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Historicon 2019 Live Blog - Part Two!

Historicon 2019 Live Blog - Part Two!

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Oriskany Plays at the Table Freeman's Farm

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Oriskany Plays at the Table Freeman's Farm

I was absurdly fortunate to squeeze my way into a game of Crucible of War on Saturday night.  This is a game designed and presented by Marvin and Jamie Veeder, and our scenario was “Burgoyne’s Gamble,” recreating the central action at the pivotal First Battle of Freeman’s Farm in the American Revolution, 17 September, 1777.

People who follow my work know I have a keen interest in this battle, a whole article series on this campaign was presented on OnTableTop back in 2017 (240th Anniversary).  But these guys are not only avid game players, designers, and presenters, but also re-enactors that live very close to these actual battlefields.  It was so much fun not only to play the game (thanks again for squeezing me in at the last minute), but also just talk with fellow history buffs with an intense love for this particular period, campaign, and battle.

Wouldn’t you know it, I wound up with Major-General Benedict Arnold, coming in on the American left, starting with Ebenezer Learned’s Brigade.  More Massachusetts and eventually New York regiments came in, along with additional British units and even Tory Canadians on my extreme left.  Other players had to leave, so soon I found myself commanding the whole American left.  I was able to take control, reorganize the wing, restore order, and eventually start a united push-back on the American left, even as the right more or less crumbled under assault from von Reidesel’s rear flank attack.

The system was great.  It rewards players “organically” for employing real life linear tactics, namely in the form of additional morale resilience.  Commanders in their realistic place also allow for a morale bonus, but there are no “god-hero” rules or anything like that.  The order assignment, declaration, and turn sequences were also great – and there were even hidden movement and “dummy counters” laid down in the dense New York forest, where no one really knows where the enemy is until contact is made (and THEN minis are placed on the table).

In summary, massive thanks to Marvin and Jamie for including me in their game (complete with order phases being announced by actual cavalry bugle calls).  Huge fun, at one point I was laughing so hard I had literal tears on my cheeks.  It’s a fast and furious black powder game, perfectly suited for the “guerrilla linear” tactics of the American Revolution (especially the New York 77 campaign).  Not sure it would fully translate into “full” open-field Napoleonic, but definitely perfect for the smaller, sharper actions of the Peninsular Campaign.

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templar007
Cult of Games Member
52357xp

Fantastic looking! Table and miniatures.

I’m looking for the rules system.

That last photo with all the troops from both sides engaging in a close order combat clash is (almost) breath taking. Great shot, well-done to the photographer!

damon
Cult of Games Member
7525xp

Interesting looking game.
@oriskany have to start calling you BA…
How’s the leg?

jemmy
Member
2428xp

The miniatures with the striped trousers, what an effort to do this.
If they have a problem that they can´t change anything in the rules after they have been published, they could publish them in the form of a ringbook, and if there is something they want to change, they just have to replace some pages instead of the whole thing.

zorg
Cult of Games Member
18736xp

Lol great to see you got a game and won Jim.

denzien
Cult of Games Member
27807xp

Burgoyne just didnt know when to stop and consolidate. Such a gambler. Some times it pays off but not this time.

tmon
Member
1736xp

Nice AAR thanks for sharing!

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