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Sláine: Kiss My Paintbrush!

Sláine: Kiss My Paintbrush!

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Project Blog by zoidpinhead Cult of Games Member

Recommendations: 267

About the Project

Sláine: Kiss My Axe is the new 2000AD skirmish game from Warlord Games. I pre-ordered it and went all in. Let's see how I get on...

This Project is Active

Wicker Man

Tutoring 3
Skill 3
Idea 3
2 Comments
Wicker Man

A Wicker Man is featured in a number of storylines.  Warlord’s publicity table setup features this model which is called Alan and is from Ainsty Castings.  He comes with an alternate head to make a wickerman monster and a Green Man mask for any folk horror weirdness you may want to get into.  The basic version is great for us.
Black undercoat and then drybrushed with a makeup brush in progressive layers of: Citadel Khemri Brown, Vallejo Flat Brown (patchy), Vallejo Japanese Uniform WWII (patchy) and then a light drybrush with Citadel Dheneb Stone.  It takes a while to build up the depth of colour that looks right and the two patchy colours provides a bit of colour variation across the surface which doesn’t show so well in the photos.  Woodwork has been overpainted with Contrast Snakebite Leather and the wood around the feet has been tinted with a range of different brown colours, thin glazes to ensure the highlights show through.
The model is huge – 250mm/10 inches tall.  Standard reference Skull Sword for comparison purposes.

Warped Sláine

Tutoring 4
Skill 4
Idea 4
No Comments

The Warped version of Sláine was zenith undercoated and then I worked a blend of Citadel Contrast Magos Purple and Vulpus Pink into all of the grey undertones that escaped the white zenith.  The idea behind the purple is that the Warp Spasm must cause an enormous blood pressure rush and therefore the complexion will be very purple.  Once this was dry I switched to Speedpaints again and started with Purple academy to blend into the low-lights.  I then mixed this into some Crusader skin for the mid-tone and painted this into the deeper muscle recesses.  Remaining white areas were covered in neat Crusader skin.

As this is a character model some additional attention was paid with Vallejo Tan being used to highlight the upper areas of shaded muscles.  This was then blended into some Vallejo Pale Flesh to create a lighter highlight which reinforced some mid tone upper muscle areas. The popping and bulging veins were reinforced with the pink/purple contrast.  Then a final highlight withe the lightest skintone, and on the highest areas a very thin glase of pure Pale Skin.

Other details were painted with the usual speedpaints, Gravelord Grey and palid Bone for his axe, Brainbiter.  The cloth is a blend of Sand Golem, Palid Bone and Zealot Yellow.  Hair is Grim Black.

The eye sockets had a nice deep pink/purple from the first contrast layer.  Eyeballs were picked out in white for a good effect.

It was the Exmouth Club’s Legionary Show on Saturday.  First show I’ve been to since before The Event.  A highlight for me is always the Bring and Buy.  Once again the Fates shone kindly and I spotted these in a ziplock for £8.  Thank you Earth Goddess!

Warped Sláine

These three are from the now OOP Foundry 200AD range.  The Horned God and Sláine the King in the front and Warped Slaine behind.  Now I can paint up the other Warped One and we can compare and contrast.

Drune Heroes (and a mystery item coming soon)

Tutoring 4
Skill 4
Idea 4
2 Comments

All of the Drune characters care finished.  Speedpaints as before with some additional layering and highlights, particularly on the skin for Medb and Megrim.  First up, Medb and Robym.  Medb has a Talassar Blue Contrast cloak with some of the uneven blobs re-layered and highlighted.  The chainmail is AP Holy White with a broad highlight of Wolf Grey and then selected highest-lights with White.

Drune Heroes (and a mystery item coming soon)

Megrim.  I like a purple highlight over a black cloak, especially for “evil” characters.  This was AP Grim Black with P3 Sanguine Highlight over the top.

Drune Priest.

Slough Throt.

And coming soon.  What will this be…?

Drune Heroes (and a mystery item coming soon)

Lord Weird Slough Feg celebrates a Golden Button

Tutoring 4
Skill 4
Idea 4
2 Comments
Lord Weird Slough Feg thanks you for the Golden ButtonLord Weird Slough Feg thanks you for the Golden Button
Simon Bisley art this model is sculpted after and the look I was emulatingSimon Bisley art this model is sculpted after and the look I was emulating

For the Lord Weird I had a go at wet blending.  These AP Speedpaints stay wet and workable on the model for a while and don’t stain the same way some inks and contrast paints will.  This allowed a nice wet blend working up from a Dark Wood and Hardened Leather blend through pure Hardened Leater to a blend with Sand golem to pure Sand Golem with the zenith underneath helping the notion of light/tone transition.

Other parts were treated similar to previous models with the Sand Golem/finger wipe highlights on the antlers.  The bone colour on the scull he is holding was reinforcesd with some Vallejo Bone White.  The sickle bronze effect was a brown mixed as part of the wet blending on the skin.  This was overpainted with Citadel Technical Nihilakh Oxide (why is it called that GW?) for the verdigris.

The base is the only one not in the standard flocking scheme.  He is modelled to stand on skulls already, like in the art, so I filled the rest of the base with skulls from the Citadel Skulls plastic kit and the painted Dark Wood, wiping off the tops for the highlight.

Finally there was a thinned wash of Malignant Green added between the skulls and given to selected areas of the figure to give an unnatural look to him, he is well over 10,000 years old after all.

This week the project got one of these 🙂

Skull Swords

Tutoring 5
Skill 5
Idea 5
3 Comments

All the Skull Swords.  Used the same scheme as the pre-release miniature.  The cloth is Slaughter Red.  I’m loving the NMM steel effect, especially on the champion’s 2 handed axe.

Here are the three units of Skull Swords:

And these are the three champions.

Balor and NMM

Tutoring 5
Skill 5
Idea 5
No Comments

Balor of the Evil Eye.  Superb sculpt based on the iconic artwork.

I wanted something pretty close to the artwork but with my chosen Plasmatic Bolt skintone (the art has a tanned skin colour).

Simon Bisley Balor artworkSimon Bisley Balor artwork

Painting the stag
I mixed a couple of blends for this one.  I wanted a dark to light fur tone on the stag so started with neat Dark Wood and painted the upper legs, undeneath and a third of the way up the body. To this I blended in some Hardened Leather as a wet blend on the model and in a plastic pallette (these Speedpaints soak through the paper used on a wet pallette).  This provided a band acorss the middle third of the model and up the underside of the neck and chin and down the legs.  For the top surfaces I blended some water into the mix on the pallette and then added Palid bone and this was wet blended into the painted edge on the model and then blended up to cover the upper surface.
It all dried a tad darker than I might have liked but the effect I wanted is definitely there and I’m pleased with it.   Antlers were pure Palid Bone with the ends wiped to create the highlight.
Painting Balor
Skintone in Plasmatic Bolt again (love this colour).  He has a bit of cloth around his waist.  I went for a dark purple using Hive Dweller Purple which is quite dark so got a very delicate highlight with P3 Sanguine Highlight (not a common paint in the UK, it is a mid tone blend of pink and purple).  Hair is Grim Black with a dark grey highlight.

NMM
I’m using NMM throughout this project for the very poppy, graphic style.  Sword blade was Greylord Grey and  handle Zealot Yellow with a wipe along the edges.  Blood effect from Citadel Technical Blood for the Blood God.
Taking inspiration from the artwork I’m going for a bright gold with a faintly greenish hue, but I don’t want the brown undertones Bisley used so this is going to be very bright.  We won’t miss him on the table that’s for sure!
I blended drops of Zealot Yellow with Malignant Green and water (2:2:2) and got a very close match to the artwork.  I really wanted it to pop so went for an edge highlight using Vallejo Model Air Duck Egg Green.  As the name suggests this is a very desaturated green.  I was so pleased with the results I glazed extra highlights to the tops of the shoulder pauldrons and the wrist ovals.  I’ve got quite a bright lightbox so have turned down the Brightness by 100 on these images so you can see the highlight placement better:

Fogou goodness.

Tutoring 6
Skill 6
Idea 6
1 Comment

@Demonsub (check out his Slaine project) commented on my last post and that reminded me about the Fogou Skellig Michael buildings.  They will be perfect for this.  I’m not a fan of the rather angular Celtic Roundhouses supplied with the starter set – mine have gone up on eBay already.
I’ve got a suitable setup already:

Fogou goodness.

Five Fogou Models Skellig Michael buildings.  The Broch is from Monolith Designs.  I’m not sure where the walls were from.  The sheep are First Corps.  Raiding Formorians are Warlord Games.

Some closer shots for ideas of relative size:

On reflection they aren’t too clear so here are some straight on with the Skull Sword:

Formorians.

Tutoring 12
Skill 12
Idea 12
11 Comments

I had an absolute blast painint these.  These AP Speedpaints are brilliant over a zenithed basecoat.  Learning from the test on the Skull Sword I went very heavy with the white topcoat:

He looks almost white from the top. (the Stynylrez white has a slightly grey tinge to it).  From underneath there is still a fair amount of grey showing.

The main colours were in order of application:

Plasmatic Bolt (skin)
Dark Wood (leather and nets)
Sand Golem (weapon shafts)
Greylord Grey (metalwork)

The only technique to this was using my finger to wipe away the Greylord Grey from the upper facing blade sides and the raised details on the armour to give an instant highlight.  This can be done during application or after finishing the colour on the model.  It stays workable for a good while and if it is drying will reactivate with a tiny bit of water. Unlike contrast it doesn’t tear so is ideal for such a simple technique.  This is what we had at this point:

The only “proper” paint used was Vallejo Ivory which did the netting, shells on the bottom of the nets and teeth.  I also used it for a very light drybrush to emphasise the highlights on the leather and heads.  Done!
Formorians with axes:

Formorians with hooks and nets:

Formorians with harpoons:

Weirdstone

Tutoring 11
Skill 11
Idea 11
No Comments

Got the Weirdstone from the starter set finished.  Same technique as the rest of the scatter pieces.

Scatter

Tutoring 9
Skill 9
Idea 9
2 Comments

Having preordered, I knew this game was coming and got some suitable scatter from a couple of resin producers whilst I was waiting.  They are based in the same way as the miniatures but using the first step to add the bare earth texture.  In addition to that scheme I added some tiny dark green moss tufts from miniNatur (717-21 Short tufts, spring).

Painting is straightforward.  As with all cast resin, wash in slightly soapy water first.  Using my airbrush and Stynylrez paints; undercoat black, heavy zenith grey from about 60 degrees above horizontal, very light dusting of white from directly above.  Finally drybrush in a pale cream colour, my current choice is Citadel Foundation Dheneb Stone.

First off we have Scotia Grendel, Celtic Standing Stones:

Some Standing Stones with carved Pictish/Ogam symbols that will see service as Weirdstones in the game.

This one is called a rune stone but doesn’t have a rune carved on it so I thought I should paint one on.

Finally some standing stones from Fenris Games.  Super quick service from them this time which is appreciated.  A collection of small bits that I chose to base as a small standing circle (based on a CD) and then a single monolith.

Basing Basics

Tutoring 9
Skill 9
Idea 9
1 Comment

@Lloyd has commented on my basing technique before and wanted the recipe so here it is:

STEP 1 – Normally I would apply a layer of PVA to bases and then top with a layer of dried sand pit sand mixed with tiny stones.  This would then be painted Vallejo Earth and then lightly drybrushed with Vallejo Bonewhite.

On these Sláine miniatures I’m omiting this stage.  This is because there is a very prominent puddle base as these are Siocasts.

Prominent Siocast puddle baseProminent Siocast puddle base

ASIDE 1 – I’m using the supplied Warlord round plastic 25mm bases.  These come with a lip around the outside that provides a slightly lower inner surface, presumably for the height of your basing to meet the top of the outer rim.

As you can see from the photo the Siocast puddle extends well above the rim height, it is at least twice as tall.  Therefore I need a basing solution that disguises this prominent, regular shape.

STEP 2 – I use a pre-mixed fine flock to give the basic grass surface.  This goes onto between 1/3 and 7/8 of the base, depending on how arid the terrain is.

ASIDE 2 – The same proportion is used for every model in an army.  I use this blend on nearly everything so all of my miniatures look consistent when placed next to each other, regardless of which army they were based for.  Here’s the blend:

Basic grass flock mixBasic grass flock mix

The recipe is:
1/2 bag Blended Turf Earth Blend
1/2 bag Fine Turf Burnt Grass
1/5 bag Fine Turf Weeds
I mix the flock using the Woodland Scenics canister shaker.  I think you get a much more natural look by having similar shades but with some different coloured bits mixed in.  As you can see I wrote the recipe on the side of the canister to remind me when refilling it.  The take away tub is half filled and then used to dip the base into when applying.

STEP 3 – I apply a thick layer of neat PVA to the surface of the base to be flocked and then dip into the tub. After a few minutes the PVA has soaked through the flock.  I re-dip the base again and set to one side for 3-4 hours to completely dry.  Any loose excess is shaken off back into the tub.

For the Sláine miniatures I left a thick layer on the base after dipping and pressed it down with my finger to ensure a good thick layer.  This was done to 100% of the base surgace as there is no earth texture underneath having omitted Step 1.

STEP 4 – It is normally at this stage that I varnish the model.  This helps to fix the initial flock layer.  I use Mr Hobby Flat Matt Topcoat.

STEP 5 -I have some natural slate pieces and these have a good thickness to them.  One piece will be stuck onto each base, covering up the longest visible straight edge of the puddle base.  Usually I’d paint these as natural stone doesn’t look quite right when used in scale but I’m going for a more graphic look with these minis and I quite like the slightly incongruous edge the natural slate gives.

STEP 6 – Clump foliage and tufts.  I use 5-7 different types of top dressing in each basing scheme.  Usually this would be 5-6 different types of static grass tufts and one of flower tufts.  The flowers are used to mark leader bases.  I’m a big fan of the Gamer Grass sets as you get four different colours of tufts in a coordinated set.  My go to tuft supplier is Tajima1 great range and you get a free sheet of wild grass (pictured) with every 5 other sheets.  Nice to support a (relatively) local business too.  The selection for this project includes:

Top dressingTop dressing

I went for some bright colours and wanted a verdant look for Tír na nÓg.  I chose two dark green clump types, one fine and one coarse.  These are stuck on with PVA or, if I’m impatient, some superglue on the end of a cocktail stick.

This is followed by the tufts.  I used a wild grass for a tone closer to the base flock and then the brightest green I have which is the Spring tufts to help enhance the graphic contrast and make them look a bit more in keeping with the graphic novel asthetic and colour scheme from “The Horned God”.

This gives these bases 5 top dressing elements.  I always put these on in uneven numbers. For historical minis 3 is usually plenty and some bases may only have 1.  These high fantasy models benefit from a busier base I think.  Additionally, and importantly, this approach has allowed me to almost completely cover the line of the puddle bases.

STEP 7 – Base edges are rimmed with Vallejo Earth.

It's Here!

Tutoring 9
Skill 9
Idea 9
No Comments
It's Here!

Thanks Chris 🙂

Unboxing the Starter SetUnboxing the Starter Set

Pre-release goodies

Tutoring 8
Skill 8
Idea 8
No Comments

I was lucky and spotted a couple of pre-release Sláine models on eBay and they arrived last week.  There was a Skull Sword Drune Warrior and Ukko, both from the starter set.  There was a bit of a Zanzibari backlog on the painting table but I got to them this week.

Having just got the full Speedpaint set from Army Painter I decided to follow the painting guide from Warlord.  They do a Speedpaint only and Speedpaint + (highlights and metalics) and I mostly follows the Speedpaint only version.

Warlord Tutorial

First step was a zenith undercoat that was applied with an airbrush (Stynylrez White zenithed over Stynylrez Black).

I did bolster the colours a bit with some additional highlights in areas where my zenith was a bit dark. You can see that this first coat of Crusader Skin is a bit dark on the lower half of the front of both models.

With the Skull Sword leaning forward he was shielded from quite a lot of the zenith highlight and this was remedied with some manual highlights across the skin areas usinf Vallejo Beige Red and then a blend of Dwarf Flesh and Beige Red for the top highlight that was very gently drybrushed on.

Other colours were as per the painting guide although I did tweak a couple of the colours here and there with a bit of mixing of Speedpaints to get a paler colour, especially the yellow under the gold on the shieldwhere I cut the suggested Zealot Yellow (which is quite orange) with some Pale Sand.

There were also some final tweaks and highlights as follows:

The sword was a blend of Runic Grey (rather than Gravelord Grey) and Highlord Blue, thinned with water, 3:1:2.  This has given a very blue-steel look which I think fits well with the brighter comic asthetic look that I’m after.

Shield studs and edge highlights and some very subtle highlights on the helmet were in Vallejo Cold Grey.

The horns has a bone white highlight with pure white at the very ends.

I was tempted by a NMM approach with just the Speedpaints but went for a bit of added bling in the end.  The sword hilt and gold work on the shield got a highlight of Vallejo Metal Color Gold after the Matt Varnish layer was applied the the whole model.  This ensures the metalic isn’t dulled unnecessarily by the varnish.

Ukko was painted in the Simon Bisley colour scheme from The Horned God:

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