Hürtgen Forest - Game Video
Assault on Kussiema - Replay for Testing
Last weekend @damon and I played a wargame in Avalon Hill’s The Arab-Israeli Wars, recreating the assault on Kussiema. This was part of the IDF’s initial ground offensive that opened their invasion of the Egyptian Sinai on 30 October 1956. The battle report is below in this project thread.
Long story short, my Egyptians won this game, and pretty handily, too. So much so, in fact, that I was actually a little concerned whether the scenario I had designed was actually balanced.
The Israelis have, predictably, overpowering advantages in mobility and firepower. The will win this battle, ten times out of ten. The trick with asymmetrical wargaming is to design a scenario that challenges the Israelis to win quickly enough, cheaply enough, etc.
Historically this is a good fit as well, as this assault (4th Brigade), originally meant as a supporting flank assault, was abruptly upgraded to the “main” attack when the original main attack (10th Brigade further north) largely failed. So 7th Armored Brigade was chucked in to support 4th in a new combined thrust around the Egyptian southern wing. Standing in their way was this Egyptian outpost at Kussiema. The point is, the Israelis have to win and win fast in order to turn the Um-Katef defenses from the south and thus crack open the larger Egyptian defense in the Abu Agheila region.
So the game has five objective hexes, set on crossroads and road exit points. The Israeli player is challenged with taking at least four of these hexes within ten turns. It may not be clear on the maps, but control of four hexes basically means that the Israelis have opened at least one complete route from their entry zone on the northeast corner of the board, off the western end of the table. Again, to facilitate larger-scale operations against the south and rear flanks of Um Katef.
Now in the game with @damon, he got two of the five. Israeli tanks barely laid eyes on the third objective hex. Did I give the Israelis enough time in this scenario?
So I reset the game and ran it myself, seeing if I can go hell-for-leather with the 7th / 4th Brigades and crack this game in ten turns or less.
So is the game balanced? Eh … technically yes. I mean, I’ve been playing The Arab Israeli Wars on and off for almost 30 years, and I designed this scenario, and I played it once already, and I got some very hot rolls for the Israelis. And even with all those advantages, I barely got the required 4 objective hexes in 10 turns.
So honestly, against players of equal experience, I would probably give the Israelis 12 turns instead of 10. Maybe a few additional IPs for the Egyptians.
But all in all, this is a solid design. Ready for the portfolio! 😀
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