Playtest Opens For MERCS 2.5 From Fifth Angel Studios

April 19, 2021 by avernos

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If you missed the news over the last few months that Fifth Angel Studios have picked MERCS with a view to resurrecting this futuristic game of corporate espionage and black ops. Late last year they laid out their plans for 2021 starting with setting

MERCS // Fifth Angel Studios

Late last year they laid out their plans for 2021 starting with setting up the website to make the stock of miniatures they have available once more and now they are moving onto phase two, a soft launch of a tidied up 2nd edition.

Over in the files section you can download everything you need to get into the game and help out with the playtesting. This 2.5 edition will be familiar to players of the last edition but Fifth Angel is already making tweaks to the game to improve gameplay and also make it more mission-focused rather than throwing your miniatures and your luck at your opponent and hoping for the best.

In a world where Megacons rule the roost, it makes more sense to drill down and focus on the mission and the tactics required to pull it off, wasting money on dead mercs helps no one's bottom line!

Mercs Texico

Mercs // Texico Leader

Some things to be aware of for the living rulebook as it stands, it is very much a work in progress for playtesting and feedback and so it won't be the all singing all dancing visual feast that they plan for the 3.0 version to be when they get to print, but it is a version that they hope will be played by both veterans and also new players and in doing so make a game that is not only accessible to both but also engaging and fun.

Operation Shadow Dragon

Living Rulebook Plans

  • Missions and Maps - Not all of the Missions have been fully tested, so please provide any constructive feedback you have when playing through them. The Maps are still being made, Thomas is hammering through my rough layouts as quickly as he can and the plan is to have them done by 4/26.
  • Reference Cards - the current Reference Cards are just temporary. You all have seen the redesign and how they will look, but laying out 123 cards is very time consuming and will take a bit of time to complete. The current cards do not have the Keywords and Personal Abilities on the backs, so you will have to refer to the rules doc for this info for now. The models with Template weapons are also missing the visual for the Template, but the Template title is on the card. Target completion date is 4/7.
  • Contingency Cards - These are new, so the current version is the initial iteration, the look may change as we further evolve the graphic design, but they are easily readable and usable. These also didn’t get as much testing as I’d like, so please provide any constructive feedback as you get in games with them. Target completion date is TBD.
  • The rules doc is boring to look at. It’s just words. Thomas and I are redesigning the look of the game, a 2.5 visual update will happen, but the core focus for a new rulebook is 3.0. But we hope to have this done by the end of May.
So there is the update from Oz about their ongoing plans to bring the world of tomorrow back from our recent past. If you've never seen MERCS it's worth checking out I know Ben will be happy to see the work going into this project and if you do feel like getting involved then jump over to their website or facepage grab a copy of the rules and get gaming.
Remember feedback is a gift.
What will your Megacon be?

"In a world where Megacons rule the roost, it makes more sense to drill down and focus on the mission and the tactics required to pull it off, wasting money on dead mercs helps no one's bottom line!"

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