Dark Angels Codex: Fast Attack
January 26, 2013 by warzan
Video Sponsors: Warmachine - Mercs
We've checked out HQ, Troop and Elite choices for the Dark Angels but now we look into the Fast Attack options. Of course this means Bikes, Land Speeders and more! Will you be bringing any of them with you when you head off to battle?































Video keeps stopping and you have to reload the page…..????
I can only watch BoW videos on youtube 🙁 not sure why. If you could advise it would be great! 🙂
It’s now changed from a bow.tv vid to a youtube vid.
Guy’s thanks for the video’s so far.
Made it eaiser to deside to get rid of my old DA models and start saving up to go Grey Knights 🙂
Pity I’ve already bought the new DA codex, only thing it’s good for now is if I run out of bog roll 🙂
In what sense? Are you not able to create thematic armies?
stay tuned guys i’ll have The weekender and the heavy support vid up shortly.
Bow Justin
Pfft. “Mega Bolter”?
The Vulcan Megabolters on my Titans fire (H)15 ST6 AP3 shots. Goodbye Space Marine squad! My Stormlord gets the same. You’re right, its not a Megabolter, its a glorified Assault Cannon. Granted the difference in price between the aforementioned and the Nephilim is something qutie significant, but the point stands.
That’s my issue with the Fighter itself; its just ‘meh’.
I’ve only watched the first 3 mins, unfortunately I’m out of time so I’ll watch the rest later, looking forward to it.
FYI for anyone interested: Relentless does affect salvo, you can move and fire 4 @24″ with the banner affecting these guys.
Just to confirm guys, relentless says “models can shoot with heavy, salvo or ordinance counting as stationary even if they moved” So you get the 4 shots even if you move.
got to agree guys, the new wound allocation stuff hit the RW really hard especially the knights, they went from really good to kinda crap in 1 FAQ answer
Personally id never even take either of the fliers. if i really wanted a flier id go Allied Sm and get a storm talon, cost less and have far better weapon options
I dont know if the rules allow this, but i would take 10 Ravenwing black knights, give the Huntsmaster a power weapon add a Ravenwing commad squad with a Apothercary, blade of Caliban and the Ravenwing Company banner (cant fail hit and run). Then finally add a Librarian lvl 1 on a bike wiht a powerfist or something for hard hitting in combat.
Would that be a unit i should consider making for a ravenwing army,
I should say that i havent played 40k in 7 years but with the new book iam gonna get back into the game.
the Attack Squadron can have a landspeeder as well as an attack bike. usual points, to add it onto the squadron, i’d be tempted to take missile launcher on it so bike’s aren’t shot up straight away
As far as modeling, the land speeder doesn’t give you much options; you get heavy bolter, multi-melta up top and assault cannon only down below.
The ravenwing box gives you plenty of bolters, so the double heavy bolter option is easy enough, but what are you guys doing for d-mm or d-hf?
Thanks for the Tips I actually agree with most of what you say in this video, the flyers are a big disappointment.
The Bikers could shoot 4, as it specifically names salvos weapons under the rule for Relentless. Do you think the Standard of Devastation would work with Hurricane bolters? Cause the rules for a hurricane bolter says It shoots as 3 Twin-linked Bolters. Just curios.
Yes it does, because it doesn’t say that the hurricane bolter “shoots” as 3 TL boltguns… no better than that it says “A hurricane bolter consists of 3 twin linked boltguns”. It is quite literally 3 twin linked boltguns.
Another good chat guys – it really helps you think about things 🙂
What I would say is that all that’s missing from the Stasis Bomb/Grenade is to make the unit move as if it was in Difficult Terrain – that would fit the background and be awesome. Combo-wise are there any psychic powers that make someone use an Initiative test etc – like Jaws? It would be good for any situation where you make the enemy take an I test – other than that – me’h.
Assault Squads need a lift across the board for me – they’re dull. I’d rather have the 35pts reduction over having to take a Rhino or Drop Pod if I chose not to run them without jump packs. I’d also like the option to equip 2 guys with power weapons (of any fricking type I choose), power fists, thunder hammers and storm shields. Combat shields at 3pts per model across the board wouldn’t be a bad option either. They’re a dedicated assault unit without any dedicated assault options other than in how they move – it frustrates me. It’s conformative, lazy in its design and makes no sense.
“Hey Sarge, can’t I put this Chainsword away and take one of the many Thunder Hammers in our Armoury to smite our enemies with the Emperor’s righteous fury?”
“No. It’s not written in the Codex Astartes.”
“F**king Ultramarines…”
GW have a points system which they don’t use. In 2nd Ed I could equip them with anything so long as I paid the points – that’s how I’d like to have my games of 40k please GW. We’ve all paid our money over x years, now set us free!
The Ravenwing are still a good choice – with combat squads making them very flexible – even if you stick them together but keep them seperate, it’ll give more targets for the enemy without losing combined effectiveness. Stick them with a flying alter and play a refused flank with Deathwing coming in, backed up by land speeders and a few Black Knights to help mop up. For me you have to play all these units in concert to get the most out of them…
The Black Knights themselves aren’t too bad – I would say that the Grenade Launcher is a must though, simply because -1 Toughness can make all the difference to ordinary shooting, as can -1WS/I to combat. Again none of these units is great on its own, it has to be used in combo. It’s a pity you can’t use Stasis to slow down enemy movement – but hey ho…
I think you’ve got Landspeeders covered – except the £277.50 you’d need to run 15 of them 🙂
Personally I’d argue to ally with Space Wolves (friendly competiton and all that ;)) – take a unit of Blood Claws or a small unit of Grey Hunters, add some Thunderwolf Cavalry with a Runepriest on Bike to ride amongst the Ravenwing combat squads and then you’re good to go – not exactly background perfect but it would be great fun.
Roll on Heavy Support…
Also the camera’s not in focus…either that or Justin has found the Vaseline again. You should lock that stuff away 😉
Okay so first time commenting on of these videos but I need to point out a mistake. Skilled rider not only ignores dangerous terrain tests but more importantly gives you plus one to your jink save. This makes the knights a lot better, as they have a 4+ save against almost anything that can get through their armor save. if they jink or are accompanied by the stealth speeder this is increased to 3+.
This rule also makes Ravenwing command squads the best banner carriers in the army as they can be accompanied by a stealth speeder turbo boost and get the banner exactly where its needed 90 percent of the time, and still have a 2+ cover save and be T5
You and I share a hive-mind, and I like it.
amendment i meant turbo boost not jink in the last sentence of the first paragraph
I agree with almost everything you’ve mentioned here, but I’d like to bring up a combo that I think could be pretty cheesy, if used properly.
The “Skilled Rider” rule for Black Knights doesn’t just let them ignore difficult terrain, it gives them +1 to their Jink save as well, bringing those guys up to a 4+ cover save on a turn where they move, and a 3+ when they turbo-boost.
Combined with a Darkshroud’s stealth, that save goes to a 3+ cover save on a turn where they move and a 2+ on a turn where they turbo boost. If Black Knights are moving fast enough, they just will not die.
quite like the stasis bomb myself and the shroud but both models would have to be converted there just… horrible i would rather lose a hand than build one of them there that horrible.
A way to use ravenwing?
Plasma-spam! 6×3 Guys with plasmaguns for 660points.
+ Black knights with Libby
They move, claim a 5+ jink and have fun!
And because it’ll be mentioned on this topic: BoLS put out a dark angels 2000pt list that won a big tourny 5-0:
· HQ – Sammael – Raven Sword, Adamantite Mantle, Corvex, Night Halo.
· HQ – Librarian – Mastery Level 2, Auspex, Space Marine Bike, Force Staff, Psychic Hood.
· HQ* – Ravenwing Command Squad – 3x – 2 Corvus Hammer, 2 Plasma Talons, Champion w/ Blade of Caliban, Apothecary w/ Narthecium, Standard Bearer w/ Banner of Devastation & Grenade Launcher.
· Troops – Ravenwing Attack Squad – 6x + 1x Atk Bike – 2 Plasmaguns, Multimelta.
· Troops – Ravenwing Attack Squad – 6x + 1x Atk Bike – 2 Flamers, Multimelta.
· Troops – Ravenwing Attack Squad – 6x + 1x Atk Bike – 2 Meltaguns, Multimelta.
· Troops – Ravenwing Attack Squad – 6x + 1x Atk Bike – 2 Meltaguns, Multimelta.
· Troops – Ravenwing Attack Squad – 6x + 1x Atk Bike – 2 Meltaguns, Multimelta.
· Fast Att – Ravenwing Black Knights – 5x – 4 Plasma Talons, Power Sword, 1 Grenade Launcher.
Hey guys,
The Ravenwing Black Knights are annoyingly nerfed by the FAQ entry you mentioned yourselves, but I would correct something said, one of you said if they don’t wipe out a unit they’ll be charged and then they’ll be held up. This is WRONG WRONG WRONG… (sorry for the drama).
These guys have 2 attacks each, with 2 CC weapons (hammer and pistol) and if they don’t wipe out a unit, they should charge them. 4 attacks each with S5 rending? Yes please. Better still, even if that doesn’t do enough (which vs a lot of targets it would, they’re quite study with T5 and 3+) they also can hit and run, with a decent enough initiative value. so that’s how they make their distance again.
If you’re scared they’ll fail it, give them an Interrorgator chaplain on a bike, conferring him the rule so they can pass that test on 5 or less AND adding his 6 attacks (on the charge with 2 weapons), which most likely ignore saves if you equip him right.
Don’t forget that they can scout, which they also give the character, allowing them to outflank if you need. Skilled rider, as mentioned by others increases their cover save.
Finally you guys said that that’s a lot of plasma shots means a lot of chances to overheat when they rapid fire, yes it is.. but it’s not cos these guys are twin linked.
Ravenwing attack squadrons fluff: can’t take 10 bikes, but the idea comes from their last codex which introduced combat squads – the idea is that the attack bike adds 2 marines and the land speeder adds 2, so the squadron is 10.
I will point out that taking Landspeeders is VERY GOOD on these, as you can give it 2 multi meltas and kamikaze them. With your support squadrons of 5 speeders you don’t want to send them all in too close for the 12″ melta range & 2 shots is often enough to do some serious damage, these guys give you nice tank hunters (remember the attack bike can take a multi melta too).
Finally banner of devastation inside a crusader (hurricane bolters benefit) flanked by 2 ravenwing attack squadrons (include the attack bikes) and you’ve got 80 shots a turn, the banner is safe, it can all move 12″ and shoot with relentless (power of the machine spirit) and they’re T5 with a 3+, use a darkshoud for stealth, or that “horrible piece of wargear” on a character in the tank, and suddenly the whole formation (tank included) has a 4++. I’ve mentioned this elsewhere I think in your HQ video about standards.
I agree with you about the flyers sucking, though I would consider running the avenger mega bolter for the sake of utilising the Strafing run, which is +1BS to none-flyers/skimmers, useful for hitting with a high quantity of shots, 5 from the mega bolter, a heavy bolter and 2 missiles a turn, worth considering I would say. Though this is still too expensive for a real competitive list, if I was going to run one I would consider that role and rely more on flakk missiles for AA.
A note on the Dark Talon – I wouldn’t field it myself personally, however those Hurricane bolters work with the banner of devastation, in hover mode it has a strafing run and even without the hover if it can get to 6″ from that banner, that plane will fire a scary amount of bolter fire at an enemy – a LR crusader is better, but costs a lot more.
Finally if anyone does use this – fly it first and drop the bomb first, THEN move your unit into “charge range” to reduce the chance of the scatter. A little common sense can go a long way.
I agree.
Also bombs only scatter D6″ so if you do what you said and drop the bomb before moving your chosen assault unit, it would actually be impossible to hit your own guys assuming they’re at least 6″ away.
Also, the part where Darrell says Black Knights are too expensive, I disagree somewhat.
Per model, they actually cost the exact same amount as a normal Ravenwing Biker with a Plasma Gun. You get your plasma in-built in the form of a Plasma Talon, albeit shorter range but also twin-linked. You also get an extra attack and a Corvus Hammer to boot and four S5 rending attacks per model is nothing to sneeze at. In comparison, the normal Ravenwing Bikers are pretty tame in close combat.
Also with the Black Knights, every model has access to (or comes with) plasma, not just two in every squad like the normal Ravenwing Bikers. I feel like this makes them far more deadly on the battlefield and much more likely to deal some real damage before they get taken out.
The only argument I see for taking the regular Ravenwing Bikes instead is if you’re really struggling for points or you want bikes as troops with either Sammael or Azreal.
Yeah the black knights are actually pretty good. The corvus hammers being described as a “military pick” should have been given some type of AP but you have to remember that they are just a CC weapon. Still rending is great; AP2 wounding regardless of toughness is awesome when they come with the weapon.
One point about the ravenwing grenade launcher is that the rad grenades T debuff affects the instant death threshold. Therefore the plasma talons are able to instant death 2 wound GK paladins by dropping them to T3. That by itself is insane! GK’s are popular and a 420 point unit that is able to shoot and charge an 800 point draigo deathstar and potentially wipe it out in one turn means you will probably see a blob of black knights as standard in ravenwing armies.
I’d just like to say that I’m impressed that you three have kept up with these videos I felt sure this codex was a contender just to scrap the rest of the week!
@darrell you could always combo the dark talon with jaws, that would be funny lol
@coverttoaster remember with the ravenwing grenade launcher only effects models under the template and not the whole unit like the stasis bomb from the dark talon
Your second line is wrong. It says under rad shell and stasis shell: “Any model in a unit hit by one or more (rad shells)/weapons with this special rule….”
It’s a convoluted way of saying it, but the whole unit is affected by the Ravenwing Grenade Launcher
@smee you mean ‘every model in a unit hit….’
I think the effects of it can go either way (by model or by unit), but its another issue of some poor wording in a codex, it will get FAQ’d but I do see your point.
yeah lol