Check Out The Stretch Goals Of Mantic’s The Walking Dead
February 5, 2016 by brennon
Mantic Games have been doing exceptionally well with their The Walking Dead: All Out War Kickstarter and so we thought we'd show off some of the Stretch Goals that are unlocked and those that lie ahead...
There are plenty of survivors and walkers for you to get your hands on as part of the campaign via stretch goals. Here is a selection of the latest ones...
I like that they're now adding Michonne into the game with her deadly katana. While I know that they only have access to the comic books it would be nice to see them do a little nod to The Walking Dead game at some point with Lee and Clem (if they can get away with it of course!).
Have you backed this to the hilt?
"I like that they're now adding Michonne into the game with her deadly katana..."
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Still a crap deal for $125. Better get a lot better or there will be a lot of upset backers or a lot of dropouts on the last day.
I don’t disagree as such, is nothing like any of their other kickstarter projects deal wise, but given its a licence I think it’s more fair to compare to something like ffg’s imperial assault. At which point it stacks up relatively favourably.
I think they overestimated the support the project would get. Only a couple of stretch goals have gone which after the initial rush is poor. I think they need to reconsider their approach to having addons.
Except all the thick, high-quality cardboard tiles, cards, custom dice and tokens. Oh, and FFG’s sculptors are ridiculously better than Mantic’s.
Even when Mantic tries to do thick-card tiles and cards they fuck it up. The components for Dungeon Saga are some of the cheapest, low-effort crap trying to masquerade as ‘quality’ I’ve ever come across.
Currently for $125 it has:
Rulebook + Quick start Guide
31 Miniatures + 10 loot markers
64 Assorted Cards
Some card tokens (they don’t tell you how many)
2 Paper mats
11 dice plus bag
And for $100 (£25 less) Imperial Assault gives you (according to FFG site, ive never seen in the flesh):
A learn to play rulebook, a rules reference, a campaign guide, and a skirmish guide
34 detailed plastic figures
59 double-sided map tiles
Eleven custom dice
Over 250 cards
Over 150 assorted tokens
The Luke Skywalker Ally Pack and the Darth Vader Villain Pack
They seem pretty similar, especially if you add another stretch goal or two but main upsides of Imperial Assault are: Good quality tiles, (currently) 5 extra miniatures, $25 cheaper, and, most importantly, you don’t have to back a Kickstarter and wait a year to get it!
I’ve only occasionally been checking in on the previous comments as a backer, and while the value gets endless debate, there is significant number of people who are also regularly informing other backers that they are ‘once bitten, twice shy’ in regards to their faith in Mantic and the results of their other kickstarters once hindsight is available.
This being my first Mantic KS, I’m hoping for the best, and will hang on until the 11th hour to see how it all goes.
I’ve backed a lot of Mantic KS’s, and I have had no problem with them at all, I do appreciate that a minority of backers have had issues, but if you look at percent wise, were only talking a couple of percent that have had delays, whether Mantics or their own can be debated, but I do know some have moved address without telling Mantic and some have had some items missing. (which happens, human error etc). So you have a right to sceptical, but I think that Mantic does delivery what it promises and more.
I totally appreciate that, and I’ve listened to Ronnie describe the problem to us via his interview here, so I’m giving him the benefit of the doubt, but that doesn’t stop the comment section from being somewhat toxic and unappealing to participate in.
For those people who don’t know better, I can see why a quick read through the comments might make someone concerned about whether they are backing the right horse, and if Mantic’s business model with this was to base the expectations of the KS purely on the strength of the license, then I can also see why the stretch goals, add-ons, initial buy-in, etc. are what they are.
And, to be fair, it’s not just the delivery of the KS that is getting criticism. Lack of Editing, DLC like base package ‘padding’, etc., get dropped a lot too. When a significant number of contributing comments are also speaking about another active KS – TMNT – in this case, it doesn’t feel like a unified community behind this product launch, and that’s a shame.
I’ve only backed one Mantic KS and that was for Dungeon Saga. I got everything I paid for and aside from some easily fixed bent minis I was happy with the product.
I have backed quite a few other KS though and my experience of the comments sections (back when I still bothered to read them) is something similar to the kind of experience I get reading through Youtube comments. We’re backing Indie companies launching new product ranges, not ordering from Amazon, problems and delays arise.
So if I was you I’d ignore the doomsayers. Mantic have got hold of a seriously big license and that means a lot more eyes on them than usual. They’ll want to hold onto the IP and that means not making a balls of things.
I’ve backed a few Mantic kickstarters and while some experiences have been good, some have been very poor. Dreadball, which I think was their first, was alright, but they were still learning the game then. It was incredible value, even at the base game level, let alone after they had unlocked stretch goals. The rulebooks looked like they were laid out by an intern and the cards were cheap, nasty things, again designed by an amateur. Dreadball Xtreme was a bit of a letdown in those same areas, but also the campaign could have been handled better. There were some concerns about materials and some other aspects which were simply ignored, but in the end it turned out ok (even if the crappy miniatures are a bitch to work with).
Then shit hit the fan with Dungeon Saga. It wasn’t just that some people got their game late, that happens with every kickstarter ever, it’s that everything beyond the core box felt completely rushed and unplaytested. Things were poorly packaged and they skimped on the storage, meaning we literally didn’t have enough space to pack away everything we’d paid for in the tiny box that came with the kickstarter (but its okay, they later charged $20 a pop for extra boxes). Items were missing from the kickstarter, and I don’t mean lost in the mail, there is a large list somewhere of things that were promised that were never produced. There were a LOT of packaging and mailing errors, not just ‘the small minority’ people love to quote Mantic on (and this is a consistent problem across multiple kickstarters), but enough that there is still a large and vocal group of people who are missing their items (from a kickstarter supposedly fulfilled in october/november).
But still, their most egregious mistakes are twofold, the first is that everything beyond the core game is woefully unplaytested. Sure, the Adventurers Companion is full of errors, and they’ve fixed that (at the backers expense of course, and after both denying the existence of issues and then telling backers that it was too bad, no second print run would be done, only caving after overwhelming pressure) but that’s not the real issue (but it does show the total lack of regard they have for their backers, something in that state should not have been sent out). The biggest real issue with the AC is that the rules are inconsistent and incomplete. There are multiple issues that even a cursory playtest would have revealed (things people were able to identify even by only reading the book), things like skills being named incorrectly, inconsistent rules with the random dungeon rules, poor formatting leading to confusion with the AI rules, the fact that certain dungeons are literally unfinishable unless you have a wizard with a very specific spell (detracting from the supposed character customization).
In addition to that that they basically treated their customers like idiots for the better part of a couple of months until it became clear that people weren’t going to simply roll over and accept their sloppy fulfillment of the game. While they have categorically stated they will not be fixing the rules issues in the AC, they have at least tried to move forward the fulfillment of some missing pledges, when we were originally told these wouldn’t be fulfilled until april, and that it was OUR fault we got missed (meanwhile stores were receiving stock to put on shelves). But at the same time they have been screwing over customers in the Deadzone: Infestation kickstarter by changing materials to cheaper (and worse) kinds on miniatures backers had spent extra money to purchase.
That’s basically the big picture. As you can tell I’m pretty annoyed with Mantic, enough so that I won’t ever be giving them any more of my money (and will write huge walls of text to warn people off). Their issues go well beyond “just a few people who didn’t receive their pledges”. And for the record, I was one of those lucky enough to have received my pledge in full (besides one expansion they apparently didn’t print enough of), I was just utterly disgusted by their treatment of those who did not.
TL;DR: Mantic’s issues go well beyond just a few missing pledges and include things like poor quality components, lying, lack of playtesting, and a complete lack of regard for their customers.
DS and DZ:I is why I’ll only back $1 to Mantic KS’s now for the ability to comment and see updates. I’d rather wait for a finished and released product to look at rather than take the risk of screws up (e.g. can’t be bothered to proof read) or changes mid way (e.g. material changes in DZ:I).
How sad, I quite like my experience with Mantic. No long wall here.
Mantic had great promise, its undead minis are still the best on market for look\cost\ease IMO
Dreadball looked great, base set was fab. Expansions and new editions turned me off
Kings of war, not sold on alpha as to me it was whfb light and I hate whfb. Its grown on me but I just feel 28mm is wrong scale for mass battles. Some sculpts and restic issues
Dkh etc, great game with cheap components and some suspect missions
Deadzone, great box set. Still haven’t played it
Mars attacks, meh. Think your better off with deadzone, but some great minis
Dungeon saga, already been said what’s wrong. Really upset a lot of folks with some awful decisions and muck ups. Luckily I didn’t get to many issues, as I went all in. Really enjoying game and I can see greatness here
Twd, not bothered by IP personally. Like DS very little value at start. I wonder if they can add value like they did with D’s. Sadly ks may be less successful due to well known issues from past. However it will still do well imo