Weekender XLBS: GW’s Improved Release Style & Do We Need 80’s Style Minis?
July 10, 2016 by dignity
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Happy Sunday!
happy sunday!
Happy Sunday!
Happy Sunday!!
Woot! I’m on the first page! The virtue of being up during the wee hours of the morning! 😀
I could definitely use the Wander chibi figs as Morlocks for my Bakunin! They have a Total Availability and I could use these as unique poses and annoy my more serious opponents.
Win-Win!!
@dignity love your idea of ‘edging the forest with hedging’, go for it mate!
Happy Sunday!
Looking forward to seeing Justin’s forest – sounds like it going to look like someone is farming trees but maybe it’ll look okay. That terrain rule sounds rubbish though
On resculpts – it would be fine if GW went back and do but none of them will end up in Start Collecting boxes. None of the boxes have anything new in them – that’s why the cool new armies don’t have boxes and it doesn’t look like they are going to get them any time soon.
I’m thinking of the Diggaz from the planet gorka morka. They are an Outlandish human group living as they are orks.
That’s exactly what I though when Ben said “driving around in buggies”
@dignity The inqusition are an own codex since 2013. You can make nice warbands with them, but in the end you usally ally in them in another imperial army
awesome to wake up and watch this – gets me inspired – so happy i joined backstage
Happy Sunday!
Is there a need for 80’s style minis… I say yes. Its all about personal preference and what our influences are. I have been gaming since the late 70’s so to me the 80’s style is just more pleasing to look at and in my opinion has a ‘soul’ that the more modern miniatures are lacking.
I also harks back to the discussion a few weeks ago about miniatures being an art form or not, you will never find a consensus that everyone will agree on because we all like what we like!
Well I’ve had my traditional Sunday morning Coffee and XLBS, now time to get ready for the Barrage 2016 show at Stafford, where I hope to avoid spending loads of money on new stuff, but am not counting on it 😉 Whatever you are doing today have fun 🙂
I’m not sure the sculpt of a mini has as much to do with it feeling like it has soul as knowing the background about them.
For example in 40K the armies I know something about because I’ve read their book or something have more of a soul (which is created by familiarity and faction understanding?) than an army I know less about.
But I’d say there’s inevitably an nostalgia effect here as well.
Absolutely loved today’s XLBS , can’t put my finger on why (and NO it has nothing to do with Warren’s absence) , Got my new sylvaneth Branchwych, base coated and washed while it was on. If I was to do a new 40K army I’d like them to do the Hrud or the denezins of the Ghoul stars or the Demiurge (because I was a squats player ……………..which is still why I don’t 40K as much as I could ….I am still hurting ….. still!!!!! …… sob …and don’t give me they never had a book rubbish…………. I had my white dwarf annual and my minis and I was happy ….. genocidal maniacs ….. sniff …..okay I’m back) basically anything which has been mentioned but never fully explored (except Exodite Eldar as that would make my elf loving friend far too happy and he has more than enough armies to select from already)
I wish you had an edit button I’ve spelt denizen wrong …… bugger…… now I look like an idiot (okay, okay , MORE of an idiot)
Whose cliff is best? Only one way to find out!
Happy Sunday! Hopefully the Sunday when two individual British sportsmen pick up our spirits for a few brief moments…
Hmmm… usual shenanigans trying to watch this on my tablet; keeps stopping and ocassionally restarts but usually resets! Where’s my laptop…?
I think what we’re seeing from GW is less complacency. A few years ago they could get away with an “if you build it, they will come” attitude to the market as the general availability and accessibility of alternative systems/models etc gave them an advantage with their high street stores ..
With more slick marketed, available and accessible competition they’ve had to up their value proposition and I think that’s becoming most apparent in the Age of Sigmar strategy. Free warscrolls? Free Apps? Discounted bundles? These were all unthinkable 5 years ago.
A new 40K faction? How about some ‘Universal Spirit’ army? A very ethereal force that exists in multiple dimensions and can be a very different form factor from the very physical factions. Lots of Psyche attacks and ability to absorb standard attacks.
Just imagine how creative the sculpts could be?
Happy Sunday! I’d say modern people are closer to the imperium than the tau empire. A bit more socialism and co-operation would probably put us in better stead.
Regarding a new 40k faction. I almost feel like the stage is set for the inevitable, and has been for decades. I think a cataclysmic event needs to happen to allow new races to make an appearance rather than saturating the same situation/”snap shot in time” with more factions.
I would not be adverse to new factions but sub factions for existing factions feels more natural if you want to conserve the “snap shot in time”. This is just a knee jerk opinion subject to change.
50K?
Haha catchy
More socialism? Tell that to the Russians or Germans lol
Find for the Square to return maybe
That was meant to say “Time for the squats to return maybe”
Tell it the way it is brother =)
Guess I’m in the ‘Too much GW/ AoS (and things like that/ ‘n’stuff)’ faction.
More historicals *please*!
Well to respond to Ben’s comments, I’d think either a Rogue Trader army is a option, or Necromunda as a game with multiple factions would be an idea. Also the old 3rd edition IG codex had lots of ideas for Imperial Guard variants, they could explore IG a bit more.
Cheers,
Happy Sunday guys.
Oh what a Happy Sunday! It’s Weekender time and Justin call my nickname on the show! Whooo ! Tans, Tanks, Tanks and a Stug!! Wheeeha!
Yeah! Happy Sunday all!
And I made my victory dance too! ^_
Thanks Beasts of War! ^_^
All the models in that Chaos starter start are from the WFB range including the cavalry so they’re nothing new. And yes it was cheap from GW and they should be re-sculpted for extra dynamism .
Happy Sunday!
For a new 40k faction, bring in some of the races seen during the Great Crusade (pre-30k), like the Megarachnids, or the Hrud, or “the one that I cant remember the name of” (Crystaline-like constructs mentioned in one of the HH novels)
That may be the auretian’s its the system Fulgrim got the chaos tainted sword?
Justin spoke, he’s wrong. 🙂
But.. when he’s right… he’s right! 😉
Really felt for Justin this morning. Would prefer to listen to ideas and opinions discussed in a constructive way rather than them being shouted down.
For a new 40k army I think a good idea would be a abhuman/mutant army. I remember when White Dearf used to do profiles for all sorts like humans that lived on planets that were always dark so they became albino like with night vision etc. Would be really cool to see humans with unique special rules and abilities
Happy Sunday!
@dignity I’m more on Lloyd’s side – thinking you should make cool looking bases for your trees and forests. But make a hedge-worm and proof I’m wrong. 🙂
Doug Hamilton from Privateer Press needs to change his name. Or you guys need to stop name dropping him. It’s disconcerting to hear my exact name crop up in the middle of the weekender.
Unless it’s for prize winning of course… 😉
Happy Sunday!!!
The thing with the privateer press models, is they require super glue, as they aren’t plastic. they are resin. which I suppose is a type of plastic, but isn’t affected by your typical Gee Dub Plastic glue. this is a lesson learned the incredibly hard way after the horror of watching bits fall off with but a whisper touch on my Menoth, then going in to my FLGS and being like “What the heck!?| and them being all like “yeah… it says plastic on the box. that’s a lie.” I wish Privateer Press were more clear about this. Plastic and Resin are very, VERY different products. they require different handling, Different preparation (seriously, wash those suckers in soap… or you will have regrets…) and different care to plastics. To be clear, I love the privateer products, I just wish they realized that plastic and resin are not (technically) the same thing.
They are plastic, not resin. They’re just not ‘hard plastic’ or ‘HIPS’ or whatever it is the kids call it these days. Definitely not resin, though.
It says right on thier online store, they are resin plastic kits.
“About the Privateer Press online store
Get official Privateer Press apparel, gamer gear, game books, resin kit models, and exclusive gaming models at the Privateer Press store. Our new store now features a parts service!”
it’s not finecast resin (thank crimeny) but it is a resin. though, I suppose if you want to be technical, all plastic is resin. the difference being that Hard plastic (or polystyrene) can be debonded with the plastic cement and other resins cannot. either way, the common conception that they have Plastic miniatures, In the traditional sense (in the same way games workshop, or mantic have plastics, for instance, I.E. plastic glue works on them)
is false. and confusing :p
er, resin kits. not resin plastic. crazy me :p
There’s a lot of different polymer blends and yes, they are what I’d describe as plastic, rather than resin.
Resin is a term that I leave for Polyester (low quality, for big scenic castings) and Polyurethane (high-quality, for smaller miniatures, etc).
Plastic I would refer to as HIPS (Injection moulded Styrene) or PVC (Board Game figures, Reaper Bones, Privateer Press, Relic Knights, etc).
Resin-Plastic is a nothing term, no idea where it has come from, but it almost always refers to PVC.
There are variables between all Polymers though, I myself use 4 or 5 different blends of Polyurethane to get the right casting time, right viscocity and right resistance (once cured) for the job on hand. I only really have one Polyester resin, but I barely use it as it burns your sense of smell away! In the case of Styrene Plastics, some of you may remember the plastics Mongoose used. They were Styrene based, but Polystyrene Cement (Plastic Glue) never worked on them, unless you used an Industrial Grade PS Cement.
PP models have a number of different materials for their models:
PVC plastic (All of the battlegroup set models, most “plastic” warjack / beast kits etc). Same material but softer compound used for their board game models.
HIPS (High Impact Polystyrene – i.e. the “sprued plastic” we’re all used to – on some of their newer warjack kits)
Polyurethane Resin (Some of their blister-packed models such as the Corollary and Exulon Thexus along with some battle engine and colossal bits – Usually hybrid kits with metal bits)
and of course, metal (pewter I guess).
As @lunchbox says, the resin comes in hybrid metal kits. The plastic kits that don’t take plastic glue are PVC plastic, which is plastic and not resin. Plastic glue works with HIPS. Mantic were one of the first companies to make use of PVC plastic production and called it ‘restic’, a word hybrid of ‘resin’ and ‘plastic’, so that people wouldn’t mix it up with HIPS, but it was always just plastic, not resin.
You got it! 🙂
well, I stand corrected! thanks for the information! it is really frustrating that the plastic glue doesn’t work though. the bond it creates is just so much better! I haven’t purchased any of the new stuff in awhile, so I had no idea the new stuff was even different from the old, either.
It doesn’t help that companies use terms like ‘restic’ and ‘Finecast’ instead of just explaining what it is.
As to the 80s miniatures. no. we don’t need them. I think alot of the reason that people like them, has nothing to do with the soul of the minis… but the games in which the 80’s style was prevalent. old school warhammer, and 40k. rogue trader, and the like. old DnD. these GAMES had soul. I think this is the nostalgia people are looking for. these days the games themselves feel empty. it’s why so many other game companies have popped up to try and fill that void right? Take malifaux. that game is just dripping and oozing with soul, and they are all done (now at least) with cad built minis. or infinity, they haven’t lost any soul with the new ranges, it has simply allowed them to realise the visions they had for thier models in the first place. the 80’s style to me (and I am aware that it is personal preference) is abhorrent to me. I hate it. I hate it, because it looks far too cartoony, it removes realism for me, it takes me out of the experience. Even the difference between the 6th ed fantasy starter (battle for skull pass i think) and the 8th (island of blood) was huge. for me, I want something to look as if it were possible to exist in this world, to be real, so I can get really stuck in. Giant hands and feet are just a by product of the limitations of the medium at the time, and really removes my enjoyment of a game personally, because I don’t feel like you need to attach the soul of the old games to the minis. I make warbands for mordheim and necromunda with modern models. chaos cultists make perfect necromunda models.
All I’m saying, is I think people are attaching the feeling of nostalgia from the games they played when they really had character, and I don’t think that’s necessary. those games still exist, and are still a helluva lot of fun. and we have better minis now 😉
I agree that models should suit and fit the games that they are intended for, and I’m not calling for a return to the old 80’s style to GW’s games. But, what I would want to see is a return of character. I want to see GW give their basic unit models a range of individualism and personality in their expressions (at least starting with the clone-faced space marine scouts and fyrelsayers and stormcasts) and to really make their special characters look as expressive in their faces as their poses which is rather lacking in today’s GW minis.
Some of them are really good, like the Darkoath Chieftain from the new Warhammer Quest, he has a really great sly and evil expression.
On the other hand, if you look at the new Alarielle model, which while I think is the best sculpted female model they have ever produced (it’s properly proportioned for 28mm scale and looks like a proper woman) it has such a bland and emotionless face. There’s no suggestion of her character, which the GW site states as “Alarielle the Everqueen burns with a fierce need for vengeance” other than her looking a bit pissed off. You’d have to paint her eyes even more ablaze than in photo’s example and make her skin look red and flushed with anger to actually get the intention of the character across which is lacking in the sculpt.
That lack of character and personality, to me, is what I think is broadly missing in GW’s minis. And it is in finding it in the models from other companies, who are harkening back to that 80’s style, that draws me to them. Today’s minis may look better, but they need better sculptors of faces to really draw me in.
I certainly agree with that. A whole lot of character has bled out of GW in the last decade. Hopefully it will return to some more characterful stuff, but with the high quality sculpts they are known for. my case and point, Is Wyrd games. thier stuff is incredibly high quality, and chock full of character. corvus belli does a great job of this too.
Great show as always gentlemen, I must say i’m inclined to agree with Lloyd regarding the trees.
Poor Ben, I love the idea of your 40K faction!
I like Ben’s 40k army idea, i don’t think the other guys “get” what he is saying. I look at what he’s saying is tribes. One tribe is melee-centric, one is from the mountains that tame beasts and ride or command them (shock troops), one are scavengers (stolen tech?).
Justin seems to want to “poo poo” on this idea. It’s a great idea.
another idea might be an alien species from the furthest reaches of dark space. NO MORE Imperium. (of course, as i type this ben says nearly the same thing).
Great XLBS.
Flexi boundaries and no bases?
Terrain without frontiers?
Lloyd did create the pop up rocks with a no bases option, which should give the neat in or out of cover precision that Justin was looking for?
I am looking for the best way to set out forest areas in Kings of War so I am intrigued by Justin’s concept.
I am contemplating whether a regiment sized clearing at the centre of any forest’s base would be good, or should I just fill the base with trees and place a token to show how far the troop / regiment got into the terrain when they finished their movement?
I like Ben’s idea for a 40K faction. No nation has ever conquered the whole Earth, so how can we be confident that even the Imperium could keep control over every human colony and to never have colony wide dissent? A fluff history of open rebellion would be incredulous (and futile), but if there were a true haven it could work. The only other concept might be an Ariadna / Planet Dawn type fluff where a ship goes through a wormhole that closes unexpectedly behind them. Only after developing alone in isolation have they thrived. Now the wormhole re-opens and all the other races are shocked by what they find.
I agree with Justin that any new alien faction would need to deliver a new facet of war or combination of facets that the current factions don’t deliver. They’ve covered savagery, high melee, high tech, mutation and gene manipulation, the influence of Chaos etc. Not sure what angle GW would need to come from to make a new alien race feel different enough (or a long lost colony / human dissenters faction) to warrant the effort and energy required to deliver the quality that their fans will expect.
I love new shiny sharp detailed miniatures like in Red Veil, but don’t always like new sculpts over old. I like the Mantic Kings of War dwarves but prefer dwarves from other companies, from earlier sculpts and designs, just because I grew up with dwarves looking a certain way. The artistic direction of the re-sculpts and the way they are managing the schedule for Dark Ages seems to be an example of how to refresh a range positively. Apart from the cartoon style Goblins that I enjoy the look and concept of, most 80’s style miniatures had a scale that I rarely like the look of. For most ranges I am glad to benefit from their years of experience and development and not keen to bask in the nostalgia of what are generally slightly lower quality minis.
I love Ben’s idea of a kind of Mercenaries armie’s for GW Human kind with limited resources that as been forgot on a planet that apears now and just want peace on their new planet i think it could be great
“Like a knife and fork ready for dinner.” Hahahah I had a good laugh from that. Happy Sunday, guys!
They should do Enslavers for 40k so the game has more than one proper-alien faction (the others aside from nids are what I call human stand-ins) – I’d love to see a 2nd great enslaver plague wiping causing havoc. The warp is home to more than just chaos and id love to see that explored further. I’d settle for the Slaugth as they have asymmetrical floating creatures (woo!), and the umbra art is cool too of them fighting ultramarines.
Oh and Enslavers would offer plenty of new options in terms of *gameplay* too – since they could capture your own armies troops and turn them against you.
The Imperium does not care what happens on their worlds. As long as the Taxes are paid and the Regiments that are asked they don’t CARE how the world is handled. There are worlds where they let people just be tribal horsemen. There are worlds where are more or less ‘modern’ with liberal ideas.
As for the new armies for 40k…Well I would love them to flesh out some of their background factions or groups. Like Adhumans-stable mutants, like the Orgrin. They just need a box for each one. Like an new flavor regiment for the Steel Legion that can have all the bits to make all the line infantry of the faction.
The Sisters of Battle! Please GW release them and the money will flow from me.
Keep edging around Saga guys. When are we going to see some
Great one guys.
I remember from the fluff imperial traders venturing beyond the border’s to trade with settlements /planets for materials required by the imperial. that were sanctioned to stay beyond control as long as they trade openly with them. So bens new faction can be from one of planets mentioned.
new 40K army.
Bring out ‘the old ones’ let them be chasing the tyranids into known space. Might slow the necrons too.
Happy Sunday!
There have been alot of new Factions lately, Ad mech and skitarii, the Knight Houses and even Harlequins have a playable faction, not to mention the 30k stuff like all the Mechanicus Cults, Solar Auxilia, Legions, Imperial Militias and Cults.
As to Bens idea, sorry but No, it might fit in Necomunda and Inq28 or Inquisimunda but not 40k. There prob is factions like this but they are too weak they couldn’t stand against any 40k army and the only reason they exist is because they are so weak they don’t matter. There is a renegades war list in Imperial Armour 13. A faction like this could also be used in a campaign but not as a main player faction but as something the GM could use to mess with the other players.
If you need to expand you need to work on some of the races in the fluff that don’t have any models or aren’t complete Factions like the Kroot or Eldar Exodites, Arbites, Rogue Traders and I think since the inquisition was taken out of the grey knights thats def a faction that needs to be redone and expanded. And I’ll say it to restart the Clock, Sisters of BAttle need to be redone or released if they are done.
As to old looking minis, OldHammer is getting popular and these type of minis slot right in and make it more accessible to people who want to play Warhammer 3rd ed but don’t have the collection or want a new faction and don’t have the time or money to hunt down the originals.
The GW stuff looks great but looks delicate = breakable 🙂
How about the Cabal that is mentioned in a number of the HH books as working secretively in the background to shape galactic affairs. They use a multitude of races and groups to infiltrate and subvert so you could run many varied armies like Ben describes.
It could even work as a mini faction such as the Inquisition do
@grimdarkness
I did a Cabal army earlier this year myself :
http://www.beastsofwar.com/groups/painting/forum/topic/40k-cabal/
I would like to see an Eldar Exodite army! They are very unique in the 40k setting and would fit in the game I think!
hmm I think what you guys want in regard to new 40k armies from the sounds of it you want more Codex’s that use combinations of models from different lines of existing models to form a new armycodex . Like Lizardmen Dinos mixed with Eldar or Orks to make Exodites or Feral Orks. they did do this in the past and haven’t in a really long time and I do agree if they made a book that listed how you could combine models to do interesting things that would be cool but I suspect if they made unique rules it would upset people who say its unfair that these set of rules require 2 kits rather than 1. a sorta “wargaming elite” as it where. they sorta have that going on with the slightly more expensive heresy armies atm so maybe its not out of the question but possible some thing GWprime cant do. thou we do have 2 design studios now and one with FW staff so maybe any thing is possible. the original army idea sounded like it was Orks mixed with Chaos cultists and maybe some Korne Bloodbound even or WHFB rabble … the question is does GW want to make rules for things that arnt “cleanly package and simple to find.” maybe that’s a job for FW.
so you would use the Ork Truck with out the ork specific icons but you would put cultists on it or rabble or bloodbound on it. and then that would have diferent rules and be like a “bandit truck” etc.
Hey guys I am a little late to the train this week. But! I just finished watching the first half hour and I have to say poor Justin.
I completely understand your guys point about the bases and I actually tend to agree with you as far as ease goes… However, I think it was wrong of you guys to keep going off on Justin especially after he said I will do my thing and you do your thing. I think that Justin’s idea might come out great, it might not, but here is the thing, I think that everyone should be allow to do their hobby their way.
I don’t have rules for painting on WAYPN, we just show our painting and everyone is nice to one another 😀 But there are no rules for that. I love seeing the different things in there, so we have every single brand of mini in their from GW to Mantic, from Ral Patha to Kingdoms Death. More than that, we have had people put in painted anime figures, painted helmets, drawings, green stuff work, and so much great stuff. Imagine if I had said only painting of mini’s full stop. Aside from being a bit of a muppet, I wouldn’t have seen these wonderful creations.
So I am going to lay down the gauntlet to you guys 😀 Come and join our wonderful community in the forums and show off your terrain work in the forums.
@lloyd and @dignity ! let’s see whose cuisine reigns supreme!
Plus we would just like to have you guys there 😀 you guys have no idea how excited people get when @brennon comes in 😀
We need things like food, air, and social contact. We don’t need miniatures, we just want them. The easiest way to tell if people want a given type of miniature is to see if it sells. If it doesn’t, then people don’t want them, if it does, then they do.
For myself, I was at a games store in Athens last weekend, and they had a 40K display case with a shelf given over to each edition, or at least most of them. The hand-sculpted metal minis of previous editions blew the current plastics away IMO. If I was buying 40K minis and had the choice, I wouldn’t be buying the current minis. That said, I don’t believe that’s the fault of CAD sculpting, there are some great CAD sculpted minis out there and there’s nothing inherent to it which means it can’t have the character of hand sculpted minis.
In other words, I would take the 80s Jes Goodwin Skaven minis over this monstrosity – https://www.games-workshop.com/en-GB/Skaven-Hell-Pit-Abomination – any day of the week.
I think that if I was to make a team for 40k it would have to be the Talien Dog Warriors, or SPACE LIZARDMEN! And I think they role they would fill is the jerks. So there are a lot of different ways to play armies, Imperial Guard can be all men blobs or they can be, a load of tanks, necrons are slow and purposeful, and marines are meant to be tactical.
Now some people may disagree with me and say there are plenty of jerk people, most everyone infact, however there is no jerk way of playing. Some people may say Eldar players, but there is no jerk way of playing team. So Eldar are Glass Cannons, Orks are brute force, Tyranids are don’t break cause we are hive mind, Dark Eldar are the super fast team.
However a better way of saying it would be this, that Taliens are closer to being cold, both literal and metaphorical. So, their objective cards might say something like this, if you control objective 1 gain a victory point, if your contesting it but control due to being a troop you gain two, if you have one model contesting this objective gain five victory points. Or another might be if you have three or more units fire upon a single unit gain a victory point. And finally maybe a rule like this, if you win in combat, and gain a sweeping advance, instead remove the model leading the unit, that unit has minus three to it’s leadership until end of turn. It’s not that they wouldn’t kill them, it is because they want to see them run in fear of them and so on.
But In reality I don’t think that is what 40k needs at all I think they need a new ‘army’ but it to not be an army at all. Just called something plane like Outer system mercenaries. Every single unit has an alliance chart, but they never ally themselves with the Imperial forces, and never with Chaos so that other armies have a year round thing to look forward to. Tau get greater allies, Dark Eldar get the weird things, Eldar get the other older races, Orks get the really brutal fighting guys. and usually they would cross two or maybe more of those alliances.
Like you could see a weird, brutal thing being Ork, Dark Eldar allies, but allies of convince with everyone else. Or an old race allying with both Eldar groups as they see them as just Eldar. Or a race that see the Impeirum as bad, but still a good people so they ally with the Eldar and Tau, such as like an Exodite force or whatever.
I think if I was to make another force it would be exactly like @brennon said, an pre-crusade force. Which I would call something like the lost and the Imperium does pick up these kinds of people. Take a look at Catchan that world is primarily kept going by off world shipments. But they do that because they like the people that come from their they make great soldiers. You can have old school techno barbarians fist of the north style. All sorts, and this allows you to have a both Chaos and Imperium allied force because they work for whoever is protecting them, Chaos Space Marines don’t seem that different from Regular or Rebel Space Marines to them.
And finally the other thing I think I would do is the Allies Imperialus. These would be the new book for the Inquisition, Rouge Traders, and other non-standard Imperial forces. Like the Adptus Arbites and so on. But yeah that is just me spit balling nothing solid.
Bens Idea for a 40k army made me think of an entire new game. I think that’s the best way that it could be done.
The best scenario for the setting would be a world cut off from the imperium via warpstorm or other anomaly that effectively leaves the planet by itself.
Warhammer 40k: Lostworld. (Backworld, Wild Wold, Feral World, etc…)
The game would effectively be a Mad Max type clone. Based around vehicle combat, so GW could make up some multi-use kits for different vehicle types. Rather than taking the long edge of a table, players both take 1 short end and race the long way around, shooting one another, and leading/dragging opponents into obstacles.
Players could flip to see who’s turf it is, to indicate setting up traps and what not.
It would have 2 model types, raiders and scouts.
Scouts are based on circle bases per normal, and are hidden troopers that are set up before the game that snipe vehicles passing by, Sand People like. Small units, 1-3.
Raiders would have no base, and would be designed to hang and clamber on different hand holds that would be designed in the vehicle models of every kit. The combat would be done by the models hanging on the sides/shooting small arms in close range from the other truck. Not to mention gun nests and such. ‘Armies’ would consist of 1 scout team, a HQ Baddass and 5 – 10 raiders on 1 Vehicle.
They could make support buggies and other things. All balanced by points.
But anyway, I hope you see what i mean. Sounds like a cool idea to me. But it’s an entire new range from GW.
Gorkamorka expanded with other races?
Bens suggestion about worlds lost behind warp storms and then dismissed by
Justin, he really needs to check on his 40k history as whole armies were made
of very powerful squats and where does he think ogryns, ratlings and wait for it
Imperial beastmen. All the afore mentioned started of as human settlements and
worlds lost due to warp storms and rediscovered thousands of years later.
Indignity Attack Mode – Activated! 🙂
Justin was quite fierce about his opinions this week.
I think Ben has an interesting idea for a new 40K army, but it is a bit too all over the place. Given that they are silently opposing the Imperium they would fit a warfare tactic that’s not present all that much in the 40K universe: guerilla warfare. Some armies have a little of this, but I don’t think there is an army built around infiltration and surprise tactics. It could be an interesting change to armies moving up to and hammering each other to pieces, whether that be with bolter slugs or blades.
Coming late to this but wanted to pick up a couple of issues raised…
Does 40K need a new faction? No. Is there plenty of room in the fluff to have more? Yes.
But what 40K needs is a rules overhaul and probably a split. Into a somewhere between 40K and Apocalypse style game with fast, modern rules (a la Bolt Action) and a smaller, skirmish game. The skirmish game would allow a lot of cool new factions that don’t really belong in the big battle game: Adeptus Arbites, Inquisition, Genestealer cults, etc. And this is the game that you could put in lots of new species and factions because they wouldn’t require units that allowed them to go toe to toe with the galaxy-conquering factions of the main game.
Re: Oldhammer… I was a child in the 80s, a teenager in the 90s (probably around aged 12 that I started GW gaming) and liked the move away from what we now call Oldhammer and to cleaner, more realistic miniatures. But they’ve continued to evolve, and not in all ways for the better, and I think @lloyd has misunderstood this a bit. I don’t miss the big hands and the mishapen lumps of metal of the 80s. I miss the art style though. Dwarves are a good example. The current range of GW plastic are technically brilliant, but naked dwarfs with fire for beards and 15 medalions hanging off each nipple aren’t a look I like.
The new ‘oldhammer’ ranges that people are producing are much better quality in many cases than were actual 80s miniatures. They don’t necessarily have bigger hands than today’s plastics. But being individual sculpts they tend to have more dynamic poses than multi-part plastics, their faces tend to have more character, they tend to be smaller and in many ways closer to truescale than current GW plastics are, etc.
You should have another look at the Macrocosm miniatures, and other similar ranges. Because a lot of them are really, really cool.