Weekender XLBS: Building The Perfect Gaming Scenarios
January 24, 2016 by dignity
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Yawnnnnnn. Happy Sunday!!!!! Right I need a coffee before I watch this…..
Damn missed the “First”
*awaits thumbs down*
You keep plugging away. You’ll get it next time. We believe in you! 🙂
Dont worry Toxic – me being up at 6 in the morning is on a par with a solar eclipse – a very very rare thing. I promise I won’t do it again!
Happy Sunday!
Happy Sunday!
I’ve never before followed weekly youtube shows, podcasts and the like. But I really like having the weekender in the background when doing some weekend hobbywork. Always have a couple of hours, while the kids are playing and building steam.
@warzan : The interview with Alessio yesterday was brilliant. Binged watch all the Designer Studio Videoes earlier. That’s some really good and interesting content. How about trying to get some other designers in to that show? Not game designer, but modellers or artists.
Would love to hear about the Perry twins history in the hobby or the work of John Blanche from the early days, involvment in Fighting Fantasy and up til today.
Totally agree – it would be really interesting to hear about how people got into the industry
Hi guys,
Cavalry uses has changed a lot over the centuries. Since the advent of the firearm cavalry has started to change it’s tactics and battlefield focus. Since the First World War there haven’t been anywhere near the amount of cavalry regiments in the traditional sense. Automatic weapons and even semi automatic weapons make horse mounted cavalry charges too dangerous. Cavalry in a modern sense tends to be Tank regiments, just look at the names of the British Army’s tank regiments.
An excellent discussion about gaming scenarios. Great job guys!
Interesting chat about tunnels! Seem to be popular in Ulster. Here in Armagh, there is a tunnel that runs between the Courthouse and the Gaol – supposedly.
Theres a really nice souterrain in Dromara County Down which is overlooked by the Legananny Dolmen. Well worth visiting and going into to have a look. If you in the area
http://www.bbc.co.uk/northernireland/yourplaceandmine/down/A1956017.shtml
@robert there’s suposedly a tunnel here that runs from the old Abbey to the Ice House. The story goes that when the town was invaded the monks tried to escape using the tunnel and were trapped, walled in, and starved to death. There have been reports recently that the tunnel is haunted, with a horrific squealing, a terrible rattling and loud bangs being heard occasionally. I haven’t got the heart to tell them its probably just my car going past.
Have to agree with you on Airfix Battles … I was excited when it was announced but completely underwhelmed when I saw it didn’t have any models at all.
Happy Sunday,
Great show guys, I have to say I do like the AoW marauders, but I can see why you get the old school feeling @warzan it’s mostly because they’re sculpted by Gary Morley.
Horses, there’s good eating on one of those. I’d have to agree with @dignity, apart from eating they really don’t have a place in modern warfare, and while they were used in WW2 the Japanese armour in the pacific with practically non existant and what they had was out classed and destroyed very quickly. So a cav charge against a non armoured infantry force worked there, but anywhere else it would mostly end up in a Tesco lasagne in double quick time.
I am surprised that they’ve used airfix on a game with no airfix in the box. It’s a hugely wasted oppotunity
If you guys want to get the best take on Catman (the recent stuff really), start with Villains United, and then both volumes of Secret Six. The first predates the New 52 reboot DC hit their universe with and was a genuine highlight. The second is more recent and still quite good. All written by the wonderful Gail Simone.
For campaigning – I really recommend you read D-Day by Stephen Ambrose. It details how a lot of scenarios and battles fitted together to make up the events of D-Day. What surprised me was how much interlinking there was – it’s made me think a lot about how elements of that can be brought to the gaming table.
Something I had a go at playtesting last year (and videoed as well) after you had Miniwargaming’s Matt over and he was talking “wouldn’t it be great to try and campaign a seige”.
https://www.youtube.com/watch?v=XVMjUnLOal8
I took the basic idea. I had a group of crash-landed Space Squats, with a defensive perimeter. But nearby were a group of rampaging Orks.
The defending Space Squats had double the points of Orks in game 1. But where are the Orks got new army lists, the Squats had to continue with what they had. If any were killed in battle on a,
1-2 they were just plain dead
3-4 they were injured and needed further medical care, but could come back after the next game
5-6 they could return to the front line
[There was a modifier of -1 if they lost their medic/tech guy]
I was playtesting it solo to see how it’d work, and to my surprise it worked really well. The mechanic for determining injuries was simple enough (people who were in the infirmary were just kept in a suitable box).
@warzan great backstage!
I totally get the Airfix Battles boxset and here’s for why. Firstly by excluding expensive plastic figures they’ve brought a fully playable game in on a budget for just £25.
Secondly, this game looks to be is aimed at collectors of Airfix miniatures that might otherwise have them on static display. I think it’s a way to encourage them in to tabletop wargaming.
Thirdly, given the huge number of factions and theatres in the Airfix range, what would you actually put into the box? You’d reduce potential sales by charging customers for figures they either already own or did not want.
As a collector of Airfix figures then the game might inspire me to collect more and as someone new to Airfix the game might encourage me to start collecting.
I tend to buy starter sets for the rule book, dice, cards etc and rarely for the figures. If I do I almost always end up selling the models I don’t want. I think the two things that will sell this game is the Airfix label and the budget price.
Keep up the great work guys, it keeps some of us ticking over more than you’d know.
I fully agree. If they stock this in a model shop, next to all of the models and someone comes in to by his or her next kit. It could be a good impulse buy to go and say “what? I can use them in a game now? Gonna give that a try”.
Agreed. Think of the product as a supplement, not as an end-product in and of itself.
As a supplement, it’s generic. If it offered pre-packaged sprues, then the average consumer would mentally limit themselves to the factions provided in the box, rather than recognize the creative freedom to match the game against any models that the person may already have or want to buy.
did justin really say Magnus Magnusson as a strong man I thought Magnus Magnusson was the guy that presented mastermind….lol
I think he did you know! I was fully expecting Warren to lay into him about that.
i did and heres the Wiki Page for the man: https://en.wikipedia.org/wiki/Magn%C3%BAs_Magn%C3%BAsson_(strongman)
Woohoo I can combine my two favourite things – gaming and archaeology! With work like that in a town centre they would probably have had an archaeologist on whats called a ‘watching brief’ to look out for anything they find. Once located they would have then stopped the maintenance or what ever it was they were doing and excavated the tunnel entrance.
@warzan @dignity read the rules in BA for cavalry they are nasty against infantry
@dignity if you want Ragnar you should take a look at the Jobs Vikings, they are even more Vikings than the Vikings 😉
Chinese People’s Liberation Army (PLA) use cavalry in Inner Mongolia also US special forces used horses in Afghanistan http://en.people.cn/102774/8378653.html
How else can they charge at friendly protesters? 😀
You pull off that Ragnarock 🙂
@warzan well if you read the Naval stuff that @broadsword has done then your will see the linked scenarios which build into a campaign, and the results of the previous scenario impact on the next it was really good to play through even though we did it over several years.
Thanks so much for bringing this up, Rob. I was really going to say . . . watching this episode . . . with the guys wondering about “scenario design” and “linked scenarios . . .” and then . . . “We’d like to mine your collective expertise . . .”
Hmm . . .
If only there was already an article series PUBLISHED JUST THIS WEEK where @broadsword addressed this exact topic?
http://www.beastsofwar.com/historical/naval-wargaming-cruiser-actions/
Happy Sunday. I like the idea of side or branching scenarios that are revealed during a game, particularly alongside an open primary objective. Deployment isn’t then as obvious as it might be as forces may need to be held back for secondary purposes.
I guess that referencing the Vikings series on Amazon was intended but missed as that Ragnar Lodbruk mini is clearly based on the characterisation in that.
The Bushido retainer is another sculpt done for Rise of the Kage releasing into the main game – partially explains their increased release pace.
Hobbycraft and other stores (not Entertainer) are full of Airfix figure models. Sometimes the bundling of figures in a ‘starter set’ can put buyers off it if they don’t want those sprues – so it’s not a ‘starter set in that sense, its a gaming starter set.
We purposefully tried to avoid that 😉
3 decks – beginning/middle/end…. Haven’t you played Blood Rage yet? 😉
I have indeed and it rocks!
Who needs a Trojan Horse when you have a Viking Christian.
@warzan the modern range you mention for airfix is called Operation Herrick, Afghanistan however the scale is 1:48 not 1:35 as you mentioned (roughly 28mm). The scale is perfect for Skirmish Sangin, Blackops, OSC or Spectre Operations rules set.
http://www.airfix.com/uk-en/shop/themes/operation-herrick-afghanistan.html
@dignity During WW2 Germany had SS Cavalry Brigade which where involved in Poland and the Soviet Union and in the bolt action rules are devastating when using correctly.
https://en.wikipedia.org/wiki/SS_Cavalry_Brigade
http://www.warlordgames.com/new-waffen-ss-cavalry/
@warzan During the 70’s and 80’s you had the Rhodesian Grey Scouts
https://en.wikipedia.org/wiki/Grey%27s_Scouts
brilliant show as always, @dignity, where’s your GATTLINGER??
Try to follow a simple story arc if you want to the campaign/ linked scenarios to have a cohesive feel. Story arc-ing linked scenarios/campaign battels can be tricky, I’d suggest to have a simple line of if a happen, then got to b, if z happens then y happens. The how a/z happened will create the watercooler moments, and becomes part of the narrative.
one water cooler moment for me was when a mate ran a 2nd Ed 40k campaign (when 2nd ed was new, 15 odd years ago) set trying to stop an Orc Waaagh. I ran guard, 2 friends running the Orcs, and the 4th as a gm.the cooler moment was a unit of grots got a narrarive object an opened a sealed container, which released my eversor assassin, using combat drugs he brutalised 2x 20 man grot units, a unit of mega nobs, before getting into combat with the orc warlord and asking for a time out so (the assassin) he could catch his breath. the orc player then decided to shoot at the assassin with a shockattack gun, missed the assassin and outright killed the orc warlord. the friend running the campaign quickly used this as a way to to start a civil war within the Orc camp to explain what happen, and the after effects of the ?? failed assassination of Orc Warlord Krud the excremental. ( yes that was actually the orc’s name.). we still laugh about that incident. I lost the campaign in the long run.
GW did some nice linked scenarios with Bloodbath at Orcs drift, Terror of the Lichmeister and Mc Death
@dignity Faeries living under ground is pretty common in Irish and Scottish mythology, @warzan isn’t making this up to poke fun at you for once.
The basic story goes all the Fae creatures used to live side by side with humans, until we grew jealous of their magic, tried to learn it then started a war when we couldn’t do it. Since there were more of us, and we’re better at war, the Fae were losing hard and went underground through the Sidhe/Sith (mounds or hills) or fled across the Western sea (Atlantic) to the Otherworld, and they took all the magic with them.
The more you add to a scenario, whether it be special rules, timed events, resource management, or whatever, the more you’ll unbalance it. I’ve played unbalanced scenarios and it feels more like the scenario is playing you. The best way to deal with this is to playtest it, but as Warren says at that point you’ve just played it anyway. The next best way is to have a GM who has built wiggle room into the scenario that isn’t obvious to the players. So if it turns out to favour one player then the other player receives some much needed reinforcements. If it’s done well then the players will never know that wasn’t something that was always going to happen. The problem with this was also touched on in the show in that you need someone willing and able to do the GM role. There’s a reason that GM’s disappeared from WFB and 40K rulebooks in the early 90s.
I did most of my scenario gaming in my younger days when I had more opportunities to game (and less games to game). If a given scenario didn’t work well you could still have a laugh, chalk it up to experience, and move onto the next game. These days I find myself gravitating towards games which are easy to set up and play; boardgames, card games, and skirmish games, as I know I can get a good gaming experience with minimal effort.
From Justin’s lack of reaction to pulling off Ragnarok, I’m guessing he’s a supreme poker player.
Well he did just let it wash over him…
“Horse Soldier” by Corb Lund as a nice review of cavalry history, for a song anyway. Look it up. 🙂
@warzan: I think the TV series was King of the Rocket Men, well thats I remember seeing many years ago :). An old cinema serial from the 40’s that they use to show during the summer holidays on TV.
Yep I remember King of the Rocket Men too, (probably be able to find it on Youtube now) sometimes followed by “Champion the Wonder Horse”…talking of which I know the Chinese PLA and I think the Indian Army have cavalry too. Operationally I think they operate as small recon units, but can also serve in the internal security/police roles. I’m pretty sure both countries have used the units in disaster relief situations too.
HAPPY SUNDAY! Hey, I gotta say it at least once. You guys at the BoW are totally part of my weekend, work week-end or not.
for cavalry the us military used cavalry in Afghanistan in the mountain areas easier to carry heavy equipment. In 2002 US special forces did a cavalry charge against a heavily defended Tal aban positions in north Afghanistan. Even today most of the special forces get training on horsemen ship, so if there in that position again they know what to do.
Horses are used more in the sense of the original term ‘Dragoon’, i.e. as mounted infantry. Makes them very mobile, but they typically dismount to fight.
I guess if you want to get across some open ground asap to make the next set of cover then a horse is as good as anything, except when it crumples under you when shot…
awesome dose of weekender again guys 🙂
On the subject of campaign’s I took part in the 3rd war for Armageddon at my local GW back in the day, it was pretty epic, I remember reading the results in white dwarf in the fat bloke age.
happy times
One thing Warren forgot to mention, as far as things happening on the site, is the great Naval Wargaming article series Simon and James are putting out.
http://www.beastsofwar.com/historical/naval-wargaming-cruiser-actions/
The first article went up this week and a new one will be up early next week. They are also a good example of scenarios that build on one another.
After all this ground pounding action of tanks and drop troops and age of sigmar, Naval Wargaming is a neat change of pace
I will definitely have to make a mention next week @brennon let’s stick this on the running order! 🙂
It was a great series of linked games to play through aswell.. 🙂
Once again good show. Interested in the whole narrative gaming talks. Looking forward to seeing a few narrative games coming up soon. 🙂 It will make a refreshing change to the types of games that you usually see posted.
A bit basic, not so much narrative but in terms of scenario I reckon DawnofWar would be a good format for a mission. OnePageKIll team rules (free skirmish 40k rules) work great with this sort of thing. Capturing a point could be giving you acquisition points which say could be spent on reinforcements from the army lists each turn.
Imagine my surprise when I heard myself quoted on the Weekender. Bit of rush, I must say. That being said, it was a bit out of context.
A proper cavalry charge of horsemen lined up stirrup to stirrup had been made pretty much obsolete with the invention of rapid firing rifled weapons, roughly the 1850s with the advent of the Minnie ball. By the time of the American Civil War (1861-1861) cavalry had largely become mounted infantry in their tactics if not in name. Troopers rode to battle, then dismounted to fight. Other than a few cavalry vs. cavalry engagements, this became the norm for American cavalry throughout the rest of the 19th century. Ever small numbers of cavalry charges continued around the war but had mostly ended by the start of the 20th Century.
Cavalry had some use at the start of the Great War but quickly ended with the advent of trench warfare, most cavalry being used for remounts of transportation units, which were overwhelmingly still horse drawn wagons.
At the start of WW2, the US had a single cavalry division. It was finally dismounted in 1943, but the division fought in the Pacific, notably in the retaking of the Phillipines.
The Soviets had 13 divisions at the beginning of the war and after the invasion of Russia, expanded to 87! Some would later be upgraded to Guards Cavalry.
It was the opinion of several US generals that cavalry and mule trains would have been useful in the mountainous regions of Tunisia and Italy.
http://www.qmfound.com/horse.htm#“THE CRY FOR HORSES”
The US Air Force had mounted horse patrols at Clark Air Base up until the closing of the base by the eruption of Mt Pinatubo in 1991. The base had a significant amount of jungle terrain and the horse patrols were the only way to patrol the perimeter. The horses from Clark were eventually transferred to Howard Air Base in Panama where they continued to be used as patrol in the jungles around that base. This continued until the base was finally closed and turned over to the Panamanian government in 1999 as part of the Panama Canal Treaty.
The 1st Cavalry Division is now an armored division but still has horses and mules though only for ceremonial uses. US Special Operations personnel (from all branches of service) did continue to use horses in Afghanistan.
Great XLBS guys.
There is as many stories’ about fairy trees as there is about Egyptian curses.
@dignity have you seen hellboy? With the entrance to the mythical realm’s underground.
Anyone remember hawk from buck Rodgers?
For scenario ideas, you could check out the rule books for Warmachine, Bushido and Malifaux. They feature excellent scenarios that could be easily adapted to suit other games. Privateer Press also produce an annual scenario pack called Steamroller, which is used in all their official tournaments. You can download it for free on their website. Almost all of them could be adapted for other formats.
On the topic of scenarios/campaigns.
A game is either acquired (purchase, downloaded, etc.) as a turn-key experience, or it is created or developed with some personal investment. Most gamers prefer to acquire a turn-key game, due to limited time or simply due to disinterest in investing their own effort towards developing the game experience.
I believe for most gamers, the scenario must provide a satisfying experience ‘out-of-the-box’. If the scenario requires any personal investment to tailor it, then the game just moved from ‘turn-key experience’ to ‘requires work on my part’.
I think it’s important to remember that there are these two distinct audiences for the discussion. IMO, the discussion is primarily directed towards a minority audience, the willing game “developer”. Nothing wrong with that, and there’s nothing wrong with the most gamers wanting a turn-key experience. Just know that some gamers may engage in the discussion to develop the idea, and other gamers are simply interested in an outcome that they might use at the end of the day.
Moving on to developing scenarios/campaigns. One pitfall to avoid in linked scenarios or campaigns is the “snowball effect”, where the winning side earns rewards that make it more likely for the same side to win the next scenario, until that party spirals into a position to dominate the overall game.
While I haven’t had the chance to examine it closely, I think the new Malifaux release, Shifting Loyalties, introduces some mechanisms to prevent the snowball effect. Imperial Assault seems to do the same thing to some degree, where both sides earn advancements, but the winning side might earn a smidge more, but not enough to unbalance the campaign. You might want to check out those resources for some ideas.
@dignity getting into Saga. You got to try the bearded missile with a unit of 4 beserkers with Heimdal & Valhalla for anything between 28 & 32 attack dice
At our local club we ran a series of linked “Very British Civil War” scenario’s As One game ended one player an often biased newspaper report. Retelling the events of the battle that had just passed. This would then give the organiser of the next game some hints as to where he wanted to go with the next scenario. This not only acted as a reminder as to what had happened but often proved most humorous in its own right. Naturally with 40k the newspapers (if they exist)would not have access to the battles details. However it could take the form of the winning commander to his superior. The loosing player then writes the next scenario.
Another way that can introduce a little bit of randomness is to have a delayed start to your units. A simple D6 roll can be used for this, with units needing a “6” to arrive on the first turn a “5” to arrive on the second turn, a “4 on the Third, etc… Should they ever roll a “1” they miss the battle completely.
Hope this helps
Andrew
Hey guys, did you possibly mix up the HQ and LQ videos? I’m seeing constant buffering, with the video downloading at a steady 5 – 8Mbps
NVM, turned off auto
@warzan on topic of cavalery Polish army used cavalery on daily basis durring WWII and since 2000 its a part of representative troop charge and also used by the polce. And look at this https://en.wikipedia.org/wiki/Charge_at_Krojanty theres article on Polish cavalery charge on German panzer division (succesfully) 😉
Ok and forgetto mention Polish Hussars 😉 https://en.wikipedia.org/wiki/Polish_hussars
For Cavalry look no further than he Australian Light Horse 4th and 12th at Beersheba. On October 31 1917 800 men on horses(not cavalry but light horse which fight on foot) charged the Turks at Beersheba. It was a prepared position with Machine Guns and artillery but they rode so fast that the Turks couldn’t depress the guns fast enough. They also moved so fast that many Turks forgot to change their sights. The light horse only had bayonets but took the whole town (which noone else had been able to do) suffering 30ish wound and 30ish dead. It was the last successful non cavalry mounted charge
Ok for a bit more info
The Gunners at Beersheba were Austrian not Turkish. . Most of the the MG’s facng the light horse were taken out by horse artillery before the charge started. Most of the 20th Army Corps was attacking the town from the South. The rest of the mounted troops had done sterling work taking out Hill 1070 earlier that would have looked down on the charge
I think in total the Allies had about 60,000 men to the Turks 4000
There are tunnels like that under the town hall in Bangor North Down… And I have heard stories about tunnels under Newtownards where the United Irishmen hid pikes and muskets.
Great weekender.
The Operation Icestorm Infinity box scenarios were excellent. Each round of scenarios introduced new miniature classes and rule dynamics. The book helps get you familiar with enough rules to begin to fight battles beyond the box.
I got caught up with the hype, videos and potential of the Infinity RPG kickstarter and then after pledging realised that I have no one to play it with. My son has no idea what an RPG is, out side of a computer screen, and I have never played one either. I am hoping that I can drag my son along into this brave new unfamiliar world with me. If I can’t convince him, I am hoping that at least the scenarios and Infinity world politics unearthed in the game will generate a ton of scenario ideas for playing Infinity miniature battles.
I have found that terrain pieces develops scenario ideas.
Fencing terrain created a night battle scenario where I intend to have French resistance locked up as an objective. The Germans have been distracted by a diversionary explosion off table, keeping 75% of their force off table first turn. A British commando force storm up a beech on the opposite side table edge and are on table turn 1. The resistance are in the fencing terrain somewhere in the middle. (It is not a prison camp, more just a holding pen amongst some old coastline buildings; ready for moving to a camp the next morning.) I need a plausible reason why the French are not shot by the German’s out right; once they know the Brits are there to save them. Am also having fun adding that if the French are freed and get to a certain building they can become armed. Once freed I have said the French are fair game to be shot at. The Brits need to return as many prisoners to the water for evacuation as possible.
If the Germans kill all the prisoners they win regardless. The commandoes need to either save all the prisoners or have at least 50% of their forces intact after Turn 6 to win.
Your thoughts and feed back?
Cavalry charges were most effective when unleashed on disorganised infantry, preferably over an area with little or no cover, with space to get the horses into a full gallop before engaging,
There are still opportunities where these criteria are met, but military heads over the last century have seen these opportunities as being too far and few between to consider putting resources or tactical consideration towards.
On a visit to Bovington Tank Museum in Dorset, they devote a section of the museum to horses and there were some horrendous stats covering horses in service that died during the First World War. (Shrapnel, machineguns and 3 foot deep mud are not a horse’s friend it seems.)
Using horses to move dragoons around a battlefield is still a viable tactic and is probably still being used where vehicles can’t negotiate the terrain or where fuel to power vehicles is too hard to come by.
I think horses will always be part of the military, through movement of troops and logistics in certain theatres of war, through ceremonial displays or in places where mounted police tactics and duties are required of them.
The German late war Ardennes offensive failed partly through a lack of fuel for their vehicles. Imagine if the Nazis had had the forethought to deploy a huge cavalry contingent during the battle of the bulge?
Just had a scenario epiphany!
I bought some of the new Warlord Games winter Americans and Germans.
I’ll ask for a dice roll every turn end. If a 1 is rolled any German vehicles run out of fuel and become immobile. (Not sure why I’d bring that into our games being as I play Germans. lol)
Happy Hobbying.
How cool you guys were talking about SAGA. I’m hopefully getting my rules tomorrow and ordering the Vikings Starter Pack next week. 🙂
The discussion about scenarios was also cool.
All in all a great show guys!
Scenarios: In our club we created a lot of scenarios for Flames of War loosely based on historical battles. Battle of the Bulge, Battle of Singling, Battle of the Kasserine Pass, Battle for Stalingrad, Breakthrough at Leninggrad, Operation Market Garden, etc….
We always looked at what happened historically and what troops were available. Then we tried to push this into a playable game, which was fun for both sides. So you could be losing the fight but winning the scenario. For e.g. in the Battle of Singling we had two villages defended each by a German player. They were only allowed to field Infantry and Guns. They got a good gun position on a hill between those villages. Then we had two more German players (mostly tanks) which had to race towards them with reinforcements (Panzergruppe Lehr), but we’re flanked by some american forces (Task Force A). So the two reserve players had something to do and about when the defending players we’re to be eliminated, they received some reserves so they would be still in the game. On the otherside we had some motorized american forces (3 players worth, amored rifle and tanks) attacking both villages and a fourth (fast tanks) going for the “Manoeuvre De Derrière”.
Then we set up mission objectives. Killing divisional commanders, breaking a company, holding the gun hill or the villages. We tested the scenario once with only 1000 points per players (making 4k points per side controlled by only 2 players per side) this took one evening. We added two more objectives: the important crossroads behind the villages and a counter attack objective for the germans behind the american lines. So the objectives gave us a game that if the americans conquered both villages and defended the counter it was a slight american victory. If they could secure the hill and the crossroads a major victory. If the villages were still in german hands or if they could conquer the counter attack objective it was an axis victory.
Then we finally played it with about a company per player (2,5k points per player making it about 10k on 4 players for the americans and some stronger german reinforcements, about 13k points in total on 4 players for the germans). So the americans had to conquer those village really quickly or be overwhelmed by reinforcements. The flanking player had to delay the german reserves really well to buy more time. The game took an entire day and we ended with a slight american victory holding one village, the hill and barely the counter objective. The germans only had the crossroads left. The second village was still being contested. It was a real carnage on the american tanks, but they managed to get the infantry in and after they dug their foxholes the chance for the germans to kick them out again we’re very slim.
After that we improved the scenario even more for when we would play it a second time in a few years.
Nice female heros models.
Wouldn’t modern or future cavalry charges be on bikes or speeders- let the horses rest! 🙂
“clearly”, the airfix game is targeting people who already own airfix models.
They are not going to compete against the likes of GW with the gaming/starter sets.
No, let the models grab them and then the game! 🙂
I am really happy my (westfalia) adventurer girls are well received. I might cut down on the feather collar, even tho it adds to the ‘nubian warrior’ kinda feel that I was aiming for.
I have started a log of the inspiration I get from XLBS! I will present this log at the end of the year as a recap of this amazing community! Expand our consciousness!