Kill Team Commanders Expansion Coming Soon From Games Workshop

October 9, 2018 by brennon

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Games Workshop continues to build on the success of Kill Team with a new expansion for the game called Commanders. If you hadn't worked it out by the name, this introduces more powerful characters into your force.

Kill Team Commanders - Games Workshop

Each of the factions that are represented in Kill Team will get access to a number of different Commanders. As well as producing rules for them all Games Workshop are also putting together a series of smaller boxed sets which include ready-made Commanders for you to upgrade and tweak to your heart's content.

Kill Team Commanders Expansions - Games Workshop

Each of these sets comes with the Commander model as well as a series of upgrade options for them, turning your Commander into the deadly leader that you need them to be. This means that even if you and a friend are both using Primaris Space Marine Commanders one of them might develop entirely differently from another.

Kill Team Torrvald Orksbane - Games Workshop

Commanders in Kill Team don't level up in the same way as regular members of your squad. Instead, you'll be able to buy levels for them based on the number of points you've accrued during your games.

Kill Team Magos Dalathrust - Games Workshop

One of the recent Blog Posts from Games Workshop looks in more detail at the Imperial Commander Expansions that have been shown off in the larger preview above.

Kill Team Gaius Acastain - Games Workshop

They do all seem rather awesome and I can see why they've introduced this into Kill Team. It allows them to focus in on a particularly powerful character for each faction and allow you to build more of a story around them, perhaps developing this into something more when you start collecting enough to play Warhammer 40,000.

Kill Team Feodor Lasko - Games Workshop

Personally, however, I actually preferred the fact that you were playing as some of the unsung heroes of your army. It's all good throwing characters into the mix but I liked the idea of developing those regular grunts in your force into those characters rather than someone extra special like this.

What do you think about this upcoming expansions? Are you in the same boat as me, preferring the play as the grunts, or can you not wait to throw in a Commander or two and see what happens?

Drop your thoughts below...

"Are you in the same boat as me, preferring the play as the grunts, or can you not wait to throw in a Commander or two and see what happens?"

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