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Fabled Realms Beta Weekend - Saturday

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First Fabled Realms Game With Kerry!

29 Comments

Kerry is playing his first Fabled Realms game with his partner, delving into the mechanics of the game on the awesome summer side of the table and possibly my second favourite table, the one with the Witch's Hut up in the mountains.

Have you played around with the rules and if so how are you finding your first games?

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Tobias LüdkeÁrpád HargitaiChristianparagonGeorge Sealy Recent comment authors
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kristoph09tailz
Member
12xp

This game is really nicely fleshed out- the art style, model aesthetics and terrain tie together well. I’m looking forward to the general release- 8 Fold Path versus Drughoi Covens all the way.

aermord
Member
231xp

I also look forward to playing the legacy system.

Nice review of the game.

daegren
Cult of Games Member
2521xp

Nice recap and feedback.
I’m getting the impression that range is a bit too powerful even with the extra cost. Granted it was powerful and is in most RPG’s and fantasy games.
Maybe add in Tower Shields that warbands can pick up. Add’s better defense against range but weaker against melee. This could help out those forces that have a hard time overcoming range combat.

Great point on the water. Looking forward to the rule update.

tchrin
Member
1364xp

We were discussing this on twitch, that the rules around terrain seem a little thin. ie shooting from height etc.

caledor2
Cult of Games Member
4268xp

Good to know what I will have to look out for.

beetle
Member
1185xp

Yeah, the movement rules in the PDF are a little vague. I still have a question about how hight differences are handled with distance weapons, movement through dense terrain v. swamp v. river v. cliff edge movement. I saw a rule for climbing, but only about speed, no checks or limits to what can and can’t be climbed and penalties for failure.

daegren
Cult of Games Member
2521xp

If they, and it sounds like when, they do add in a bit more detail. I would prefer it to be on the easier side of calculating. Just add a modifier for swimming or climbing a tree or a wall with no ladder. Maybe add a quick check to see if they don’t take a bit of damage if they start drowning or fall.

Again, don’t want to get too crazy as it should be a quick fairly universal check so the game play isn’t interrupted.

dane001
Member
6780xp

We’ve decided here to build out little warbands today rather than play the game. We’ve been going through the warband creating bits in the rulebook and it seems really simple and easy to pick up so far skimming the rules they seem ok, we’ll have our first game tomorrow I think.

silverfox8
Cult of Games Member
3936xp

Still seems quite complicated, but I like the idea of reactive mechanism

guillotine
Cult of Games Member
16022xp

I’ve read the beta rules quickly and watched bunch of videos on BoW. It’s not the simplest system and at least for me would require several games to get the idea. Once I get some minies together I’ll try out a solo game to get some grip with the machanics.

golonka
Member
714xp

Ranged combat, especially in a aro/momentum game can be quite devastating. In Infinity I think models can take a special action to move from one cover to another without evoking an ARO.

My lessons from frostgrave to curb the power level of ranged weapons//spells is to have a lot of LoS blocking scenary and intervening terrain.

petey9
Cult of Games Member
1180xp

I hadn’t noticed that forest area yet. It seems great for creating narrative situations.

snowyak
Member
43xp

Good to hear the game is pretty inuitif to learn.

wolf320f
Cult of Games Member
3876xp

i do so hope he opens to slacker backers

collins
Cult of Games Member
16344xp

I always lose to my partner too….obviously because chivalry runs strongly in our house and not because she’s shit hot at every game we play

mc1gamer
Member
2088xp

Loving the coverage.

warhammergrimace
Cult of Games Member
13753xp

I’m looking forward to giving this game a go.

laughingboy
Cult of Games Member
20673xp

Sounds like everyone is enjoying it so far certainly, I do think the tables would make any game feel more theatrical. Let’s see what it is like when us mear mortals get our hands on it.

zorg
Cult of Games Member
18736xp

nice.

Matthew Mahling
Guest
0xp

Aweomes to finally see it in action.

normandyfan
Member
910xp

like his T shirt

rgreenparadox
Member
2393xp

good to know sell swords have morale issues.

tosjeck
Member
1537xp

not quite sure what to think of his rick and morty shirt

lawnor
Cult of Games Member
25920xp

The reaction system is what intrigues me the most. I think “everyone always playing” is the way of the future in wargaming.

georgesealy
Cult of Games Member
2670xp

Nice to hear people’s feelings on the system. Looking forward to trying it out

paragon
Member
904xp

Lovely looking table! glad they enjoyed themselves.

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