The Design Philosophy Behind Blood & Plunder

December 19, 2018 by dignity

Mike from Firelock Games sits down with Justin to outline how Blood & Plunder came into existence but also the design philosophy that drives the game.

The Design Philosophy Behind Blood & Plunder

From pirate inspirations to the process of model making, Mike lays it all out on the table and lets us know what were the most important things to go into Blood & Plunder. In addition to the historical approach the game takes, Mike shows how units are differentiated and how their stats are translated from real-world skills and weapons to tabletop abilities.

What is your favourite historical pirate story?

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