Fria Ligan Bring Back Twilight: 2000 RPG Via Kickstarter

August 19, 2020 by brennon

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Fria Ligan has taken to Kickstarter once again to bring back a classic roleplaying game, Twilight: 2000 (no vampires involved here). It was originally released back in 1984 by Game Designers' Workshop and it's now back thanks to a collaboration with Fria Ligan, a new edition of the game with all the bells and whistles!

Twilight 2000 - Fria Ligan

Twilight: 2000 // Fria Ligan

Twilight: 2020 is a retro-apocalyptic game where you are fighting in the ruins and devastation of a World War III that never was. Much like with the original version, this is set in the year 2000 where the Moscow coup of 1991 succeeded and the Soviet Union never collapsed. Here is some more on the core of the gameplay...

"Just like the original game, the new edition of Twilight: 2000 is set in Poland, but the game also offers an alternative Swedish setting, as well as advice on how to place the game anywhere in the world. In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again."

The goal, once again, was to create a sandbox survival roleplaying game where you are trying to make ends meet in a world which is ravaged by war. Fria Ligan have also come in to introduce more modern game design philosophies into the mix in order to bring it up to date.

Twilight 2000 Contents - Fria Ligan

Twilight: 2000 Contents // Fria Ligan

The base funding goal for the project will allow them to build a rather awesome set which contains the Player's Manual and Referee's Manual. These will detail the rules, setting, gear and scenarios. You'll also find a bunch of character sheets, maps of Sweden and Poland plus cards, dice, tokens and more for planning out your encounters.

More will then be introduced into the mix through Stretch Goals as and when they are unlocked. This looks like a really different roleplaying game once you introduce the hex-crawl nature of the experience and whilst the setting is one that isn't overly new considering what else has come after it, I do like the idea of exploring a landscape and time that "never was".

Are you tempted to dive in and check out this campaign?

"I do like the idea of exploring a landscape and time that "never was"..."

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