Weekender: Mass Battle Games Are Dead!
September 22, 2018 by dignity
Welcome to The Weekender where we're going to be confronting the very real possibility that Mass Battle Games Are Dead...well, at least Warhammer 40,000 and Age Of Sigmar.
Weekender Podcast Download
I know, I know...I can see the torches and pitchforks on the horizon already. But, bear with us and let us explain!
Skirmish Games FTW!
When you look at the awesome Kill Team Cat (going to be a thing now) you can clearly see that Kill Team is very much the 'hot' game right now. It has been a big pull for gamers both old AND new, offering up a quick and easy window into the world of Warhammer 40,000.
Warhammer Underworlds: Nightvault is the same, as well as Battle Companies from the Middle-earth Strategy Battle Game.
Is it getting to the point where people just don't care about playing out massive battles on the tabletop anymore when they could very easily just pick up a Kill Team and have a cheaper and probably more enjoyable experience?
Let us know what you think!
News
Ben is back with the news this week after his hiatus in Wales.
- Kings Of War Vanguard - New factions and more available to pre-order
- Toon Realms - Check out these great new cartoony miniatures from Lucid Eye
- US & Japanese In Blood Red Skies - Some great new kits on the way from Warlord Games
- Hurricanes & Mosquitos - Check out new British flying aces and more
- Spectre In The Jungle - Get your Ghost Recon on with these new supplements
- Stalingrad In Flames - New ruins from Gale Force Nine for Flames Of War (Lloyd & John's Hobby VLOG)
What caught your eye from the news this week?
Bolt Action Boot Camp; What's Happening?
Oriskany, our Historical Editor, goes through what you have to look forward to at the Bolt Action Boot Camp next week.
We've got lots of awesomeness planned in our Live Blogs as well as for the folks attending and can't wait to learn more about The Desert War...and paint and play some games too with the Warlord Games folk!
Kickstarter
Time to check out a few very different looking Kickstarters this week...
- The Lost Dragons - 3D Printed Dragons well worth your time (3D Printed Tabletop Youtube Channel)
- Lost Minis Kickstarter - Impact! Miniatures save models from the depths of despair!
- Tombed - A different looking dungeon crawler set during the 1940s from Deep Pit Games
What has caught your eye from the Kickstarters today?
Community
We take some time to go through the Community Spotlight looking at some more of the impressive work from you folks in the forums and projects this week.
Competitions
We have the winner to announce from the Warhammer 40,000 Tooth & Claw competition last week. When you hear your name make sure to Claim Your Prize!
We are also going to be giving away TWO copies of Warhammer Underworlds: Nightvault today and all you have to do is comment on this video to be in with a chance of winning.
Have a great weekend!
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First, Happy weekend all 🙂
Win!!
WIN!!!
Not normally up this early but being a good husband/slave I will take her to work. As a painfully slow painter. The skirmish game is for me, lower model count suits me as its more narrative and allows me more time to paint more details. @warzan I would love a full army, grew up with a warhammer fantasy orcs and goblins army (lots of miniatures) just don’t have the time now, but if I can build slowly and still get games in on a skirmish level it would encourage me to add to the army.
Has to be a pretty good skirmish game to be able to hold your attention towards building an army. To be fair, SAGA seems pretty good at that!
I think to an extent mass battle rules have dropped out of favour due to the dominance of 28mm being the favoured scale when companies are launching a new range of minis. Now to an extent for fantasy and Sci-fi, it’s always been 28mm (which was why it was always an expensive buy in). But for historicals we’ve seen things like SAGA become the most popular game over recent years.
For historical games, we first began to see games of things like Ancients “scale down” from large armies of 15mm using rules like WRG 7th/DBM to smaller armies (still using 15mm as the most widely used scale) using rules like DBA. Then finally we seemed to see a scale swap to 28mm and “skirmish” systems for historical come to the forefront.
Another reason (I think) we’ve seen mass battle games begin to disappear is the sheer volume of rules out there. Back in the day, there was usually one or two sets, so you could build an army, base it up and probably find a fellow gamer at the local club with armies in the same scale and based to the same system. Now with so many systems I think gamers are less willing to “gamble” on investing and painting up a large army only to find there’s no opponents around for their favourite set of game rules. Thus investing in a skirmish set for something like SAGA becomes a lot more sensible in finances and effort (and those single based minis can always be used for other rules should something like SAGA ever fall out of favour).
It’s a shame however, as NOTHING beats the sheer “mass effect” of seeing 100’s of figures on the table. It’s only during these games that we begin to get a sense of the sheer scale of some of these historical battles.
I think the poor old 15mm scale is pretty dead at the moment for games (other than FoW perhaps), with 28mm being the default. Then we have 6/10mm being used by the “grognards” as they try to recreate those glory days of mass 15mm battles we saw back in the 80s and 90s (while having to do things on the cheap as they usually have to collect BOTH armies to try and refight a battle).
@plaidknot sorry but 6mm is not being “grognards” 15mm games. I played 6mm before I ever did 6mm so it was never a replacement for 15mm
To an extent it has in our neck of the woods, granted 6mm is first choice for micro armour and WW2 to moderns era gaming. But a load of us have “gone back” to our earlier wargaming periods and started collecting again to build up for mass battles (partly due to cost and partly…well when was the last time you saw any 15mm Napoleonics available for sale in bare metal at a wargames show (I blame Baccus for this).
A couple of weeks ago at Colours
Well they ain’t coming up North. Nearest I’ve seen are the AB ones at the Col Bills stand (problem is he usually only has one or two of each unit if you start looking at the ever dangerous “impulse” buys 😀 )
Hi guys. as a hobbyist that got into this crazy hobby through mass combat games (MCG) I would like to think that they are still alive and kicking, but perhaps more alive being played in peoples garages and living rooms rather than down the club or stores these days. I was fortunate enough to find a group of guys that still have armies and play WHFB’s here in Japan and we have started our small group to play regularly. And I thought is was maybe an age group related thing with older gamers like myself still playing MCG’s for the sake of nostalgia, but I was surprised to find young guys in their 20’s still in love with Warhammer.
Aside from the fantasy game side of MBG’s, there is still a strong historial community that play in various scales and systems using hundreds of miniatures.
And with the recent release of CMON’s A Song of Ice and Fire, there is a renewed enthusiasm to play rank and file fantasy games again seeing how successful the KS was and how strong the online community is on FB groups etc..
Hope to win me a copy of the new Shadespire game as was wanting to get into it for some time.
Cheers
Yes and No, it just the cycle
WIN! Also, I’m super excited for all the new warbands coming out for this season of Underworlds.
It’s the Weekend!!
Bo!d statement, but, while there maybe truth in the emergence of skirmish games ( even GW have adapted their business model around them) I think that MBG will be with us for a while yet…
Tbere’s still a heck of a lot of 40k and WHF/AOS going on down my club, as well as KoW (or is Vanguard taking that to a different place). Although I must admit that, walking around the tables, I’m noticing shorter lists including more big single units (vehicles and monsters).
Has the world finally got fed up with chain painting? Probably not down at the historical gaming club…
Good to see Lloyd back on the panel.
Me too! Integral part of the BOW/OTT chemistry!
Well, Kill Team was the GW game that got me back into their clutches. The hobbyist in me is delighted by it. I might never play Shadespire and, soon, Nightvault as they currently are due to the repugnant deck-building aspect of them but I love the figures and plan to use them for the Kill Team-esque Gangfight system. Vanguard from Mantic will also fit this niche.
I think there is also a space component here.
Not space as in Sci Fi, but how much room the models take up.
A smaller force is easier to transport, via public transport (train and bus), friends sharing a car ride to a tourney, or people jetting half way around the world for a bootcamp. If the models will fit in a small satchel, rather than a jymungus army bag that has the bad habit of hitting people when getting on or off a bus.
The storage space at home will be a factor for some. In a number of countries with housing crises, each human may have to take up less living, including hobby, space on the planet.
Even the BoW studio will run out of storage space for all of its armies,, eventually….Unless you expand again.
I think that the idea of space and transport is very much a key aspect here. I would much rather bring along a handful of models that try and haul an army down to my local gaming store.
Happy Weekend, nope 28mm mass battles are dead (based on the title not watched everything)
Historical 15mm and 6mm mass battles are live and well,
@commodorerob –
show your working out.
6mm Lives. . . . !
Nightvault looks promising
Can´t wait for Nightvault, I´m Shadespire addicted. It ticks all my boxes, CCG, Miniatures, Arena… love it.
Build your BIG ASStral Knights army Warzan, build it and ‘they’ will come…
I just don’t get the 40K universe….
Neither do I ?
Amen, @macadams00 and @commodorerob . A-friggin’-men.
I understand how the 40K universe can appeal to kids. It’s the ongoing obsession among adults that I don’t get
Nostalgia?
Possibly, but I feel like that only explains a small portion of people. It certainly doesn’t explain the fanaticism that some fans have for the universe.
Nostalgia might very well explain it.
I mean…
I realise that the 40K universe is a bit… Well… A bit stupid, in all honesty. But having grown up during the eighties and early nineties, the mix of eighties vibe, Mad Max, Judge Dread, Star Trek, and all the rest… It was all pretty cool back then.
For me, the problem is that Games Workshop seems to have forgotten that 40K isn’t supposed to be taken overly serious. It’s a mix of all kind of seventies and eighties cliches, all mixed up with a healthy dose of British humour… It appealed to me as a teen and it still does to some extend. But the current fluff… All grim-dark with skulls… It’s just not the same. Or perhaps it’s just me who’s grown too old…
I used to really enjoy 40K as a game and the universe was always OK, but never particularly exciting to me. Then they killed my favourite version of the game and I drifted away. Now looking at the market share of 40K makes me die a little inside!
Yes, it remind me of some of the bad theatrical metal band that used to be cool as a kid, but as you get older you figure out that they can’t play their instruments.
Some 40k books are incredibly well written, an effective way to keep fans engaged in the universe.
You’re quite possibly right. I’ve only read a couple and they weren’t bad, just the same level of quality as most tie-in works, which isn’t particularly high. My tiny sample is in no way representative of the whole though, I am fully aware of that. I just find the whole universe silly. It’s all “For the Emperor!”/”Arrggghh, Chaos!” teen fantasy stuff though, and its the long-term appeal I don’t get. Normally I’d say “each to their own” and leave it at that, but with 40K, the fanboy-ism is all-pervasive and interferes with the ability to find players for other games – that’s what bothers me about it.
40k boils down to…. “Do you like the miniatures?” and if the answer is no… you don’t play.
I like aspects of the universe… Necromunda, Kill Team and Rogue Trader, but the big armies don’t impress me.
Painting armies of the same miniatures bores me, so I like unique figures which you find in the games I mentioned.
Don’t get me wrong I love some of the miniatures and have been to Warhammer world twice but the setting and the lore just leaves me cold. It always seemed one dimensional in the beginning (yes I am that old).
Then it just seemed to turn into a gigantic cash grab.
I missed out on 40K when it launched (yes I am that old too) as I’d taken a break from Warhammer Battles (last purchase until 2018 was Ravening Hordes for 2nd edition)… and GW has always been about the cash grab, whether fantasy or 40k.
Necromunda is such a dark and dirty world of street gangs… it reminds me of Blade Runner in a way…
Rogue Trader expansion to Kill Team is much more interesting…. it’s an RPG party fighting monsters… and that remind me a bit of Aliens… although that was technically marines… they were a mishmash of personalities, not just soldiers.
My own spacemarine team for Kill Team is a bunch of renegades in stolen armour that they have painted themselves… it makes them feel less like 40k drones, more a bunch of individuals. It would probably be rejected at a tournament and may break rules for 40K, but I play friendly games and don’t care about ‘canon’.
Happy Saturday! For the first time in weeks, I’ve managed to watch the Weekender, sat in bed, with tea and biscuits..happy sigh..
Win. Hope my luck will change to better
Great show and really nice to hear @oriskany s piece on the Desert War.
Mass Battle Games are a lot easier to do with Historical games due to the sheer range of scales available from 54mm all the way down to 2mm.
I’m currently working on a 28mm Napoleonic French Force for a Mass Battle Game (Napoleon at War) and it’s a big struggle. Keeping up momentum is a huge part of it. I think it’s more the hobby aspect that keeps people from Mass Battle Games rather than the cost aspect.
Buying 300 Frenchmen is very easy, painting them is a far different thing.
Thanks very much, @elessar2590 .
Completely agree on your angle toward mass battle games in the historical arena. 😀
While I would never say that mass battle games are dead, I would admit I’ve never done one in 28mm. I just come from a very different background (one that frankly doesn’t use miniatures at all) – but I’ve never understood / connected with the whole GW / 40K / 28mm “godscale” thing.
I’ll say this much, guys who build big historical mass armies in 28mm have my MONSTER respect. I spent the summer of 2017 trying to build 400-strong force for American Revolution in 20mm, and that was insane enough for me.
So while I would never agree that mass battle games are dead, I do understand why some people might think so or just not have the time to build / paint such large forces anymore.
I should also add this
I don’t consider 40K to be a Mass Battle Game.
Sure you have about 50-100 minis a side but take a look at things like Napoleon at War or Black Powder and it’s 100 minis per brigade (Normally 2-3 Brigades a side) and that’s in 28mm. Never mind 6mm Games like Grande Armee with 80-100 minis per base!
That to me is mass battle.
@elessar2590 – The most pieces I’ve ever had on a map in my memory is PanzerBlitz Prokhorovka “true scale” full scope. Something like 1500-2000 counters. 😮 ! It wasn’t easy.
Extra chance posting!
Happy Weekend all!
@warzan dont worry mate, there are those of us like you out there that love full on 40K. I do like Kill Team cat, but 40k is the Dogs! Lets be honest! Flyers, tanks, heavy weapons, terminators! I’m right with you!
More more more! 😀
ha ha agreed mate!
When you get those Knights sorted I’ll bring a force for you to test them against 🙂
Happy Weekend! Great topic. Long live superior skirmish games!
Recent subscriber but loving you guys. Heres to hopeing for a win
welcome aboard!
Best GW game? Chainsaw Warrior!
lol your a week late mate he he
but amazing choice 🙂
A week and about 30 years 🙂
I am so excited for Shadespire but I get really sad about mass battles, because I’d love to play them but they are pretty hard to get into because you need so many models. Being in Canada its also harder to find other people who want to take the plunge with me. Keep making such great content.
I like skirmish or small scale tabletop a lot more than mass battles. I like to identify myself with my small host and simply do not like to move large trays of armies. Skirmish is superior to mass battles because terrain and tactics matter more in my opinion. Have a nice weekend!
terrain and tactics matter more in mass battles, as maneuverability is key in mass battle. The thing to remember is AoS and 40K aren’t massed battles, they’re large skirmish games.
simplicity of titling mate 😉
cheater 😛 remember as we were taught by the talking dog in MiB just because something is big, doesn’t mean it can’t be very small.
I think I used a similar argument with an ex…. i’ve Said too much
Yup would agree with this 100%
launch a new epic 40k line and see mass battles return
Whilst that would be cool I doubt that it will become very big even then – Epic and Warmaster would b awesome though.
I have 2 to 3 hours per week to hobby or game. Large army to paint and massive rule sets to learn sadly rules out mass battle. I love the idea of it but it’s just not viable.
Still waiting for my copy of Kill team. Been a month!!
We’ve had Infinity, Malifaux and Deadzone leading the way as skirmish games seem to have grabbed the community more so than mass battles but GW had Necromunda and Gorkamorka and Rogue Trader which set the template.
Glad to see AOS getting their own skirmish game.
I would add Warmachine/Hordes to that list…
Speaking of which, I wonder how many people have left that system with 3rd ed and come back to 40K with Kill Team.
@warzan, how many energy drinks before recording?!
Would have preferred a dungeon crawling dog, or maybe a terrain building tiger.
Win!
LOL you can tell the relentless effect that easily eh lol
If I havnt had a red bull for a while I act the same way – also it’s first thing…. i’m More sensitive and curmudgeonly towards others energy and excitement…. #kids seem like such a good idea before they arrive!
Maybe Kill team is becoming popular is because no one can actually afford to buy a 40k army anymore.
2nded!
There it is. 😀
accurate
Lotsa Win!!
I don’t think skirmish games are the way forward like Ben said. I think it’s the thing right now. It’s new and fresh (“Quicker. Easier. More seductive.”) so many people are jumping on it. But tons of people also have their big ass armies in their collection, and it will swing back. And forth. The good thing though is that now, the skirmish games exist in the world, and our hobby is richer because of it.
@harpoon71 – I like your approach to both sides of the question, and agree. Mass battle games are not dead (and are still superior, in my opinion) BUT … skirmish games bring in more people more quickly and so make the hobby a larger, more vibrant place.
I totally agree here. I think marketing new/re-released Skirmish games was needed to ease the barrier of entry into the hobby. The industry needed new blood and MBG can be daunting at first.
That said, mass battle games are not dead. At least not with established gamers. There is a large Black Powder community out there and the new 2nd Ed of those rules is an indicator that MBGs are not dead. And talk about MASS BATTLE…have you seen how big those armies are? On top of that, the majority of the folks I know that play Black Powder, myself included, all do so with 28mm. That said, I would love to do ECW in 6mm but I currently have two armies in 28mm.
It’s a great time to be in the hobby, isn’t it? 🙂
Did you say you have an astral knights army? You use it in (cat) kill team?
Win!
Love the smaller games. WOuld rather get in 2 small games compared to one large game in the same time.
@warzan I am currently finishing up another 100 infantry for my imperial guard regiment, which has been, is and always will be my main hobby focus, so your not alone in wanting to dive deep into 40K.
Kill Team to me looks great as a palate cleanser, it will let me collect something different without having to sink huge amounts of time and money into it, when i want a break form painting men with lasguns.
Mass battle games take a long time. I prefer getting 2 or 3 smaller games in instead of 1 bigger one during the same time frame. Plus turns can be a slog if your opponent is slow. I do think mass battle games look cooler, but I’ve gotten to the point now of just calling them rather than finishing them up in order to save some time.
Super Super yes yes – The Weekender Show – what a amazing show to wake up too and watch here on the south coast UK, Brighton :-)
Don’t think mass battles are dead. These skirmish games are getting more people into tabletop games that may then look at the larger games.Get GW to bring back epic and I’ll move back to mass battles.
I certainly think that mass battle games aren’t necessarily going to remain the primary flagship systems. The board gaming renaissance, along with a constant stream of big budget kickstarters, pulls hobby dollars away from AoS and 40k. There are also many more games and companies to choose from these days and these products are much easier to get a hold of thanks to e-commerce. GW is pumping out specialist games with a constant stream of support. Why drop hundreds of dollars on a single game when I can play a few at a much lower price point. When the price of entry for a full 2500 point force is several hundred bucks, it’s no surprise to me that the big games are slowly loosing players to these other, smaller systems. That being said, I think there will always be a place for the bigger games. Creating smaller games that utilize the same models is a solid strategy for keeping players engaged. I can buy a couple boxes of Blood Angels and get started with Kill Team in the short term while slowly building towards a full 40k force.
That nighvault box is for me!
I agree that the need for 28mm to grab attention is a big factor in mass battle games, and it looks utterly impressive when it’s done. My group have scaled black powder and hail caesar down to 6mm, and it looks fantastic. Yes we loose the individual model detail, but it still has a feeling of a huge battle. Also rather than putting 20+ models out per unit, it’s a few bases, meaning we can get cracking quicker and losing units doesn’t take 30 mins to put back in your case ha ha.
@jockjay -“My group have scaled black powder and hail caesar down to 6mm, and it looks fantastic. ”
This sounds amazing! I very often build / play games at one scale smaller (at least) they they were originally designed.
They got the Band back together!
Win-win (skaven style) :p
Happy Saturday! Weekends are for mass battle, evenings for skirmish. There is no reason not to enjoy both, its just a matter of time management 🙂
Happy weekend!
It’s far too early to be ringing the death bell of Mass Combat Games. And particularly from the information created from a loaded question. We were asked what was your favourite GW game? This ruled out all of the other game creators and their offerings – mine would probably have been FoW. Also remember that AoS and 40k are just two GW games from many possible choices and so as a ‘how many mentions’ statistic, it could appear that smaller games are more popular just because there are more individual games showing up.
Kill team appearing as the most popular may also have something to do with it being shiny and new. What’s attracted our attention most recently does tend to sit more prominently in our minds. So this could account for some of the mentions.
I do however agree that there is a shift in trends. I now see MCG as the logical end point, with some of the smaller skirmish games being stepping stones to that. Competition across genres and systems is far more fierce now than when I started gaming back in the day of Rogue Trader, so hooking a player early is a must. Nobody wants to buy a few models and a rule book but then find out that they can’t have a decent game until they’ve bought another 50 models (or 200 models if you play Imperial Guard)! So skirmish games achieve this goal of showcasing the rules and the universe.
It will be interesting to see whether Kill Team is luring in new players and they go on to become 40k players. Or whether the buyers of Kill Team are already 40k players just wanting a ‘lunch time’ fix of 40k without the time investment of setting up, playing and clearing away a full game.
@redvers – “It’s far too early to be ringing the death bell of Mass Combat Games. And particularly from the information created from a loaded question. We were asked what was your favourite GW game? This ruled out all of the other game creators and their offerings – mine would probably have been FoW”
Could not have possibly said it better. 😀
so the comment about it being scientifically unscientific and the presentation of the evidence in the shape of a cat didn’t make a clear enough point of that eh? 😉 lol
Well, @warzan – the cat definitely does help. 😀
At least no one said ‘is it art?’
@oriskany @damon
Regarding the question no one has yet asked regarding the Kill Team Cat: “…but is it Art?”
Perhaps we should just defer to Leonardo da Vinci, who – according to the Internet – is quoted as saying:
“The cat is nature’s masterpiece.”
And somewhere in one of da Vinci’s sketchbooks, there is almost certainly an idea for a tabletop miniatures Game – with 28mm scale Models of cats, steampunk helicopters and almost, but not quite, smiling italian women.
@aztecjaguar, Da Vinci Miniatures, that would be an interesting range…
@aztecjaguar and @damon –
Feline Fur-Fighters of Florence, my new Da Vinci-Cat crossover battle game.
Coming to Kickstarter soon. 😀
@oriskany @damon
Absolutely – Following in the footsteps of CMON, Beasts of War / On TableTop launch their own mass battle skirmish RPG living Card and 28mm miniatures Game.
I’m going all in for the “Renaissance Level” of the awesome Feline Fur-Fighters of Florence Kickstarter, including the “Improbable Flying Machines” Expansion and KS-exclusive Legendary Italian Art promo cards.
As Jerry Seinfeld said to George Costanza’s idea for a sitcom about “absolutely nothing”:
“I think you may have something there.”
However, I’ll admit that I am not so excited about the “Generalissimus Expansion” Stretch Goal. I guess the idea of zooming out from a Tactical Game of Felines fighting over of the Art and Science of Florence, to a vast Strategic Hex-based Game of Cat-geo-Political Renaissance Culture, covering the City-States of Northern and Central Italy… is probably more for the Hard-core historical wargamers.
Happy weekend!
Personally, I think it’s instead rank and file that is dead, Besides the GW systems there where never a lot of MCG around int he Fantasy and Scifi genre that really had a following and kept going. It’s not only a huge investment for the gamers, but also for the companies. Nowadays players don’t want to have rows of identical miniatures, and producing 20-30 different poses per unit type plus champions, medics, standard bearers, musicians, radios, etc. is instead a vast endeavor, either the sheer amount of different molds or the massive investment in plastic multi-posable minis.
A really huge issue is as well the time it takes to paint them up and transporting them to your club or game store.
I think it is also easier to sell the small investment of a starter set and a terrain box which includes everything including a mat and terrain, and a rulebook. GW seems to have this down now really well with kill team, and I think this complete game out of one box or two boxes and a rulebook is the winning factor here. Even the mass game starter sets usually do not have terrain and gaming mats in them, at least not for a full game.
In the end, I think the main reasons are the easier sales pitch and easier production for the manufacturers, and the easier entry point and access for players. If there where complete starter sets with terrain and mats in the necessary amount around it would be selling as well. However, it would be more expensive to make for the manufacturers.
And youth nowadays is used to a ready out of the box experience as well, the whole collecting things are dying out nowadays. Look at coin or post stamp collectors, or even the model train hobby, arguably the predecessors of the classic wargaming with miniatures hobby, all are dying out, and I’d rather see a change in the approach and keeping the hobby going, even with a tearful eye when thinking about the mass battles of Warhammer and 40k of my youth.
Also, I’d like to win one of the boxes.
Mass Battle 40k is no more in my gaming group. We already have sufficent sized armies, but the effort and time to get into gaming is daunting. Kill Team on the other hand, lets us play in our favorite universe at a fraction of the time, with little downtime. All factions gathered in a single book and a sweet narrative-rpg feel to it is a great bonus (the random generators for demeanours and names are nice)
…and there is why the Kill Team Cat reigns supreme 😉
Happy Saturday ?
Thanks for the boot camp update Jim it has helped get my head around some of the army composition we can expect next weekend.
More kickstarters WHY?……..We don’t need to eat do we guys? Plastic crap diet,guaranteed weight loss.
Sorry @warzan mass battle games have been dying for years…..skirmish games are easier to get into,cheaper price point and faster gratification which the society of today craves.Old dinosaurs like you and I the have large armies are things of the past.
Thanks very much, @trewets – glad you liked it! 😀
Happy Weekend All!
I have been in the hobby for most of my life, but have never got a large scale army. I like and enjoy the small scale aspect of games like Kill Team etc, but have subscribed to 40k Conquest to get the 2 full armies. I am not sure if the large scale battles are dead, I hope not, as it is a side of the world I would like to try and have never gotten around to before.
And Warhammer Underworlds, looks great, never got into Warhammer Fantasy prevously, but may have to give this a look.
Love Warhammer Underworlds !
Another great topic. Mass battles are dead?
To give you my 2 cents worth I have to wear two hats, the gamer and the retailer.
As a gamer I’ve run the gambit. Warhammer, 40K, historicals, Kings of War, AoS, etc. There are two factors at play here, time and expense. A large army can take thousands of dollars to buy and hundreds of hours to paint. Then there’s the play time. The reality is that I have a family, work and everything else in life competing with hobby/play time. Every hour I spend painting is an hour I’m not playing. Similarly, every dollar I spend on troops is money I could be spending on scenery, storage or other expenses like food.
There’s also the psychological aspect too. 5 models are a lot easier to get finished and to give you the feeling of satisfaction of a completed job than a legion of metal or plastic. I’ve covered this in my project blog, but Kickstarters showing up at your door can be amazingly exciting, that is until you start painting them.
Finally though, I must say as a gamer that there is nothing as breathtaking as a mass battle of two beautifully painted armies. I think we all know it’s every wargamers dream. It’s one thing to be a sergeant in charge of an elite squad, it’s another to be a Chapter Master, a warlord, a general or a King.
As a retailer the current zeitgeist is undoubtedly skirmish games. For retailers skirmish games ultimately suck. Why? Because what we sell to customers in mass battle games is far more than what we sell you in skirmish games. That was until Kill Team that is. Why do games like Infinity suck for us? Because there’s nowhere for enthusiasts to go. No vehicles, no bigger battles, no need for more….. Saga is the same. If you want bigger battles, you leave the rules system and go looking for something else. Definitely a lost opportunity by Infinity and Saga.
So why has this happened? I think GW screwed up. What originally happened is that GW failed to link up their games and allowed for the increase in scale of games. Had players been introduced to Warhammer with Mordheim, been encouraged to move to Warhammer games of 500-1500 points then introduced a Warmaster style ruleset (taking off stands rather than individual models,) for truly massive battles, I dare say Warhammer would have lasted another 20 years. Let’s face it, it’s clearly their business model now for Kill Team to 40K and there will be Apocalypse games rules. Mantic has tried it, but made the dual mistakes of not producing their own unique IP and/or quality models for players to buy into quickly enough.
I watched as GW stumbled tripped and fell flat on their face with AoS. First they Killed the Old World and alienated 12-15% of their customer base in a matter of months. Had they informed the community they were moving the story forward, starting a new game in a new setting they could have left Warhammer players playing that and kicked off AoS.
They originally pushed AoS as a skirmish game, but the sales reality was that skirmish games don’t lead to big sales unless they lead to bigger and bigger battles. Have a look at the photos in White Dwarf of AoS in the first few months. It quickly goes from maybe 30-40 models to tables full of them. The problem with hundreds of models that aren’t on movement trays is that they take hours to play. Then there was the lack on new factions except Sigmarines. The community really had to house rule the game to get it to work at larger scales.
Thankfully there was finally a change at the top of GW and they started listening and engaging with their customers again. The General’s Handbook came out and finally the rules were revised. I suspect that in the not too distant future both AoS and 40K will get ‘Apocalypse’ (massive game) rules.
In the historical gaming scene a few companies are beginning to get it. Warlord recently put skirmish rules in it’s Dark Ages supplement. It allows you to fight a skirmish or larger battles without learning masses of rules. Great idea. Then they released Tank War in the Bolt Action World. It allowed people to fight with the best stuff, without hundreds of models. Battlefront released ‘Tanks’ which is effectively a skirmish game without infantry.
Mass Battles aren’t dead, just out of fashion.
would you fancy joining us on an xlbs chat to talk about retailing some day? (via Skype?)
Definitely
GW is always thinking about their stores.
They see what FFG, and a few others, have done with organised play and want in on it …. In their stores.
The best way they can do that is with games that take up a small amount of space as their new model is the new small one person store. They can easily fit 2 games of either Shadespire or Kill Team in a 6×4 space.
Our local Warhammer store has both a Kill Team campaign and Shadespire league running at the same time and both of these systems still have quite a few releases to come out during these organised play timeframes.
Kill Team itself can be a collecting hobby – one person I know has purchased the Starter Set, One Killzone and the Rogue Trader set, the Genestealer Kill Team and another box from that ranges allowable models -so no small amount in the month and a half it has been going.
WIN 😛
Mass battle games are doing just fine. They and skirmish games are completely different gaming experiences that exist very well side by side. Saying that you get the same amount of fun from both is just not true. If I as a player wants to play a game with many tanks, monsters, units or titans, mass battle games are where they live, not in a skirmish game.
I’m really looking forward to nightvault, those bands of warriors look far more interesting to me than those that came before …. those gobbos for example!
But more important: thanks for another great weekender guys … this is the best way to start the weekend!
I think Justin has hit on part of the answer to me at c10:15 in the comment just get 10 models AND JUST PAINT THEM UP… to get sexier models to lure in people interested, it’s not a pop and play world any more – I wonder what new 40k players would think of the old 2nd ed box which in my mind looked better value for entry. There feels more interest in having painted models and a good looking playing surface than playing the games and that is off putting. Yes a simple gaming level painting maybe isn’t that hard, but the expense of the minis and drive to improve your painting levels early is scary enough at a skirmish level let alone whole armies
I agree with @warzan, the huge vehicles give a centrepiece to as army. I do also prefer a skirmish game. can’t we have a middle ground, skirmish games with huge tanks?
In for the win!
Man please as a self proclaimed history expert learn how to pronounce Vichy… Its not Written “Witchy”. Sorry but that bugs me tremendously.
Well, between the mispronunciation of “cockatrice” and “Kate” torpedo bombers and now this, what can I say? We’re batting 1000 here.
A few points:
* Never pronounced it with a “W”
* I don’t speak French. Never claimed to.
* The only title I have is “Historical Editor,” not “Expert,” and it was created and given to me, not “self-proclaimed.” So I don’t know where that little microaggression comes from.
* And while we’re in a correcting mood, consider the proper use of apostrophes in contractions.
Sorry, but what else can I say but …
“Sorry but posts like that bug me tremendously.”
It’s not microaggression, you can feel free to interpret it as you want, but I’ll just take your “whataboutism”…
And: it has nothing to do with speaking a language, to be able to pronounce a historically important cities name correctly. Especially if you’re a “Historical Editor.” Oh, and I heard is a “W,” but it’s also not Fidgi or anything like that. It’s Vichy 😉
Now enjoy your weekend and don’t take everything on the net as seriously as it may sound when you read it the first time.
https://www.youtube.com/watch?v=d5F9BD_YEu4
I think there are lot of factors these days in gaming compared to the past making mass battles played less and in the broad view I have some points that I think lead to this.
First up time, most big games have a big rule book that you have to go through, you have to buy/build/paint your army. You have to put it somewhere and games take a fair amount of time to play and that is without the time you need to prepare an army but you can have this in smaller games as well. While with skirmish games you only need to collect a warband (that might be offered in one box) and you have the option of collecting several if you want without feeling “oh I have to do a **** load of minis again”.
Second price, the difference in price between collecting one army compared to one warband can be pretty huge. And with skirmish games it is easier to get yourselves two warbands ready in case you have a friend you want to bring in to that game or that wants to play but doesn’t want to collect that game.
Last thing I can think of for now is options, with all the different games out there it is easier to go in skirmish games with easy rules compared to mass battle games because then you can get more of them.
And in all this I think that mass games will still be played/sold because if you already have one you still want to play with it and it still looks cool on the table. Now if I can only find the time.
All this talk about the death of massed battles gave me an itch, that just wouldn’t go away… Now I’ve gone and dug out my old Epic Space Marine 2nd edition. MASSED BATTLE GALORE!
Think I’m going to start a project page for this stuff.
Well done, @rumpesod ! Somehow I get the feeling that was the kind of reaction the guys were going for here. 😀
Great episode as always guys. I don’t think MBGs are dead, but they do need a little bit of a redesign to make them more accessible. Most of the large style games are prohibitively expensive these days for most people, plus the skirmish games are a lot quicker to play which makes it easier to juggle in a busy job/family setting.
Really dig the Nightvault box. I’m in love with the design of Nighthaunt and would love to add this squad to my Wraithfleet.
We gave up 40k several years ago because of the time consuming of having to paint hundreds of models and the lengthy gameplay. We haven’t got 3 hours to play anymore so we started playing board games instead. Now with killteam we can have several small teams and be done within an hour. Skirmish is definitely the way to go GW!
So you have a program that creates images from our comments… AR£E!
No I don’t think large army games are dead. But, with the rise of skirmish games I have been toeing the water to see if I can jump back into Table top games. I played 40K and Mordheim about 12-13 years back. I gave it up because of family and school but I have always missed the hobby, both painting/modeling and the unique gameplay. With games like Infinity, Necromunda and Kill Team I know a trip to the hobby shop is imminent.
Given that 80% of the games at my local club are 40K 10% are AoS and only the last 10% are Skirmish games Mass battles aren’t dead, it’s just that Killteam is so cool everyone obviously called it there favourite.
@warzan you are not alone. I to love collection big huge armies.
It just gives me such a great feeling to see it on the tabletop.
Currently I am painting an Imperial guard army with loads of infantry (Mantic GCPS model conversions). Its going to look amazing.
I even loved the look of the new nighthaunt models so much that I bought the new starter set without ever playing Age of Sigmar.
I just hope that all the killteam players start collecting 40K armies of their favorite team.
That’s what I miss with Necromunda and Infinity, that you can’t expand it into a bigger army.
Win, and hurrah for the weekend.
I’ve only been in the miniature/tabletop wargaming scene a couple years now, with only a couple real games under my belt, but I got into the hobby after a years long love of WizKids’ HeroClix line. I’ve always had a fondness and deep respect for miniature games and the craft that so many make out of them. That being said, games like Age of Sigmar and Warhammer 40K have always seemed to have this level of entry that kept me from ever thinking it’d be possible to be a part of the games or the community.
Games like Batman (and by extension the DC Universe Game) from Knight Models, Relic Knights (current Kickstarter mess not withstanding) or Star Wars Legion have an easier entry point. A few models, a basic paint job and boom you’re playing. I have started looking into the likes of Warmachine and Hordes as a new miniatures game to get into, though.
All that being said, I still find the most daunting aspect of the hobby, regardless of scale or size, is terrain. I lack the skill needed to build a board worth playing on, and most terrain for the two main miniature games I play tend to be far pricer than the miniatures themselves. I know many people say just throw something down and play, but a bad looking table completely removes me from the experience/game more so than unpainted minis.
Cat content FTW!
WIN!!!!!!!!!
wouldnt say it was dead. just think these smaller skirmish games help to get people to the hobby. bringing new blood into the game will always be a priority for games companies.
Mass battles never die,they just fade in to the darkness. Plastic crack is real…We are all long time sufferer’s of this addiction.
They tend to sit on our shelves and we have dreams of using armies…but never do 🙁
@brennon
So true – it is the siren song of the goddess called Potential that lures us Gamers/Collectors/Hobbyists to our plastic/white metal/resin/paper/cardboard Doom
How many Kill Team Warbands will actually get painted and played, before the next new Game or Models lure us away?
Nightvault looks amazing. Love lots of the new factions
I have always loved ranked mass combat games, Warhammer Fantasy Battles was always my fav game… but I never got to play it much (until I worked in a GW store). As a kid I didn’t have the cash to get an army together quick enough to play much more than skirmishes anyway.
Now i’m older and would have the cash, I don’t have the time to either play or paint a big army.
These days it’s also a struggle to match up time with mate to play so it always comes down to something quick and easy.
I love the trend of modern games having simple rules and short game length.
Also I have never seen the point of solo gaming, i’ll play a computer game for that (I remember playing Advanced Heroquest solo and just being bored sensless).
My gaming these days is usually: Dungeon Saga, Dreadball, Bloodbowl, Deadzone or a good boardgame of Pandemic… these can all be played in about an hour and a half (or you can have 5 games of Pandemic in that time!).
I still take my armies out every so often and look at them with pride though… so the itch is still there
Happy Weekend everyone! Want that Nightvault box!
I don’t think mass battle games are dead. It’s just a matter of personal preference. For me though, it’s more a time thing. I have just started a degree Apprenticeship at work, so with all the assignments and other work, I just don’t have time for a mass battle game, especially all the assembly and painting.
I much prefer skirmish games at the moment. When I say Skirmish, I refer to games where you only need a handful of models. I have never really seen games that say between 30 and 60 models as Skirmish games, more “mini-battle”, but for some historical periods like Napoleonics and Dark Ages, are possibly better than a game that uses just a handful of models, but that’s just my opinion.
I agree that masses of painted models does look good on the table though, but sometimes a Skirmish game is just easier to get to the table. Plus, Skirmish games are often cheaper to get into and I think have more oppourtunity to experiment with new factions.
If you like mass battle games, then great! They do look good visually, and can be very deep games too, and a great way to spend an afternoon or evening. If you like Skirmish games, that’s great too. I see no reason why the two can’t co-exist and learn from each other.
Tighter, lighter and brighter? You can have that for free.
fucking nailed it mate 😉
we can retire ‘shiter’ 😉
“Shiter” had a good ring to it, mind
It would be nice to always have the time for massive battles – a skirmish game is so much easier to fit in
Holy Cats! A copy of Nightvault? Count me in.
Great video – point taken about the new hotness. But let’s be honest, for those of us with the time, money and (let’s be honest) the SHEER HONOUR to invest into 40K or other big battles, there’s nothing like it!
Happy weekend one and all – make your glues run true, your paints stay thin and your brushes remain pointy!! Have a great one everyone 😀 and aye – skirmish games are defintely more my thing than huge massed battles which is kinda lucky for me given my speed of painting. I wouldn’t get a full 40K list painted up in time before the next edition dropped :/
I really cant speak for the community since i am mostly painting and playing with a few friends. But i always though Skirmish games were more enjoyable. I always look for new Skirmish games which fit the exact thing i want to play. Currently i am playing Company of Iron, which i found to be just right for me. And as you mentioned you can get friends who normally dont paint, dont play tabletop into it relativly easily.
I really am holding my breath for a Killteam style game being released in the aos universe. I got so many AOS miniatures now since i love collecting them, love painting them, and really enjoy Warhammer Underworlds.
So yes, personally for me. Skirmish is the way to go.
Good morning lads. I don’t think mass battle games are dead at all. Yes its true that skirmish games are hot right now but its just the current “flavor”. Shadespire, Killteam, and Necromunda are fun, quick, easily playable games. Yet they lack the range, depth, and complexity of say 40K, AoS, SAga, Kings of War. Whilst it is a lot of work to paint u a full army. The rewards are great. And lets not forget the mini addiction that comes with miniatures games! lol… We don’t call it “plastic Crack” for nothing. Necromunda was a big lead in back in the day for me. Then i seen what a real army looks like. Then I played full scale battles. Skirmish games while fun and quick. Don’t compare at all to options of a Mass Battle Game. Just my two cents. Have a great day and Happy Gaming from across the pond.
I’ve found the same at my club with an influx of skirmish games. Theyre so much easier to get into and you can have multiple forces dependant on your mood that day. I’ve been very impressed with kill team but havent yet tried shadespire, I’m sure it’s only a matter of time ?
Douglas Badar is one of my biggest heroes and stories of him overcoming his disability and strapping himself in a cockpit have been a huge inspiration to me. Anyone who has an injury to any extent and gets back up and brushes themselves down to carry on deserves to be remembered. Im definitely picking him up for that game. The Mosquito is my favorite aircarft of all time, so versitile it could pretty much di anything,plus he frame was compeltely wooden! Though that was a problem of course as they all rotted away and now theres none flying in the UK. I believe there is a group of people trying to rebuild one but I’m not sure at where theyre at with it.
Great run down on the africa campaign too,alot of that I had no idea about. I’m off to do my own research now. Enjoy your weekends!!
Thanks very much, @dane001, clad you liked it! 😀
The Mosquito is indeed an awesome aircraft.
Win! lol
Warzan. Dude! Your Space Marines are bad ass. These skirmish games are flavor of the week. Don’t listen to Ben. lol….
Always listen to Ben. Ben is always right. This is the end of this party political broadcast.
It’s an inside JOB!!!!! lol
@warzan, have you thought of having some form of statistical collection of data from these sort of topics?
Being a numbers minded guy and an ex-retailer, I’d be really interested in the numbers and I think it would make for great discussion in the follow up during the next Weekender.
Perhaps a link to a surveymonkey or other website form to do the data collection?
(Would save the team having to code something – why reinvent the wheel right?)
so you’re saying the cat doesn’t cut it eh? 😉
I kind of get it, but I’m assuming it is looking at the number of times a word is used rather than a phrase??
But in a hobby like wargaming, I’d expect the word kill to be used a lot.
Plus it was only on screen for a short time and I have only just thought of going back and pausing the video it’s 10pm when and where I’m typing this. Plus the data that is accumulating in this comments section is based around peoples experiences in their local store, club or group of gaming mates, which brings a whole heap of variables into the mix which the team could dissect in the follow up vid…
And no one really wants to see a cat dissected (unless they are a vet perhaps). 😉
Skirmish is just so much more accessible to paint and game. Although a good old pitched mass battle of any game system does have something special about it
While I am not afraid of building and painting huge armies a la kings of war i prefer skirmish games now and even when i play 40k I prefer 1000 points level as it forces me to make choices with my troops. I HATE apocalypse and huge games bore me.
Just to clarify I still own about 3000 points of painted Necrons, I just would never want them on the table at the same time.
I tend to agree with Lloyd about the cyclic nature of rules, though that relates mainly to the Historical aspect of the hobby, as ‘Big Games’ have always been more of a thing for them (WRG 5-6th, Newbury and so on rules wise).
So yes, I do think currently BIG BATTLE GAMES/ARMIES are dead.
But gentle reader, look on.
But a really agree with a comment Commadorrob made, in that I think figure size (not scale, 28-32mm is not a scale) has kind of been a major factor in the decline of Big Battle Armies. Once you have 28mm (well 25mm) and 6mm, and that was about it – and they tended to relate to period (C20 onward tended to be Micro-tank games, earlier infantry heavy 25mm). Now we have 2-3mm, 6mm, 10mm, 15-18mm, 20mm (though Airfix did a lot for this scale back in the size, still remember the first EIR army I saw was Airfix Romans with a converted ‘Britians’ Elephant), 28-32mm, 40mm and so on. Skirmish games really suit the larger size models (28-32mm) whereas the ‘field army is better supported by smaller size (10mm downward). I skipped the 15-18mm size as it’s (for me) kind of the ideal middle ground for company level games with attached armour elements (such as 40K, Bolt Action, and other ‘Large force Skirmish games).
So in general, I tend to go this way:-
(there is some movement between these – I play Dragon Rampant/Saga it 28-32mm, but would prefer 15-18mm, Team Yankee is 15mm, but would prefer 10-12mm)
28-32mm (or bigger) – small model count, detailed (narrative) skirmish games (Kill Team, Wolsung, Necromunda)
15-18mm (well, from 10-12mm to 20mm) – Company Level force Skirmish (yes, I consider these actions Large Skirmish games) (40K, Bolt Action, Game of Thrones).
this does seem to be the size of model that the current Battalion level game is aimed at (FoW, Team Yankee, By Fire and Sword)
10mm (or smaller) – Battalion/Army level games (nearer Battalion than Army, but that’s what 6mm/2-3mm is for) (WFB, KoW, Epic, Swordpoint, Sword and Spear, etc.).
To paraphrase Frank Zappa: Mass battle games are not dead, they just smell funny.
Personally I’d like to play them more, but my friends don’t seem to have the time anymore.
I want a BIG ASS 40k ARMY
WORD!!!!
I still love my mass army games. While the smaller games are a great jump off point or good for a limited amount of time, nothing beats the visual appeal of a ton of minis spread out over a table!
Time and money! None of us have enough hence the appeal of the skirmish scene.
However a mega army looks so damn cool! I used to love “epic” 40k. Hordes of tanks and troops but at a scale that was quick to build and paint.
With 15mm being great for mass battle recreation think GWs recent Titan release might have paved the way for something similar but the price point was a bit off IMHO.
Win!
I tend to agree with Justin on this one : faster, lighter, easier is the way to go for me. What with the job and the kids, I don’t get as much hobby time as I used to, so 4-5 hours games are no go for me. And that’s not even factoring in building and painting.
And since I suffer from gaming ADD, I don’t have the time to commit to a «crunchy« game (say Flames of war Infinity) to actually master the rules.
Win! Hurray for the weekend
Mass Battle vs Skirmish, depends on the project for me.
It all depends on how much passion you have for one force I think. Lloyd clearly has that about Vikings, to propel him into building a big army. I’m that same way about my Oldhammer High Elves. Especially after playing Total Warhammer and seeing a vast array of elves.
Whereas Dark Eldar interest me but not enough to dive into, which makes Kill Team perfect.
Win
Don’t you think that that title is little too clickbaity. After all while mass battle games have been losing favor those are still alive and well. 40k is still popular and it’s mass battle game at heart. It’s why there is need for Kill Team as skirmish rule set in same universe as 40k. One that we know and love.
Nope, it’s a truth – Mass Battle Games are dead. I don’t see anyone really playing them anymore and therefore, they are dead 😉
WIN!
As much as I love skirmish games, there’s just something about mass battle games that are inherently awesome. Perhaps it’s just the sheer scale of them that make them epic.
I have to agree with Warren in thinking that running tanks (and monsters) into the heart of your enemy’s army and causing as much havoc as possible with them is just cool.
warzan
no
pick me
I have a full company of dark angels sat in the loft which i spent ages making painting converting and playing. They have not seen daylight for about 5 years. They were only ever fielded in their total compliment 3 times and each time they were annihilated by D weapons. it wasnt fun, it was boring. I did much prefer using the special charaters or making my own for Heralds of Ruin KillTeam back in the day. It was so very good. Each model was named, each model that died was a loss and was tragic. when the whole company was on the table i would easily lose two units to one D weapon and that was not an event, not tragic and not upsetting. It was just boring.
was it Stalin that said one death is a tragedy, anything more than that is a statistic
mass battles are statistics and who the hell wants to do maths for fun haha
Great job on the Blood Red Skies, @brennon , and thanks for the mention – I would just ask …
Do I come across as a guy who always corrects people?
If I do, I sincerely apologize, since I really hate it when people do that, at least in public.
I try to be as supportive as I can when people put historical content on the site. It’s an unfortunate aspect of historical wargaming and “grognardism” – too many of have to try to one-up each other and prove how smart we are.
I would agree 100% with the notion that the Wildcat wasn’t exactly the best fighter for the day, definitely outclassed in many aspects by the Zero. The Kate wasn’t a bad torpedo bomber, but it was a torpedo bomber … 😀 and so certainly outclassed in a dogfight by fighters (yes, even the Wildcat). So I would totally agree that neither of these would be “top of the line” in a fighter game.
Once the newer F6F Hellcat and F4U Corsairs come out, than American Navy / Marine fighter units in the Pacifc really start to catch their stride. 😀
And spot on with the multi-role aspect of the Mosquito!
I try my best haha – I was just reading through the Warlord Games notes on these and it came across like most of these planes weren’t exactly fit for purpose haha.
Awesome. 😀
Really enjoyed the discussion this week. Very thought provoking. A lot of great points all round. And once again I’m delighted my #bringbacklloyd campaign worked. @lloyd good to see you buddy. Seems like @warzan behaves better when you are there haha.
As the owner of several large forces for several games I do enjoy seeing large armies assembled, painted and themed on a stunning table. I’m also someone who looks forward to a big weekend game for several hours.
Great as that is, who has time for that now? Even figures come push fit or easy build now. Listening to Ben talking about getting up to change channel reminds that these days we are sometimes too lazy to use the remote, we use voice activated things instead. It’s a changing world.
@oriskany thanks for the really informative video. I was glued to it. And just so people know, those weren’t marketing shots of the lrdp group, Oriskany did them himself. Do I smell golden button?
Once again despite preparing myself for a jammy dance you mispronounced my name for the winners!
No matter, you get to try again. In it to win it. I need that shad… Sorry underworlds box.
Happy weekend all!
Thanks very much, @woldenspoons – I’m glad you liked it! Yeah, those are my LRDG minis, my very first 28mm minis ever. I’ll say this much, I loved painting the troops but as for the vehicles … eh …
I’ll just say I have new respect for people like @johnlyons who paint 28mm vehicles all the time.
And man, what is with the pronunciation today? From Vichy to Kate to Cockatrice and now Woldenspoons?
Is this an unintended side effect of the improved audio? That people can just hear how badly we’re all pronouncing things? 🙂 🙂 🙂
I’m not sure that mass battle games are completely dead, it’s just that the smaller scale games are much more affordable and accessible and they are easy to get into quickly. They also are great for those of us with chronic collector needs;)
That ghost lady sure looks niiice. I gotta say, there is something very appealing in a game that’s really, ready to play out of the box, just quick and dirty gaming after buying the thing.
How about this, @warsan , we play small point games, but we play by teams…. and you can play all vehicles, while someone else runs the little guys. Or maybe something like league of legends, where you run the big guys and the small guys run on some sort of autamated system (card base movement or something… think Memoir 44)
Mass Battles are not dead. They are just going out of fashion. But as we all know, fashion goes round in cycles!
First off the audio is better than last week.
I will argue that solo is important. Not everyone has a local club and depending on your life situation the only way you can get to play is solo. For example, because I am in IT I am on call today. I can’t leave the house in case I am needed. I will be playing games that are solo. That said, the solo A.I. deck is not enough. I want an A.I. that can view the board via camera and the computer directs where it wants to move. We are years away from that but there is more and more interest in integration of digital I bet it happens some day.
In regards to the larger armies, I myself do not have the time for massive games. Also, I love board games because everything I need is in one box. Give me a miniature game where everything I need is in a box. I do not have time to hunt and I do not want to bother to purchase 10 more items once I already have a large box. Lastly, I do not know about others, but over many years, I am running out of space. Maybe some have large dedicated hobby spaces, but I do not. I have started to par back a few years ago and now I want smaller self contained games. One other item that was not discussed is play time. I want something 2hrs or less to play. If you have a large plastic army, it could take a week or several weeks to assemble. I do not want that anymore. I do not want to spend more than two or three weeks to assemble and then I want my games to be about 2hrs.
I know this site is very much in GW, but it is far easier for me to get into FFG products where I live so I play Legion.
I’ve been enjoying playing Shadespire, and can’t wait to get into Nightvault
win!
Win!!!
Another great show(grovelling to get a prize). I think why mass battles are not so popular now, is that people who enjoy wargaming no longer have as much disposable income as they used to have.
I think that’s certainly true in the UK for various reasons.
I’ve been a big fan of beasts of war for about a year. My gateway was the mythic battles pantheon videos.
I had never bought any warhammer stuff before until a few weeks ago me and a friend decided to share a subscription of warhammer conquest on the basis that I would take space marine, he would take death guard and we would share the terrain.
Fast forward a couple of weeks and we now both have our own subscriptions and are discussing what we are going to add seperately outside of our subscriptions to bolster our growing armies.
I can see the allure of kill team but at this early stage I am really looking forward to sticking to 2 armies and actually getting them to table.
Keep up the great work guys.
And I forgot to say WIN ?
I do think the skirmish game trend comes as a result of time. These games have grown up with their audience and an older audience simply doesn’t have the same wealth of time, not only that but you see friends a hell of a lot less as well, but in general an older audience does have more wealth.
Personally, I love AoS and I love collecting and painting the armies. But I know getting into it that I will rarely get it to the table as I just don’t have a gaming circle who share my love for the game. I do however get to play a tonne of Shadespire which is fantastic, very much looking forward to getting my hands on Nightvault. The reason I like Kill Team is simply that I’m buying enough AoS right now without having to empty my wallet further to start a 40K army, but Kill Team is a great product for me. I can get a 40K fix without ruining myself, as well as introducing some of my friends to it without presenting them with such a steep entry point.
Mass battle games are very much alive, I think the recent influx of skirmish games is to be gateway games into larger universes and bigger games. My FLGS ran a Killteam event after the recent launch but was cancelled due to lack of interest, but the 40K tournaments never struggle at all in fact they now do 2 day events because there is so much interest. I think what’s being bought and sold is very much different to what is being played.
Yeah well…If I can extrapolate from my experience, Mass Battle games are a dying breed. I have multiple 40k/Oldworld fantasy armies, and they’d been picking up dust for many years now. I find myself now completly absorbed by Board Games, with minis or not : Kingdom Death 1.5, Shadows of Brimstone, Gloomhaven, Mythic Battles: Patheon, Spirit Island!
Kill Team did get my attention and got me to take out some squads to play with my friends, not 40k/AOS anymore. The campaign features instead of being only skirmish games without a story linking games, and the overall lenghtiness of games being a quarter the length of a Mass Battle game system really drive my point home. Or maybe I’m just getting older.
Great show. Excellent offering from @oriskany informative and entertaining as ever.
Thanks very much, @gremlin – glad you liked it! 😀
Super-fast project, kind of last-minute, just part of the frenzy that is the final ramp-up for the boot camp! 😀
These games be used as a feeder into the larger games
“And what battle game, its hour come round at last,
Slouches towards Kickstarter to be born?”
I’d say the opposite actually. Whilst many skirmish games have grown in popularity in recent years we’ve also seen a resurgence in mass battle games. Warhammer Fantasy/AoS and 40k for me at least have gone from games I’d given up on a few years ago to my top two tabletop games. If you look around Wyrd are going to be releasing The Other Side, A Song of Ice and Fire from CMON and Rune Wars from FFG prove the mass battle tabletop space is still a market publishers want to crack. Granted it’s had to evolve by lowering the bar entry level wise.
I regularly play massed fantasy battles, I have an army of orcs (approx. 400 figs.), an army of lizardmen (150 figs.) my mate has a huge army of the undead, we don’t play any GW games, our games are played using 20mm plastic figures. In the same scale we have several colonial armies, medieval armies, ancient armies with which we play massed battles games. I have never been able to afford the GW games and haven’t played any since the 80’s.
We use simple rules systems such as Command & Colors: Ancients or Lion/Dragon Rampant. We also use a lot of homebrew rules.
For the last couple of weeks we have been playing a Seven Years Wars games with my other mates impressive collection of 30mm Spencer-Smith plastic figures, again about with about 400 figs. on the table.
We do play the occasional skirmish game, but nothing beats hving a full army under your command.
+100 likesfor the mention of Spencer Smith
I presume the plastic fantasy are Dark Alliance and Ceaser plastic miniatures
You are correct, they are Dark Alliance and Caeser.
The advantage a skirmish game have over mass combat at my club.
Is that you can get a game setup played and put away in a 3 hour club night.
With the big mass combat games, one of the player tries to arrive 30 mins early to setup the board ready for the game and they can still run out of time. Especially if both players are using something new in there forces.
Oh and lets try for a “Underworlds” cat this week! 🙂
As I stated in an earlier response, mass battle games are not dead. At least not with established gamers. There is a large Black Powder community out there and the new 2nd Ed of those rules is an indicator that MBGs are not dead. And talk about MASS BATTLE…have you seen how big those armies are? On top of that, the majority of the folks I know that play Black Powder, myself included, all do so with 28mm. That said, I would love to do ECW in 6mm but I currently have two armies in 28mm.
Think mass battles over 15mm is dying. kill team etc are easy to set up transport and do not take as much room as a mass 40k game. Still like to collect a mass army though,its a sign of modern life.
@brennon Wildcats weren’t bad, the tactics were. The Japanese Zero was extremely agile but not very tough. The Wildcats were tough but not especially agile. In their opening encounters, the Wildcats fared badly due to the pilots trying to outmaneuver the Zeros. It wasn’t until the Thatch Weave tactic was invented that things improved.
I doubt any US fighter had the same agility as the Zero. But the Zero became outclassed by a lot of US fighters which put an emphasis on speed, firepower and durability. US fighters would use speed to engage in high speed slash attacks through enemy formations, then extend out of the fight, then turn around and pass through again.
The goal was to not play the Zeros game, a close up knife fight were its maneuverability really shines through.
@warzan I think the future of mass battle games is in the 15mm and smaller scales. Certainly seems that way on the historical side. Dropzone seems to lead the way on the sci fi side of thugs b
Cool stuff – thank you for the clarifications. I imagined that they did have some very interesting uses during the fighting.
I think we’re drifting towards smaller battle games.
Soul Wars, Warmachine, Middle Earth Strategy are the big battles now and as they can take a few hours to get through… even when you’re moving a unit at a time, it takes a while… but they’re not really mass battles…
To me, mass battles are smaller miniatures scales with hundreds of figures and a battle that takes days to complete.
Kill Team, Necromunda and the like are the skirmish games now an they last an hour or so.
Nightvault is almost RPG level gaming, with named characters (and henchmen) fighting it out. All it needs is a campaign with experience to improve the heroes.
Speaking of henchmen…. AD&D henchmen and hirelings…. that takes me back 🙂
Another sweet price!
The weekend is here! ((looong live mass battle!))
I had four MASSIVE(10,000+ pts each) armies for 40k at one point and NEVER put more than half of them on the table at once. I realized what a waste of time and money that was, even though I enjoyed the entire process from start to finish.
I would collect a massive army again if I could get everything in a smaller scale, say 6mm – 10mm. The only thing is that most of the minis in that scale just aren’t up to snuff so to speak.
Now I stick to the low model count skirmish games, and board games, that play fairly quick and you can paint the entire force in a weekend.
@warzan It’s all about the big battles. I am working on a knight house with imperial guard regiment back up. Currently, I just took a bunch of Mantic sci-fi dwarves and made a squat accompaniment. Nothing beats seeing all the prettys on a table. Skirmish is nice once in a while, but can’t beat the feeling of seeing rows of hard work hitting a table.
mass battle games are not dying, but smaller skirmish games are clearly getting more popular. the entry level is just much more appealing!
Happy Saturday all 🙂 .
WIN!! 😉
MBG’s aren’t dead,as others commented,they just drop in and out of fashion over time,i don’t doubt that they will rise again in the future,as the skirmish games ( in all their variety ) have come to the fore in recent times.Personally,i fell out of love with the MBG due to a dislike of bloated rules,over competitive friends ( i’m an extremely casual narrative driven player looking to just have a laugh while i play with my toy soldiers ) and the time sink that a MBG can be as soon as you scale up in points.
I’m very,very excited for my KoW Vanguard KS to arrive in the near future,the mini’s are looking great and i can’t wait to get into a campaign and begin building a legend around my Basileans.I never got into Blood Red Skies,but the Mosquito is my favourite British aircraft of WW2.I really like the Spectre mini’s,but a modern era game hasn’t grabbed the attention of my gaming group and i am hesitant to get two forces as i am ( frankly ) a sh*t teacher of games.
Extremely jealous of all attendee’s for next weekends Bootcamp,i will be glued to the live blog across the weekend.The ” Lost Mini’s ” KS is a brilliant idea,with many beautiful mini’s contained within.
Mass battle will always be around, its the natural progression FROM skirmish games. What we DO have now is a great selection of skirmish level/low outlay starter options (Kill Team, KoW Vangard, etc) that will help people get started or as you mention start MANY factions quickly and affordably..
Of course if you game in 6mm then mass battles* are cheaper than other scales, fit on a dining table (or smaller) and my last army took 3 weeks to paint start to finish!
*skirmish games in 6mm also available for gaming on erm.. postage stamp!
The games are not dead. The point of entry into gaming has just become considerably more reasonable, and hence more people are willing to take the chance. Less time and money to start with Killteam than 40K. Myself as an example….I have always been intrigued by starting a Tyranid force (going on a decade) but didn’t want to sink the time and money into 1850 points to find out I don’t enjoy them as much as another force I have. I am now building a Tyranid Killteam. A dozen models invested in time and money now gives me an option to play that I don’t feel bad about walking away from if it is not my favorite
I still prefer 40k over killteam. Killteam just doens’t have the variety available that 40k has in my opinion. I’m just not a fan of 8th edition for 40k. It’s just getting boring as there is not enough depth in the rules for me.
I think that the buttons for the voting on the project pages needs to be moved to the bottom of each post. Having to scroll back to the top of each post to vote on something that you just read is unnecessarily tedious and time wasting.
For myself Mass Battle game are not dead. However I have not played one in years. The group I play with all love our Mass Battle armies but due to time constraints on our game night we never finish a game . We are unable to game over several weekends in a row due to family and work so we don’t leave the game set up until we can meet again. For us, at the moment, smaller scale games work better. 2 members of the group live In the same house and they still play mass battles as they can play over a full day but the rest of us are limited to about 4 hours tops.
Bottom line for me is emotionally Mass Battles are not dead however realistically I doubt I will play one anytime soon and as far as purchasing anything I already have several boxes of minis to assemble and paint so that won’t happen either.
Just a few thoughts as I sit in a post hobbit day brunch induced food coma. Might go a little long, I will try be succinct.
First one is a thought is on last week, I think there may be a certain skew due to new shiny factor, that is not to say the picks aren’t current favourites.
As an side @warzan I think the old games still stand out as they were from GW golden age, in terms of rules writing, something I don’t think has kept up with other areas. As a studio the focus seems to be more on product that rules, that is not to say they don’t have some good concepts.
A few thoughts on mass battles, I don’t think they are dead, but they certainly face a lot of challenges in the modern gaming environment.
Time – to play, set up and paint. The last is probably the most impactful for me, as I have a too large backlog. As such I have looked at games like Game of thrones from CMON and black powder and decide to pass. Gaming time for mates with family, is much more restricted, I have free weekends, but due to work and travel little time in the evening so small games are required for that. Smaller games allow more variety of painting but can still take a lot of space, I am now over 100 Guildball minis and that games uses 6.
Space – to play and store. Again I am skewed in as much as I have the space for both, although looking at a move which would mean a smaller property is making me acutely aware of storage restrictions. Large games take much more storage. As such I am trimming the fat, some stuff not attended too is going, others will be shrinking to smaller games like Dragon Rampant, Kill team, Song of blades and heroes, Mordhiem.
The fact that blood red skies is small – maybe 18 planes, is one of the major draws
However nothing beats the spectacle of a mass battle game, with two painted set out armies. Which explains why my Napoleonic itch I have acquired is proving tricky to put down. Also skirmish games tend to be the snack occasionally you need to have a full hobbit-esque feast.
@oriskany fantastic coverage, real nice overview. Pondering a force for DAK, mainly earlier, would use of Kradschutzun and pioneers be realistic or suggest any particular period or theatre.
Agree on the toy dragons their Chimera beats any mini offering I have seen bar Meirce’s.
Thanks very much, @dags ! 😀 Yes, motorcycle troops and combat engineers were definitely used by the DAK, the motorcycles especially in the earlier phases of the campaign. So if these things interest you I would look at earlier battles like Sonnenblume, Brevity, Skorpion, Battleaxe, and Crusader (basically anything in 1941).
Awesome, thanks again @oriskany
No worries! 😀
I don’t think mass battle is dying, kill team and skirmish games are gateway drugs into this plastic crack hobby we love so much. GW is Tony Montana right now sitting behind a desk with a giant pile of plastic models. I would love to win the Nightvault box set it would be my gateway drug into Fantasy, I need my fix! Win!!
1st off , great overview on the Desert war Jim . Mass Battles are still popular with the local guys here . A few of the guys have 60 -70 20mm tanks from both sides for a huge battle of Kursk . And Larry has probably 500 28mm figures of both French & British for an awesome Waterloo battle . Games of Bolt Action have been known to last 4 or 5 Sunday afternoons , luckily the game host has a 12 X 6 foot table that can be left set up for months if needed . If playing at the LHS or just popping by someones place for an evenings game , the guys usually play Saga , SW Legion or Blood Bowl , much smaller figure count and game area ( quick set up & less to transport ). Personally I like large amounts of figures and tanks , got to have lots of tanks . Now if only I actually played a game with them ….
Thanks very much, @a27cromwell ! Glad you liked it! Totally agree re: massed battle games as well.
I can see where they might be fading a little in sci fi, I don’t know much about the genre. But in the historical genre I don’t think they’re going anywhere any time soon.
you made me do this… stop it… aaaah… okay i create accoutn with you already. have the last bit of my soul
you’ll get so much awesomeness in return you wont miss it mate 😉
painted and build more in the last month the the hole last 5 years… now i have to figure out a way to present it 😀
No! I want to win the Night Vault. 🙂 Kill Team Cat, go!!
I always gravitated more towards the skirmish games. Apart from being done quicker they also offer me more opportunity for creating characters and stories.
I can’t help but think you’ve all jumped ahead and not applied Occam’s Mind Razor. The reason these smaller games are so popular is literally just convenience and time i.e: most people play their games at a club or store – they don’t want to risk or have to carry huge cases of miniatures to their club every time they play a game: a game they only have a few hours to play. It’s that simple really.
Kill Team works ’cause you don’t have to buy anything really – you just use models from your old collection. GW makes profit from selling the cards and in theory selling terrain.
Big games are reserved for games-between-bros and when you have the whole weekend.
WIN!!!!!!!
Curiously, I’ve recently (as in, this year) went *back* to mass battle games after a long long time of playing skirmish.
I had ended up with numerous factions of numerous games, most of which were lucky to get played twice a year. So as much as I enjoyed collecting and painting the various things, I just didn’t feel like any of it was going anywhere. So much of it just sat in boxes literally gathering dust.
What’s more, there was easily as many painted figures as would constitute a 40k army or AoS army. This felt….. inefficient.
So I sold off most of it (keeping some of my favourite factions for a few choice games) and reinvested in 40k and AoS. Now I’m getting a lot of use out of my minis as I’m playing less games more often, I’m happy with the projects I’ve got on the go which can seem daunting, but once you’re over the “1000pt hurdle” it’s not so bad (also I’m playing Orks for everything so, yeah, lots of minis to paint!)
So, mass battle is not dead, in my humble opinion. Mass battle is just on the backburner until people realise there are too many games in the world!
A fab weekender guys have you checked to see if the 40K players are moving to 30K because they look better? @warzan I think anyway.
killteam is a quick game to satisfy the thirst for a 40k game when you don’t have much time and money. Massive game will be still there.
Will we see GW release Epic scale 40k again?
We can dream!!
We can hope, but somehow I doubt it.
Adeptus Titanicus was a huge missed opportunitet. Shifting to 8mm and going titans-only when they could simply have re-released the old Epic : Armageddon…
Sigh…
I had such high hopes…
I suppose I’d try NightVault. I’ve never given it much though till now.
I don’t agree that mass battle games are dying (which imply that its permanent or will not be back anymore), I think its just a cycle.
Now skirmish games popularity are on the rise, getting more converts and newcomers to minis games than mass battle games. But after these converts and newcomers spend some time in the hobby, they’ll want something new, want more depth, and have less resistance to mass battles; especially ones that can be expanded using their current models.
I believe that in 3-5 years from now, mass battle games will be back in full force.
I haven’t played large scale wargames since 2011. I even sold my two Space Marine armies and my Warhammer Fantasy army. I have even gravitated towards historical skirmish games rather than large scale battles.
When I played large scale I was only playing Warhammer Fantasy, 40k and Warhammer Ancients. I had time to build and invest in large armies. These days I play a wider variety of games, so I no longer have time to build and paint massive armies.
I also enjoy the diversity of different rule systems and genres. Kill Team has become my 40k itch along with Gangs of Commorragh (not sure thats spelt correctly) which gives me the ability to build and paint some vehicles.
I also find I’m easily bored these days painting the same colour scheme over and over again. I can jump from one genre to another without getting bored.
@warzan your Astral Knights are just going to gather dust as they’re redundant and no longer required. They’ll just become old veterans with no war to fight….lol
No, dont worry @warzan mass battle games of 40k is not death, or neither is Age of sigmar. I just watched a couple of friends play a 40k match with 4 knighs, 160+ orkz, 60 space marines, a couple of guard regiments and stompas. It lives and will continue to live. I see kill team, as a way to play some games, and still paint up my army. Its motivating.
Im looking forward to the next underworld. I had a lot of fun with it. I dont know if you guys at bow know this, but all the warbands from underworld, can be used in regular age of sigmar games, they all have their own warscrolls.
The new mantic giant looks, super awesome. A giant there is to big… its a giant… for crying out loud… ;D
While all the positives about Kill Team have been pointed out I find it to be a rather shallow game system.
Personally I would have liked a more meaty game and I really hope GW will stack some more layers onto Kill Team.
They are expanding it all the time. They have just announce the Commanders Expansion and Commander figure range (unfortunately it sounds like they are going to be existing models with cards and tokens for game play effects) on the Warhammer Community page.
https://www.warhammer-community.com/2018/09/22/sep23kill-team-weekender-the-doors-opengw-homepage-post-2/
Expect one expansion, along with a new Killzone and two Kill Team starters, each month for at least the rest of this calendar year.
At launch I think they said they’d support it initially for the first year (?) – after which expect 2nd ed. with all the Killzone and expansion rules collected into one big rule book if sales have gone well.
Really like Shadespire, would love to get Nightvault 🙂
I started 40k back in the Rogue Trader days and we all used the army lists that were originally published in White Dwarf and later reprinted in one of the companion books. I stopped playing when it became a mass battle game as I enjoyed collecting many different forces and the move to mass battle meant I could no longer afford, in time or money, to do that. That said, I also loved mass battle games and played WFB as well as a couple of historical games, but I just couldn’t stomach the change in my 40k. It was no longer the game I fell in love with. For 40k mass battle I played the original Adeptus Titanicus and all the later supplements, but quit when GW re-released the game as Epic due to the basing difference which put my stands at a disadvantage. Not being able to rebase, due to the type of base and delicate figures, I was forced to play at a disadvantage, buy all new armies, or quit. These days the only GW I purchase is LoTR. I still have my Slannesh army, that I use in Dragon Rampant, and some 40k figures that I just can’t seem to part with, but I no longer am interested in 40k or Age of Sigmar.
Shakespeare has a low cost, small figure count, so less painting and set up time. Playing time is small, so it can be played in a lunchtime. It does have a good number of factions with differing strengths and so repeatability. A great little game.
Sorry, that should say Shadespire, not Shakespeare. Predictive text doing its own thing.
I love my skirmishes, always have for 40 years, but after picking up CMON’s A Song of Ice and Fire, I’m heading towards mass battles again, the gameplay and look is awesome.
I don’t know that I would go so far as “dead”. They are certainly in decline and it plays in part to how society is changing. Just 20 years ago most people were without the internet and the “pace” of all things was much, much slower. People spending an evening playing just one wargame was the norm and it was enjoyed. Today things are more fast paced, cram all you can into as small a time as you can in fear that you miss out on something. Look at the number of games out there and you can understand that fear.
Thus, small quick fix skirmish games are hot. When you can play a game in 30 to 45 minutes you can play several rounds of that game OR several different kinds of games in an evening. There is also the painting factor to wargames. It seems the vast majority of wargamers “paint to play”. They aren’t so much into the modeling and painting side as they are the gaming side. You ask them to put together and paint 20 models for one game versus 200 models for another, the smaller game is going to win out in most cases these days.
If there was a Mass Battle Game that came with pre-painted miniatures that were of a FFG X Wing Miniatures Games quality I think you’d see that game do very well.
I haven’t tiptoed into AoS, and was sort of iffy on Fantasy Battle, mostly because the model requirements were so high and expensive, but the Underworlds might just be the the most inviting entry point. The subject gameplay are intriguing and the price point is just right. The $60 USD seems just right to me. I believe GW started this level and price with the remake of “Lost Patrol” (more Genestealers!) and have continued with the Kill Team factions and the Underworlds games. I expect to be picking up “Nightvault” in the near future and looking out for the Daughters of Khaine faction somewhere down the road.
Looking forward to Nightvault!
GO BIG or GO HOME!!!
@warzan I agree that mass armies are here to stay. This is just a phase that the industry is going through.
I’ll never give up my “Imperial Fists” army. I believe I’m up to six “Drop Pods” and 9 or 10 tanks (not including troop carriers).
I’m still buying and growing my British Victorian Army!
Good show guy. The Astral knights are boomed …….
Skirmish is the new black… Or something like that
It’s a time thing with me, skirmish games create a hope that I’ll actually get the miniatures painted and a force/project completed, or so I think anyway ?! Still can’t help myself buying into mass battle stuff if the miniatures are shiny enough ??♂️!
In all honesty, mass-combat in 28mm should never have been a thing.
The figures are too big and the table too small. Ranges get too compressed, and it becomes virtually impossible to do any worthwhile manoeuvring – there simply isn’t enough room.
Mass-combat should be kept at 6mm.
Unfortunately, my painting schedule lately hasn’t allowed much “army” building. Skirmish games definitely are easier to tackle. Can’t wait to play this.
Mass games are fine I think. I can’t even watch 40k games anymore tho. Initiative is basically too important and makes the game unfun.
Good show topic again this week, but sorry Warzan Mass battle games are dead. Ben and Lloyd have won this round.
I have 4 smallish Bolt Action Army’s and have more fun playing and painting them than dozens of the same space marine, Lloyd also made a point about buying smaller Age Of Sigmar starter sets and having multiple different factions.
This makes the narrative of each game something that you can latch onto and pulls me more into the game than sitting thinking about which of the 8 other units I need to move next.
Looking forwards to XLBS.
No massed battles are not gone for good. They’re just resting for a while as the market explores the other options. Massed battles were pretty standard for a long time. When you played Warhammer and 40K, as there was little or nothing else, massed battles were not at all rare. They involved a lot of work but you did it because thats what it took to have a good game with what was available. Especially when the likes of Epic came along. We loved mass battles.
The problem was getting there. Buying the minis, putting together the minis, painting the minis, setting the whole thing up plus the time taken to play. Big constraints.
Little wonder now the game market is booming that we have gone for smaller games with a lower cost to buy and shorter time to play. Smaller games are a lot more practical. They fit in with the change not just in the market, but in peoples’ need for instant gratification.
But we will always want massed battles. Show a gamer a 6 by 12 table covered in troops, be they 28mm or smaller scale, and they will literally cream their pants (or they are not a real gamer!). I think a lot of the smaller games are a way of getting new people into gaming. They can enjoy it for a few quid and a few hours of their time. But then they get hooked. And they want more. And more. And before you know it you mention a massed battle of something like 40K or Bolt action and it becomes an obsession for them to get there.
I agree massed battles may become rarer, but that will make them extra spacial. They will be those special occasions that inspire gamers to go the extra mile. To find a few extra hours each week to work towards it. To unify with their friends and other gamers to work towards a common goal that promises to be something totally epic.
@warzan think of big battles like sex life. Sure its always nice to have a quicky, but the most satisfying, the most fulfilling, the most gratifying ones will be the ones where you spend all the time and effort building up to the big moment (gaming foreplay) and then when that big moment finally arrives, having to throw everything you have into it to make sure you can keep up and keep going….afterwards leaving you exhausted, breathless and totally ecstatic.
Now given that, would you want to be without them?!
lol just too true!
could i win something for a change please please please ??:D
Wow been awhile, No way are mass battles dead. They aren’t a good entry point for most but they are far from dead.
Massed battles for me personally have been replaced by skirmish games and boardgames
Was it ever been decided what defines a mass battle game compared to a skirmish game?
Great weekender guys – Oriskany’s piece was wonderful, informative but not too detailed, nice work my friend!!
In response to the main question- I think we still have the desire to play the bigger war games but our time poor, cash rich society, means we’re getting our gaming in smaller (more varied) bite sized chunks.
Maybe the bigger games will become the norm again once we’re all retired?
Thanks very much, @bengal6 ! Glad you like it! Yeah, the time limits, word count constraints, and general “you can’t ramble for 10 hours on the subject” rule helps keep the material from getting too detailed.
Well, Warzan…
https://www.youtube.com/watch?v=4_HGWanjrGs
But in all seriousness, as a long time 40k player, I still yearn for the large army. Sure, I enjoy skirmish level games since I tried Necromunda many (many…many…….) moons ago, but there’s something to be said for plunking down 3k pts worth of men and vehicles and smashing a similar sized army to bits.
The Siege of Jadotville took place in September 1961, during the United Nations intervention in the Katanga conflict in Congo-Léopoldville, in Central Africa. “A” Company, 35th Battalion (UN service) of the Irish Army ONUC contingent was attacked by Katanga Gendarmerie troops loyal to the Katangese Prime Minister Moise Tshombe. The lightly armed Irish soldiers, besieged in Jadotville (modern Likasi), resisted Katangese assaults for six days as a relief force of Irish, Indian and Swedish troops unsuccessfully attempted to reach the Irish force.
Now I want to fight this. Any rules available, What figurers to use?
I miss mass battles. I used to play them a lot, but being an adult with adult friends now, no one can get the money together to buy enough minis for mass battles. *sniff* you will be missed gigantic games.
Happy Weekend All!
I do feel that the “mass battle” games have dropped off in popularity but that may just be my location.
The main issue for me personally is time outside of Adult life (Work and children) and finding players as the larger games require planning (and logistics)! Kill team, X wing and the other games of the same ilk do not require as much planning, and thus are more popular for clubs and stores of late.
Having read some comments I believe this is somewhat an echo.
Storage is not an issue for me, but can see it as a problem as my loft is almost full, and spare bedroom is stacked with figures….
On a high note; I do like where GW is heading at the moment, compared to recent years.
The Nightvault box has some gorgeous models, I wanna paint those boys and girls!
Happy Weekend everyone,
Well that’s my last excuse not to get into Blood Red Skies gone right out of the window. Hurricanes and my personal favourite Mosquitos. I’m sold!
Huge congrats to all those who earned a Golden Button this week each one was well deserved. Ben’s call to arms from the industry guys will hopefully see even more great content for the site in Projects and other areas.
Another interesting segment from Oriskany as the upcoming Boot Camp closes in.
Gotta love a blanket statement and a great comment competition to wrack up the numbers.
I am really enjoying Shadespire and currently working to finish my Fyreslayers force based on the Chosen Axes miniatures.
Mass battle games will never die as long as there are big shows. I think they may become more of a participation or club combined force for them though. The choice of games available at a fraction of the cost which have great levels of immersion and unique characters and miniatures is tough to compete with.
I imagine most people who go to Warhammer World and see the huge dioramas would love to have something as vast and finished. Whilst the boards really help bring the scene to life, a fully painted force is a great thing to see on the tabletop.
@warzan maybe it is time for an OnTableToppers Community Tale of Gamers. The Project section was a great tool for the End of Days content and it would be great to see the community come together on something even more ambitious.
Have a great weekend everyone.
Thanks, @noyjatat ! Yeah, now that we have all the background filled in on “the General’s Table” and “Armies of the Desert,” we’re ready to get stuck straight into the “helmet-view” skirmish battle of Bolt Action! 😀
I think actually playing games is ‘dead’ rather than mass battle games specifically, more and more people are spending their time on here and other online venues talking about gaming rather than actually gaming, whereas 20 years ago you’d at the very least have to find a mate to talk to in person if not a group of them , or a club(which might lead to a quick game). More shopping for lots of games, more buying games, more hording minis (my fav) more talking about games, but less actual playing
Skirmish games are an attempt to break this with their lower barrier to entry, but their sheer number (and number of decent ones) is making it harder for people to commit to one
Nightvault looks awesome, I need to find a way to get one since my wedding was this weekend and now I’m broke.
W i n ! ! !
I definitely prefer skirmish sized games; easier to learn, less work to paint, quicker to play and for me more fun. I would say that Mass Battle does generally look more visually impressive.
I’ve just started playing Deadzone, which is fantastic. We managed to get 3 games in one night, where as a 40k game that was happening didn’t get to finish!
I can see skirmish games becoming a lot more popular for tournament play over Mass battle as well.
Any chance of a look at the Deadzone Outbreak Campaign: Starfall that has been happening for next week.
Cheers
I don’t think that Mass Battle Games are dead, just on life support. Anymore there are so many good games. I have enjoyed Shadespire, but now Killteam is taking up most of my hobby time. I like the low model count and the experience system.
I think that currently mass battle games in 28mm are dead for one simple reason, at least in my community, is that they need a lot of initial investment and battles themselves are longer than with skirmish style games. When I was younger I had no problem in playing WHFB for hours but now with full time work, 3 kids and a lot of other stuff finding the time for a game has become almost as the quest for the Grail. And when I do find the time I want to play something where I can get as much battles in for the time I have.
Yes, I want some Nighthaunt goodness!
Looking beyond GW, there are still mass battle games in historical and in smaller scales – FoW fall in to both, you also have DzC – Team Yankee.
Better mass battle games than 40k. Bolt Action so much better.
I think you missed the value for money!!!!!
I enjoy Skirmish due to the portability of it. I have 2 full 2k armies in 40k and am not a fan of transporting them on game day. My KT and Underworlds games fit in a small bag and traveling is a lot easier.
Too many games, not enough time to paint and play, and not enough money, so .. ya, skirmish for the win.
Great show as always. Nightvault is a great prize, Shadespire is a fantastic game.
Ugh, Ben. It’s “Kate”, not “Ka-Te” The name is an American designation because no one had any idea what the Japanese called it and when facing them in combat, it’s a good idea to be clear about what you’re facing. Also, it’s just Guadalcanal. Not whatever you pronounced it as.
And Warren, I have 10 Land Raiders waiting for a paint job. I also have 19 Imperial Knights with plans for another 8. I may only get to game three or four times a year, but when I do, it’s massed battle time. Should I also mention that I have every single capital warship ever built by every nation from 1890 to 2018 in 1/3000 scale? I’ve done everything from small skirmishes between destroyers to a full game of Jutland with every single ship that was present.
Correct, @mpc2160 . Kate was an American code-name, Japanese bombers had girl’s names (Val, Kate, Betty, etc) – Fighters had boy’s names (Zeke, Oscar, Frank, Tony). I would respectfully, gently suggest, though … that pointing out things like this might be done in a private message?
I still think it’s partly just reflecting the economy.. No one has the extra money for a full scale army, but I can see the time restraints as well if you have a job.. Hell here in Commifornia most people have 2-3 jobs to be able to pay for their rent.
In the Games Workshop line, I think each individual skirmish line will eventually die out regardless of how well they sell. They’ll die and new versions will crop up over time, but the main line, mass army games, 40K and Age of Sigmar, will continue and evolve. They will never go away.
Looking outside of GW, Fantasy Flight has either bypassed or shelved their skirmish combat games in favor of mass battles. Granted, Star Wars Legion and Runewars Miniatures aren’t quite the same mega-scale of 40K, but they definitely outsize anything like Imperial Assault.
Warren, I don’t think mass battle gems are dead. You still have Bolt Action, Konflikt 47 and Kings of War. I do think GW has stepped back from them for the time being, as everyone needs time to gather all the models in the new heroic 32mm-ish scale. In another year, I wouldn’t be surprised to see new Apocalypse rules
With two small children I tend to play more shorter games, I simply don’t have time for long games…
Happy weekend all. Mass battles rule ok!!! Ok I am waiting for Mantic Vanguard to arrive and looking forward to some fun skirmish games that can link to larger mass battles in KoW
Love the underworlds and I can’t wait to see some of the new Destruction stuff! The mutants warband is very intriguing I must say, Trolls really are the embodiment of ‘you are what you eat’ ? let’s just hope they don’t start eating the stormcast… the last we need is another chamber opening! ?
Been in the hobby for 20+ years now…. Oh god why did I have to say that out loud :(…. and it is interesting to see the shift.
I didn’t have the luxury of lots of people to play with when I was younger so it was a real slog to build a fantasy or 40k army, paint them up and then make the 25 mile journey to GW where I’d play against some WAAC stranger. Needless to say it was not good times and it have been so much easier to get my friends into this and play some games if we had more all in one boxed sets as we do now so I could just crack on paint them and get them to play. I think it’s a great ‘in’ to the hobby.
Although my situation has changed being a father of 2 now and working 12hr shifts it is still these all in one box games that I find easiest, next to no time to paint so less minis = more completed stuff, also a small level of play and rules makes it easier for the boys to learn these games and enjoy them.
Is there an argument that a small level skirmish game also makes it easier to create brand loyalty and investment for newer companies as people can pick up these boxes, really invest some quality time and effort into just that box and be more likely to pick up things like expansions for it? It also gives that company a way to hit different genres and therefore a full range of customers ie Steamforge Games with Guild Ball to Dark Souls. People who like SF tend to love SF
Skirmish games are the drug to hook new players. Boardgamers, RPGers, magic converts and the such-like just need a small taste that is easy to get hooked on. Make note wargaming is competing with videogames. Plug and play. It’s an uphill battle to re-engage the imagination.
Josh Talbert
1 second ago
I for one cant afford a large scale Wargame, but with Skirmish games its much easier to collect and play
I love mass battle still. Prices are great for Dropzone and Dropfleet. Just drop the scale!
Excellent assertion for provoking a response (Mass Battle Games Are Dead). So Waterloo can be played as a skirmish game? That would be a disappointment. Having large armies gives one the option to play different scales or types of game; only having a handful of troops/vehicles/whatever puts the full-on battle experience beyond reach. I enjoy both.
@warzan right there with ya I want to see the big giant armies of tanks, storm cimeras, centaurs, rhinos, predators and wave upon wave of Space Marine and Krieg Soldiers moveing across the gaming table. I’ll bring my massive Krieg Army but it will probably be just me and you playing!!!
I would in general agree that mass battles are dead as far as retail goes. But think it is still something you can get into if you want and that usually comes after playing smaller skirmish types like you guys said and then deciding that you want to expand. Great show guys!
I play more skirmish Than I do mass battle games
Great discussion about mass battle games. I found myself agreeing with Lloyd – especially the “comfort zone painting syndrome”. which explains why I have three fully painted armies (40k Orks and Steel Legion, LotR Uruk-Hai) and everything else only primed. So true.
But one major diasagrement: GW needs to definitely do Solo- Player “Automata” rules for 40k – I have been hoping they do this since I started in the hobby in 2005. Look at all the Kickstarter board games these days – almost all are now promoting the solo-player and cooperative play modes. Work and Family commitments prevent me from gaming in a Club or my FLGS. A 40k Solo-Play rules system would allow me to finally get to play some actual Games with my models.
The complete gaming experience in a box idea – models, board or mat, cards, dice and rules – for 30 € to 60€ – plus expansions later – is the way to go. It keeps things exciting and fresh. It also promises good value for money and reduces the Risk of having to commit to one Gaming system for ever and ever – to only get started.
Nightvault does look cool though – and Halloween next month…
comfort zone painting syndrome – So it’s not just me then @aztecjaguar.
I’ve been doing this alot the past year. But it’s been good to as I’m trying to get a big army done 🙂
Happy Weekend, Nightvault Looks great
I have a nostalgic twang for the green plastic movement trays of warhammer but in the main I’ve always preferred skirmish games at 28mm. Saying you were fighting with armies never felt quite right, you could never field enough models. Warmaster and epic always seemed the right scale for such conflicts.
Also Win
i much prefer mass battle to skirmish, i still enjoy skirmish games, but much prefer seeing 2000 points of tanks and infantry than a 100 point squad.
i think games, such as Kill Team are a great way to get new people into the hobby. They might turn down Warhammer 40k, because of the price entry point (rulebook, codex, Army starter box) but would be happy to get into kill team as all they need is the rulebook and one squad box. But then as they play, they would pick up more models, to allow for more choices in their kill team, and before they know it, all they need to do is to add a character model to their collection and they can play a small game of 40k. Then as they start playing 40k, they start thinking “wouldnt it be cool to have a tank?” or “i reckon getting this would make my force better) and then they start diving furhter into the depths of 40k.
They’re also a great way for children to get into the hobby. How many times have you been in the stores and parents (that aren’t fellow hobbyists) are muttering about how expensive it is to start?, but the kid really wants some Space Marines.
Skirmish games definetely have their advantages, and sometimes it can be great to game with just a few models and start giving the models a personality. But i much prefer to see ranks and ranks of space marines and tanks firing from the top of a ridge into an Ork army thats absolutely blasting their way across the battlefield screaming at the top of their lungs
I mostly play games from games workshop, the only exception to that is the might Burrows and Badgers. I still love my mass battle games of 40k and Horus heresy, the whole collecting a large army and putting it all down on the table top and fighting with it is still really appealing to me. I have an ever growing iron warriors army for my games of Horus heresy, it’s a project I don’t intend on ever being able to say it is finished, I’ll just constantly keep adding to it and watching it grow, it’s my true love in table top gaming. But I equally like all the smaller skirmish games that GW are doing. Now for me it’s not that I don’t have time to play to mass battle games, for me I really enjoyed the skirmish, smaller, quicker, lighter games like kill team, necromunda ect because it’s just another way for me to dive into to 40k universe, it’s different stories, character and fluff, that’s what interests me, not the quicker game play or easier accessibility.
I suppose you can say adeptus titanicus is a skirmish game but from all the stuff I’ve brought for it I think I’ve quickly turned it into a mass battle game :/
Also PICK ME!!
That cat assumed GW is the industry, or at least represents it. A discusion on GW products that end up focusing on small scale games just shows that that is the most popluar style of play within their line. This could be because their larger scale games are not percieved as as good right now. It’s also probably because Kill Team is the new hotness, and the larger games have been around for a while now.
That being said, I am keen to get a small scale game in to my regular rotation because i want something I can play quick when thers not time for a 2 hour battle. I also like being able to buy, paint, and learn a whole faction quick enough to be able to swap when the mood takes me. This is not really possible for me with much larger games.
I’m not sure what to make of the Underworlds situation right now. Night Vault replacds Shadespire, but by how much? Is the Shadespire box and all its expansions no longer “legal”? Are we expected to ditch everything and start again every season of Underworlds, or are they fully compatable and you would expect teams from across the whole range at any events? I fear the worst here, but I do hope to be wrong.
Also, I expcect Cat to be the top keyword in next weeks cat. Cat cat cat cat cat. I’m doing my part. (cat)
@lawnor – “That cat assumed GW is the industry, or at least represents it. ” This is a great point. While I would certainly never argue that GW has been and continues to be a big influence, it would also assert it hasn’t dominated the gaming market … EVER … nearly as much as many in this community would believe. The “domination” of GW also falls of drastically once your step away from the UK and to a less extent, the rest of western Europe.
I would also assert that miniature wargaming only represents about 30% of wargaming, if you measure by number of titles published in the last 30 years or so. Strategy & Tactics Magazine publishes a new wargame every issue, plus another for the Modern Warfare and World at War publications as well. That’s 18 new titles a year, from one magazine, from one distributor.
So are mass battle games dead in the GW ecosystem?
I dunno. I really don’t enjoy GW games, mechanics, backstories, or frankly approve of their business ethic in a lot of ways.
When people talk about GW as some kind of “center” of the gaming world, it just shows how our work here on BoW / OTT has just begun! The wargaming world really is SOOOOOOOO much bigger than that.
I had another thought about how context defined those statistis. Warren asked us to name our prize. Why would you name the product you liked enough to have already paid for? If Kill Team is in such demand then surely people would have requested it less as their prize and the words would have appeared less? Maybe the mass battle games got mentioned less ebcause everyone is already playing them all the time so already owns them?
BoW doesn’t help the “GW at the centre” thing when hosting chats like this. All too often the language they use incidentally can imply that GW is everything, or at least is everything they are talking about. This whole chat was a prime example of that. They’re usually pretty good avoiding this though.
I think I might have agreed mass battle games are dead if you’d asked me six months ago. Over the last couple of months I’ve been playing a lot of Song of Ice & Fire and this has some really sensible design decisions that solve some of the big blockers for mass battle games. The customisation of units is simple but interesting, the cards for the units make it easy to build a list (even my kids can build an army list within ten minutes) and the game itself has an elegant ruleset that is easy to learn but then interesting to master (again, I thought it would be too much for my daughters but within ten minutes they were just getting on with enjoying the game rather than flicking through the rulebook). The miniatures are pre-built but not single sculpt and are pre-coloured to make unit identification easier, which also improves accessibility for non-gamers.
To me, there is an immediate issue with a lot of mass battle games in terms of how quickly you can get a game going and how easy it is for non-gamers to grasp the core rules. I don’t think this is about dumbing down mass battle games but rather not making games complicated for the sake of supposed realism. I also think list building and game setup time can be a factor. ASOIF has proven it is possible to overcome these issues. Admittedly I think I’d still always need to have two full armies available to be able to tempt new players in, but fortunately that’s easy to justify thanks to my kids!
Mass Battle is not dead – you are correct @warzan, as is @lloyd who sais it is just part of the cycle of interest for new game purchases. Facts are that 40k is still the biggest game in the market and most of us who have been in the hobby for a while got a start playting mass battle games. Whilst we might be focused on buying the skirmish games or miniature boardgames if we are getting new things we already have mass battle game collections. Of my 70+ projects that are in various stages of completion at home 75% are mass battle related.
I believe that the skirmish format allows for more people to enter the hobby or stay active in it because of the time commitment being so much shorter than large battles.
Happy Saturday
Nightvault for the win.
Yep was looking to get back into 40k then killteam came out. Hahaha
Easier to complete and faster games.
Mass battle games are only dead if we do not play them.
No, massed battle games are not dead. It’s just part of the cycle I reckon. Companies like GW and Mantic wouldn’t be pushing them if they were dead.
I’m surprised 9th Age rated no mentions from the learned among you on the screen as point Against the topic. I know of many players who still play regular games of 40K, and the Gaming store near my old place had a regular, dedicated, day for 40k.
I can understand the point of it being a daunting prospect for new players, but we were all there once.
I get we’re @warzan is coming from, I want to see my entire Dark Angels Company, nay, Chapter! done in 40k miniatures.
But… to be fair… I’ve little to no interest in actually playing 40k at the moment. Time and geographical location are two large factors in that feeling right now.
Ugh… win. Though I’d prefer a good wine. Lol.
Good weekender guys.
Think it’s hyperbolic to say massed battle games are dead. Believe 40K and AoS are still the two biggest miniature games in the business.
Think the market has evolved though. I believe that GW left huge holes to be exploited when they only had large scale massed battle games available, and competitors thrived in the absence of direct competition from GW, producing the skirmish games & the hybrid board & miniature games which GW did not.
I believe GW are now wise to this, and are rapidly colonizing those areas of the market too. I think this will continue apace – How long do we think until there is a ship to ship combat game in the 40K universe for instance?
I think the interesting question is how will smaller companies cope when they find themselves in direct competition with GW in a way they previously were not?
I have to comment GW miniatures are so good 🙂
I was away from wargaming for many years. When I got back in I was sure that skirmish was what I wanted and had to look hard to find some systems. Now it seems there is a high percentage of new games are skirmish to the point I am not willing to try them all and have to pick and choose what to try out.
i dont think its dead at all, dont think it was ever a thing in 28mm outside of gw lines for the most part either though? look over the salute footage from various channels yes stores have small showcase tables with skirmish type games on them but vast majority its mass battle club level tables in 6 or 15mm.
as for KillTeam i get the reasons why ppl have jumped on it, small, relatively quick play and fast to get into from opening models to putting them on the table, but the rules are utterly atrocious and completely unbalanced , i get why ppl are buying it i dont get why ppl are playing it.
@warzan I want a big arse 40k game…
and in two weeks time, my club (Bexley Reapers in, Bexley SE-London/Kent UK) are holding theirs. Its an annual event and it is a chance to get all the big toys out. It is amazing and we spend two whole days playing.
Pros – it is an awesome weekend of gaming with like minded individuals having a good laugh. The GM keeps things from running away for either side and makes sure everyone has fun.
Cons – negotiating time with the better half.
Seriously love big games, but they can take up time. I generally play once a week either at aforementioned club or with friends. Amongst my friends we have a running campaign as a way of creating a narrative and we play small games, (inc. Kill Team) right up to massive day long apocalypse games and everything in between.
I probably play more larger games (40k and AoS multiple players per side), because by the time I have negotiated some time to do so, you might as well make full use of it and have a large game.
I like both large and small games, small games as a chance to try out other things but large games for the all encompassing epic spectacle of it all.
I am just getting into Warhammer Underworlds and love all the little warbands as a way to get models in factions that I might not use as a full army but like a different modelling and painting challenge.
In short. There is a place for everything. Large games might be declining a bit, but they will be back when everyone realises the spectacle of it all.
I think that smaller size games/battle are currently on top.
Depends on what counts as mass battle, but assuming it is when rules use units of models rather than individuals as the normal (rather then when using groups of units of models), I would say they are not dead, just less often played regularly.
This is because players have less X* so smaller is better and faster, and also that with a skirmish with individuals, you can more interesting stories and narratives to remember (* time, money, storage, travel space etc).
At the same time, mass battle with 20-60 models is still going strong as it doesn’t tip over the line too much while giving a bigger sense of scale. My little opinion
I think that smaller size games/battle are currently on top.
Depends on what counts as mass battle, but assuming it is when rules use units of models rather than individuals as the normal (rather then when using groups of units of models), I would say they are not dead, just less often played regularly.
This is because players have less X* so smaller is better and faster, and also that with a skirmish with individuals, you can more interesting stories and narratives to remember (* time, money, storage, travel space etc).
At the same time, mass battle with 20-60 models is still going strong as it doesn’t tip over the line too much while giving a bigger sense of scale. My little opinion.
Kill Team would definitely be my entry into 40K.
I have to agree that time and space are the #1 & #2 reasons why mass battle games are currently taking a bit of a back seat to skirmish level games… for a lot of LGS and game clubs, needing a bunch of 4×8 tables just to host 2 players vs letting a lot of card players, board gamers, or skirmish sized games get played on smaller tables or multiple games per table is a big issue. Also, you can’t start a 3 or 4 hour massed battle game @ 8pm if the store closes at 10pm…
I also wonder about the attempt at ‘speeding up’ massed battle games… Kings of War (and Warpath) as well as 8th Edition 40K were really designed (or advertised) to let you play ‘large battles’ in 2 hours… I think KOW does that, but it seems like 8th edition 40K is getting slowed down by all the options, strategies, and mission based ways to score… and Age of Sigmar is definitely not sped up as every single unit has different stats, attacks, special abilities… So as much as large companies recognized the desire to speed up their large games… it really hasn’t happened at least in the games I see being played.
Then of course, as others have mentioned, there is the collector’s gene and the difficulty for most of us to stick with one army, one system, or one game… so it is very easy to sell Kill Team (as proven by your CAT) because people want to dip their toes in all the armies… While the idea of let’s say, me ONLY playing Blood Angels and having a 5000 pt army means I am missing out not only on EVERY other army in 40K.. but Kill Team, Necromunda, and Blood Bowl and Shadespire/Nightvault, as well as other companies games like Guild Ball or Drop Zone/Drop Fleet… so it takes a very dedicated person to really focus on one game at the expense of all others.. and the draw for most of us is community.. so if 75% of your regular opponents are jumping on a Kickstarter or picking up the new hotness at your LGS or gaming club… chances are you will to.
The downside of course to all this is that more and more of us have large collections of unassembled or unpainted models for games we barely know how to play anymore or haven’t played in months…
My personal goal for my hobby is to embrace the ‘now’… I’ll pick up NightVault and Kill Team and certainly Season 4 of Guild Ball and No Peace Beyond the Lines for Blood & Plunder… and I’ll sell off my dust-gathering Age of Sigmar and 40K models that don’t fit into Kill Team… as well as sell off a lot of my Mantic stuff and the Wild west Exodus stuff I got but never assembled…
The idea being that I’m lucky enough to have the flexibility to play what is current.. I enjoy working on new projects… and when something has faded from the community, I can sell it off to hopefully finance the next new game… and if for some reason a game I sold off becomes hot again (say AOS really takes off in 6 months)… I’ll be happy to re-buy into that game if it means I have some opponents and a new army for a few months or more till it wanes again.
That’s the plan anyway… lol
KIll team cat, lol
I started wargaming with Warhammer 40k Rogue Trader (1st edition!), I then had a twenty plus year break, getting back into the hobby with Warmachine (it was sold to me as skirmish!), Infinity and Malifaux. I have now come full circle and I am now building a 40/30k army. Although it’s looking like a mountain of a task to paint it is really satisfying to see the army gradually gain colour, and yes, I know, where’s the project page – it is coming!! 🙂
This army is a longterm project, it’s not going to be rushed but I am really looking forward to getting two fully painted armies fighting it out.
Winnnnnnnnn!
I don’t think mass battle games are dead, or at least I hope they aren’t. Even though I never have time to play and tend to focus more on skirmish and miniatures board games I would like to think that some day some of my small kill teams and skirmish forces might someday take part in a grand battle. I think Justin @dignity got it right; the market has diversified. Mantic have been building a range of rules for a while now that allow you to play in their worlds at a variety of force sizes and it doesn’t surprise me that GW are going the same way. I think it’s an acknowledgement that they have a much bigger audience than teenage boys and that they have a long term fan base who has unfortunately grown up got jobs and families and responsibilities and although they have disposable income they don’t have much time. This is me by the way and it actually feels good to see GW sort of acknowledging my situation by providing me the means to play their games and continue in the hobby in a meaningful way by producing games that suit my circumstances.
One thing I would be interested to see is whether someone like Corvus Belli decide to provide a set of rules for large fights. Although it might seem like it runs contrary to Infinity, as a game it has a long standing player base many of whom may well have collections running into the hundreds of miniatures, and as @warzan said people always want the chance to just through the lot down on a table and have a big game
Mass battle games have not ended. All the fame with Kill Team being released is the fact that it is a new game from GW which the interest will last for about 6 months and then die down. I saw it when I worked for Games Workshop for 2 years. Every time a new race was released for either Warhammer or Warhammer 40k people would froth at the bit for the new race then another new race comes out the same happened – the new race was excellent and powerful. Come a year or two later it would either be over powered or redundant. Its the same practice every where in the industry. Shiney Syndrome Im afraid.
40k and AoS are still my main games, around 1500 point. But the temptation of Kill Team and other skirmish games is real. I have a Reiver Kill Team and feel the need for more. The nice thing in Kill Team is, that I can collect different factions and chapters for my collection more easier. But big scale gaming is still a thing in my life. For example a few friends and I play two or three times a year a giant Kings of War siege game, with four 2000 or 2500 point armies per side. And this has it’s own feeling. I want to delve into Naploenoics, and my plan is to start with a Sharpe series like skirmish force, and later the recreation of the battle of Austerlitz in mass battle format.
I think Mass Wargames are not dead its just that the ones that are out there are not leaving much room for new companies to wiggle in. Where as smaller scaled games are easier to get in to, because of low model count, money/time investment, and general start up costs for the company to start selling products.
Thank you everyone for the great show.
I still have a huge log of things to paint but I could always use more! I’m with you though Warren, I love my huge armies. But, these can be symbiotic – I doubt there’s anything to worry about.
Perhaps its interesting to see what gamers feel IS a mass battle. For me in the 80s it was quite common for us to collect a 500 plus figure army (and when we did Leipzig as a weekend “club” mass battle we had over 5000 15mm figs on the table).
Is Mass battles more a rank and file thing, or something else entirely. For me a “mass battle” is usually a refight of an historical battle over the period of a couple of days (although as we have all grown older and have families I doubt it would ever happen again (perhaps when I retire it might)).
OMG. I do not walk the world alone. I too have just ordered the movie even though the DVD was only 10 feet away just because I didn’t want to get off my butt! We should get tee shirts, Certified BoW Couch Potato. 🙂
@warzan (there’s my contribution to getting your name into the Cat 😉 ) I agree that the desire to have vast sprawling armies with excesses of every possible unit is not dead. I really want to have big armies, but I think that the time and opportunity to do all the necessary tasks to field them is _dead_ or on life support. It feels like by the time I’m able to field a mass army, the rules have changed and that I end up chasing the adjustments to the army rather than enjoying them.
With the skirmish games, like Kill Team, Necromunda, Frostgrave, etc. I have a much easier time getting viable forces to the table and enjoying and exploring the game and its possibilities.
It looks pretty good.
yeah free game to win
To be honest, if you want not that epic but still kind of massive: A song of Ice and Fire Tabletop Miniature game is awsome!
I would have to agree that I rather play a warband or skirmish wargame over mass battle just for sheer variety.
Well, interesting discussion. I think you need to separate historical from other genres. I play both (usually solo) so not sure I’m ‘typical’, but it seems that historical gamers tend to go more for the ‘big’ battles even though there are some small-scale rules out there which are also of interest to me, but I can’t ever see the death of the “big Game”.
That said, I think the scale of games like Nightvault, or Mantics new Vanguard offer an easy “in” to those interested in the fantasy game. Even Bolt Action is a relatively small-scale game, which suits me, but I can also imagine others like the larger scale battle of, say, Flames of War or 6mm 1/300 scale.
The next few years will be interesting, as the trend certainly appears to be moving towards the skirmish-style of play from most gaming companies.
Warhammer Underworlds looks very cool but I started into AoS with a big ass army. I have 3 shelves of undercoated Stormcast. And I have to agree with Warzan. Nothing beats a huge army with a landraider (or maybe a stardrake in my case) in the centre .. smashing away across an amazing immersive games table. When I started into gaming I just painted the odd model I liked the look off. Bloodbowl and Heroquest got me started and then on into full sized army games. I guess some people will do this and others may stay in the skirmish game worlds. Either way it means more people in the hobby more people buying more things and more stuff available to us all. I don’t think big games will go away but they have always been a part of a niche thing .. these games bring the broader gaming community into the world and then get more and more. 🙂
I have played Warhammer 40k for quite sometime. In the beginning the armies were rather small. During third edition the size of the armies. At the time games workshop was the main game company around. It was a company that had a developed history and supported the game with lots of supplements and miniatures. Towards the end of 5th edition of 40k the typical armies were large and this made the entry into the hobby daunting. At the Sametime a number of new game companies came about. As the new games are newish and the number of miniatures needed to start was small, these new companies are providing alternatives with an easier entry to the hobby. As such games workshop has to provide product to compete. Give it time and the big armies may make a come back.
The historical segment was interesting but for me a bit of an heavy data dump to drop into the middle of the show. I think it would have been better suited as a separate piece or maybe run to end the show?
On 28mm mass battle though,for me it is too much space to fit in my house (everything I play is a 4×4 table or smaller), large armies are expensive to build up and hugely time consuming to paint up, and at the end of it you have a single force to play a single game. I either play a smaller scale like Dropzone for a more manageable mass battle experience or go skirmish where the models are individuals and have more character to paint (and in much smaller numbers). This gives me more variety in my hobby and opportunities to find events and get games!
Nice to see Lloyd back! Nightvault looks like a great in to World of Sigmar…without the major investment.
I don’t believe mass battle games are dead at all. Go to any wargames show, especially a historical based one, and you’ll find huge games being played, with masses of models on large tables. Even at Warhammer World, you can see big games of AoS and 40k being played, though those aren’t truly mass battle rules.
What we see is a lot of fantasy and sci-fi skirmish level games, but certainly among historicals the big game fairly common, just look at the newly released Black Powder 2nd Edition rules, or Over the Hills, another relatively recent Napoleonic game to have come out.
I think the reason for this, is that players of Sci-Fi, Fantasy are there far more for the narrative feel, and that translates across better in more low level games, though Dropzone/Fleet, are very narrative based despite representing fairly large actions. I suspect manufacturing miniatures is probably a factor too, with Skirmish gaming of a handful of models allowing you to create some cool characters for say Kill Team, that may get lost in a larger force
Always preferred the skirmish games going back to Necromunda, Gorkamorka and Mordheim in the ’90s. When you’re trying to paint at a high level, painting a large army is so time-consuming.
Now that my eyes are worse and I settle for tabletop quality, painting larger forces might be more feasible.
Another reason (I think) we’ve seen mass battle games begin to disappear is the sheer volume of rules out there. Back in the day, there was usually one or two sets, so you could build an army, base it up and probably find a fellow gamer at the local club with armies in the same scale and based to the same system. Now with so many systems I think gamers are less willing to “gamble” on investing and painting up a large army only to find there’s no opponents around for their favourite set of game rules. Thus investing in a skirmish set for something like SAGA becomes a lot more sensible in finances and effort (and those single based minis can always be used for other rules should something like SAGA ever fall out of favour).
It’s a shame however, as NOTHING beats the sheer “mass effect” of seeing 100’s of figures on the table. It’s only during these games that we begin to get a sense of the sheer scale of some of these historical battles.
I think the poor old 15mm scale is pretty dead at the moment for games (other than FoW perhaps), with 28mm being the default. Then we have 6/10mm being used by the “grognards” as they try to recreate those glory days of mass 15mm battles we saw back in the 80s and 90s (while having to do things on the cheap as they usually have to collect BOTH armies to try and refight a battle).
As someone who only got into the hobby recently but has been watching from the sidelines for a long time, I do not think think that mass battle is dead. I rather feel, that the current host of skirmish games has finally lowered the barrier of entry sufficiently.
For older games like me for whom not money, but time is the primary limiting factor in our hobby skirmish games might allow us to get more games played, but for younger players, who have plenty of time compared to us, but little money, it makes getting into the hobby easier that it was for our generation. Pricing was always the main reason I never got into wargaming during the past 20 years.
Oh and I would not mind a Box of Nightvault at all. 🙂 The caster look suits the Stormcast.
I’m assuming the word of the week will be Ass!
Was looking for Shadespire with a friend at the weekend. Didn’t realise all the goodness coming.
Good chat gents. I think it was @lloyd who suggested time was an issue stopping many building large armies. I’d agree with that.
For me and my gaming group its a time issue. We still play mass battle games but we don’t have time to play it every weekend. So sometimes to get a game in we play s faster skirmish game. It is also easier to play a skirmish game on the go, if having a mate over and impulsive decide to play a game we can just grab a skirmish game as most have 2+ factions in their house, while mass battles it means we would have to go home pick up our army and maybe also make an army list first.
I love Skirmish games and I love mass battles (I even loved Apocalypse games for the fun of it) and for me the skirmish games is keeping me interested and invested in the mass battle games (40k mostly) when I or my friends down have time to play longer battles.
Mass battle will always be a thing, but those skirmish game are a bless when you have not that many times to play (lunch break at work 🙂 )
I don’t have time for massive armies. So I like the skirmish games
Win!
For me, the push for skirmish games makes me happy, because I can get my friends into playing these games with me, and I don’t have to go out to a game shop and build a whole new friend circle to play the games I want. I will absolutely still go to a game shop to play, but I miss hanging with my core group of friends, so a smaller game that I can have multiple factions laying around where we can have a good time is pretty important. Will I ever do a big army game? Maybe, but right now, it is not my focus. Maybe if Conquest makes its way to the states.
Another great topic for discussion hey @warzan you are on a roll here.
Mass combat games are dead? of course they are*
*terms and conditions may apply
Joking aside, Mass battle games need a clarification as discussion has already established, 28mm/30mm/”gods scale” mass battle games the likes of GW’s “Apocalypse” games are definitely on their way out at the moment, smaller scale games are in no threat.
I believe there are several reasons for that, time is one, the core player base in the current global working environment do not have neither flexible free time, nor it is easy to coordinate free time with several people needed to play such a game, collecting and painting such massive armies is not such a big issue because it can happen organically or, its a one time issue.
The other problem is table space, mass battle games create several practical issues involving gaming space that are an extra complication.
On the other hand smaller scales and skirmish games utilise far better the table space and time people have, true model count is 15 or 6mm may be theoretically the same or more, but practically for gaming its the same as if playing a small skirmish game with models bundled in bases ectr, if a theoretical mass battle game in 15mm is 300 troops and 15 tanks but in reality is 30 gaming pieces its 30 gaming pieces, KoW and FFG mass combat games utilise the same mechanics smaller scale games do with blocks of models to help with these issues.
Murkier is the “mainstream” GW type games with vehicles and 100-200 individual models crammed in a small (for the model count) tables they are called both mass battle and large skirmish games and are in the middle, I believe the practical gaming pieces count is what dictates their fate.
On Warhammer Underworlds as I said in the previous week, is the best game GW made the past many years, aesthetically it is not my cup of tea, I would wish they had that in 40k or even better a new modern, not post apocalyptic sci fi IP, but mechanically and not aesthetically its a really good game.
Chest tone of utter conviction engaged: 😀
How dare you. Mass Battle games (like 40k, FoW, feeding the cat) are not dead. They ARE the pinnacle of wargaming. All this nippy clatter like 30min games (no example named here, not feeding the Cat) and lunch break games can’t even compare to the fulfillment and achievement playing a real wargame gives you.
On a more serious note, I do think that mass battle games are not dead and never will be. Although I think the smaller skirmish games (like KT, Necrom., etc., again being careful of the cat 😀 ) are a lot of fun (I do love playing them from time to time) and do have their place, they are more of an introduction to the hobby and do not have the depth of a mass battle game. I think the dedicated gamer will always drift towards a “larger” game (40k, FoW, KoW, etc.). Be it due to depth, game length or just the amount of hobby he or she can invest into it. Yes it seems like an advantage of skirmish games that “you only have to paint ~10 minis”, I think it is also a disadvantage. For me building and painting and then owning is at least 50% of the fun of the hobby. So I love the perspective of a mass battle game: “see how many thinks you can built and paint and own and field, all those huge units, vehicles, monsters, etc.”. A skirmish game can never fulfill that.
By the way: What is a Skirmish game? Or a Mass Battle Game? You named 40k as mass battle. And Saga as skirmish. But I have seen Saga armies with more minis than a 40k army. A 6 point Saga list can hold up to 73 minis (72 levies and a warlord). A 2000 points 40k army can easily be much bigger but also much smaller than that. Same goes for Warhammer Fantasy battles. A 2000 point army can litterly have hundreds of models, but can also consist of only a handful.
I think it depends on the size of a normal army for the game. I would propose the following categories:
Skirmish Games or Single Mini Games: 1-20 models per side. Average 10 or less models per side, no units, only indiviuals. Examples: Necrom., KT, Infinity
Multiple Minis Games or Small Units Ganes: 10-50 models. Average 30 models per sode. Individuals and small units. Examples: AOS, 40k, Saga
Mass Battle Games: 50+ models per side. Average 75 models per side. Some Individuals but mostly small and large units. Examples Flames of War (yeah I know if you only play tanks is less models, but infantry is part of the game and these get easily into the hundreds), Old WFB, Kings of War
Scaled Games: A single mini represents more than a single soldier on the battlefield. Maybe even a unit. This scale goes from 1:5 up to much higher. Individuals (like Generals) are more like markers and have order or morale values but no actual fighting values. Example: Field of Glory and other historical and napoleonic games
Why do I suddenly think of @oriskany ‘s levels of gaming 😀
To me 40k is a skirmish game as it has individual models with individual stats. Doesn’t matter if you have 10 figures or a 100 a side I would still call it a skirmish game
Mass battle for me is where all the combat/morale etc are based on a stand which represents for example platoon/regiment etc
@bothi – when you say …
All this nippy clatter like 30min games … and lunch break games can’t even compare to the fulfillment and achievement playing a real wargame gives you.

Why did I return to work when I’m still dying of man flu. I’m an idiot.
Win
The nighthaunt models are very cool looking.
Mass battles dead – from my perspective yes and I think I have a few reasons personally for this:
1) I have a kid – therefore I have obligations that take my time.
2) When I do get to hobby I have to think about not only the game length but also the time away from my wife and child.
For me personally I have a very demanding family life due to mental health issues of various source, so my time away from my resposabilities of being there as a husband and as a father are limited.
But I also suffer from boredom and commitment issues, so the idea of only playing one game just is abhorrent to me.
So I guess I have a few broad subjects that inform my love of the small skirmish game over the mass battle systems
1) Investment
I no longer have disposable income enough to fund hundreds and hundreds of pounds onto one army (at least initially), some games I do end up spending lots – like Infinity, but I got into Infinity due to the low cost skirmish level.
Investment in time – I have a very few hours each night to hobby, and often I am exhausted from work and exhausted from toddler wrangling, therefore the thought of having to paint and built hundreds of models means my motivation to even start that project is no there as I know it would be years to complete.
2) Time to play
I maybe have a few hours a week to play games in at my local club after work, I cannot game on weekends, so leaving work at 6, getting to the club, I need a game I can setup play and pack down within 2 hours, small skirmish games really offer that and I feel mass battles don’t.
3) Experience of mechanics
We are spoilt with the internet and access to games that we would never hear about. Games are also now a viable business for other people than GW to look at and think that they can make a profit – this has driven external investment behind the scenes to fund designers and kickstarter allows small unique products to come to market which would never have happened with just bricks and mortar – this has meant that games have to set themselves apart and they do this in the ruleset – small skirmish games, for me, offer a greater experimentation of mechanics that mass systems cannot even do, card based activations, etc etc
4) I go you go
This is THE best system for fun games, mass battle systems usually have big turns without reactions, leading to dead time – with limited playing time any time I am not playing is wasted and will mean me not playing.
5) Minis
I think that small skirmish games offer the best minis, they are able to be personalized, either kit bash or from the makers in one piece, they can make each model a character piece, mass battles have to me homogenous for rank and file and that takes away , for me, a lovely connection to each miniature, you play a small skirmish game and you care about each model.
6) Immersion
As per point 5 – because you are able to get so much diversity and character into each model in a small game, when you play it pulls you in to every moment for every model, and each game becomes a proper narrative experience with the rules allowing the story. Mass battles take this to a higher level which I think removes the close personal relationship you get with your models. You care about your decisions, I know I make moves in some games to protect my model as I don’t want to put them in danger, regardless of the victory conditions of the game – they pull you in and I think offer those few hours of game time I get to be as fulfilling as they can be.
So yes, for me mass battle games are a dying game format for most of the general gaming community.
i have been collecting for about 10-15 years 28mm samurai and nippon for 28mm warhammer army using the old old ravening hordes army list. I know it will never be used but it will go with my chaos army. warhammer fantasy battle allowed for epic battles. I may not play it anymore but hope it never dies.
I have a space marine company, 10 squads with land raiders and rhino support with personalities so hope to field them one day
now, preparing a star wars legion army, both imperial and rebels. the fun is painting and builfing, hopefully one day they will meet in the fort of endor moon or the sands of tatooine.
@warzan Nah, the big battles continue in my area. With near 8,000 points of painted Eldar and double that awaiting paint, as well as Knights and Space Wolves ready to go, I still love my big battles. 😀
Another great show
I’m with you @warzan – Give me massed battle over skirmish games any day of the week! 🙂
I have multiple large armies for 40k/HH and Bolt Action and I love to get them out onto the table en masse. Also recently picked up FoW 4th Ed so starting to build up an army for that for a change of scale but want a decent size to put on the table. My local club plays 40k Apoc a couple of times a year, however the 8th Ed rules don’t lend themselves to Apoc games with the removal of templates – the massed barrages of that scale of warfare just don’t really exist any more.
Skirmish games have their place, but I’m happiest with big games/armies on the table
One copy of Warhammer Underworlds: Nightvault is enough for me, no need to send both boxes my way 😉
Belated Happy Saturday All! Great episode as ever. I do think a lot of what has been said about why Skirmish games are enjoying a surge at the moment makes sense, and there is some truth to it. But on the subject of the word cloud cat, I think there is a point to consider. If you are entering a competition you are going to opt for the thing that you don’t have, not the thing you have (I even said in my response, whilst I would pick Kill Team from what was on offer, that is because I already bought Soul Wars). Moreover, if you are into a mass battle game already, that is probably a commitment that you are already working on, and have models for, and don’t need another starter set for 🙂
I still play and love the mass battle games. Dropfleet Commander and Dropping Commander, team Yankee, Warhammer 40k, even the old venerable Battle Tech. Skirmish games are a great teaser to get a younger generation into the hobby but I know as a young kid my imagination would make me want to expand to a bigger universe we went from a Lance to a company in just a few weeks. I love the grand scale. Even the original Adeptis Titanicis. I don’t think old timer mass battle guys will ever go away and I think image actions will always want to expand.
Win
Win!!!
I’m still a big fan of massive battles – in theory. In practice, I have hardly any time to hobby, let alone game. That’s one reason I’ve invested in skirmish games and board games.
I’ve also got huge piles of unbuilt / unpainted stuff. That’s another reason to go for smaller games, as it seems like a more achievable, realistic goal.
Another thing is the rules. There’s been more innovation in skirmish rules, so there are some really varied and clever and fun games. The mass battle games – especially GW ones – have not been so appealing.
I’ll finish by saying that I would love, love, love GW to produce infantry and tanks for Adeptus Titanicus and to release a new version of Epic. I would love to be able to fight out some massed battles from the Horus Heresy and I’m never going to be able to do that at 40K scale.
most of the time its all about time, I would really like to play huge battles but lack the time to do so, that is why skirmish games are so good, I can play several games on a short period of time on a small table. I normally play a mix of large and small games , i like the variety
I love mass battles, but games of Necromunda or Kill Team are so much easier to arrange.
Kill Team is what I’ve been hoping for for a long while.
Now if they’d just make an AoS equivalent I could put my mishmash collection of Warhammer Fantasy miniatures to use.
@warzan Surely everyone knows Astral Knights are only ever seen in groups of 3-20 🙂
If you want a whole army of them, just play lots of KillTeam games, but use different minis each time!
Maybe your right but i vouche for long live to massive battle games!!
I would invest in a smaller scale mass battle system. It always bugs me that 60 dudes and a dragon are called a “massive army”. But scale makes fielding several 100 of fighters impossible with 28mm minis, even more so with “heroic” scale minis.
wanna win
Not much constructive to add to the discussion but would very much like to win a copy of nightvault. Really enjoyed shadespire so expect this to be equally good fun.
And the short time is excellent for getting games in more often.
Although I have been assembling a full space Marine chapter for a couple of decades now, I’m sorry @warzan but it will never be finished so I get more satisfaction playing skirmish games. I do have a TY soviet army but again it is too much to field in one game (that anyone else wants to play that is) it comes down to time available and until I retire, there will never be enough of it!!
PS……….Pick Me!!!!!
????
Nightvault seems to be step in the right direction as I have always dreamed of a return to Warhammer Quest, which the Silver Tower was not. Building upon the competitive environment of Shadespire, it could be possible to orient the game toward a many vs many game in which teams would compete within a hostile environment, making ist PvP as well as PvE. Opening the game to a multitude of monsters/species from the WHF game, throwing upgradable warband rules in the mix and allowing for a wide variety of tiles to be used for the arena would almost be a throwback to WH QUest. OK, I want Kill Team in the WHF world !!!
I don’t think mass battles are, it’s just a matter of free time to game.
My gaming club run story fuelled campaigns using a variety of systems and game sizes.
For instance for a Napoleonic campaign we use Sharps Practice, Black Powder, Cutlass and Wizkids Pirates depending on where the story takes us.
We run some skirmish games, the results of which determine what forces arrive for a mass battle game, the climax of the novel, if you will.
It looks more like a phase. The companies that have 28mm mass battles release smaller games (Killteam, Company of Iron, Deazone to name a few) and/or boardgame like games (Warhammer underworlds, Star Saga) to get players hooked into their universes and into the hobby.
Once they’re hooked they can start looking at new options within the games or expand into bigger games. From Killteam to small scale 40k, From Star Saga to Deadzone, From Underworlds to Age of Sigmar, etc.
In any case, I don’t think that mass battles are dead, only in the shadow of smaller scaled games right now because those are the big releases by the big companies right now.
I think 28mm just doesn’t lend itself to mass battle games. The scale better fits skirmish level and the immersion becomes all the more with RPG/experience elements.
Add the variety of game systems and manufacturers available, competition and shiny syndrome is a big factor in how games scale. Although I’m sure every community may have it’s favoured system, there may be a tendency to hop about trying various systems, which again drives us toward smaller miniature collections.
Personally I’ve been blown away by the speed and simplicity of warhammer underworlds: Shadespire and has been ideal for me given my limited time to play and paint minis.
That said I’ve also fallen in love with many of the GW specialist games as they big a big hit of nostalgia for me from my mid 90s gaming days. That said Adeptus Titanicus has been a standout for me and I look forward to see the direct GW steer this fame in as it is already showing some tactical depth, even with it’s current limited options on troop and weapon choice.
Skirmish games FTW!
Mass battles are for when I win the lottery or move house and have my own dedicated games room to leave the tables set up for as long as it takes.
I’m happy to buy skirmish squads, play the games and (if I feel like it) at some later time, dig them all out and have a mass hoo-har twonkin’ session, but I don’t want to feel pressured into coughing up a kidney to fund my hobby in one go.
GWs new Conquest is either a brilliant idea or an insidious drug-peddling scam, I can’t quite decide… but I sure as hell wish I’d thought of it!
nother reason (I think) we’ve seen mass battle games begin to disappear is the sheer volume of rules out there. Back in the day, there was usually one or two sets, so you could build an army, base it up and probably find a fellow gamer at the local club with armies in the same scale and based to the same system. Now with so many systems I think gamers are less willing to “gamble” on investing and painting up a large army only to find there’s no opponents around for their favourite set of game rules. Thus investing in a skirmish set for something like SAGA becomes a lot more sensible in finances and effort (and those single based minis can always be used for other rules should something like SAGA ever fall out of favour).
It’s a shame however, as NOTHING beats the sheer “mass effect” of seeing 100’s of figures on the table. It’s only during these games that we begin to get a sense of the sheer scale of some of these historical battles.
I think the poor old 15mm scale is pretty dead at the moment for games (other than FoW perhaps), with 28mm being the default. Then we have 6/10mm being used by the “grognards” as they try to recreate those glory days of mass 15mm battles we saw back in the 80s and 90s (while having to do things on the cheap as they usually have to collect BOTH armies to try and refight a battle).
@warzan I am 100% with you, I love that I can play lord of the rings with just a couple of models if I want but let’s face it, I won’t be happy till I have a couple hundred riders of Rohan charging across the board!
NightVault!!
@oriskany just watched through the whole episode – great historical overview – thanks for putting it together! I’m going to be busy this weekend so unlikely to see much of the boot camp coverage, but good to have an idea what it’s all about!
Thanks very much, @angelicdespot. We’ll miss you at the boot camp vlog. 🙂
I have a hard time getting to play mass battle games, because my gaming group isn’t that large. It usually consists of me buying the games and models, and then getting my friends to play with me. Because of this, games with a smaller model count is easier to convince them to play. Additionally, we’re mostly roleplayers at heart, so the narrative you get from skirmish games (where every model is more likely to get a name, backstory, and advancements through play), really appeals to us. I’m excited to get Mantic’s Vanguard, and see how the scenarios there tie in to the greater Kings of War battles, and maybe this will be a way to try out mass battles for me and my friends in the future.
Happy tuesday! Yeah, yeah i know, i’m a bit late (thanks work!)…
Not sure if mass battle games are dead, seeing 40K in my area still going strong and Kings of War seems to be going well (although it’s pretty unknown here in my part of Canada 😉 ), looking at how many events that seem to be going in the UK (you guys are in a better place to know that for sure though…).
However, as a long time gamer who played a lot of 40K, i gravitate more to skirmish games now (don’t much like the last edition of 40K because it seems only the Imperium armies are good imho and i play Tau… balancing the game seems to go down every edition). However, that being said, i own a Kings of War army (technically 2 but, it needs lots and lots of glue 😉 ) and with the release of Vanguard soon, my and my buddy are going to play Vanguard along our campaign of KoW…
That new Nightvault game looks very nice and i’m going to watch the unboxing now
I really enjoy both the small skirmish style games, and the huge army battles
I really gravitate towards the smaller skirmish games because I just can’t find any of my friends prepared to spend money and time on an army. They want to play a quick game and learn the rules in 15 minutes max. Nightvault is a good example of a game that would do well in my collection.
I know my comment is, at this point, going to be buried far down in the comments section as I’m commenting 4 days after the weekender, but I just found the time to listen to this on the way into work this AM and felt compelled to respond.
There are numerous reasons for the rise of Skirmish Games
1) TIME: People are busy. They have limited recreational time, and as its recreational time, they want to maximize their enjoyment witin that time. Skirmish games give you the impression you are accomplishing more within that time. You can collect and build a force quickly (army = accomplished) and you can play and enjoy a game quickly. I have played a game of Killteam after dinner on a weekday with my son. I’d never be able to accomplish that with a mass battle game. Its much more accessible if building an army takes days, not months, and playing a game takes 60minutes instead of 3-5 hours.
2) MONEY: At least at entry, its cheaper. You can get into the rules, a board, and an army for maybe $200. Getting a full mass battle army costs many times that, not to mention the rulebooks, game board, terrain.
3) SPACE/PORTABILITY: I can fit my kill team, the rules, tokens, AND TERRAIN/BOARD in an army carry case. That means if I have that case, I can play that game ANYWHERE. I don’t need a gaming store or house with gaming tables and terrain. I have everything I need with me. Underworlds is similar.
4) META: Its no secret that the rules for mass battle games go through cycles and reprints. It can be very off-putting for a gamer to spend $1000 and months of time building a mass battle army, only for the next rule update to make it so that your previous army isn’t nearly as competitive. Even if they change the kill team rules signicantly, work case scenario you may have a 5-10 model kill team that isn’t as competitive. More likely you’d just need to change out single digit models.
5) HOBBY: This is very personal to me. I am a hobby hero. I love making miniatures my own. Any miniature built straight to the instructions out of the box is an opportunity lost. I like coming up with a theme/story, for my army, and heavily converting/painting it to match that theme/story. Doing that for a mass battle army is a daunting, and time consuming task. Its also is a barrier to entry for certain armies (Tyranids, Orks) which are typically “horde” armies, where heavily converting them would mean converting dozens, if not hundreds of models. Heavily converting a specialist kill team, which is 5-20 models, is a much more achievable task. It also allows hobby heroes to build/converter several different teams to different themes, without the push to expand that theme across an entire army.
6) FAMILY: Another big one for me. About a year and a half ago my 7-year old son saw the Tyranid Codex in a gaming store and fell in love. The giant bug army was SOOO COOL. The new edition was launching, the book was out of date, so I talked the store owner into giving it to me at a discount. Every once in a while he expressed a desire to play the game, and I bought him a few models. However, I really didn’t want to be spending a $1000 on a whole Tyranid army for him, and while he is very smart (too smart sometimes), the full 40k/army rules would be a bit much for a now 9-year old to handle. However, with the release of kill-team, there is a much more manageable hobby I can share with him. He can’t build a whole army, but can build squad, and in particular a few terrain pieces that are easier than most models. He can also learn painting on those models, and the rules are basic enough for him to grasp after a few games. As mentioned previously, I can also play a game with him in 1-2 hours, as opposed to 3-5 for a full 40k game. Its a more manageable 40k for an adult to share with his/her kids.
7) OPPONENT: Wasn’t sure what to call this. However, in recent years, the number of games on the market has exploded. Where there used to be Warhammer and 40k, people now play dozens of different games. This adds a new challenge: getting someone to play with. To play a mass battle game, not only do I need to buy, build, paint, and learn a large army (a big investment), I need to find another person who was also willing to make that investment. Once I’ve found that person, I need to get in the same place at the same time, and play the game. That’s difficult when everyone has their own schedules, and has different interests in terms of the games they want to play. Skirmish games solve this in 2 ways. First, as skirmish games are smaller, cheaper, with less time involved (for both building and playing), they are more accessible. This makes it more likely that you will find another person with that same game and the time to play. Second, and I have jumped in feet first on this, you can take on the responsibility for the second army yourself. For games like Kill Team, Underworlds, Saga, even Bolt Action, collecting two or more armies is an achievable goal without too much investment. If you’ve got the rules and two armies, now all you need is another person willing to try it out/play. They don’t need to have invested in the game themselves, they just need to be willing to play.
This can solve the current issue of game variety overload, with so many games on the market. In the old gamer model, everyone in the group had to collect an army for the game, so everyone could play. This often either limited your player pool, or the number of games played in that pool. With skirmish games, you have a new model, where each player in your group could collect a different game which they love, with several forces, and everyone can enjoy all the games, because each person has enough stuff for them and a partner to play. 10 gamers, each with 2 armies, now means, at a minimum, that groups now has 10 different games they could play. While this could be done for 40k, its a much more resource (time/money/space) consuming task to accomplish.
Now, @warzan as Warren said, some people still want their tanks/planes/vehicles/big units, and while mass battle games are a solutions for that, there are other options. I’ve found 40k vehicles make awesome terrain in skirmish games. One only needs to play 30min of your average video game first person shooter to see the opportunities to turn larger vehicles into Kill Team Scenarios. You often get quick, 5-10 minute objectives in those games that involve things like “retrieve the pilot from the crashed aircraft,” or “protect the disabled tank while the engineer repairs it”. These can be “40k-ified” for lack of a better term by making missions like
– Retrieve the machine spirit/spirit stone from the disabled tank
– “Get to the Choppa! (I mean Valkarie)”
– Disable the AA vehicle to allow the drop ship to reach you for extraction
Not to mention that while most mass battle games have city terrain (FoW, 40k, etc) one item of terrain I continuously see missing on those tables are vehicles. In Team Yankee, where are all the cars for the people that live in that city? If you are playing a 40k game in a blasted battlefield, where are the disabled vehicles left from weeks of fighting? While the terrain often seems cool, it often feels “empty” without these types of touches that make it feel “lived in”.
Ok, I think I’ve made enough words for one day.
Wow! All of what @foehammer888 just said!
Time and the amount of games systems seem to be what draws me towards smaller scale games nowadays.
It was mentioned in the video about the sheer amount of great games available to us at the moment.
I have a half completed Necromunda campaign, a half completed Draculas America campaign, My friend bought Blood Red Skies which we have only played once, Myself and the same friend both have Saga Warbands which we have yet to play, I have a Malifaux crew which I have not used in over a year. I have a WWX Posse which I have used once and a Burrows and Badgers rulebook which I am still to get a game of.
Then there is Hobby time painting and modeling all of the above.
Add to this work and family and more recently exercise there doesn’t seem to be enough days in a week.
With so many great systems available I have swamped myself with games leaving collecting and playing mass battles far less appealing.
I am terrible for buying what ever is new shiny (I really want the new kill team)
I don’t believe mass battles will ever completely die out but I think that they will become the “specialist games” of the future switching places with smaller scale games.
I don’t think mass battle is dead, but I do think 28mm scale mass battle is dead, especially scifi and to an extent historical. There’s nothing so immersion destroying as seeing a super scifi army lined up across a table from edge to edge, unable to maneuver, and only able to shoot 3 times their vehicle length, the most extremely absurd example of this being the Imperial Guard nuclear tipped ICBM with an apparent range of about 250 metres.
Unfortunately, a lot of GW-adjacent companies like Warlord, Mantic, and anyone who started by selling counts-as minis, seem to be stuck on 28mm as much as GW remains, because they value “big, beautifully detailed minis” over immersive gameplay. Warlord’s new Cruel Seas is a good example of this.
The future is 15mm/10mm/6mm, best demonstrated in recent times by Dropzone Commander, and to a lesser extent Adeptus Titanicus, and Firestorm: Planetfall/Dystopian Wars by the lamented Spartan Games. 28mm still has a place, but it’s the same place it came from when GW started way back in the late 70s – RPGs, skirmish games, and at the absolute most platoon level games like Bolt Action and Warpath: Firefight. It’s also fine for fantasy games, where much of the fighting is stabby slashy, and the missile weapons are all arrows and bolts that have a range that works in the scale, as opposed to 20 metre laser rifles.
Great prize!!!
Another hat in the ring for the “I would to get to a full army but in the mean time, a skirmish game get’s me playing something faster whilst I’m building the big stuff”.
I would be curious to know: we see a lot of skirmish games coming out and getting all the attention and sales that has lead to this conversation but how much of this is old hands moving over the skirmish games and how much is brand new people getting in on skirmish games as their first bite of the pie before working up to bigger servings as it were.
I am certainly the later so I don’t have the perspective of looking at these skirmish game from atop a full fledged army but I do have to wonder.
As someone who is just getting into age of sigmar and scratch building a warhound I hope that the big game isn’t dead. That sed I do enjoy the smaller types of game and am finding it much easier to get a game of that type at the moment. Hopefully it’s a trend and we see. Swing the other way in the future.
Would love to snag the prize, but always happy to see the show!
I feel that Mass Battle is far from over but its not the realm that most NEW players gravitate towards, I do prefer a Skirmish size myself, Malifaux, Wild West Exodus, DropFleet Commander (no shocks there given its me) I really do enjoy these games. I lost inter5est in 40k a while ago but thats got more to do with a certain companies treatment of my area of the world instead of the game itself.
Kings of War is my venture into large battles though the Abyssal Dwarves havent actually seen battle yet
No, I don’t think they are dead, just not currently popular.
Great video. I dunno if I’d go as far as saying they’re dead but smaller games are gaining popularity. for myself, the older I get the less interest I have in massive game of 40k or Aos, I just dont have the time. but I love smaller games now. With the likes of shadespire theres minimal monetary investment, no list writing and just a bit of deck building and the mechanics are great, all around a brilliant game that takes less than an hour and is a tinne of fun. with the likes of kill team, necromunda and warhammer skirmish there’s list building but due to the small scale you can dedicate more time to personalising your own characters and building your own stories. The only mass battle game I really want to play at the moment is Middle earth! can’t wait to get nightvault!
WIN!!!
Hey Im almost week late w this episode & finally catching up 🙂 yey!
have i been here? i dont remember :*( I’m getting old… aaaaaah…. still rember the days when ppl loved playing apocalypse in the gw shop… aint that a thing anymore? sniff…
Wow. Been away from BoW for a couple of years now, but good to be back. So much has changed.
I can only speak from my own experiences, but being a working family man, I have limited free time to game. So I want each “gaming experience” to be a fun one, not 3 hours on the losing end of a 40k hammering. So 45mins to an hour to play a game… i’m in!
With limited time, if I can complete a force using 10 men as opposed to 150 men that it’s a no brainer. If after investing in 10 men, I decide I don’t like it, I can invest in a different 10 men, where as in mass battle games the investment is much greater.
Mass battle games are still very popular, but not feasible for the average family man. Skirmish level gaming is a great primer to the BIG games for those who are inclined.
I don’t think you’ll ever see mass battle games go away, but certainly gaming companies need to start looking at ways to incentivize playing. Skirmish style games will continue to shine as the gateway drug into the hobby and mass battle versions are the end game for many gamers, if companies do it right.
I think Skirmish size, self contained games work amazingly well at reducing the barrier of entry for potential new hobbiests, but with there is a strong narrative and clean rules gamers will always try to do more. Larger games, bigger toys, epic events all reproduced – just all at a reduced frequency due to time. That’s why at the gaming events you always hear about those massive multiplayer matches. Gamers love big outlandish moments; companies just need to make sure they don’t create rules bloat or they will lose players interested in the larger matches.
Personally, as cool as Malign Sorcery and the new rules for AoS 2 are, I was pushed into Kill Team in a lot of ways by the fact that there is now a Core Rulebook, General’s Handbook, Malign Sorcery book, Army Battletome, FAQ and Errata, and any other gaming aids like unit cards needed for AoS. When AoS was just 4 pages of rules and the rest lived on the scrolls, I felt far more empowered to play large scale games where now due to the prospect of what I need to have to play, it’s just too easy to flip over to Kill Team or Underworlds instead. I want to play large scale AoS, but time is limited and currently mass battles don’t maximize on that limited resource I have.
I wonder if Shadespire is fully compatible with underworld? that you can use previous boards and war-bands?
Any one know when the winner of the underworlds prize is drawn as there is no weekender this weekend?
While I agree that the new wave of skirmish games will have an adverse effect on the mass battle games, they will not die. Some of the people that would have done the mass battle games will defect to the skirmish games as the effort and time constraints are lower. However, the magical appeal of the larger games will continue to attract people. I know that given a choice I would prefer to play the bigger games but, I do not generally have the time to invest in them.
win
I don’t think Mass Battle games are dead yet.They are going to be around for a long time yet. That said the number of small games out there is great for beginners. Most of us are lucky and can attend a club regularly and have large games, but games like Kill Team and Shadespire need less space and less time. I even manage 3 games in a recent club night.
I belive we are just on that point of wheel. Now we got little overwhelmed by expending scale of larger battles in 28-32mm and now seeking something smaller. In no time we will expand our small teams into larger forces and the cycle continues. I always wanted to have something for every 40k faction, KT gives mi opportunity for that without loosing myself into ton of big arrmies and spending all my income. Still wouldn’t drop project of building full SM Company or Cadian Armoured Force with Big BAd Super Heavy TANK!
On the other hand there is a limit of scale and in 28mm mass battles will never be as smooth as in 15 or 8. I really hope that GW wont miss the opportunity and expand Titanicus into proper Epic.