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#1375759

oriskany
60777xp
Cult of Games Member

@elessar2590 – Why indeed.  😀

Look, I have nothing against “hybrid” games, I used to play 15mm Axis & Allies (the tactical mini/hex game, not the traditional board game), and it certainly worked, as a gateway game to bring in new players to the hobby.  But the depth wasn’t really there.   Classic FASA Battletech is another great example of a hybrid “hex-and-mini” game.  They ARE out there, and they DO work.  It’s just …

Computer wargames have strengths and weaknesses.

Hex & counter wargames have strengths and weaknesses.

Miniature wargames have strengths and weaknesses.

Mashing them together SOUNDS like a good idea, because you’re getting the strengths of both worlds.  But bear in mind that you’re also getting the weaknesses.

I tried running Panzer Leader in miniature once (Panzer Leader and Storming the Gap have a lot of similarities – similar scale, same command level, etc) and it was kind of a disaster.  The tables could never be big enough, you needed way too many miniatures, the scenario design was sharply limited because you were restricted to what physical minis you had – whereas a normal Panzer Leader scenario has 20-30 different KINDS of units represented.  Not many people have 20-30 KINDS of tanks, APCs, troop carriers, SPAAGs, SAMs, towed artillery, SP artillery, infantry type A, B, C, D, E, F, and G, etc …

Now some people on this thread like @rastamann might be able to pull it off with his huge 6mm force.  All I’m saying is that its a TON of work, the point of a hex and counter wargame is (in part) to have a crunchy, realistic, tactical wargame WITHOUT months of work.

Meanwhile, your wargame will still lack the visual appeal and impact of a full-bore miniature game (with terrain, etc).

That’s the long version.  The short version is still … “why?”

😀 😀 😀 😀

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