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Halflings of War

Halflings of War

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Project Blog by ugleb Cult of Games Member

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About the Project

I have decided to be a glutton for punishment and paint up a ravenous horde of Halflings for Kings of War.

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Planning those units!

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Hopefully learning from my Juggers, I have been building minis and blu taccing them into place to check the look before painting and committing to it.

Here we have two troops of Stalwarts that will combine into a regiment, and a regiment of Spearspikes that will be part of the Wild Saucery formation. As the spears regiment effectively has a built-in Sauceror, I have included a 3D printed mobile bakery. I saw it and just had to!

First game!

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Realising that a club day was coming up and I had enough stuff together to cobble together a 1,000pts Ambush list, I played my first game!

It was my first time using Halflings and I’m still figuring out how to play Kings of War and use things like strategy, so it was a loss of course. But a close one!

It was Halflings Vs Kingdom of Men in the get your units onto your opponents side of the table scenario. Lots of units died and I managed to hold up my opponents advance enough while losing to make it close, so there’s that.

I played this before finishing my Juggers so they are blue tacced onto the bases here!

Halflings Painted [1000 / 1000]

~ List Valid ~

 

Halflings [1000]

 

Poachers (Infantry) Regiment [155]

– Relentless [5]

– Staying Stone [5]

Juggers (Cavalry) Troop [160]

– Relentless [5]

– Brew of Strength [30]

Juggers (Cavalry) Troop [165]

– Relentless [5]

– Brew of Sharpness [35]

Wild Lancers (Cavalry) Troop [100]

– Relentless [5]

Iron Beast (Titan) 1 [210]

Sauceror (Hero (Heavy Infantry)) 1 [115]

– Halfling Hot Pot [10]

– The Boomstick [25]

– Lightning Bolt (3)

Feast Master (Hero (Heavy Infantry)) 1 [95]

– Relentless [5]

Juggers and juggling multi basing

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I am playing around with basing elements, what fits on bases, what looks too crowded and remembering how things fit together.

My first finished regiment (based as two troops to push together into a combined unit) is my Juggers, which have taught me a couple of things.

First of all, I initially intended to go for the full five model cavalry troop with a big mushroom covered rock for interest. And I decided to paing the riders separately to the mounts.

Lesson 1 – With hindsight it would have been easier to pose the riders while on the mounts, and I ended up attaching the riders part way through painting to make them easier to hold.

Lesson 2 – once the riders were on I realised that they were bulkier than I thought and the base was over crowded, so I dropped a model off each base. I now have two spare painted models to roll into another unit later.

Lesson 3 – while making the bases I tried to leave spaces in the shape of the model footprints among my texturing and scenic elements. Then I changed the model count. Then I kind of rushed gluing the models down and did not get the spacing quite right. It looks ok, but is a little off to my eye and I flipped a base around from where it was meant to be, so the ricks ended up next to each other. Hopefully other people don’t notice once the army comes together!

Overall I am happy with how they have turned out, but I will be approaching future units a little differently.

The basing basics

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After a little break from the little guys to paint some superheroes, I am building upwards and getting the unit bases done as a batch job. Might as well get the meds out of the way right?

Batch painting is my Achilles heel so my theory is that if all I need to do is glue minis down as I finish them then units may just appear before my eyes!

I have 3D printed some scenic elements with a fungal theme and marked out spaces for the cavalry to fit into. Then I used some thin XPS foam to add a little variation in height.

Then I mixed up some polyfilla, sand, cork pieces and paint into a texture paste to slap liberally about before priming and painting.

The basing basics
The basing basics
The basing basics
The basing basics

It begins with No Half Measures

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After several years of bullying encouragement by friends I have given in to peer pressure been inspired to start a Kings of War army!

After a lot procrastinating weighing options I decided to start by taking the Halflings from the League of Infamy boardgame and using them as the core of the army. I had aimed to get them done for Dungeonalia but got distracted by hosting an Armada tournament, but they are done now!

There's a few units in this....There's a few units in this....

In there we have three heroes, The Sauceror, Greedyguts and Feast Master. Handy!

And the mighty Iron Beast. It is chonky.

The cavalry I’m calling a troop of Wild Lancers, they need a base to bring that together.

The rest of it is a grab bag of things that I am planning to bundle up as a regiment of poachers. Due to the size of the boardgame based they don’t easily rank up on an infantry base, but I can neatly fit 12 of the 16 onto a regiment base so that will do!

Now, the theme of the army. I have an alien landscape mat from Deepcut Studios and a terrain crate of Mantic’s alien trees that have a weird fungal theme to them. As the background for Halflings in Kings of War is that they are constantly seeking out new food sources, my concept is a that the army is pushing into a weird mushroom rich landscape and forcibly settling it. So I am embracing the weird and wonderful for my basing and will be seeing what I can do with multibasing!

 

 

Next steps will be……oh god, batch painting……

It begins with No Half Measures

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