Let’s talkabout ‘Mechs bay-bee
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About the Project
An intermittent log of my steps into the tabletop world of Battletech, after decades spent enjoying the videogames & novels (but never the cartoon - remember, WE DO NOT SPEAK OF THE CARTOON)....
Related Game: Battletech
Related Company: Catalyst Game Labs
Related Genre: Science Fiction
This Project is Active
Back in the Saddle
Seeing if the Projects system lets this update through (this is my second time trying)….
Back in the Saddle
So, been a minute. Not painted much of anything since June, but sat down today and made the effort. Still very much WIP but happy with my progress…
Well.....
Sadly no real progress on the painting front as it turns out I have tennis elbow in my right (dominant) arm, which is why holding a paintbrush is so painful. However it’s not all been quiet on the Battletech front – I took it upon myself to prep some projects.
So what we have here are the starts of 2 forces. At the bottom, is the Legendary Mechwarriors pack Marauder of Grayson “Death” Carlyle along with several other battlemechs representing members of the Gray Death Legion from both Graysons time and that of his great-grandchildren Ronan & Bel in the IlKhan era. that grey-on-grey camo should be a fairly simple painjob.
At the top of the picture meanwhile are 4 lances (1 each of Lights, Mediums, Heavies & Assaults) built around the 8 ‘mechs included in the A Game Of Armoured Combat box. Still trying to decide what to do with these, whether to make them a mercenary company or do them as a House unit. Any ideas?
Bleeeeeeugh
Annoyingly my health has not been in my favour these last few weeks so I didn’t get my Star painted in time for the Trial for Refusal this past weekend, and nor was I well enough to make the drive down. But on the upside I pushed myself a bit to at least make a start on my Goliath Scoprions and got the main base colour down with some Aggaros Dunes, which works nicely for Omega Galaxy.
Hopefully I’ll be up to attending the next event at Factorum set for June/July time, where it seems focus will be returning to the Inner Sphere in 3049….
Update
Not too much happening at the moment but got a small update to add to the old project:
Simon, an absolute BOSS from the Battletech UK Facebook group, holidayed in New York back in Feb and whilst he was there seemingly stripped the local Barnes & Nobels of Wolf Dragoon Assault Star packs for folks here, given we still don;t know for certain if it’s going to broader distribution or will remain an exclusive to B&N. Now I thought I’d missed out as I was at work when he posted for anyone interested in a pack on the FB group, but he had a spare which he held for me until March’s payday, so now I have an Annihilator, plus extras of the Mad Cat, Archer, Rifleman & Black Jack 🙂
And less excitingly I got my mech record sheets for Easter weekends Trial of Refusal at Factorum printed out and laminated ready to go.
My chosen star breaks down thusly:
- Horned Owl
- Conjurer
- Shadow Cat Prime
- Warhammer IIC
- Marauder IIC
It’s an energy-heavy list, no Autocannons or LRMs, a single Gauss Rifle on the ‘Cat, 1 SRM6 and a pair of SRM2’s. Lots of lasers and PPC’s though. I’m probably going to be giving up tonnage to other forces, and only having a single Omnimech in the Shadow Cat will probably leave me lacking some flexibility (one of the event packet rules is Omnimechs can swap loadouts during the event), but if they can manage the heat this force has some real damage output….
Trial For Revival - April 16th & 17th @ FactoruM
So. Crow Industries have unveiled the rules pack for their next Battletech event at FactoruM. Taking place of the the weekend of the 16th & 17th of April, we are departing the Inner Sphere for Clan Space circa 3048 as Clan Smoke Jaguar lead the call for “Operation Revival” and the Clans gather to determine who will take part in bringing enlightenment to the Great Houses and conquer Terra….
Which all sounds rather exciting to be honest. I’m sticking with my choice of Clan in Goliath Scorpion, and will stick with the 5 ‘mechs I had already decided on (and being an eager beaver have confirmed that with John at Crow Industries). In terms of paint job, well I quite like the colours of the Scorpions Omega Galaxy, a sandy yellow/gold primary with deep, muddy reds for secondary colour. Now admittedly the Omega are a creation of the Scorpions after they had been chased from Clan Space in the late 31st century and conquered several Periphery nations to form the Escorpión Imperio, but a) it’s a killer colour scheme and b) it lets me continue my scheme to have forces built for multiple factions for use across multiple eras…..

Bargained well, and done!
Just a little update:
- Crow Industries posted up the build requirements for their next Battletech event, this one to take place in April. This time rather than Inner Sphere forces we will be building a Star of Clan ‘mechs, and instead of Battle Value we just have to work to some weight restrictions – 2 ‘mechs with a combined weight of no more than 100 tonnes, 2 ‘mechs with a combined weight up to 120 tonnes, and then the last mech can weight up to 100 tonnes, and all have to have been in production before 3050.
- I have a list in my head (see if you can guess from the mechs I’ve primed what the makeup will be 😉 ), but John from CI has recommended holding off until the full rules packet is released before locking in lists, so I’ve primed a few alternates at the same time.
- And for my Clan? Well I’ve done some reading and honestly? I’m digging the lore of the Goliath Scorpions and how they evolved into the Scorpion Empire later on. That and Clan Wolverine doesn’t exist anymore or I’d have gone with them….
- Catalyst released a Wolf’s Dragoons Assault Star box late last year as an exclusive with Barnes & Noble, which managed to ruffle a few feathers as in addition to sculptures of the Blackjack, Madcat, Archer & Rifleman, it’s the first place a plastic Annihilator has been available. Now turns out it’s a timed exclusive but still no timeline on when it might get a larger release, but thankfully a Good Egg in the UK Battletech community visited New York last month and picked up sets for people. They knew I was after one (but missed the notice to put in a request) and ended up with a spare that they’ve offered me and I should be paying for come months end!
- And my copy of Tamar Rising should arrive this weekend with a bit of luck, so that’s nifty.
War of 3038 - Day 1
A roundup of the first day of The War of 3039 Battletech event at Factorum in conjunction with Crow Industries (shout out to John from Crow for organising & running the event).
Before games began those of us who had opted to be unaffilated Mercenaries placed our forces in the room just off the gaming area and the two players taking overall command of the Draconis Combine & Federated Commonwealth for the weekend went in to bid for our services. I was somewhat surprised to find that The Coordinator had bid a whopping 4,050,000 C-Bills for Kether Troops services, so as painful as it was for a Kell Hound command to work for the Dragon, gotta pay those pills somehow 😉
(and a quick note on C-Bills – all players were given a list of 1-use resources they could draw on throughout the weekend, so long as they had the C-Bills to pay for them…)
Game 1 was vs Mike, a very helpful veteran Battletech player who was exceedingly patient as I got my head around the rules.
As the opening engagement of the Feddies invasion, we both had differing objectives but the same build restrictions on our forces, ie I had to get across the centre line of the board and have a model there for the rest of the game from Turn 3, whilst Mike had to stay within 3 inches of the centre building for 5 rounds then get at least 1 unit off of my table edge. Both of our forces comprised 2 mechs from our Alpha lance – I opted for a Wolfhound & Centurion, whilst Mike deployed a Jenner and an Assassin.
Whilst I probably had more hitting power, Mike had a significant advantage in that his mechs were overall faster than mine, and both had jump jets which i did not so very quickly were able to out-manouver my force (especially when I failed to seize the initiative at all after the first couple of turns, so Mike could always react to my movement).
The game ended in a in for Mike, entirely as he misread his objective so had retreated back to his board edge and I agreed to play on so he could try and pull it back, then got caught up in the bloodlust and moved my Centurion just so that it was across the centre line back into my half of the board >_<
Final Result – Loss
After a short break for lunch (and quite a nice cheese burger) we moved on to Game 2. I remained on Table 7, but was joined by Adam for what turned out to be a mirror match – both of us opted to deploy a Black Knight from our Beta Lances and a Phoenix Hawk from our Alpha Lances, with the same objective to destroy at least 1 opposing mech, then withdraw from the field.
Now this game was a real slugfest, only marred by my utter inability to nail some clutch shots when absolutely needed – to whit, after using a pair of Requisitions to both seize Initiative and to destroy the building between his Black Knight and both my mechs, I had managed to get both mine into point-blank range and cranked the heat on my Black Knight up to MAX with an alpha strike of it’s full loadout, 3 Large Lasers, 4 Medium Lasers and 1 Small Laser. Annoyingly whilst I melted a lot of armour nothing was stripped and no internals, a poor trade given I was left with 17 heat and a pilot beginning to broil….
Thankfully however, Mike decided he didn’t want to risk the next turn of shooting as his Company weren’t getting paid that much, so withdrew from the field. So whilst no casualties were inflicted on either side, as I held the field I gained the victory!
Final Result – Win
(but we managed a mini conga-line of his Black Knight, then the 2 Phoenix Hawks, so really we are both winners here 😉 )
The final game of the day saw me bumped up to Table 2, facing off against Emma and this might have been the most fun game I had, in no small part as I was finally getting a handle on the rules so could run the shooting maths a tad more instinctively, but also as we both determined just to have a laugh.
The mission was a Looting objective with 2 supply crates in the middle of the board that we both had to try and secure then get off our own board edges. The force requirements were for 3000bv drawn from our Beta Lances, with the additional previso that to pick up the supplies the mech had to have hand actuators. Thankfully, by pure happenstance, every mech I had in my force had at least 1 functional hand, so it was jsut working out the bv requirements. Annoyingly the 3000bv limit meant I was limited to either the Highlander on it’s own, or the Black Knight and the Wolverine. Despite the tankiness of the Highlander, I figured the extra numbers and the (comparitive) speed would be more useful. Emma in turn opted to put down a Vulcan and a Banshee, an interesting pairing. Before the game began I forked over 2,000,000 C-Bills to use Advanced Recon from the Requisition sheet to push the Wolverine a heady 16 inches up the board, close enough to start the game by running up to the supply cache and grabbing a crate. The Black Knight plodded up the highway on the other side of the cache and managed to snag the other crate as the Wolverine put the foot down to evac down the board with their crate, but sadly this is where I erred – instead of pushing the Wolverine back down the highway I should have turned it round and combined both mechs firepower. Instead the Black Knight ended up weathering fire from both of Emma’s mechs, backing up and eventually losing all armour over the center torso, taking 2 reactor hits (something even 22 heat sinks struggles to manage) before finally having all internal structure on the CT destroyed, taking the Black Knight out of action. The Wolverine, after turning just before the board edge to provide covering fire for the Black Knight, moved off to secure 1 crate of supplied for The Coordinator, whilst Emma’s force took control of the crate that the Black Knight had been carrying for the FedCom.
Final Result – 1 crate each, Draw
Final thoughts: Overall I had a great time. Everyone at the event was really lovely and welcoming, and I am determined to try and get down there again at some point.
Unfortunately (as can [probably be guessed from when I am writing this post) I have opted not to attend Day 2. I am disappointed but sadly my health is still not great, and by the time I got home last night (even passing on the Urbiederby event) I was wiped out, this morning feeling rather like I had been trampled on. But I did it! I got out to a wargaming event! And had an aces time! Mentally that is a massive step for me and one I honestly hope to repeat.

















































