Inside The Full Reveal For New Warhammer Quest: Darkwater!
November 10, 2025 by brennon
Games Workshop held their big end-of-year Warhammer Preview at the end of last week and one of the major reveals was for the new addition to the Warhammer Quest line-up. Let's dive in and see what's inside Warhammer Quest: Darkwater.
Warhammer Quest: Darkwater // Games Workshop
The first of the big reveals concerned the new characters that will be joining Warhammer Quest: Darkwater. We knew of the four initial starting characters already, thanks to previous previews but for those who haven't yet seen them, check them out below...
Edmark Valoran // Warhammer Quest: Darkwater
Drolf Ironhead // Warhammer Quest: Darkwater
Bren Tylis // Warhammer Quest: Darkwater
Inara Sion // Warhammer Quest: Darkwater
All four of these characters will be available when you start playing Warhammer Quest: Darkwater, which has been designed as a one-to-four player cooperative experience (in line with other recent versions of Warhammer Quest). However, as you continue your campaign, you'll unlock new heroes who all have their own reasons for venturing to the Jade Abbey to destroy the Nurgle infestation within.
Kelthannor // Warhammer Quest: Darkwater
Prince Kelthannor has pledged that he will slay a mighty foe for the Kurnothi and he has set his sights on Gelgus Pust, the terrifying demon that now lords over the ruins of the Jade Abbey. Alongside this follower of Kurnoth, we also have Drasher Vorn, a shapeshifting warrior from Ghur, part of a tribe that worships the Maker of Beasts (an aspect of the Everqueen).
Drasher Vorn // Warhammer Quest: Darkwater
As well as those two utterly phenomenal miniatures, we also had a third! You have a ranged option and a melee option popping up as additional characters but what about another spellcaster? Well, you'll also be able to find Jacobus Vyne on your adventures into the Jade Abbey.
Jacobus Vyne // Warhammer Quest: Darkwater
This Jade Wizard is fighting against the forces of entropy and decay that have invested the realm of Ghyran. I love all of the different heroes we've seen so far (even Bren Tylis is growing on me!) and I think it's going to be hard picking which one I end up playing. I really like the feral Drasher Vorn but Drolf is calling to me as a regular ol' Duardin from The Mortal Realms.
All of these characters will be playable throughout your one-off games or campaigns. It seems like Games Workshop are reworking the core mechanics for Warhammer Quest as well, changing the way heroes work from the dice allocation system that we've seen in Blackstone Fortress, Silver Tower and Cursed City into something more traditional. You can see little hints to that in the first image in this post.
Monstrous Nurgle Foes!
Arrayed against these heroes, you'll find a carnival of chaos in the form of the forces of Nurgle led by Gelgus Pust.
Gelgus Pust // Warhammer Quest: Darkwater
Gelgus Pust, the Prince of Sores, was a holy man who was corrupted by his lust for power. He seeks to repay Nurgle for the gifts bestowed upon him by corrupting the Everspring and dashing the plans of Alarielle against the rocks in a battle for control of Ghyran.
He is backed up in this endeavour by other enterprising individuals.
Belga and Shaman Foulhoof // Warhammer Quest: Darkwater
Belga, the Cystwitch, was a priestess of the Jade Abbey who has been driven mad by her new form, gifted to her by Grandfather Nurgle. Now, she and two more of her kind work as one to brew all sorts of foul concoctions, which then poison the lands around the Jade Abbey.
Shaman Foulhoof is the leader of the beastmen that rampage through Ghyran, commanding an army of his minions, intent on destroying the heroes in waves of pestilent bodies. Another of the servants of Gelfus is Mulgoth the Cleaver (not pictured here), who revels in destroying beautiful things and breaking the spirits of any heroes brave (or foolish) enough to enter his domain.
The spreading rot of Nurgle's infestation has turned the very land against the heroes and that's where the Cankerborn come in.
Cankerborn // Warhammer Quest: Darkwater
These rare daemons are created when violence is done against the land itself. They are twice the height of a Plaguebearer and with leathery, rocky hides, they are going to be tough to kill. I like the enhanced Plaguebearer design for these filth trolls and I think they, alongside everything else in the set, are going to be a joy to paint.
You will also face more mortal champions who have been corrupted by the power of Nurgle and now fight by his side in their new twisted forms.
Blight Templars // Warhammer Quest: Darkwater
The Blight Templars, like so many of the warriors fighting under Gelgus, were once champions of the Jade Abbey that have been twisted and broken. I like their big, bloated forms and the little details here and there that will be fun to pick out when painting them.
The rank and file flooding through the Jade Abbey are made up of servants of the various enemy "heroes" we've seen above. Shaman Foulhoof brings his Pestigors to battle, a welcome return to the tabletop for these excellent Beastmen who were otherwise squatted from the Mortal Realms!
Pestigors // Warhammer Quest: Darkwater
Others have been called to join Gelgus Pust in his evil plans. Many mortals have accepted the gifts of the Plague God and now shamble into battle as Pox-Wretches.
Pox-Wretches and Mire Kelpies // Warhammer Quest: Darkwater
They have only just begun their journey down the path of putrid enlightenment. All of them wear cyclopean masks, which blind them, meaning they must use their other senses to sniff out their foes. A great mixture of new cultist-level figures for the Maggotkin of Nurgle, complete with ruined robes, rust weapons and drooling maws.
What Else Is Inside?
As well as all of the miniatures, you'll also get the Rulebook, Quickstart Guide, loads of tokens, a raft of cards for your heroes and villains, plus boxes which can be used to "save" your progress as you play through a campaign of Warhammer Quest: Darkwater.
Warhammer Quest: Darkwater // Games Workshop
Talking of campaigns, Darkwater has been designed so that you can play quick thirty-minute quests, which can be one-off encounters for a gaming session or part of a larger campaign. Take the thirty-minute sessions with a pinch of salt (this is Games Workshop, after all) but they have said that this can all fold into a ten to fourteen-hour campaign that could be completed in a weekend.
The new map book is a great step forward for Games Workshop and it's something that has worked in the past for Jaws of the Lion (Gloomhaven) and many other games. It means there's less faffing about, set-up and tear down, so you can just get straight into the action. The maps from the book are then modified by cards which change your encounters, giving you lots of replayability in a single location. This gets a big ol' tick from me.
This all sounds like Games Workshop has learned its lessons from previous iterations of Warhammer Quest and could well be providing folks with a much sleeker version of the game. It's not quite as dungeon crawly as previous versions of the game but is that a bad thing? There are lots of VERY good dungeon crawlers out there that did the job way better than modern Warhammer Quest.
Could you be tempted to delve into Darkwater?
"It's not quite as dungeon crawly as previous versions of the game but is that a bad thing?"
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)












































Dear Mr. @brennon
As you are being forced into playing the W’hamsters with your friends I feel the need to return the favour and read this G’Wullu related article.
The minis are hit and miss for me. Drolf Ironhead and Jacobus Vyne look cool (if we ignore that weird green spirit fox) but the rest is (more or less) the usual G’Wullu.
The paintjobs are clean. I’d even say too clean, especially on father Nurgles troops. Where is the blood, the puss and the slime? Yeah, there is a bit of intestine hanging around but that’s about it.
All in all: meh. Not my cup of coffee and I’m pretty sure once we the the pricing on it it will become a solid “no” for me.
So thank you for putting all them words between the pretty pictures. I might not read them all but I give my best.
Kind regards
Me.
Agreed
I bought Blackstone Fortress and the game was tedious.
I bought Cursed City because the minis looked cool and still not got beyond the priming stage of that.
One thing that really pisses me off about GW games is that it all fits inside the box… until you assemble it… then it swells in size.
If GW made a game with prebuilt minis that had a moulded insert for storing everything tidily and safely then I might be interested… and I would prefer minis that aren’t so brittle that they break if you give them a hard look.
It would also have to be less than £80 which seems very unlikely.
So I’m with ‘he who dances in the sun’ and it’s probably a no.
One thing I noted during the reveal show is that the box for Darkwater is more in line with most of GW’s current “big box” releases so is about twice as deep as the boxes that Blackstone Fortress and Cursed City came in. Add in the fact all the maps you play on are in the campaign book should make it a lot easier to put stuff back in for storage.
Pestigors are back baby! Yeah! Them and Stankhoof are must owns for the Old World Chaos Horde.
more generic GWulla bland digital sculpts, with a far too clean paintjob
Those minis look fantastic. Papa Nurgle would be well pleased.
The map book looks odd to me because it is not spiral bound. Is it actually going to lay flat like in that picture?
these are far too clean to be related to Nurgle.
Paint ’em red and you’ve got stuff for Khorne.
Pain’t ’em blue and they’d fit Tzeentch.
Paint ’em purple and they’d work for Slaanesh.
The cell shaded style of painting isn’t helping either.
The biggest issue is that like any other box with minis and game that GW sell it is unlikely to be available outside of the pre-order window.
I do wonder if they’re going to do a wamster quest for Khorne or Slaanesh.
They’ve done Tzeentch and this one is Nurgle themed …
Pass for me, a product out and sold out in moments when the time comes, a game not supported at all, and another Warhammer quest game with a different dice and game system. I don`t trust GW with this at all, You could design a game system and expand it with expansions and create a living world (The old world would be a great starting point) and fit in with the new Old world RPG coming out..
A big box of Meh. Some of the heroes are cool, Dolf and Jacobus are rather nice but overall feels very generic GWulla digital blandness in sculpting, and the painting is far too much of the UltraClean approach that just doesn’t look right for Nurgle.
Usually im tempted by some of the minis in these sorts of boxes but its not really offering that much for me.
Will probably cost far too much and be sold out in 5min anyway.
The models look awesome. I’ll be looking to get a copy.