Skip to toolbar
Resolution 2019: Mythic Battles Pantheon

Resolution 2019: Mythic Battles Pantheon

Supported by (Turn Off)

Project Blog by danlee

Recommendations: 201

About the Project

My new year's resolution for 2019 will be to paint up all the Mythic Battles Pantheon models that I received from the Kickstarter.

This Project is Active

Female gods: reference images

Tutoring 0
Skill 0
Idea 0
No Comments

For Athena I quite like the image with all the gold – it makes her look divine and powerful.

 

For Hecate I like the all black/dark grey colour scheme. Although I also like the purple dress with the star patterns.

With Artemis I like the image of her with the translucent white dress and the moon. The winged picture also looks cool but I’m not going to convert the model.

 

For Aphrodite the all gold appearances looks very different, but then again a white dress with white hair and some sort of glow effect would also look good.

Zeus and Ares: part 3

Tutoring 0
Skill 0
Idea 0
No Comments

That’s Zeus and Ares finished. Two weeks for two models is too slow so I’ll try to speed up the next batch.

 

The gold areas were basecoated retributor armour washed seraphim sepia and then highlighted with auric armour gold followed by liberator gold. These last two paints are very prone to separating so you need to give them a thorough mixing before you uses them.

 

The iron areas were basecoated leadbelcher, washed nuln oil and then highlighted with ironbreaker followed by runefang steel.

 

Zeus’ lightning effect started with a 3:1 white scar to lothern blue basecoat. I then added a highlight of this mix with more white scar added. The final highlight was pure white scar.

 

The heat effect on Ares started with wild rider red painted in all the areas where Ares skin comes into contact with iron. I then painted a think line of fiery orange on to that, followed by the thinnest line of flash gitz yellow that I could manage.

Zeus and Ares: part 2

Tutoring 1
Skill 1
Idea 0
2 Comments

Ares’ toga and Zeus’ hair were basecoated celestra grey and then highlighted ulthuan grey followed by white scar.

 

All the leather was basecoated mournefang brown, washed agrax earthshade and then highlighted tuskgor fur followed by skrag brown.

 

Ares’ bar was basecoated rhinox hard, washed agrax earthshade and then highlighted doombull brown.

Zeus and Ares: part 1

Tutoring 2
Skill 2
Idea 2
No Comments

Zeus was sprayed with a white basecoat and Ares a red one.

 

Both God’s skin was painted the same: the basecoat was Bugman’s glow, they were washed with reikland fleshshade and then highlighted with cadian fleshtone followed by kislev flesh.

 

Ares’ cape was basecoated mephiston red, washed carroburg crimson and then highlighted with evil sunz scarlet followed by wild rider red.

 

Zeus’ purple toga(?) was basecoated naggaroth night, washed druchii violet, and then highlighted with xereus purple followed by genestealer purple.

Zeus and Ares reference images

Tutoring 0
Skill 1
Idea 4
No Comments

With the Titans I used the glow effects to try and give the impression of immense raw power. With the Gods I still want to give the impression of power, but a more refined power.

 

For Zeus his lightning will probably portray the desired effect nicely. For Ares I quite like the effect in the Wonder Woman movie where he gets hot enough to melt his armour into shape. I imagine Are’s rage being hot enough to melt the armour he is wearing. I think a red/yellow heat effect around the edges of his helmet and other armour pieces should work.

 

I also like the image of Zeus that I found where all his metal is bright gold with blue gems. I think this looks very regal and is suitable for the King of the Gods.

February: God time

Tutoring 0
Skill 1
Idea 4
No Comments

By now I am ahead of schedule. I have finished all five titans (I thought there were 6 but I was mistakenly counting Prometheus as a titan when in fact he is a monster).

 

Next I will move on to the Gods. I have a game arranged for the 26th so I will paint Zeus and Ares first so they can be used in the starter game.

Atlas

Tutoring 5
Skill 5
Idea 5
No Comments

The model started off basecoated with barbarian flesh (an army painter spray).

 

The skin was washed with reikland fleshshade and then drybrushed with cadian fleshtone followed by kislev flesh.

 

The leather on Atlas’ back was base coated mournefang brown, washed agrax earthshade, then drybrushed tuskgor fur followed by skrag brown.

 

The leather straps were base coated rhinox hide, washed with agrax earthshade, and then highlighted with doombull brown followed by deathclaw brown.

 

The loincloth and cloth bandages were base coated celestra grey, washed  nuln oil and then drybrushed ulthuan grey.

 

Atlas’ hair and beard were base coated baneblade brown, washed seraphim sepia and then drybrushed rakarth flesh.

 

The chains were basecoated leadbelcher, washed with nuln oil and then drybrushed with ironbreaker followed by runefang steel.

 

Finally the fists, eyes and mouth were painted with a 3:1 mix of white scar: lothern blue. They were then drybrushed with lothern blue followed by a very light drybrush of teclis blue.

Atlas: reference images

Tutoring 2
Skill 4
Idea 5
No Comments

Up next is Atlas. Not sure how to do the primal energy glow or which colour it should be. My first thoughts were a blue but the red in these pictures look good. Then again I’ve already done two titans with a red glow.

Gaia and Typhon: part 3

Tutoring 5
Skill 7
Idea 6
No Comments

I’m really happy with the way Gaia’s glow effect came out. It looks like she’s drawing raw power out of the earth. Typhon’s purple glow effect isn’t as good but I’m still ok with it.

 

Gaia’s branches and hair were painted rhinox hide and then drybrushed with a 1:3 mix of doobull brown: dawnstone.

 

Gaia’s stone base was painted dawnstone then given a wash of agrax earthshade.

 

Both Gaia’s and Typhon’s chains were painted leadbelcher, washed with nuln oil and then highlighted with ironbreaker then runefang steel.

 

Gaia’s glow effect was achieved by painting a 3:1 mix of white scar: moot green into her eyes, mouth, hands and the gaps between the stones on her base. These areas were then drybrushed moot green followed by a very light drubrush of snot green.

 

Typhon’s wings were painted with a mix of 50:50 mournefang brown: mephiston red. They were then drybrushed ushabti bone followed by a light drybrush of screaming skull.

 

Typhon’s glow effect was achieved by painting a 3:1 mix of white scar: genestealer purple into his eyes, mouth, and hands. These areas were then drybrushed genestealer purple followed by a very light drubrush of xereus purple.

Gaia and Typhon: part 2

Tutoring 6
Skill 6
Idea 6
No Comments
Gaia and Typhon: part 2
Gaia and Typhon: part 2

I’m going to come back to the glow effects once the rest of the areas on these models are done.

 

Gaia’s skin was basecoated deathworld forest, washed athonian cammoshade, then drybrushed elysian green followed by ogryn cammo.

 

Her dress was basecoated celestra grey then drybrushed ulthuan grey. I then glazed it with a 50:50 mix of waywatcher green  and lahmian medium.

 

Typhon’s front larger scales were painted rakarth flesh then drybrushed flayed one flesh followed by pallid wych flesh. The area was then washed with seraphim sepia.

 

The body fur and rear areas with smaller scales were base coated castellan green, washed with athonian cammoshade, then drybrushed with loren forest then straken green.

Gaia and Typhon: part 1

Tutoring 7
Skill 6
Idea 6
No Comments
Gaia and Typhon: part 1
Gaia and Typhon: part 1

I started with the glow effects but I’m not happy with the results.

 

The green is a base of moot green with successive drybrushes of snot green and caliban green.

 

The purple is a base of genestealer purple with successive drybrushes of xereus purple  and naggaroth night.

 

Comparing these to the results with the heat effect I think there are two things that have gone wrong:

 

  1. The heat effect uses different colours to give contrast (i.e. yellow, orange, and red).
  2. The heat effect starts with a very bright colour (i.e. yellow).

 

With this in mind I’m going to re-paint these and change the colours so that the effects “pop” more.

Gaia and Typhon: Reference images

Tutoring 5
Skill 5
Idea 6
No Comments

Next up are Gaia and Typhon.

 

I quite like the heat effect I used on the previous two titans and I want to do something similar for the other two titans to show a raw inner power. For Gaia I’m going to go with a green inner glow to link her with nature. For Typhon I’m thinking a purple glow for destruction.

Kronos and Enceladus: part 2

Tutoring 7
Skill 8
Idea 6
No Comments
Kronos and Enceladus: part 2
Kronos and Enceladus: part 2

These are both now finished. I’ll be fitting clear perspex bases later in the project.

 

I started by painting the lave/flame areas flash gitz yellow. I then drybrushed fiery orange then wild rider red.

 

Their “skin” was painted skavenblight dinge, washed nuln oil and then drybrushed stormvermin fir and finally karak stone.

 

Kronos’ smoke was painted mechanicus standard grey, washed nuln oil, and then drybrushed dawnstone.

 

The metal was painted leadbelcher, washed nuln oil, then drybrushed ironbreaker and then finally highlighted with runefang steel.

 

I did almost all the work using the brushes shown below for maximum speed.

Kronos and Enceladus: part 2

Kronos and Enceladus: reference images

Tutoring 5
Skill 5
Idea 7
No Comments

These are the sort of effect I’m going to be aiming for.

Kronos and Enceladus: part 1

Tutoring 6
Skill 6
Idea 7
No Comments
KronosKronos
EnceladusEnceladus

I’ll get started on these two this week. They both have similar colour schemes of dark bodies with a burning inner fire look, so I should be able to work on the two together efficiently. They’ve both been base coated with a mephiston red spray.

The detailed plan

Tutoring 0
Skill 0
Idea 14
No Comments

The full list of models I have to paint is:

6 Titans

15 Gods

36 Monsters

35 Heroes

80 Troops

15 Villagers

22 pieces of terrain

 

My rough break down for painting will be:

January – 4 Titans

February – 2 Titans, 4 Gods

March – 8 Gods

April – 3 Gods, 5 Monsters

May – 8 Monsters

June – 8 Monsters

July – 8 Monsters

August – 7 Monsters, 4 Heroes

September – 31 Heroes

October, November, December – Troops, villagers and terrain

 

Based on my usual time available for painting I think I could keep that pace but would have little time to paint anything else in the year. Where I can gain ground though is when models have very similar colour schemes and I can paint them together. I imaging there will be lots of troops that get painted ahead of schedule along side a closely associated god or titan.

 

The plan

Tutoring 3
Skill 1
Idea 11
3 Comments

When the models arrived I got them all base coated using coloured sprays. This alone took me a couple of weeks of spraying a new batch each day.

 

In 2017 I had set myself the target of painting all the Conan Kickstarter models  (which I finished with 3 hours to go) so I was in no mood to set myself another massive painting challenge in 2018. A year on my motivation has recovered and I want to get all these models painted up.

 

My plan is to start with the titans and gods, perhaps painting up any troops that are closely associated and have similar colour schemes as I go. Once the gods and titans are done I’ll move on to the monsters, then the heroes. Finally I’ll do any remaining troop models at the end of the year.

 

At the start of each month I’ll pick the models to be done that month and if I get them finished I’ll let myself do an unrelated painting project to give myself a change before the next month starts.