork to best the challenges that sit before you.

Into The Odd Artwork - Chris McDowall

Into The Odd Artwork // Johan Nohr

What I particularly liked about the description for the game is "When it comes to obstacles, the answer usually isn't on your character sheet". How awesome! OSR-style play meets minimalistic rules to create a streamlined experience.

If you're interested in learning more about the game then you can check out the free version HERE. If you'd like to know more about what's included within the book then take a peek here...

  • Fast Character Creation - Roll an explorer in minutes, grabbing a starter package of flavourful equipment and starting your expedition.
  • Minimalist Rules - An ultralite system that keeps the game moving forward. Combat is fast and decisive, with every turn counting.
  • Strange Things - Monsters are horrific hazards, not opponents to be fought for sport. Arcana are weird artefacts that each carry a unique ability, from firing portals to attracting bones like a magnet.
  • Return To The Iron Coral - The strange expedition location from the original game has tripled in size, now sprawling over three levels. The surrounding Fallen Marsh now hides four mini-dungeons in its 24 hexes. In the North, the desperate port of Hopesend welcomes adventurous travellers looking to go further.
  • The Expanded Oddpendium - 26 pages of modules and random tables to help you flesh out the world. Roll to create weird creatures, find the best shortcut across town, and find out what happens when you “eat the stuff”.

A fascinating collection of options for both players and referees in the world of Into The Odd. I really like the Arcana in particular which you can find out about in more detail over on their Kickstarter page.

Very simply when it comes to pledges, you can either get a physical book or snag yourself a digital one. That's that!

Are you tempted by Into The Odd?

"How awesome! OSR-style play meets minimalistic rules to create a streamlined experience..."

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