Weekender: Big Kickstarters & Battlefleet Gothic Returns
September 12, 2015 by lloyd
Welcome to The Weekender which is chock-a-block full of all the awesome stuff that's been going on during the week concerning tabletop gaming. We're talking about Games Workshop's digital presence and some cool Kickstarters too...
Battlefoam
Kicking things off we get to have a look at one of the new 352 PACK Molle which is designed for you to take away with you on a plane and can hold up to 352 Space Marines (hence the name).
Battlefoam have also been working a new hard case which will also be suitable for flying so keep an eye out for that.
News Round Up
We also find some time to talk about some of the news stories that have sparked our imaginations this week
- The Siberias Lions are looking awesome thanks to Shieldwolf Miniatures
- River Horse gave us a preview of the model for Hoggle in their Labyrinth board game
- PlastCraft's Post-Apocalyptic Terrain was showed off exclusively this week too!
- Micro Art Studio's Infinity Hab Station & Tower are perfect for creating city-scapes
- Ristul's Farm Terrain gives you a Fable-esque rural idyll for the tabletop
Dogs Of War Board Game Review
Justin has got his hands on Dogs Of War which is a euro-style board game by CoolMiniOrNot and Spaghetti Western Games by Palo Mori.
We get this game under the close cam and show off the components as well as going through the rules.
Games Workshop Going Digital
Games Workshop have quite a few interesting digital projects in the pipeline including the awesome Battlefleet Gothic: Armada which we saw a new trailer for this week.
Also on the cards is Blood Bowl II which launches soon as well as Total War: Warhammer which recently got a new trailer too.
Do you think Games Workshop might draw people into the hobby as a whole thanks to these games?
Kickstarters
Kickstarters are back in force this month and we talk about two of them in particular which caught our eye.
- The Dark Age Outpost by Idyllwild Games is looking to create a fantastic plastic Fort for your Dark Age gaming
- The Icarus Project Sci-Fi Skirmish Game is also looking for funding to get their two main factions, the Nexus and Alliance ready for battle.
The Icarus Project also has a place to download their rules for free so if they have caught your attention with the models see if the rules match up well.
Competition Winners
Of course it wouldn't be a Weekender without some prize announcements and we have two for you.
Both the winners of the Paranormal Exterminators and Dawn's Jezebel Miniature are announced so listen out for your name.
Join Backstage To Watch The Weekender XLBS Tomorrow
Have a great weekend of gaming!
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Happy Saturday!
Already signed up for the Icarus Project
@Warren
I heard what you said about GW letting the video games make use of some of their IPs, but why not make a few quid on IPs that are just sitting there collecting dust. Cause GW doesn’t have to come up with revampted rules or mini’s, cause that may cost them more money than what they would make off the release of those IPs. Would you turn away someone who found out that you have a board game you haven’t played in a few years, ie: offering you 2 pounds per week to you for letting them play a game you haven’t played in years { if that is possible at your place 😉 }.
As for Total War Warhammer, GW had I would say to bring out that game, cause there is a game mod out there by the name of Call of Warhammer. GW wasn’t making any money off it cause the mod is free. There are a lot of Total War, Warhammer & book readers fans that were waiting a very long time for Total War to make Total War Warhammer. Yes there will be a few table toppers that will be spending time playing the video game, but I think after awhile they’ll spend more time back on the table top. Cause we both know nothing beats looking into your opponents eyes just are you crush their last bit of remaining army.
Making a few quid does not a strategy make 🙂
A company that size should be beyond the thinking of ‘making a few quid’
True making a few quid doesn’t a strategy make, but it does cause one to smile. Of all those IPs going to digital I’ll take a wait & read reviews approach, except for Total War Warhammer. That is cause I’m a Total War fan.
Oh look I just found 10p, I’m rich, I’m rich I tell ya. 😉
I would 100% agree with you here. So why does it seem like they are just leaving money on the table?
They wouldn’t necessarily need to make new models for a lot of their IPs, surely they still have the masters, they could spin up new moulds with the existing models and bring back the specialist ranges. There has surely been enough time now that demand has built up for these ‘dead’ products. Hell, a small industry has sprung up supplying proxies just for these dead games.
The problem for GW is probably that the time and expense necessary for supplying specialist products is better invested in releasing dreck like Age of Sigmar because of a bigger return on that investment. So in a sense they really are thinking beyond making just a few quid.
I guess at the end of the day, if they saw real money in it they would do it. The real shame is that the won’t lease out the rights to these smaller games due to fear of competition.
I don’t know if it was mentioned but there’s also a Morheim game on steam.
I may be wrong but in the US at least I thought you needed to ” exercise” an IP periodically so it does not become de facto public access. Maybe this is an easy way for them to do this without spending their own money.
There is a rumor on Faeit 212 on an October release of a new Blood Bowl by GW.
Another KIckstarter out there is, Car Combat Miniatures and Road Kill game system. It has reached it funding many times over and still has 33 days to go. This may fulfill your car combat game needs. Inexpensive and looks to start delivering by November 2015. I jumped in not necessarily for the the game, but to add some cool vehicles to my Dropzone Commander table.
a drowning man will grab anything he can reach?
Haha I am not the only one typing @warren 😀 <runs of with a devilish laughter of a madman) 😉
It’s a habit I picked up in kickstarter, where there is no reply button. 😉
Warren, for never ending story he’s not a dog. Falcor is a luck dragon and is styled on the eastern wurm dragon except covered with fur instead 😉
But but … He’s soooooo cute!!!!
Damnit @dignity may have been right all along! Ohh the shame!!! 😉
Don’t beat yourself up over it, Dignity had to get something right at sometime!
Infinite monkeys on typewriters with infinite time eh? 😉
Happy Weekend!!
The ‘Utility Backpack’ idea has one overwhelming flaw: you’ll be mistaken for a terrorist and SHOT! Doh!
With great coolness (and flexibility) (and comfort) (and style) (ohh and load carting capacity) does come some small risk of death…
…but you guys are so worth it! 😉
When you describe a vest with vents down the side aren’t you describing a ‘holey molle’?
… I’ll get my coat! 😉
That Chaos Battleship is Tzeentch-the symbol is on top
Cant wait for the gothic game!
I’m looking at all that MOLLE kit and thinking, “I can just get pouches at the army surplus store.”
Yup I believe it’s compatible so you can add whatever you need 🙂
My oh my, ’tis the weekend already?
I’ll delay the unbending of several score plastic Rise of the Kage miniatures a while to browse my weekly pastime gazette!
Warren, unfortunately your new business idea is not that new – military and police webbing and ‘tactical gear’ suppliers from all over the world have been churning out modular and customisable gear for decades. I could point you at scores of suppliers but here’s just one example: http://www.uscav.com/field-equipment/load-bearing/
My idea is completely different 😉
It’s for gamers!
Just buy a fishing vest, Warren. Save yourself the hassle.
@lloyd,
The Icarus Project has a Social Stretch Goal & that is if they get 250 backers (at this time 164 backers), they will make available the artwork in PDF to those who have pledged 50 pounds or more.
Wow. I got excited about that Infinity tower block but didn’t realise it was part MDF. That is so incredibly impressive!
@warzan I hate to say it but you are not right about Naval ships not ramming each other … it happened a lot in naval history and was often done during World War II especially by escort frigates against U-Boats, although the damage caused to the ramming ships led to the Royal Navy officially discouraging it.
Hence why I said ‘today’s 21st century battles’
I can’t imagine ‘ramming’ being part of any Naval doctrine when ships cost about $500,000,000 to design build and launch 🙂
There hasn’t been a ‘proper’ naval battle in decades. Aircraft and modern weapons-systems have largely rendered that style of warfare obsolete. To be fair to BFG, the 40K setting typically projects historical warfare into the future, usually a mix of WW2 and Dark Ages, rather than attempts to present a realistic form of future warfare. Dave Lewis is probably the guy to see about that.
Ramming was mostly a legitimate tactic back before the invention of cannons, because at that time, there were no really effective ranged weapons capable of damaging a large warship. Basically ramming or setting a ship on fire were the only options to sink/destroy a vessel.
It did see small resurgences at points in history. In WW2 destroyers would often attempt to ram small torpedo boats, as they were made of plywood and thus were little risk to the ramming destroyer.
Technically, given 40k fluff, 41st century naval warfare would probably resemble 18th century naval warfare. The goal was often to disable the enemy ship, board and capture it, given the immense cost and time needed to make a large man-of-war sailng vessel. In 40k, ships are often ancient, containing technology that cannot be replicated in the current time. Thus, capturing an enemy ship gains a ship, and gains any ancient tech it contains. This makes a ship far more valuable than a human crew
Manning an enemy vessel would be in conflict with the Imperium’s ideology. Anyone found trying to pilot such a vessel would be executed on sight, or their vessel sunk. Any chaos or xenos ships are lost to the void already, sinking them would simply be a formality.
@warzan the imperial ships are reinforced to withstand space debris & ramming.
I can’t get my head around GW’s strategy any longer (not that I ever could). All great looking video games (did you mention ‘Man’o’War’?). But what’s the point? And why not an AoS video game instead? Oh well..
Great Kickstarters, all very tempting but I will have to resist and save up for Halo 😎
Easy, for anyone who likes the AoS aesthetic, an AoS video game would create a competing product for their tabletop game. Why create competition for your own product?
If people haven’t noticed, GW are going digital with licenses which they’ve decided are not profitable in a tabletop game format. Mordheim, Blood Bowl, BFG, and now Warhammer Fantasy. At least recently, 40k digital games have been mostly small tablet and phone apps that are closer to an appetizer to get people a taste of the 40k universe, acting as a gateway game.
Icarus project is well worth it quality wise, their first miniature is awesome quality. Nice to see them get a shout out, it helps the game is fun and the fluff is very compelling.
Hey ladies and gents hope you manage to get some good quality hobby in done this Saturday..or a be a game or two.
Let’s all remember that GW are the reason why we are all here, so give them a break. They made this hobby.
I have to agree with you here, well said.
That is not true at all. I have never played a Games Workshop game. I suppose you could argue that without GW popularizing miniature gaming we wouldn’t be here, but I would disagree. I think even without the Warhammers, tabletop gamers would have arrived where we are today anyways. I come from a PnP rpg background, and I like using minis in my games which I think developed parallel to GWs games not because of them. I also think that developments in technology, crowd funding, and board games becoming popular again has allowed more miniature games to be created completely separate from anything GW has done for the hobby.
From my point of view, most players of GW gamers tend to be very insular and almost separate from the rest of tabletop gaming (which may be why you think they made this hobby). They are only interested in the one or two games they play and nothing else. Which is fine that is their prerogative, but that hardly aids the hobby grow. As for the company itself, the news and rumors I have encountered paint them in a reprehensible light that further pushes me away.
I am not attacking you, but rather your statement. I have a hard time letting a statement that GW made the miniaturizing hobby gaming go unchallenged. They are the largest miniatures gaming company at the moment, but I think most people would still be playing all the other miniature war games on the market even without their existence. Outside those players that exclusively GW games.
I think some of your hubs are mixed up. For one the audio was for dropzone commander and the video was wild west exodus.
The GW computer games does come across as them just throwing out IPs. I know from a podcast interview that the Warhammer Quest App was some old fans of the game approaching GW and asking if they could turn it into a computer game. I guess with Total Warhammer game was started well before GW decided to drop Warhammer and switch to AoS, by which time it was too late to change the computer game. GW must have decided the damage to the computer game was acceptable and that they had to do something radical with Warhammer.
I would disagree with this origin of WQ app. The Rodeo Games CEO was sitting on a plane next to Andy Jones, who loved Rodeo’s Hunters game. He thought Rodeo could make a great Quest app and they reached an agreement. It wasserendipitous, but also reflects a blaise attitude with liscensing, and not a strategy. WQ and Blood Bowl turned out to be grrat liscensed games. But other stuff has been rubbish and probably hasn’t endeared any interest in the hobby from outsiders.
I meant Andy Chambers…
happy saturday ……at 1.18.30 of the show when your showing the artwork ….is this guy not already wearing warrens gamer vest ?
A bag with a MOLLE system? 😀 I could attach it to my military backpack 😀
Hi, just to let you know the Dark age outpost has more stretch goals and add-ons available including the round walls and more stuff for your outpost if you want to of course.
Just a note on the molle and the battle foam pack. I have a Pack and love it, but I’d think twice about putting anything valuable in the pouches as they’ve only half “molled” it. A properly secure pack has webbing on the pouch that double secures it to the bag. I’ve put enough of the stuff together to know it’s damn good but only sliding the strap through the webbing on the bag is easy to undo; it needs to interlace between the two.
Labyrinth never did anything for me. I was more of a Dark Crystal person. Speaking of which, World of Twilight has a definite Dark Crystal-vibe.
I watched the Apple iPhone 6S launch the other day and prominently featured was Pixel Toy’s upcoming release which is featuring the 3-D touch of the new display – the Game none other than the Warhammer 40k Freeblade Knights game
http://www.pixeltoys.com/games/
It looked pretty good as these things go, but I have to say I was surprised to see a GW product featured so prominently in a major Apple launch event.
Shieldwolf are making a Mammoth.
When Mark Wells took over he streamlined the product lines to the core minis game and licensed out boardgames and card games (mainly to FFG) so they could keep making a bit of money out of them. The recent rash of computer games seems to be a continuation of that.
OMG that plascraft barn reminded me of critters lol.
@Warren
The thing about Total war Warhammer is that Creative Assembly HAD the license to make a warhammer game before the End times where announced. Perhaps Games Workshop once had a strategy regarding Total War Warhammer, but it got scrapped, now Total War Warhammer is a Creative assembly project, they’re the ones with the most invested into the game now, not Games Workshop, it’s their game now, they are using the licence to allow themselves a new take on their total war games, and to attract old fantasy players.
And as for the other games, it really is just from GW’s perspective, selling off the licences for profit, however there are some other benefits for GW. For one it does have a chance to pull in new members, because even though they can’t play that particular game that whatever video game they’re making, why would they want too? Why would someone who has the Battlefleet Gothic video game want the board game? Dawn of War was different enough that it could overcome the process, but for games like Battlefleet Gothic Armada, it looks to similar, rather the possibility is in getting people interested in the universe of whatever the video game is based on. Now granted this possibility is completely lost for their fantasy games given the fact that they have ditched Warhammer Fantasy, but again, from GW’s perspective there really isn’t all that much strategy for them.
Now from a Video game perspective this is really cool, a lot of these games are going to really passionate developers who are putting a lot of work and effort into their games, and so that looks pretty cool,as do many of the results so far.
Oh, and finally, the reason ships ram in Battlefleet Gothic is the same reason Titans walk on two legs despite the many inherent weaknesses of such a stance, or why there is a giant scorpion walker for PHR in dropzone, because it looks and sounds awesome! Never forget the rule of cool Warren, never forget it.
Many players enjoy having both the video game and board game version of the same game so it is possible that someone that comes across the video game would also pick up the tabletop game. Conversely, I could see miniatures gamers wanting the video game even after having the tabletop version if they have a hard time finding players in meatspace. However, I think their might be some truth to the amount of cross over being minimal for these types of games GW is licensing out especially since one is all blowed up.
As for ramming, I agree with Warren in that it is probably a dumb maneuver in space combat for all the reasons he mentions, So is aircraft in a 28mm game. But in both cases I would rather have them because I think they would make the game more fun than the immersion the erode precisely because of the ‘Rule of Cool’.
I don’t think Warren is saying that the computer game and the tabletop game should be perfectly identical, but that there should be something to tie in. For example, the BFG game could concentrate on massive fleet battles with ships moving as part of large squadrons while the tabletop game focuses on more smaller scale ‘skirmishes’ where all the ships in your fleet are independent and individual manoeuvring as opposed to maoeuvering squadrons is important. Or Total Warhammer could be about masses and masses of troops clashing on the fields of battle while the tabletop game focuses more on the personal level where characters can more easily sway the tide of battle (although hopefully without spilling over into Herohammer territory). It’s sort of like saying “why would anyone play Warmaster when they have Fantasy when both are mass combat fantasy games set in the same universe?” The answer is that they each have a different focus on the same thing and thus allow you to explore both areas and games could operate the same way.
Another thing to take into consideration is that tabletop games are potentially more open ended. Take Warhammer Quest. You play that and are limited to the campaigns within it and have yo wait a long time for a new one to be released and in the meantime all you have is playing randomly generated dungeons over and over. The tabletop game on the other hand could be a toolkit for developing your own campaigns, dungeons and adventures beyond the one that’s published in the box, something the app can’t do. And (combined with White Dwarf or online articles) that can lead to people buying character minis from fantasy to have extra heroes and villains and troop and hero box sets to populate the dungeon.
If they also had Mordheim as a tabletop game, then some people would expand from the small dungeon delving adventure party to skirmishing war bands (and a would draw in people from a Modheim computer game released at the same time). As the collection grows, they then leap into small sized games of Fantasy and start expanding until they have a large army. And then they start playing Total Warhammer to be able to play games that aren’t feasible on the tabletop.
An alternate idea on BFG: have the tabletop game be about fleet actions while the computer game has you take control of a single ship an focus more on resource management of that ship (eg choosing how to crew it and how many of each type of crew you’ll have onboard outside of battles and inside of battles having to manage things like repair crews and reassigning gun crews as needed). This draws those who already play the table top by saying “you’ve played as the admiral of the fleet, now take personal control of one of the ships and run it how you wish. And in campaign mode work your way up the ranks starting off in a rundown escort and scaling to captaincy of a battle cruiser.”, and to those who play the computer game first you go “hey, enjoy running your ship for the glory of the God-Emperor/Gork and Mork/the Chaos Gods/Khaine (delete as appropriate)? Well how about commanding a whole fleet of them?”
Or another spin, have the computer game be based around dog fighting and have the players take control of fighters, bombers, interceptors, etc amidst the clash of BFG fleets with the big ships serving as the backdrop for the game. Then the draw for computer gamers to play the tabletop game is that they’ve seen these titanic ships clashing, they’ve had the point defence weapons mow down their wingmen, and they may even have helped take a couple of the smaller ones out RotJ style, now they get to command those big ships.
Ramming happens in the books. Front shields up and stuff, there shield are down on the side, happens in the void wars in the Night lords omnibus. I like it because it is another nod to ancient Rome where triremes rammed each other.
@Warren, I don’t thin GW has a strategy to be honest other than to grab as much money before they go bust. The prices of their stuff here in Australia is horrendous I mean just for example look at the pre-release for AoS this week on the Australian GW online store http://www.games-workshop.com/en-AU/Stormcast-Eternal-Warrior-Chamber-Command $352 AUD for 7 figures that is about £161.790 GBP. They are just insane and they wonder why they are loosing customers hand over fist here. In the end they are going to need the PC ip’s to keep afloat as people like myself who have been playing GW games for about 30 years go looking else where for cheaper alternatives.
You had me at Dong Golem 😀
Happy saturday
@warzan – 1:02:50 – “Voiceover Holly” is talking about the Dropzone Commander hub….. but in the vid it bears a striking resemblance to the WWX hub 😉
@ 1:12:17 Justin says ‘Put glue on your hand, grab your bits and throw them at it’.
Ramming or forcing ships to avoid a collision is still used a tactic even today. Particulary when both beligarants are offically not at war, but want to claim their right of navigation in international waters. The USS Cowpens incident is the most recent example I could find. http://thediplomat.com/2013/12/uss-cowpens-incident-reveals-strategic-mistrust-between-u-s-and-china/
I want to hear more about “War Gamer Wedding”!
Warzan said: ‘I can’t imagine ‘ramming’ being part of any Naval doctrine when ships cost about $500,000,000 to design build and launch’.
Ramming/scraping etcetera were a feature of the Third Cod war – https://en.wikipedia.org/wiki/Cod_Wars#Third_Cod_War
Ramming was a tactic to be used in WW2 if a surfaced submarine was in close proximity.
In modern times ramming warships that cost a lot more than half a billion dollars has been used, though the ramming vessels are generally packed with high explosives: USS Cole is the notable example – https://en.wikipedia.org/wiki/USS_Cole_bombing
Back to multi-pocket vests and the like – there are designs out there to hold objects large and small of every conceivable shape and size (there probably is one for the proverbial kitchen sink).
@warzan. The webbing idea made me fall out of my chair laughing….people think we’re geeky enough without wearing daft puesudo army gear…lol…what did you drink/smoke before coming up with that gem….lol…;)
I completely agree with Warren on GW’s licensing their IP being made into video games. It is ‘utterly pointless’ to release video game versions of tabletop games they no longer produce. If GW cared about their IP they would use it to make games that work well in the medium of video gaming not just re-hard the tabletop game rules. If they were interesting in recruiting more gamers, they would actually produce these tabletop games for purchase.
I think the biggest issue GW’s IP (alphabet soup there) that it doesn’t actually have anything there that hasn’t been done a hundred times in video games already.
Re: the is it Slaanesh or Tzeentch ship query – it’s Tzeentch. If you look there’s a great big Tzeentch banner sticking out of the bridge.
Re: ramming – I think it does make some sense, and not just the scenario Lloyd and Justin laid out. There’s also the fact that the ramming ship isn’t locked in on a single course and can alter course to keep the target on target. And if the ships are sufficiently close enough, the target might not have time to react, especially if their initially not moving at a great speed as it’d take time to build up sufficient momentum. Also, bear in mind that even the smallest ships in 40k have a crew/’passenger’ compliment of a small town, so if your weapons were all shot and you’ve got a hold full of Khorne loonies frothing at the mouth and all your boarding craft have been shot down/are out, then ramming is a viable delivery method especially as both ships are so resilient they’ll probably survive the impact relatively intact. And at the end of the day, no one is saying ramming is a sure fire method, it should have a considerable chance to fail (think of it like Khan’s ‘from Hells heart I stab at thee’ moment at the end of Star Trek II – a last ditch attempt when you’re out of all other options). And talking of Khan, remember that most people in 40k have an archaic mentality especially in their approach to warfare, so the captains and admirals who are aware of how poor a tactic it is and that space is 3D and not an Age of Sail ocean are few and far between.
Re: GW and making computer games for games that are out of print – agreed that it’s an odd choice as they’re not capitalising on any opertunities that it could provide. They really should be trying to use them to draw people into the hobby and that doesn’t seem likely when the game has no tabletop analogue available. That said, I suppose it’s probably better from a business point of view to make a pittance from such computer games for minimal cost to them than to sit on the IPs and make nothing (although that does then feed back into the, but they could make so much more point). Warhammer Total War is definetly the oddest choice and the only thing I can think of is that the game was too far along and had too much invested in it when AoS came along to pull the plug or alter it to fit the new stuff (considering all the old stuff is supposed to be phased out over time), although that begs the question of why not try to keep Fantasy on life support (not that it needed it as it was still turning a profit, just not as much as 40k) until it was released to see if it would give it a resurgence of popularity.
Re: Dark Age Outpost and Wild West – agreed it could work. In fact there’s something about the bare plastic that makes it look like it’s from a kids Wild West playset and I find it easy o imagine green army man type cowboy and Indian miniatures on it. Hopefully it’ll look nicer once it’s painted up 🙂
Re: the Icarus Project – I’m a bit ambivilous about the Nexus. Really like that they have four arms to make them actually alien rather than rubber foreheaded aliens, but there’s something about the placement that looks off to me. Don’t know what it is, just that it doesn’t look right to me :/. On a side note, anyone else think that the squid guy would make a great sci-fi mind flayer? 🙂
Happy saturday!
thanks for the great show again guys.
Those Siberias Lions are awesome, will have to check up on them once there out!
It’d be nice if your video had bookmarks in it so I could skip to various segments in case I want to rewatch a part.
@lloyd, I pledged 30 p for the Icarus project, but they didn’t let me choose my guys.
It’s pretty much my first KS so I may be missing something, but they wouldn’t let me choose the Nexus guys as my reward.
That’s because the Kickstarter is still running. 😉 Atm you can only choose your pledge level and how much you want to pledge. After it finishes you’ll be sent a link to a pledge manager where you can select what things you want.
Biggest news of the WE for me is Fantasy Flight purchasing Legend of the Five Rings 😀 A long way to wait to 2017 🙁
Loyd, Im not sure if you’ve seen them yet but the new faction for Relics from Tor Gaming have got “labyrinth goblins” written all over them.
https://torgaming.co.uk/product/ridend-starter-set/
@lloyd Labyrinth style goblins from Tor gaming
https://torgaming.co.uk/product/ridend-starter-set/
If you want some minis with very much the feel of labyrinth goblins take a look at the nightfolk from Northumbrian Tin Soldier
http://ntseshop.co.uk/index.php?main_page=index&cPath=178
and Mierce’s Dynwoccor have a very Skeksis vibe, they’ve got one on sale now, and another unit of 5 in progress from one of their KS
http://mierce-miniatures.com/index.php?act=pro&pre=mrm_dkl_bry_gwy_wcf_601_000
Great show, I really like the new format.
Good coverage on the kickstarters. I have already backed the Darkage Outpost myself. It does appear to be a very versatile piece of kit.
Whoops forgot to mention the pigs, I really liked them and will be picking them up. They will make great objectives! Pig Wars reborn 🙂
@manpug Congratulations fella. Nice prize
Great show as always, seem great kick-starters you covered there.
@warzan re the ramming in Battlefleet Gothic, as one who says erring with rules on the side of awesome I’m surprised you got hung up on that particular aspect. As BFG played as 2D naval style, ramming totally worked and please except as a falling on the side of awesome 🙂
RE: The comp strategy, it could turn into a double edged sword for GW, BFG for instance gets people aware of Table top gaming, but oh theres no BFG anymore, but hey whats this Halo Fleet Battles yeah lets try that.
Bloodbowl II, oh yeah thats cool but they don’t do that anymore, but what are these others, Guild Ball, Dreadzone, lets go buy those.
I think GW would have been much more sensible tying in a Computer release with a game system re-release, long term there making a few quid punting there IP but in an area that could push players to gamers of other systems, feeling the void theyve created and left empty.
great show love the WWI earthen works
“Gribbly alien” in the red with the sword is clearly inspired by Ka D’Argo from Farscape just fyi, I see I’m the only one who spotted it so far!
The game that GW needs to find a developer for is a Mass Effect/Dragon Age style game where you are a member of the Imperium in Action RPG. You make people familiar with the universe without them playing a game style that infringes on the hobby.