Styx, Lord Of Hounds Coming To Godtear In August 2021
May 10, 2021 by brennon
Godtear, Steamforged Games' Fantasy board game of mighty warriors and the followers, is getting a new Shaper later this year in August. Styx, Lord Of Hounds is dragging himself from the abyss alongside an interesting supporting line-up.
Styx, Lord Of Hounds // Godtear
This expansion comes with another of the highly detailed plastic figures which you can play with straight ou of the box. At the core of the set is Styx himself, a faceless figure in twisted armour. He is also followed by his Abyssal Hounds who are eager to do his bidding. He even has a three-headed puppy banner to continue the theme.
Styx // Godtear
Styx is very much about mastering the battlefield and bending the rules. He can draw enemies towards him and weaken their defences so his hounds can have fun. Send in Styx to weave his web of destruction and the hounds can then get stuck in and tear down your opponents banner.
The expansion contains highly detailed, pre-assembled miniatures that can be painted or played out-of-the-box. Styx himself is a faceless figure in macabre armour. He is accompanied by two Abyssal Hound followers and a three-headed puppy banner, sculpted by Steamforged Games’ Lead Sculptor Russ Charles (creator of Animal Adventures, Tales of Dungeons and Doggies).
Styx Cards // Godtear
The set comes with the miniatures you need to play and all of the cards that go alongside them. So, you can crack open this box and immediately start plotting exactly who you're going to match Styx with in order to get one over on your friends at the tabletop.
A cool new set of miniatures for a fun and tactical miniatures game!
"A cool new set of miniatures for a fun and tactical miniatures game!"
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Is the game any good, I think about getting it.
I followed the KS and it was quite successful. Other than that, I heard no more ’bout the game.
It’s generally quite easy to get into on an entry level. That is, it’s easy to get to grips with the basic rules. Various characters have more complicated rules that can provoke more complicated strategies.
Overall 1 hero’s warband on each side of the table won’t make for a very long or balanced game. Two or 3 warbands one each side seems to be the sweet spot. It’s especially good for intro/beginner games because you can give the new player 1 warband and they’ll be teamed up with everyone else on their side of the table working towards common objectives without having to worry about all the special rules being used on their side.
The game is played for victory points. The first side to 5 points wins. You can score 1 point for winning the first round, 2 for the 2nd, 3 for the 3rd, 2 for the 4th and 1 for the 5th. Typically a game will last 3 or 4 rounds and only rarely will it go to a 5th. During a round the victory token is moved back and forth in a kind of tug of war being moved different amounts for different stages. Different heroes win by doing different things. Everyone scores points for doing each of these things but every hero scores extra points for doing the thing their colour (archetype) gets bonus points for. Red heroes win by beating up other heroes. Yellow heroes win by beating up followers and henchmen. Green heroes win by claiming territory and Blue heroes win by defending their claims and keeping them on the table.
Overall it’s very easy to explain to new players but some heroes (like the orcish witch doctor with all her little totems) are definitely more complicated than others. I’m not sure which heroes I’d recommend to a new player but there’s a few I wouldn’t recommend right away. Red and Yellow heroes deal damage. Blue Heroes are tough and Green heroes are support and control oriented but really struggle to deal damage without some red, blue, or yellow on their side of the table. So I wouldn’t recommend a Green hero to a new player unless they’re combining them with another colour (or unless I know that player isn’t too fussed about dealing damage).
I’ll add to balginstondraeg’s point about Green (Shaper) heroes being a harder starting point.
I think the “Borderlands’ starter (with a Blue (guardian) hero VS a Yellow (Maelstrom) one) might be the better option, I think that duel is the more interesting one to start out
At some point I want to do a Game of Thrones themed match.
Titus (John Snow) and Keera (Daenerys) facing off against Morrigan and Mournblade (the frozen icy Undead gangs). I’m not sure it would be balanced but it would be thematic. To stay with the theme we should probably go with one of the scenarios where objective hexes crumble and are destroyed instead of constantly increasing in number.
Thanks for the information guys, sounds quite interesting.
Is it bad that I want that green plastic he’s made out of to glow in the dark?
Great looking figures.
That looks really good.