Discussion about everything Flames of War related, including modelling, painting, collecting, fluff, cheese and historical facts!
1650 points was the goal. I originally made a CV version of this list, kinda. A lot of the elements are pretty much the same, but there is obviously fewer models. Here’s what it looked like, if you’re interested. Armored Rifle Company HQ (30) 2x Armored Rifle Platoon (295 each) Cavalry Recon Platoon (180) Corps [...]
Whats the total number of points your looking to achieve? Knowing that can help in helping you. Also my rule of thumb, if I can, is go with CV armies. Makes things much better overall. No need in spending high points for FV bc if your rolling for morale your already in trouble.
Hi! I’m an absolute noob, as you all know, and was wondering what you all thought of this List. It is made from Armoured Rifle Company (CT) from Overlord. Any advice would be greatly appreciated! Armoured Rifle Company HQ (20) 2 x Armoured Rifle Platoon (250 each) Cavalry Recon Platoon (140) Corps Tank Destroyer Platoon [...]
Thanks for the reply! Glad you like them! I’m indeed very aware that most vehicles do not (completely) match 2nd SS, most of these were speed painted to get them ready for a tournament. Besides that, they were also my first experiments with enamel washes, streaking grime, texture paint, oil paints, panel lining, dotting (with [...]
I personally wouldn’t worry about the non-historical paint jobs at all. I was lauding his work, though I was looking at it from the fact that he said it was the 2nd SS, Das Reich. Because I am also a modeler, if it is the 2nd SS, then I think it should be painted to [...]
From my own experience, the paint jobs haven’t been that big of a deal with any group I’ve played with. Effort for realism is naturally [...]
We also do attack and defend scenarios where the attacker has 50% more points on the table because the defender starts not only emplaced but invisible. The defender’s units are made visible either by shooting, within range of a scout or infantry getting within close range. Also, for the attacker, any artillery pieces or AT [...]
Its with the desert rats in mind that i said “most”.. I think apart from them and the red devils, screaming eagles and all american the rest of the allied at Normandy had little to non battle experience…
to me it still feels weird to have house rules… I don’t know, It s my experience that FoW feels very realistic and “correct” up to the veteran units, as the only units in allied armies that had veterancy were elites like all paratroops as they effectively accumulated the most experience. Most of the rest [...]
Yes, FoW does take some liberties, especially as it isn’t historical simulator but rather a table top game in a wwii genre. I love the game, especially as it is lighter than squad leader and the GHQ tank battles rules. I am going to try and use the tank terror rules on the recommendations that [...]
Thanks for sharing your thoughts on why you use the rules. I agree that it looks wierd with tanks standing and moving metal to metal. But we normally have enough arty/air to make it a very risky move. Assaults tend to be game changing. A failed assault is as devastating as a successful one. I [...]
In “normal” fighting close combat would have been somewhat rare. When storming fixed positions, on the other hand, the combat did get up very close and personal. That is what assaults in FoW represent. Usually done to force veteran infantry out of their trenches, it’s a combination of short ranged fire and grenades (with the [...]
The reason that we started using these rules? Because we have been table top wargaming for over twenty years and we like to tweak systems to our liking. We have played both the good and the bad over the years and honestly, any game can and should be tweaked to your liking for friendly games. [...]
- Load More