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Game Design Theory

Game Design Theory

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Project Blog by davehawes Cult of Games Member

Recommendations: 10

About the Project

After years of being involved with game design both professionally and personally, I've decided to ramble on in some videos about it. Hopefully, some of these might be interesting to some people!

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Episode 3: Probabilities

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Ok, so I finally got round to editing and uploading one of 3 episodes I’ve filmed! Been very busy, so will try and get the other two edited and uploaded before too long.

Watch as I do a terrible job explaining the Monty Hall Paradox, the point stands, but my explanation isn’t great. You can read a better one here.

I hope it still provokes some interesting discussion!

 

Episode 2: Amplification of Input

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Thanks again for the interesting comments on the previous episode, hope for more discussion on this one.

Apologies for the bad lighting filmed this one on a sunny afternoon. A rare treat in the UK 🙂

If you enjoyed any of that (or disagreed with me), I hope you comment below. If you want to see me actually put some theory into practice please take a look at my other project for my game Deneb.

 

I am thinking of doing a bit of a math-heavy one for the next one. I would be interested in if people think that is a terrible idea or not. Some bits of theory from maths can be very useful in this arena, but it’s not everyone’s cup of tea, and it isn’t always needed to understand the principles at play.

Episode 1: Uncertainty as a Source of Fun

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So thanks to some encouragement from @ludicryan I decided to start this project. I’ve wanted for a while to put out some videos about game design theory itself. There are many particular ideas I’ve come across over the years that I would like to discuss with the wider community.

I am hoping to make a series of short-ish (by my standards!) videos. Each exploring a particular topic of game design theory and hopefully having some discussion around it.

I spend about five minutes or so at the start of this introducing myself, feel free to skip! Apologies for the video quality, I don’t have great recording equipment currently.

 

If you enjoyed any of that (or disagreed with me), I hope you comment below. If you want to see me actually put some theory into practice please take a look at my other project for my game Deneb.

Also thanks again to Ryan’s project on game design here for inspiring me to start this project.

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