January 10, 2018 by brennon
The world of Terrinoth is home to the likes of RuneWars, Runebound and Descent so many people will immediately be familiar with it. This book expands on what was presented in the Core Rulebook for Genesys with new races, skills, options and more as well as craft weapons, armour and even delve into a bit of alchemy too.
You’ll also find that the book expands on magic too with plenty of new ways for you to implement this in your games, giving your spellcasters a little bit extra.
The lands of Terrinoth will also be explored in more detail, giving you a deeper understanding of place when it comes to your campaigns going forward. It sounds like it’s going to be well worth the read.
I have read through the Core Rulebook for Genesys and it does seem like a solid system which you can build on for your adventures on the tabletop. The narrative edge and the toolkit produced by the system really is an inviting one.
Will you be picking up this Sourcebook?
"This book expands on what was presented in the Core Rulebook for Genesys with new races, skills, options and more..."