US Marines at Saipan
Recommendations: 12599
About the Project
Lately, I've been running war games every weekend with members of the community via web conference. Players log on and play wargames with each other in real time, regardless of location, and we usually have at least a couple spectators as well. Many times it’s been Darkstar, but we’re also running wargames in Panzer Leader, Arab-Israeli Wars, and now Valor & Victory.
BoW/OTT community members @brucelea, @damon, @davehawes, and @rasmus have taken the plunge, leading battalions across thousands of meters of desert, starfleets in pitched battles across the heavens, or vicious firefights in the jungles of Vietnam, all without leaving the comfort of their home.
Hard-core, old-school command-tactical wargames can now be run (complete with spectators and recordings) in real time, with BOTH PLAYERS moving pieces across THE SAME virtual game board, thus maintaining player agency, speedy and instant results (no play by e-mail), interwoven turn sequences, any questions / feedback instantly received and addressed, and with the game being virtually recorded as it goes, a ready-made battle report can actually be created as we go.
All of this without the players having to install any new software on their computer, on any platform (PC or Mac). All that's needed is to agree on a time, a handful of dice, and a bellyful of courage!
Every weekend can now be a boot camp! All without costing me thousands of dollars in airfare, too!
Related Game: PanzerBlitz
Related Genre: Historical
This Project is Active
Poland 1939: Panzer Leader Games
A while ago, my friend @yavasa and I resolved to undertake a project we felt was pretty special. We wanted to “sound the starter gun” on the 80th Anniversary of World War II, with some commemorative publications and wargames centered on the official opening of the conflict, Germany’s invasion of Poland in 1939.
September 1, 2019 marks the 80th anniversary of that fateful morning.
Over the next few weeks we’ll be putting up a series of write ups, battle reports, wargames, documents, maps, and photos to put a spotlight on this often overlooked and misunderstood opening chapter of the Second World War.
We wanted to do this as a forum thread instead of a project or an article series so we could invite participation from the community as well. Where have you done Poland on the table top, game board, or even computer screen? What documentaries, books, magazine articles, or wargames have you found insightful on the topic? What stories have you heard, what questions do you have?
USMC at the DMZ - 1967 (PART 2)
Now it’s time for the conclusion of the Valor & Victory Vietnam game between myself and @elessar2590 . Do my US Marines have what it takes to seize the all-important high ground from the NVA, limiting their ability to establish artillery fire on key targets for the upcoming Tet Offensive?
No spoilers, but suffice it to say … this one is CLOSE!
Gulf War Panzer Leader Highlights Video - Part 02
Part one of our playtest highlights reel is up on the Sitrep Podcast YouTube Channel.
This one still has a few bugs in it, the overall system is sound but there is some “edition conflict” in a few of game values on the counters.
Stay tuned for Part Two, and again, if you ever be interested in …
- Darkstar (please let me know what faction you’d prefer – Wave two ships are of course now available)
- Valor & Victory (WW1, WW2, Vietnam, Lebanon, or Falklands).
- Arab-Israeli Wars (1956, 67, 73, or 82 Lebanon)
- Tactical Combat Middle East (Panzer Leader in 1991)
- Panzer Leader WW2 as always, virtually any theater or campaign.
- AirWar C21 (any period 1950-present, Vietnam jet combat?)
- Naval Command (any period 1950-present)
… live on our channel, just drop me a PM and we’ll try to get you sorted out!
Gulf War Panzer Leader Highlights Video - Part 01
Part one of our playtest highlights reel is up on the Sitrep Podcast YouTube Channel.
This one still has a few bugs in it, the overall system is sound but there is some “edition conflict” in a few of game values on the counters.
Stay tuned for Part Two, and again, if you ever be interested in …
- Darkstar (please let me know what faction you’d prefer – Wave two ships are of course now available)
- Valor & Victory (WW1, WW2, Vietnam, Lebanon, or Falklands).
- Arab-Israeli Wars (1956, 67, 73, or 82 Lebanon)
- Tactical Combat Middle East (Panzer Leader in 1991)
- Panzer Leader WW2 as always, virtually any theater or campaign.
- AirWar C21 (any period 1950-present, Vietnam jet combat?)
- Naval Command (any period 1950-present)
… live on our channel, just drop me a PM and we’ll try to get you sorted out!
1991 Gulf War in Panzer Leader
Had a great demo game of Panzer Leader, updated to 1991 Gulf War, using Toscach Miniatures’ Tactical Combat Middle East as a beginning guide.
Made some counters for the US, including M1A1 Abrams, M2 Bradley APCs, AH-64 Apache gunships, UH-60 Blackhawks, rifle platoons, and HMMWVs, and sent them up against a rag-tag collection of Medina Division Republican Guards (T-72s / BMPs) and remnants of a shattered Iraqi mechanized army division (T-55s / BTRs).
Just a few turns to try out the new counters, again, most of them make up just this morning.
We stream hobby every Thursday, and live games on the web every Sunday! I you haven’t already, check us out!
Chipping away at some more counters
New Videos: Australian Armor in Vietnam
@Elessar2590 and I had a great game of Barry Doyle’s Valor & Victory. Here are the “Battle Report Highlights.”
An Australian recon helicopter, returning to the base camp of 9th Bn / RAR (Phuoc Tuy Province, III Corps / II Field Force Sector, South Vietnam), has been shot down by Viet Cong RPG fire.
A rescue force of infantry, supported by M113 APCs, a UH-1H gunship, and even a Centurion main battle tank is sortied out to rescue the downed crew.
But main force battalion Viet Cong are swarming toward the crash site. It’s “Blackhawk Down,” the Australian Prequel!
Can they reach their downed comrades in time?
Poland - 1939 (80th Anniversary Prep)
My friend Piotr ( @yavasa ) and I are taking a look at Germany’s invasion of Poland in 1939, using Panzer Leader, first playtest and demo game.
We’ll be live on Twitch in about 45 minutes!
8PM UK time, 3PM US East Time
Just a few pics from today's game ...
So we only got five turns through what’s normally a ten-turn game. No worries, this was just a demo game / tutorial. We hope to come back and do some more at a later time (schedules permitting) to continue our 80th Anniversary Commemoration of the 1939 campaign and the start of World War II.
We might set up a forum thread post rather than a project page, so both me and Yavasa can enter materials / photos / screen shots / battle reports, etc.
AirWar C21 Videos - Elesar2590 v. Oriskany
Two 30-min (approx) videos with the highlights of the AirWar C21 game recorded recently on Sitrep Podcast Twitch Channel.
@Oriskany: Fighter Regiment 921, VPAF (x4 MiG 17 “Fresco” + SAM support)
@Elessar2590: US Navy Squadron VF-51 (x2 F-4J Phantom II)
Enjoy!
Sitrep Live Stream
Our Sitrep Live Stream kicks off in about an hour, where we’ll be featuring Australian forces, including new units, in an expanded rules set for Valor & Victory set in Vietnam. In this game we’ll be seeing how the corrected helicopter rules work, along with polished anti-aircraft rules, antitank fire rules, new Centurion tanks of the Royal Australian Armoured Regiment, and so on.
The basic scenario:
1969, II Corps Sector, Phuouc Tuy Province, Southeast of Saigon – an Australian UH-1 Iroquois “Huey” on its way back to base camp has been shot down by a National Liberation Front (VC) RPG. The bird has crashed in a former Michelin rubber plantation just a few hundred yards outside the perimeter of 9th Battalion, RAR. There are casualties, but also survivors. Now, a hasty armored force is sortied out of 9/RAR’s base camp to secure the crash site and rescue the casualties before they are overrun by elements of a Viet Cong main force battalion.
The game will be played between myself and @elessar2590 – so we’ll see what happens!
9PM UK Time, 4PM East US time, 6AM Monday AEST
Elessar2590 takes a turn as "Maverick's" Dad
Okay, everyone … I’ll try to upload some kind of video highlights of this recorded game this week, but for now, here is a traditional battle report for the game of AirWar C21 my friend @elessar2590 and I had last Sunday.
AirWar C21 is a great system by Wessex Games, available on Wargames Vault, recreating jet air combat in the modern age. Think X-Wing except real. For this game, I used the Data Annex supplement for slightly older aircraft to create a game set during “Operation Rolling Thunder,” the American tactical bombing effort against North Vietnam during 1965-68.
Elessar590 will wind up playing the Americans here. These are US Navy F-4 Phantoms in 1968 Vietnam, so just for fun we decided they were from Squadron VF-51, based aboard the carrier USS Oriskany. Movie buffs might know this is the squadron of “Duke” Mitchell, father of Tom Cruise’s “Maverick” Pete Mitchell in TOP GUN.
So let’s see how Maverick’s dad does today!
CONGRATS ON THE VICTORY @elessar2590! You’re warned, though! I’ll get you next time! 😀
AirWar C21 - North Vietnam
Later today I’m having a game of AirWar C21 with @elessar2590 – where we’ll be in the skies over North Vietnam as part of the “Rolling Thunder” operations that took place from 1965-1968.
We hope to have this game streamed live on the Sitrep Podcast Channel on Twitch, available here:
Our time is set up for 9PM UK time (4PM East US time, 6AM Monday Australian East Time).
We hope you’ll come by and check us out!
Normandy - D+21 - West of Caen
So yesterday my friend @damon and I had a great game of Panzer Leader, meant as a “historical approximation” of the Sherwood Rangers’ participation in Operation Martlet. This was an attack launched in Normandy during the last days of June, 1944, west of Caen. The objective was to pin German forces in place and prevent lateral shifts of reinforcements against the upcoming (much larger) attack of Operation Epsom, one of many British attempts to clear German divisions from the vicinity of Caen.
The Sherwood Rangers were requested by @damon , I found the battle, researched its general layout and topography, designed the scenario and the new map, and facilitated the game. I played units of the 12th SS Hitlerjugend and Panzer Lehr, while Damon fielded forward elements of 8th Armoured Brigade (Sherwood Rangers’ parent formation). I also included other units of 8th Armoured, including most of 4/7 Dragoons and a little of the 24th Lancers, as I’m not 100% certain they were there on this particular day (they may well have been, I only had a couple days to research this and design the game).
The three historical phase lines of this assault were Barraccuda (through the town of Fontenay-le-Pesnel), Walrus (extending ENE out of the high ground of Tessel Wood) and “Albacore” (roughly along the line of towns Vendes and Rauray).
These phase lines were used as the basis for the seven objective hexes. Damon’s British must take four of them to win the game. Thus, he only has to match the rough historical outcome of the attack, not its actual planned objectives, which were not reached on the day in question.
Again, each hex is 150 meters. Most counters are a platoon, troop, or battery. The game lasts 10 turns.
Oh, one more thing before the rivet-counting snipers start taking shots … these British tank troops are “intentionally inaccurate” historically. Again, Panzer Leader runs on platoons / troops. So each of these Sherman counters should read 10-A-8, math that is worked out to represent a four-tank troop of three “vanilla” Shermans and a Firefly. I gave Damon the choice and he elected to break up his three battalions into specialized troops, so each squadron has three counters of 9-A-8 “pure” Shermans and one of 14-A-10 Fireflies.
Part Three Finale of the Oriskany vs. Gianna Vietnam Game posted
Good morning, all ~
The third and final part of the Valor & Victory: Vietnam game between myself and Gianna ( @stvitusdancern ) is finally up. See just how close this one finally came in the end, and hour our new Special Forces units work against PAVN / NVA communist regulars in the III Corps Central Highlands along the Laotian border!
Guns Fall Silent on Omaha - It Is Finished.
Turn Twenty, and the game overall, is finally complete.
At twelve minutes a turn, this puts us at 240 minutes after H-Hour, four full hours.
In all, this game took seven days, playing at least 3-4 hours a day. So how did it go?
Well, as students of the battle will tell you, the Americans are already kind of running away with it. We’ll get into the “how and why” of it later, but for now let’s see how this game finally burns down to a conclusion of our re-creation of D-Day on “Bloody Omaha.”
So the game is finally done. Yeah, the Americans turned out to be a little OP. After Turn 6 or 7 it was really a steamroller, with the Germans more or less helpless. While this happened historically, if didn’t happen until MUCH later in the day. I’m not saying that games always have to go as history prescribes, but clearly too much of the American landing plan went like clockwork here, and as a result the Germans never stood a chance. Had this been a live game, the German player would have spent the last 16 hours of gameplay as a patient speed bump only hoping to flatten a few tires as he was ruthlessly run over.
This was a reason I really didn’t want to run this game live. There is no point system for Panzer Leader. Followers of the game know there is just no way the system has room for that. Designing scenarios is about experience, research, and gut feelings. Needless to say, it is an inexact science. In small or medium sized games, a 5% “wobble” is no big deal, one or two dice rolls can sort that out. But in a game this gigantic (seven days, at least 3-4 hours a day), even a 5% wobble can quickly get out of control.
A detailed breakdown of American game losses by beach assault zones:
- Charlie / Dog Green: 24 counters (240 killed, 480 wounded)
- Dog White: 14 counters (140 killed, 280 wounded)
- Dog Red: 14 counters (140 killed, 280 wounded)
- East Green: 12 counters (120 killed, 240 wounded)
- Easy Red: 24 counters (240 killed, 480 wounded)
- Fox Green / Fox Red: 19 counters (190 killed, 380 wounded)
Total: 107 counters (1,070 killed, 2,140 wounded, 3,210 total casualties)
This is actually a little lower than the historical result. Yes, most sources will cite “about 2,000 American casualties on Omaha” – that is complete horsesh*t, due in part mostly to American GRUs (Graves Registration Units) use of the “Missing” category for men killed who cannot be positively identified or are not found (like all those who drowned in the Channel). The more recent and realistic figure posted by the US D-Day Historical Association (since picked up by other sources) gives 2,501 Americans killed on D-Day, with 979 in the airborne drops, 152 on Utah (including boating losses), and about 45 at Pointe do Hoc. This leaves about 1,325 on Omaha killed, with easily double that in wounded for a casualty rate on Omaha alone closer to 4,000.
As you can see, the Americans in this game suffered far less than that. AND far surpassed the historical results on the beachhead. So this game was a little tilted toward the Americans.
If we run a SECTION of this live later, we’ll stiffen the dice roll for American tanks making it ashore, delay the M-7 Priests to when they ACTUALLY landed instead of when they were PLANNED to land, and reduce the American airpower (which was very spotty in effectiveness on the day). One thing we’ll keep in the naval gunfire support. The battleship USS Texas closed to within ONE MILE to deliver point-blank fire with 14” guns, some destroyers closed to with 450 yards of the shore (insane for naval scales, the ships technically would have been ON THE TABLE about three hexes out into the water).
Still, it was a great game. I learned a lot.
If you’ve made it this far, thanks for reading! We have more Panzer Leader in the works, this time with British units fighting inland in the weeks and months following the landings.
And again, if you’re ever interested in trying some of this out yourself, ping me an e-mail and I’ll add you to the weekly mailing list!
Omaha Mega Game: The Home Stretch
Turn Fifteen is now complete, putting us at three hours after H-Hour on Omaha Beach.
The game is now three-quarters over.
Waves Six, Seven, and Eight are now ashore, more or less wrapping up the first big assault landings of 1st US Infantry and 29th US Infantry Divisions (reinforced). The next big group of landings will constitute the mid-day “second assault” landings that more or less put the rest of these divisions ashore (18th Regimental Combat Team for 1st Infantry and 115th Regimental Combat Team for 29th Infantry Division).
Throughout this third hour of the invasion, the Americans continued to face very tough resistance from localized German strongpoints, even as the overall German position began to disintegrate. Furthermore, seemingly endless waves of engineers (including US Army construction engineers, combat engineers, and US Navy Beach Battalions) have opened huge gaps in German beach obstacles, minefields, and the Omaha Beach shingle. This means that follow-on waves have had very few losses coming ashore (still a handful here and there), and a much easier time getting up the bluffs through the opened draws to joined the fraying and bloodied remnants of earlier assault waves (some companies are down to a single platoons, some battalions are down to less than 120 combat effectives).
Yet even as the American position begins to solidify, off-board support is beginning to dissipate. The American air strikes have now all shot their bolt and returned to base. Eight P-47s were shot down and six damaged. Furthermore, naval gunfire support has reduced as priority targets are shifted further inland against German communication and transport routes.
“The Longest Day” … and the longest game, are by no means over yet …
Omaha Mega Game - Half Complete
Turn Ten is now complete, putting us at two hours after H-Hour on Omaha Beach.
The game is now half over.
Waves Four and Five are now ashore. The last German heavy artillery has been silenced (10.5cm, 15.0cm, and nebelwerfer batteries), and engineers have started clearing not only blocks across the four vital exit draws off of Omaha Beach, lanes through the beach shingle, and paths through German minefields, but also gaps in the beach obstacles at the water’s edge. The tide is coming in, after all, and American waves Six, Seven, Eight, and Nine are still due. In game terms, any American unit trying to land in a hex marked “OPEN” (after a successful engineer check) does NOT have to make the “landing survival roll” that has been killing or dispersing so many American units just trying to enter the game.
But two blocks remain across the crucial draws. The Americans only hold three of the eleven objective markers. And five German “wiederstandnester” fortified strongpoints remain intact, garrisoned, and offering brutal resistance on the bluffs and across that blood-soaked sand.
LIVE STREAMING OMAHA
So this game is so big I’m literally getting 1-2 turns done a day. Five turns are done so far, meaning this game is 1/4 over.
I’ll be streaming Turn 6 today, maybe even Turn 7 if we make good progress.
If you fancy dropping by, here is the Sitrep Podcast Twitch Channel:
I hope to be on at about 4:30 Eastern US, so 9:30 UK Time.
H-Hour +1 Hour ... A Ray of Hope?
Turn Five is now complete, putting us at one full hour after H-Hour on Omaha Beach.
Wave three is now ashore, and finally the American losses in initial landings are starting to slacken off. Almost all German artillery is now silenced or at least suppressed, sharply reducing the rate of wholesale butchery taking place on those bloody sands. A handful of German “wiederstandnester” strongpoints have also been taken, American infantry and even some tanks are now up off the beach and atop the bluffs. But other strongpoints remain in place and continue to exact a grim toll on American units trying to assault them, and also further assault waves still hitting the beach.
American air power is now more or less exhausted, although surviving P-47 Thunderbolts can still linger and attack light targets with machine guns.
But dare we say … there are a few rays of hope?