Cubicle 7 Studies Warhammer Fantasy Role-Play’s Magic System

July 24, 2018 by brennon

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Cubicle 7 has been delving deeper into the Old World as they discuss the Magic System for Warhammer Fantasy Role-Play 4th Edition.

Warhammer Fantasy Wizard

Gone are Magic Points and hidden skills and talents. Now spellcasters from the Old World make a simple Skill Test against Language (Magick) and if they pass then the spell is cast. If they fail then it has fizzled, as are the fickle winds of magic, and if they miscast then you may indeed suffer a terrible backlash.

Magic is broken down into a variety of different levels starting with Petty Magic and running through to Arcane Spells, Colour Spells, Hedgecraft Spells, Witchcraft Spells and Dark & Chaos Spells. Your spellcaster, dependant upon their profession, will be able to draw from spells of the Lore that they study and the basic Arcane Spells.

The example given is a Witch who will be able to draw from Witchcraft and also Arcane. There are 135 spells to choose from just within the core book and many break down alongside the different Lores.

You will also be able to purchase ingredients to lessen the effects of miscasts or otherwise aid you in your casting. Some will help you Overcast which unlocks the ability to do more with your spells (duration, effect, scope etc).

Warrior Priests and other devout followers of the Gods will also be able to draw on sixty different miracles and blessings from across the spectrum.

I always loved playing as Leopold, my Warrior Priest, in 2nd Edition and it would be great to go back to that and maybe pursue the life of a Witch Hunter!

Will you be snagging this when it releases?

"There are 135 spells to choose from just within the core book and many break down alongside the different Lores..."

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