Infinity
Recommendations: 1518
About the Project
My journey with painting Infinity models from the first to the latest and what I learn and feel about it all along the way.
Related Game: Infinity
Related Company: Corvus Belli
Related Genre: Science Fiction
This Project is Completed
Wildfire Advanced pack
This was released a year ago yet you can still get it. Don’t know why I was compelled to buy apart from I think it was slightly cheaper to buy this then the two blisters. This wasn’t a purchase for a particular need or reason.
I loved the Team Sirius model though I didn’t like the rock so that had to go. Placed her on a Defiance base (to match the rest I have) on a cargo container and she looks like she is looking round a corner (while her bot does the fighting).
I didn’t like the Siriusbot, I thought it looked very clunky, however it was so fun to paint. I have seen people replace this model with alternatives as I don’t think it’s wildly liked.
The Shasvastii airborne infiltration group model was kind of plain and went together quite strange but it was quick to paint and looks good done.
Overall still a very fun pack to paint. I did try and paint eyebrows on a model for one of the first times as it didn’t look right without it, think it’s ok but I am more pleased it’s not just a comical misplaced “Hitler tash” above her eyes.
Beyond Wildfire O-12
This is me on the road to Kadlstrom I have already based them and got them Zenithed and cant wait to get started and then to enable myself to buy more of the new releases and some repacks.
Super pleased I have pretty much got all 4 forces and most of the current releases for code one. I am heavily going into code one and Defiance when it arrives (on my other project but cross overs to this). I want to learn infinity rules properly however not much support for this in Scotland.
I loved the mix of models in this one. Cuervo Goldstein a nice O-12 character unit with this coming through on the model. Betatrooper reminding me of Chappie, not on a double base and not just a copy of the one on the Alpha unit. Finally the Omega unit. Strong looking Heavy infantry model. Very good O-12 mix.
So that’s me done painting O-12 for a while. They are fun but do take me slightly longer to paint. Though breaking this down to painting one colour at a time helps. Black, Blue and Gold then light blue.
Weird thing happened while I was viewing these while painting was some of the details are missing off of the models. I am seeing this more and more looking closely at the official models some of the textures and details are either way softer or removed completely. For example Cuervo Goldstein’s calves they should have the blue hex webbing pattern on them. On my model they were completely smooth. I certainly didn’t thick coat them to obscure the detail or file it off. Nothing major and still love the quality but seeing this more and more from Corvus Belli.
Beyond Wildfire Shasvastii
The Shasvastii in this set were not as strong in my opinion as the O-12 Felt like more of the same from the Wildfire box with the exception of the Sheskiin which is a lovely model. I need to read more about the grey face, it’s intriguing and I don’t know why (doesn’t seem to fit any of the others). The Caliban felt like another weapon option for the one in the box. I am not a fan of the Malignos though I do like his helmet (lol).
In saying that they were easy to paint and came together on two sessions of 2 hours. I was thankful for this as painting O-12 and Shasvastii was getting a little dull and all I want to do is paint Kaldstrom.
Overall pleased with Beyond Wildfire, a good set and as I said very happy that this and Wildfire are the action packs for Code One. Sadly this means my wallet will take a beating as I get all 4 factions to get people to play. Means we can play two tables, I have permission (from the Mrs) to turn our spare bedroom / Studio workshop into a Gaming area for two tables (which I have a surprise for) studio and a sofabed.
More to come, Kaldstrom! Kaldstrom! Kaldstrom! p.s. if you know Anywhere I could get some ideas of how to paint frost or cold (not snow hate snow) let me know. So far I am at mixing light blue, White and matt varnish to spray over the bases and possibly using water effects on cracks beforehand.
Kaldstrom! Kaldstrom! Kaldstrom! Bases
So happy to get started on this. Still seems daunting but as I write this I am half way through and very much enjoying it. So you should see a few updates in quick succession.
Thought I would break my normal just showing what’s done with a kind of tutorial on how I do my bases sometime I look and I am inspired by things, this time it was direct from the included play mat. This is to just give you an idea of the process. I particularly like these ones as they fit on the map so you can play jigsaw with them when done.
Take a photo with a ruler or something to scale on it from a top down perspective with a minimum amount of glare. You can then import this into a 3D program I use Fusion 360.
Scale the artwork, I used a 10mm line and 10mm ruler when they matched up it was to scale. I then traced the design and then made this 3d in the program.
Slice in whatever you wish and 3D print. I have found in most cases printing with the rim facing the base is the best bet, I print vertically and use a Anycubic Photon slicer and printer. It takes more time but you can fit more on the base.
I glue the base topper to the original base I then pin through this to mount the model and paint as you wish.That’s the main part of the basing. I also chose to change the “rocks” that models stand on to something more in keeping with the bases. The more elaborate the angles though, the more you need to think of how the model would be in that pose. I ended up with a section of solar panels on one of my bases as this was on some of the scenery parts of the kit and fitted in.
That’s how I do it, and you can do it to if you wished. Warning though If you can be happy with a few base types do that. I cant I am addicted and every model from here on out will have a unique base. I do find this faster than making each base individual as I done before and I think they looked ok but not as good as this.
More to come.
Kaldstrom! Kaldstrom! Kaldstrom! Pano Models part one
So I have finished the Pano models I love them. I like the winter theme but after cutting off all the base parts I just went for a colt look rather than snow. I don’t have a snow table and will not make one just for this. It also wont go at all with the 0-12 or Shasvastii.
They were a joy to paint for the most part though sticking with the white was a bit rough. I also found myself using grey white and blue white to make a distinction between cloth and armour. Don’t know if this comes through but I can see it.
I may need to get a new white paint so I can try with other brands but GW white and Vallejo whites don’t seem to be working for painting up to total white. I still think the key of a good white is not to paint white, chose another colour to mix it with greys and blues and yellows/browns are easiest.
Kaldstrom! Kaldstrom! Kaldstrom! Pano Models part Two
I did have time for reflection during this. I hunted my first pano models which are at the start of this project and wanted to see how and if I have progressed. I think I have a lot not saying the old ones are bad just I think I have developed in terms of speed and brush handling. Still think I need to work on thinning my paints even more. You can be the judge, if you wish. I am always looking for feedback to improve, some issues with the models is because I couldn’t wait to get through to the next and they are a compromise. I think I would still be painting the first model if no compromises were made.
So that’s the Pano done. I will be expanding these into a full code one force as more releases come out. But with Defiance just round the corner (hopefully) this may take longer than I want.
More to come.
Dire Foes: Retaliation
As I got the launch bundle with Kaldstrom I took a break and got these painted up I also have two other models to paint at the end.. I think I went too quickly on them looking at the pictures up close *never do this* they seem a bit rough compared to the Pano.
The freehand on the troll hunter was difficult but quick I normally try and stick to straight lines if I do freehand at all. It’s something I still need to work on.
The Yu Jing ambassador was also difficult for another reason. I didn’t let my gloss varnish try completely before applying mat varnish. I do this for every model to protect them. Sadly when you do that the vanishes try at different rates and flow over each other creating cracking. This was only on his back so think I salvaged this.
Mehmut reminded me of how much fun playing with orange and yellow is. This is not my best example of this but I do find it very fun.
So that’s it done for the moment. I think I will start on the Yu Jing part this weekend. Cant wait. I have a deal with the Mrs the more I paint the more I can buy. I plan to paint as much as I can within reason. Though I think she will see through three colours minimum.
More to come.
Kaldstrom! Kaldstrom! Kaldstrom! Yu Jing Models Models part One
Long time no update. I have been busy painting. As much as I can as quickly as I can (still not focusing on speed though). So, you will see a few updates in quick succession I think this is over the past 3 – 4 weeks. I have started to see a further improvement in my painting which is what I wanted, this has made me become more determined than ever to push on. I am starting to think I may just need to paint the entire infinity range and by the end of it I may get where I am aiming for. I still hate white so I may need to focus on that as you will see bellow it’s not the smoothest, especially the grey white blue and yellow whites do not seem to be an issue.
Still in love with Yu Jing, glad these were not for someone else and they are all mine! As I said before I will be getting into Code One in a big way. And with the launch of N4 I will also be picking this up so with Starmada, the wildfire set and a few additions I have coming I should have 4 well rounded forces with lots of options. As well as N4 forces when I progress.
I had my first game of Code one last weekend. It’s simple and quick about halfway through the QuickStart rules. The models on the gaming mat with the included scenery looked exactly how I wanted them to. So it fulfils it’s promise of being a great way to get into infinity. Only one rules confusion part which I need to investigate more. If you move into CC with a model from behind what happens, do they auto turn and get to ARO for cc attack or do they get a free hit then turn to face after? If you know the answer for Code One please let me know. Couldn’t find it in either rulebook.
Oh well, enough of my rambling. Here is some pictures of the completed Kaldstrom Yu Jing force.














































































































































