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Space 2021 – A Star Saga

Space 2021 – A Star Saga

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Project Blog by onlyonepinman Cult of Games Member

Recommendations: 399

About the Project

Each year I like to try and set a challenge for the year, usually painting some Kickstart miniatures boardgame or other. Due to not being in a great place at the start of 2020, it wasn't really possible to make any sort of pledge (I was living in a room that basically had a bed, a clothes rail and a TV). Things did get better over the year, I got some furniture, a desk, some lights and eventually got the paints out of the storage unit where I had been storing most of what I owned. By the end of the year I was pretty much back in the swing of things and that leaves me ready to do something for 2021.

This year's pledge is going to be Star Saga. Not just the Eiras Contract game but the complete, all-in kickstarter pledge PLUS the additional Deadzone mercenaries! And to make this even more fun, because I backed Star Saga jointly with my brother (something we do regularly), we will be painting it jointly - and it's the perfect game to do it with. My brother isn't the world's greatest painter and to be fair it is not his main interest. But that gives him a skill that I struggle with - Batch painting. I really struggle to paint large batches of grunts and minions, he struggles to focus on and paint a single miniatures to high standard. So a game that by design contains a large number of grunts and a smaller number of characters is absolutely perfect. He will be batch painting the goons and I will be painting the heroes and Villains. I will also be designing all the test colours schemes for my brother.

Also, given that it's been sat in the box for a few years now it's perfect for the Spring Clean challenge, even if I am starting it early.

Because it's a boardgame and will likely be played with people who don't play lots of miniatures games the intenion is to stick to the artwork as far as possible so that what is on the board looks like the picture on the corresponding card. Each entry in the blog will be a single character or miniature type and a little bit of information about the painting of it and my thoughts on the miniature. I won't be doing progress shots and tutorials because there is so much to paint that taking progress shots and writing blog posts would be way too time consuming.

So with all that out the way, let's begin!

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3.11 - So Hin

Tutoring 2
Skill 2
Idea 2
No Comments

Only whenthe last ocean has been turned to polluted sludge and last planet has been poisoned to a toxic wasteland will humans realise that they cannot eat money.

So Hin is an Asterian, essentially a Space Elf. Although the Asterians tend not to engage in warfare themselves, preferring to operate remotely through highly advanced drones, there are some among them, the Kalyshi, who prefer to take part personally. So Hin is one such person who operates as a Mercenary and reports back to his clan all that he sees of the GCPS.

As a model, I was really looking forward to this one, with its nice, bright colours. However the reality was somewhat different. It was an incredibly hard model to paint with lots of soft and poorly defined details, in many cases details had to be freehanded on (the leather cords and bands around the legs, shoulders and chest), it wasn’t possible to do good edge highlights; all sorts of problems. Overall I am pleased with the results and completion of him means that the Terror In The Deep expansion is now also finished.

So Hin artwork So Hin artwork
So Hin painted by PaulSo Hin painted by Paul

Art Credits Rob Jenkins and Roberto Cirillo

3.10 - Ota Sora

Tutoring 1
Skill 1
Idea 1
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A true warrior is always prepared for death. Their own or someone else’s. 

Whilst I may not be the biggest fan of the Nameless, I can certainly say that the two heroes that come with Terror in the Deep are probably my favorite two characters from the whole Star Saga game. This one is Ota Sora, a Matsudan, a species tricked into virtual servitude by the Greedy Corporations of the GCPS. Ota Sora seeks to regain his family’s lost honour by proving himself a capable warrior and leader.

I love the design of the Matsudan and I was very pleased see them released as a faction in Deadzone. Whilst a little cartoony, which is typical of the Mantic style especially in Star Saga, the armour has some very strong Samurai overtones; the large bulky shoulder pads reminiscent of Japanese armour and the two bits that stick up at the top look a little like Sashimono. And of course the helmet with the Oni mask design.

This took me around 10 enjoyable hoursto paint and I am sad to say that the camera doesn’t do it justice. The brightest highlights on the red seem to have been mostly lost.

Ota Sora artworkOta Sora artwork
Ota Sora painted by Paul Ota Sora painted by Paul

Art Credits Rob Jenkins and Roberto Cirillo

3.9 - The Goliath

Tutoring 1
Skill 1
Idea 1
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Just shoot damn it! Shoot it until you run out of ammo, then reload and shoot it some more!

 

This bad boy is the Goliath, I can safely say that I am not really looking forward to fighting against it! This beast came with a mission book all of its own.

For painting, the sams contrast paint techniques and colour palette were used as all of the other Nameless minions, the texture on this model was no less Pronounced and so it has been painted using the same contrast paint with a purple wash and finished with a Gloss Varnish to give it a wat look.

Goliath artwork Goliath artwork
Goliath painted by IanGoliath painted by Ian

Art Credits Rob Jenkins and Roberto Cirillo

3.8 - Assassins

Tutoring 1
Skill 1
Idea 1
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The last of the lower forms of the Nameless, the Assassins. I will say that the Nameless models were absolutely perfect for contrast paint.  Ian now has one more Nameless project to do – something a bit bigger.  I will be painting the two Mercs that came with the expansion.

Nameless Assassin artwork Nameless Assassin artwork
Nameless Assassins painted by IanNameless Assassins painted by Ian

Art Credits Rob Jenkins and Roberto Cirillo

3.7 - The Blight

Tutoring 1
Skill 1
Idea 1
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I have no idea what that was but it was one tough son of a bitch.

This is the final boss for Terror In The Deep. Known as “The Blight” he’s a particularly vicious example of what is known as a Calamiton. In terms of painting I think he was probably slightly more interesting than the previous characters because he brings together all of Nameless colour palette together, whereas the others tend to 3 out of the 4. I really like the splashes of red and purple on the dark blue background.

Now I get to paint the two Mercs that came with this expansion and I am really looking forward to them, two of my favorite miniatures of the whole kickstarter.

The Blight artworkThe Blight artwork
The Blight painted by PaulThe Blight painted by Paul
The Blight painted by PaulThe Blight painted by Paul

Art Credits Rob Jenkins and Roberto Cirillo

3.6 - The Fear

Tutoring 2
Skill 2
Idea 2
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Would you look at that, it’s Cthulu’s little brother

Well this is a weird beast, isn’t it? As before, the colour scheme for this isn’t new, there’s a certain uniformity to the Nameless and this is the same colour scheme I used on Project Oberon. To save time on these I actually bought a dark blue acrylic spray from Humbrol.

The Fear artworkThe Fear artwork
The Fear painted by PaulThe Fear painted by Paul

Art Credits Rob Jenkins and Roberto Cirillo

3.5 - Riflemen

Tutoring 2
Skill 2
Idea 2
No Comments

These guys really like tentacles don’t they? 

The Riflemen are the second variant of the rank and file minions they have exactly the same colour scheme as the gunslingers, they’re just more tentacly.

 

Nameless Riflemen artwork Nameless Riflemen artwork
Nameless Riflemen painted by IanNameless Riflemen painted by Ian

Art Credits Rob Jenkins and Roberto Cirillo

3.4 - Gunslingers

Tutoring 2
Skill 3
Idea 3
2 Comments

Huh, Tentacles in suits.

After not doing very much for a week a bit, Ian finally got round to painting the gunslingers, which are just basic line troops for Nameless (one of three variants).  I kind of like how the Nameless have tried to force there tantacular (is that a word?  It is now) forms into protective suits but their limbs are still essentially tentacles.

As with all minion level models these are done entirely with contrast paint finished with a purple wash and then a gloss varnish at the end

Nameless Gunslinger ArtworkNameless Gunslinger Artwork
Nameless Gunslingers painted by IanNameless Gunslingers painted by Ian

Art Credits Rob Jenkins and Roberto Cirillo

3.3 - The Terror

Tutoring 4
Skill 5
Idea 5
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These things just keep on gettin’ uglier

This is the first of the character for Terror in the deep, the eponymous Terror. The colours are broadly similar to those used on the minions only they have not been done using contrast paints. Well, technically they have but I used the contrast paints as a base coat and then gave a heavy purple wash to the whole model over which I then painted layers as normal, I am actually quite pleased with the results.

The Terror ArtworkThe Terror Artwork
The Terror painted by PaulThe Terror painted by Paul

Art Credits Rob Jenkins and Roberto Cirillo

3.2 - Nameless Ogres

Tutoring 4
Skill 5
Idea 5
No Comments

Great, just what we need. A case of mega-crabs

With the colour scheme nailed, we went with the big guys first. Also, all of the other miniatures have an additional colour that I need to work on a contrast paint colour scheme for.

I really like these, they remind me a great deal of the mirelurks from Fallout and, if I weren’t painting these in line with the artwork I would definitely be painting them like that too.

Nameless Ogre artwork Nameless Ogre artwork
Nameless Ogres painted by IanNameless Ogres painted by Ian

Art Credits Rob Jenkins and Roberto Cirillo

3.1 - Nameless Scuttlers & Inkers

Tutoring 5
Skill 5
Idea 5
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Jesus Christ, how manu of these things are there? I hope we got enough bullets

These little critters are the lowest form of Nameless lifeforms in the Star Saga game and perfect for testing out my colour scheme. All the artwork and display miniatures for the game have a very simple and consistent colour scheme for the most part.  Blue flesh, purple tentacles and deep red carapace. They’re also really highly textured and are perfect for contrast paints.

I also had an idea similar to brown wash trick. After all main colours were done I used a slightly thinned purple wash over the whole model before going on to pick out details using Tesseract Glow, which is listed by GW as. “technical paint” but is really more like a lurid greed contrast paint. The purple wash really helped to cover up some of those white patches that contrast paints seem to be plagued with as well as giving a nice shade to all of the colours, especially the red.

After doing one of each and proving the colour scheme I farmed the rest off to my brother to paint.

Inkers artwork Inkers artwork
Inkers Painted by IanInkers Painted by Ian
Scuttlers artworkScuttlers artwork
Scuttlers Painted by IanScuttlers Painted by Ian

Art Credits Rob Jenkins and Roberto Cirillo

BONUS DEADZONE - Project Oberon

Tutoring 5
Skill 5
Idea 5
1 Comment

As part of the Star Saga Pledge I also got all the Deadzone Mercenary characters with Star Saga and, with the Nameless models coming soon, I took the opportunity to paint Project Oberon using it as a test colour scheme for some of the other Nameless characters in Star Saga.

I don’t know much about this particular character but I think it’s an interesting concept. When you look at the Nameless they just look gribbly, betentacled hordes similar to the Tyranids of 40k but their lore doesn’t portray them that way. They’re a sentient race capable of reason and project Oberon seems to be an expression of that because he can be recruited as a merc in Star Saga and his Deadzone description describes him as essentially a spy who reports on the corporations that hire him.

For this I couldn’t find artwork of Project Oberon but he’s similar to the Gunslinger miniatures so I decided to use that artwork.

BONUS DEADZONE - Project Oberon
BONUS DEADZONE - Project Oberon

Art Credits Rob Jenkins and Roberto Cirillo

2.5 - Sergeant Ugurik, Ork Commando

Tutoring 4
Skill 4
Idea 4
No Comments

I don’t walk softly, but I do carry a big gun.

Sergeant Ugurik, ork commando. I have mixed views on the Orks/Marauders. Because I have been a fan of Mantic for a long time, I understand why the Marauders exist. By the same token I feel like they have expanded their universe through games like Dreadball to the point where I would like to see them start to step away from their past as a cheap 40k alternative. However I do like this model and I think it stands out from the crowd in terms of Marauders because I think it better represents what I think the Orks in the Warpath universe should look like. Unlike the Orks of 40k, the Marauders in Warpath are described as being intelligent and have superb tactical and strategic acumen to go with their martial abilities. So much so that the humans of the universe were required to invent the genetically engineered Enforcers to stop the Marauders taking over the galaxy. However the models still carry that goofy, comedic look more associated with 40k. Big, boxy and bulky armour or virtually no armour at all. They don’t have the appearance of a species that came within a gnats pube of conquering the galaxy. Whereas this guy looks professional and exhibits a level of technology that is equal to the rest of the factions whilst still having a rugged and bulky look.

Again I followed the artwork for this one and because I couldn’t find the artwork I reached out to the Star Saga community and none other than the original artist got in touch and supplied me with the character concept art (he also gave me artwork for a few others at the same time). Absolute legend.

When looking at the artwork I don’t know whether it’s deliberate or coincidence but the colour scheme is very similar to that of Ogan Helkkare, the Forge Father engineer from the core set. Which could indicate a link between the Forge Fathers and Marauders, the former supplying the latter or just between those two individuals. Thematically I think both work, the Forge Fathers have no love for the humans of the GCPS, arming and equiping a fellow enemy of their enemy would have some merits. Regardless, I really enjoyed painting it and it didn’t take too much thought or effort as I was using colours already used on a previous model.

Ugurik also marks the end of the second expansion, Retake the Blackstar Station. Next on the desk will be Terror in the Deep.

Sergeant Ugurik artwork Sergeant Ugurik artwork
Sergeant Ugurik painted by Paul. Sergeant Ugurik painted by Paul.

Art Credits Rob Jenkins and Roberto Cirillo

2.4 Arkoline

Tutoring 4
Skill 5
Idea 5
2 Comments

Arkoline is another one of those miniatures where I think Mantic’s universe starts to come into its own. Although she’s bipedal and humanoid, the crystalineife form is really cool. And maybe Crystaline life forms can choose to assume many different shapes and they chose bipedal humanoid, it’s a pretty versatile form to take. Anyway whatever, it’s these fringe species, many of which you can see in Dreadball – in this case the Crystallan – that give the universe its charm.

To paint it I basically used a white undercoat and then covered it with blue contrast paint. I then gave it a drybrush before popping a blue glaze on to finish. For the metal I used the Iron Warriors base colour, which is a very dark, gun metal colour with a black wash over the top. I then just did some edge highlights using Iron Breaker. After varnishing with a Satin Varnish I applied a coat of Ard Coat gloss to the blue areas to give the crystal sections a nice reflective finish.

Arkoline ArtworkArkoline Artwork
Arkoline painted by PaulArkoline painted by Paul

Art Credits Rob Jenkins and Roberto Cirillo

Interlude - Scenery Update 1

Tutoring 3
Skill 4
Idea 3
No Comments

As well as all the miniatures, Star Saga comes with a wealth of scenic elements to turn that flat board into a more 3D environment and for me no Dungeon Crawler is complete without them. As kickstarter backers we got double the amount that the retail game gets because obviously everyone needs 30 plastic doors. Anyway, as I am painting the various sets I am trying to do a scenery pieces here and there. To date I have done 15 doors and 4 terminals.  I have only taken photos of the larger doors as it was hard to get a full set of 5 into each frame and honestly, there’s not a great deal of difference, they’re just smaller. The larger doors have the most interesting designs on them.  As I go through I will do each set of 5 doors in a different colour so on a board you can almost split it into coloured zones

The terminals were a lot of fun to paint and I think it will be a consistent theme throughout the whole set. Matrix code on the screens and somewhere there will be a red and a blue button for Hackers to press.

2.3 - The Crone Mother

Tutoring 3
Skill 4
Idea 4
No Comments

Ha, fools. I have more children than you have bullets and they’re all more than willing to die for me, for the cause.

The Crone Mother is the second villain of the set but the method and colour scheme is exactly the same as Progenitor Thorn. However as a Villain in her own right I felt she warranted an entry all of her own.

Crone Mother artworkCrone Mother artwork
Crone Mother painted by PaulCrone Mother painted by Paul

Art Credits Rob Jenkins and Roberto Cirillo

2.2 - Progenitor Thorn

Tutoring 3
Skill 4
Idea 4
No Comments

You know why we’re here. Power. No, not political power. Real power. The power of the atom. No, I do not believe I will give your station up. 

Progenitor Thorne is the first of the villains in Retake the Blackstar Station. Much like his underlings he wears the fully enclosed metal suit and I decided that I liked the metallic effects on the minions so much that I would run with it throughout the whole set. However, to try and set the Villains apart, I didn’t leave it at the dirty, faded metal base. Colour. After the washes had dried I drybrushed them up using leadbelcher. This allows some of the highlights to show through the contrast paints and ultimately gives them slightly brighter finish than the grunts.

Progenitor Thorn artworkProgenitor Thorn artwork
Progenitor Thorn painted by PaulProgenitor Thorn painted by Paul

Art Credits Rob Jenkins and Roberto Cirillo

2.1 - The Volt Chasers

Tutoring 3
Skill 4
Idea 3
No Comments

Veer-myn. God damned varmints. Well, at least we know the station is relatively intact. Rats normally have good sense not to stick around on sinking ships. 

A new chapter and a complete change. This time the mercs are hired to recapture the Blackstar Station from an infestation of Veer Myn. Only, these aren’t like your normal, run of the mill Veer Myn, these are something new. They have embraced strange new technologies.

Honestly I wasn’t really keen on the Veer Myn.  They’re not bad miniatures, I just don’t really like the Veer-myn all that much. However they still presented me with an opportunity to do some experiments.  Sticking with the default colour scheme, they all seem to have all metal, fully enclosed suits, presumably they act as some kind of Faraday’s Cage to protect them from all the weird energy they’re using. That made priming an obvious choice – Leadbelcher. I then gave them a black wash and an aggrax wash to give them a really grimy finish and left it at that. Then, I picked out all the green and gold trims directly over the metal base using contrast paints. This keeps an overall metallic look, like they have dyed the metal. I think that really helps maintain a slightly lower tech theme that I think should go with the Veer-myn.

Lastly I picked out some of the little details by undercoating them in white and just popping some contrast paints over them. Things like vials of liquid or blades and the like.

Now, unlike the Eiras contract, I am going to do a single post for all of the minions because I used exactly the same colour scheme for them all. There isn’t really much variation between the different units other than the weapons they’re holding. As well as saving time on writing blog posts, it also made painting them all incredibly quick, just a couple of nights work.

Volt Runners painted by PaulVolt Runners painted by Paul
Volt Stalkers painted by PaulVolt Stalkers painted by Paul
Trappers painted by PaulTrappers painted by Paul
Fuzers and Shocker painted by PaulFuzers and Shocker painted by Paul
Overchargers painted by PaulOverchargers painted by Paul

1.16 - Wrath

Tutoring 3
Skill 4
Idea 3
No Comments

People like you made me what I am.  I don’t know why or how, all I know is I have lost count of the number of people I have killed trying to find out.  What’s one more?

Wrath is a member of an alien species of pacifists, the Judwan, who was kidnapped at a young age and put through some secret corporate experiments.  The result is the only Judwan that exhibits any violent tendencies and he makes up for the rest of species

This was a fun model, I had a really good time doing the armour.  I painted the turqouise armour using a regular silver metallic colour scheme – Leadbelcher, nuln oil etc.  I then used Akhelian Green contrast paint over the top like a filter.  The gold I just painted using gold paints – putting yellow contrasts over silver is a little too yellow.

Wrath also marks the end of chapter 1 – The Eiras Contract.  Chapter 2 will detail the first of the expansions, Retake the Black Star Station

Wrath artworkWrath artwork
Wrath painted by PaulWrath painted by Paul

Art Credits Rob Jenkins and Roberto Cirillo

1.15 - Ogan Helkkare

Tutoring 3
Skill 4
Idea 4
No Comments

I ain’t got no time for your Jibber Jabber, fool

I love this model.  I love how he’s a gnarly, grizzled, old grease monkey, an engineer, like an older, greyer and shorter BA Baracus.  I also love the depoloyable equipment that he comes with, the turrets and the shield generators – although the latter are a little small and look like they will be really easy to lose.

I pretty much stuck to the artwork with this one and tried to carry that over into the turrets.  I also had a little play with the Cryptek Armourshade released last year by GW with the Necron release.  It’s a very interesting paint and is much closer to a contrast paint than a wash and it has a slightly sticky consitency when it’s drying.  But it creates a nice oily look which combines nicely with most silver bases.

This was also a really good chance to have a go with the dark skin tone paints from the Citadel range and I have to say I am really impressed. Painting black skin used to be a bit of a pain trying to mix the right shades of brown but now, using Catachan, Blood Reaver and Knight Questor flesh tones you can get a really good result

Ogan Helkkare artworkOgan Helkkare artwork
Ogan Helkkare painted by PaulOgan Helkkare painted by Paul

Art Credits Rob Jenkins and Roberto Cirillo

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