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Resolution 2019: Mythic Battles Pantheon

Resolution 2019: Mythic Battles Pantheon

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Project Blog by danlee

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About the Project

My new year's resolution for 2019 will be to paint up all the Mythic Battles Pantheon models that I received from the Kickstarter.

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Pandora's box - spartoi, infernal artillerymen and greaea: part 1

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Pandora's box - spartoi, infernal artillerymen and greaea: part 1

These models all started with an undercoat of storm vermin fur spray.

 

The bones were painted rakarth flesh then washed seraphim sepia.

 

The flesh was basecoated rakarth flesh, washed reikland fleshshade, then highlighted flayed one flesh followed by pallid wych flesh.

 

The dresses were basecoated incubi darkness, washed coelia greenshade then highlighted hawk turqouise.

 

The hair was highlighted administratum grey.

 

The green robes were basecoated castellan green, washed athonian camoshade, then highlighted goblin green.

 

The metal areas were basecoated warplock bronze then highlighted brass scorpion. On the spartoi it also had nihilakh oxide painted in to the recesses and then wiped off with my finger. This left it in the recesses but removed it from the raised areas.

Pandora's box - spartoi, infernal artillerymen and greaea: reference images

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Finishing the core box: finished

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The browns were basecoated mournefang brown, washed agrax earthshade, then highlighted with skrag brown.

 

The bronze was basecoated warplock bronze then highlighted brass scorpion followed by runelord brass.

 

The iron was basecoated leadbelcher, washed nuln oil then highlighted ironbreaker followed by runefang steel.

 

Achiles’ blond hair was basecoated xv-88 then highlighted tauset ochre.

Odyseus’ beard was basecoated dawnstone then highlighted administratum grey. His cloak was lined with white scar and his arrow fletchings were painted rakarth flesh.

 

That’s the core box fully painted!

Finishing the core box: part 1

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Finishing the core box: part 1

Each model was basecoated with a spray of the most appropriate base colour: Mephiston red for Leonidas and the spartans, Mournefang brown for Achiles, Caliban green for the hoplites and Macragge blue for Odyseus.

 

All the flesh areas were basecoated bugman’s glow, washed reikland fleshshade, then highlighted cadian fleshtone, followed by kislev flesh.

 

The red capes and crests were washed carroburg crimson then highlighted evil sunz scarlet followed by wild rider red.

 

The green capes and crests were washed biel-tan green then highlighted snot green followed by moot green.

 

The blue cape and crest were washed drakenhof nightshade then highlighted with ultramarine blue followed by calgar blue.

Finishing the core box: reference images

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I only need to paint 11 human sized models to finish the core box. These are the heroes Leonidas, Achilles, and Odysseus, plus the five hoplites and three spartans.

 

As these models are all very similar “human Greek warrior” models they should all paint together easily. Each will only need flesh and metallics, followed by shading and highlights for their primary colour.

Half way update

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With today being the last day of June I’ve had exactly half the time I allowed myself for this project. By my count I’ve done 53% of the painting, so I’m a little ahead of schedule.

 

My original plan was to paint the titans first, then the gods, monsters, heroes, then troops – in that order. I stuck to that plan for the first four months or so. As I played games I realised that it would be nice to have a fully painted up core box, so my games could be played with fully painted models.

 

Another way of looking at the models that are left now is to break them down like this:

 

  1. The remaining models in the core box (troops and heroes)
  2. The remaining models in the Pandora’s box (troops and heroes)
  3. The Poseidon expansion
  4. The Hera expansion
  5. The Hephaistos expansion
  6. The troops and heroes in the smaller expansion boxes

What I also mustn’t forget is that I will need time at the end to re-base everything on to transparent bases!

 

My revised plan for the rest of the year is to cross one of the items off the above list every month.

 

 

Lots of skin: finished

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Lots of skin: finished

The models were all undercoated Barbarian flesh using an army painter spray.

 

The flesh areas were washed with reikland flesshade then layered with cadian fleshtone followed by kislev flesh.

 

The clothes were basecoated administratum grey and then highlighted white scar.

 

The wood was basecoated mournefang brown, washed agrax earthshade, and then highlighted skrag brown.

 

The dark hair was basecoated rhinox hide, washed agrax earthshade, then highlighted doombull brown.

 

The blonde hair was basecoated taupset ochre, washed seraphim sepia, then highlighted bubonic brown.

 

The black hair was basecoated abaddon black then highlighted incubi darkness.

 

The stone was basecoated stormvermin fur. highlighted mechanicus standard grey then washed agrax earthshade.

 

The metal blades were basecoated leadbelcher, washed nuln oil, then highlighted ironbreaker.

 

The rest of the metal was painted retributor armour, washed reikland fleshshade, then highlighted auric armour gold.

 

The green liquid in Cerce’s bowl was painted skarsnik green then highlighted nurgling green.

 

Atlanta’s tattoos were painted with incubi darkness.

Lots of skin: reference images

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The next batch of models I’ll tackle is the models that are predominantly exposed flesh, white cloth and leathers. The models are: Atlanta, Heracles, the four Amazons, Circe, Echo, and Sisyphus.

Eurytion and Centaurs: finished

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All these models started with a spray undercoat of storm vermin fur. They were then drybrushed russ grey followed by fenrisian grey.

 

The bone areas were painted rakarth flesh, washed agrax earthshade, then highlighted ushabti bone. Eurytion’s bone areas had an additional highlight of screaming skull.

The leather areas were painted mournefang brownand then washed agrax earthshade. Eurytion’s leathers received a highlight of skrag brown.

 

The flames were basecoated iyanden darksun, then highlighted macharius solar orange followed by mephiston red.

 

The metal areas were basecoated leadbelcher, washed nuln oil, then highlighted ironbreaker.

 

Eurytion and Centaurs: reference images

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For these three I’m going to go with grey skin tones for both the equine and human halves, with bone for most of their accessories. Brown leathers and a fire effect on the centaur weapons will finish them off.

Troops of hell: finished

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With a simple paint scheme I was able to finish all nine hell hounds and four hell warriors in two short painting sessions.

 

They all started with a storm vermin fur undercoat from a spray can. I then drybrushed them dawnstone, washed reikland fleshshade and added a final drybrush of administratum grey. Metal areas were painted leadbelcher and given a highlight of ironbreaker. The eyes and censers were given a glaze of bloodletter.

Troops of hell: reference images

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My original plan was to work my way down from titans, to gods, monsters, heroes then the troop choices. I’ve mostly stuck to that so far but I’m now in the position where the core box is entirely painted except for the troops, so with a little deviation I could be fielding entirely painted forces in my starter games if I just paint up the troops in the core box.

 

First up are the hell hounds and hell warriors. They will have the same paint scheme and should paint up very quickly.

Winged menegerie: part 2

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That’s all the models in this batch finished.

 

I haven’t done anything else to the Sphynx since my last update as I was happy with the result.

 

All the horns, teeth, and nails were basecoated rakarth flesh, washed agrax earthshade and then highlighted with rakarth flesh. The chimera’s blindfold was painted in the same way except a reikland fleshshade wash was used.

 

The flying ape’s flesh areas had a highlight of xereus purple.

 

The chimera’s chains were basecoated leadbelcher, washed nuln oil and then highlighted ironbreker. The flying ape’s girdle and bracelets were basecoated retributor armour, washed reikland fleshshade, and highlighted auric armour gold.

 

The manticore’s tongue and poison was basecoated calibran green, washed beil-tan green, then highlighted moot green.

 

To get the green gradient on the chimera’s snake tail I mixed lahmian medium with moot green roughly 3:1. I then painted on 4 or 5 layers on the tail, with each layer not reaching as far towards the body as the last.

 

Finishing touches were painting the eyes abaddon black and the tongues emperor’s children.

Winged menegerie: part 1

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Progress is slow this month. These models are about 75% done.

 

The manticore started with an undercoat of zandri dust spray. It was sahed all over with seraphim sepia. It then received an all over overbrush of tallarn sand followed by a drybrush of karak stone. The wing membranes were overbrushed bugman’s glow. The hair was basecoated rhinox hide then drybrushed doombull brown.

 

The chimera started with an undercoat of barbarian flesh spray. It was then washed with reikland fleshshade, and then overbrushed taupset ochre followed by bubonic brown. The hair was painted in the same way as teh manticore’s.

 

The sphynx started with an undercoat of stormvermin fur. It was then washed with seraphim sepia and drybrushed with tallarn sand followed by karak stone. The wings received an extra drybrush of screming skull. The hair was painted in the same way as the manticore’s.

 

The flying ape was undercoated with a chaos black spray. The flesh areas were highlighted with naggaroth night and the fur and wings were drybrushed with incubi darkness. The whole model then received a nuln oil wash.

Winged menagerie: reference images

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The “standard” colour schemes for these models are mainly neutral browns and flesh tones. Painting the models this way will be quicker but I really like the bright blue sphinx picture and the red manticore. I think I’ll mainly stick to the natural colours but try to get more practice with introducing colour gradients using lots of thin washes. Perhaps I’ll blend in more unusual colours for wings and tails.

Red monsters: finished

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All the models started with a undercoat of mephiston red spray, followed by a mephoston red touch up and a carroburg crumson wash all over.

 

The Dragon of Thebes had its belly scales painted cadian fleshtone and then washed reikland fleshshade.

 

Druchii violet was applied in large dots along the Dragon’s back. Around each dot I left a gap and then painted another druchii violet ring. Everything outside these rings then got a wash of druchii violet. In this way I was able to leaver rings or red scales with the rest appearing darker.

 

The Dragon’s fangs were picked out with screming skull, and the eyes were painted flash gitz yellow and a technical pen was used to dray on the eye pupils.

 

The Phoenix was drybrushed evil sunz scarlet all over. Fiery orange was then drybrushed over the front 2/3 of the model. Finally flash gitz yellow was drybrushed over the front 1/3 of the models and the eyes were picked out in white scar.

 

The three hell judges had their clothes highlighted with evil sunz scarlet followed by wild rider red. Their metalic areas were basecoated screaming bell, washed reikland fleshshade and then highlighted hashut copper followed by sycorax bronze. The flesh areas were highlighted cadian fleshtone and then washed reikland fleshshade.

Red monsters: reference images

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More monsters

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The Lycaon started with an undercoat of storm vermin fur from a spray can. It was then washed nuln oil and then drybrushed mechanicus standard grey. The teeth and skull neckplace were picked out rakarth flesh and washed agrax earthshade. The bracers and chain were painted leadbelcher, washed with nuln oil and then highlighted with ironbreaker.

 

The Gorgon started with an undercoat of storm vermin fur from a spray can. The upper torso and inner regions of the wing membranes were painted  steel legion drab. The hair was basecoated xv-88. The entire model then received a seraphim sepia wash. Once the wash was dry the upper torso received a layer of tallarn sand and the hair was highlighted bubonic brown. The entire model (except hair) was drybrushed ushabti bone.

 

The Nemean Lion started with an undercoat of zandri dust from a spray can. The fur was painted steel legion drab and the mane was painted rhinox hide. The claws and teeth were picked out in rakarth flesh. The fur was washed seraphim sepia and the mane was washed agrax earthshade. The entire model received a drybrush of ushabti bone and then blood for the blood god was applied to the mouth.

 

Tityos started with an undercoat of zandri dust from a spray can. The gaps between the rocks were then painted moot green. The entire model then received a drybrush of ushabti bone.

 

The Minotaur started with an undercoat of mournefang brown from a spray can. His skin was painted steel legion drab, washed with agrax earthshade, then highlighted with tallarn sand. The loincloth and weapon grip were painted rakarth flesh then washed with seraphim sepia. The horns were painted rakarth flesh then washed agrax earthshade. The hair was washed agrax earthshade then highlighted bubonic brown. The axe shaft was just washed agrax earthshade. The metal areas were painted leadbelcher, washed with nuln oil and then highlighted with ironbreaker.

 

The Teumessian fox started with an undercoat of mournefang brown from a spray canThe entire model was given two coats of mecharius solar ornage to give it a solid orange colour. It was then washed feugan orange then drybrushed fiery orange. The black gradient was attempted using a method given in the newly released Fireslayers Army Book. I took a 50:50 mix of abaddon black:lahmian medium. This was applied in layers starting at the feet or base of the tail and worked up. Each layer ended lower than the last. This didn’t work very well as the first layer was too strong so I ended with a very strong and definite black/orange boundary. I made a much weaker abaddon black:lahmian medium mix to do another layer to reintroduce a transition. If I try this technique again I would use much less colour in the mix to get a smoother transition. The model was finished by picking out the teeth and spines (?) in rakarth flesh and giving them a wash with agrax earthshade.

More monsters reference images

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Up next I’ll be working on the Minotaur, Nemean Lion, Lycaon, Gorgon, Tityos and Teumessian Fox. I didn’t find that many reference images but I do like the idea of making the Nemean Lion very bloody to make it look savage, and going for a more orange brown with the Teumessian Fox.

Hydra, Medusa and Basilisk: part 1

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All three models began with an undercoat of death guard green spray. The basilisk and hydra were then washed coelia greenshade, while the medusa was washed athonian camoshade. The hydra’s fins and faces were then washed with druchii violet, as were the basilisk’s mouth.

 

The basilisk and hydra’s green areas were drybrushed goblin green followed by skarsnik green.

 

The hydra’s chest, basilisks underside and rattle,  and Medusa’s front scales were drybrushed ushabti bone, washed seraphim sepia and then given a light drybrush of screaming skull.

 

The talons, fangs and spines were layered ushabti bone, washed agrax earthshade then highlighted screaming skull.

 

Medusa’s skin was basecoated bugman’s glow, washed reikland fleshshade, then highlighted cadian felshtone followed by kislev flesh.

 

Medusa’s bow, arrow, quiver and leather was basecoated mournefang brown, washed agrax earthshade then highlighted skrag brown.

 

Medusa’r bracers and girdle were painted retributor armour washed reikland fleshshade, then highlighted auric armour gold.

 

The hydra and basilisk’s eyes were painted abaddon black.

 

 

Hydra, Medusa and the Basilisk: reference images

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Cerebus and friends: part 2

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The wolf teeth and piles of skulls under Python were basecoated rakarth flesh and then washed agrax earthshade.

 

The leather on Cerebus and the toxotoi were basecoated mournefang brown, washed agrax earthshade and then highlighted with skrag brown.

 

Aracne’s body suite was given an overbrush of incubi darkness to differentiate it subtly from the other areas of the model. Her hair was bascoated russ grey and then highlighted fenrisian grey.

 

Cerebus’ chains and hooks were basecoated leadbelcher, washed nuln oil then highlighted with ironbreaker.

Cerebus and friends: part 1

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I started by painting all areas of all models abaddon black. I then lightly drybrushed skavenblight dinge followed by a very light drybrush of dawnstone on prominent areas. All models were then given an all over wash of either nuln oil (Cerebus, toxotoi, Circe’s wolves, and Python) or coelia greenshade (giant spiders, Arachne, and Campe).

 

I decided to go with a blue glow effect in Cerebus’ mouths and eyes, so these and Arachne’s skin were all painted as follows: basecoated caledor skin, washed drakenhof nightshade, then highlighted teclis blue followed by lothern blue.

 

The exposed flesh of the toxotoi and Campe were basecoated bugman’s glow, washed reikland fleshshade, then highlighted cadian fleshtone followed by kislev flesh.

 

The gold areas on the toxotoi and Campe were basecoated retributor armour, washed reikland fleshshade and then highlighted auric armour gold.

 

Python and Circe’s wolves had their eyes painted moot green.

Cerebus and friends: reference images

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For the next batch of models I’m focusing on black monsters and models with similar colour schemes.

The full list is Cerebus, 6 toxotoi, 5 giant spiders, 3 Circe’s wolves, Arachne, Campe, and Python. That’s 4 monsters and 14 troops.

End of March progress

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We’re already a quarter of the way through the year. I’ve made up a series of pie charts to show how far I’ve managed to get. Given the Titans and Gods are a big models I’ve given them a greater weighting in the overall progress, but even so I’m a little behind. I’m not too worried though as I expect the monsters will generally be easy to paint and will help me make rapid progress.

End of March progress

Pan and Friends: part 2

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Echidna’s skin was basecoated Bugman’s glow, washed athonian camoshade and then highlighted cadian fleshtone followed by kislev flesh.  All other “normal” flesh areas were done the same way except with a reikland fleshshade wash rather than athonian camoshade.

 

The stone was basecoated skavenblight dinge, washed athonian camoshade and then highlighted with dawnstone.

 

The Colchidian Dragon’s eyes were painted abaddon black.

 

Echidna’s flames were given two basecoats of flash gitz yellow and then successive highlights of fiery orange and wild rider red.

 

The red on Cecrops was basecoated mephiston red, washed carroburg crimson and then highlighted evil sunz scarlet.

 

The gold areas were basecoated retributor armour, washed seraphim sepia and then highlighted auric armour gold.

 

The metallic areas were basecoated Leadbelcher, washed nuln oil and then highlighted with ironbreaker followed by runefang steel.

Pan and Friends: part 1

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Most of these models began with a Death Guard Green spray basecoat.

 

All the green areas were washed with athonian cammoshade.

 

The skin was then then highlighted with elysian green followed by ogryn camo.

 

The fur on Pan, Orian and the Satyrs was highlighted loren forest followed by straken green.

 

The scales were drybrushed skarsnik green  followed by nurgling green.

 

The leather and wood was basecoated mournefang brown, washed agrax earthshade and then highlighted skrag brown.

 

The bone and horns were basecoated zandri dust, washed agrax earthshade and highlighted screaming skull.

Pan and Friends: reference images

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For my next batch of mini’s I’m going to do Pan and other similar nature themed models. These are Pan, Orion, the Satyrs, Echidna, the Colchidian Dragon, Cecrops, and Marsyas.

 

I struggled to find cool artwork to inspire these guys, but I plan to stick to natural looking greens and browns across the lot of them to tie them in to nature and to allow me to paint them all simultaneously.

March Gods: part 2

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Persephone’s hair was basecoated abaddon black, highlighted with mechanicus standard grey and then washed with nuln oil.

 

Hades’ hair and beard were basecoated mechanicus standard grey and then highlighted celestra grey.

 

The leather areas were basecoated mournefang brown, washed agrax earthshade and then highlighted skrag brown.

 

Helios’ hair was basecoated wild rider red and then highlighted fiery orange followed by flash gitz yellow.

 

Apollo’s hair was basecoated xv-88 then highlighted with bubonic brown.

 

The metal areas on Hades and Persephone were basecoated leadbelcher, washed druchii violet, and then highlighted ironbreaker followed by runefang steel.

 

The gold areas were basecoated retributor armour, washed with seraphim sepia, then highlighted with auric armour gold followed by liberator gold.

 

Hades’ and Persephone’s eyes were given a glaze of bloodletter. Apollo and Hermes’ eyes were given guilliman blue glazes. Helios’ eyes were glazed lamenters yellow mixed with bloodletter to give and orange glaze.

 

The plan of doing more models in a batch seems to have worked as I’ve managed to paint five gods this time and I still finished the batch in two weeks.

March Gods: part 2

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March Gods: part 1

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Hade’s and Persephone’s skin started with a rakarth flesh base, was then washed reikland fleshshade and then highlighted with flayed one flesh followed by pallid wych flesh.

 

The skin of the other gods was basecoated bugman’s glow, washed reikland fleshshade and then highlighted cadian fleshtone followed by kislev flesh. I did start to paint Helios’ chest this way but then I realised he’s actually wearing armour.

 

The purple clothes were painted naggaroth night, washed druchii violet and then highlighted with xereus purple followed by genestealer purple.

 

The blue clothes were painted caledor sky, washed drakenhof nightshade, and then highlighted teclis blue followed by lothern blue.

 

The red clothes were painted mephiston red, washed carroburg crimson, then highlighted evil sunz scarlet followed by wild rider red. The only exception was Helios’ skirt (?) which was washed druchii violet to make it look slightly different from his leggings and cape.

March Gods: reference images

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It seems each batch of mini’s takes me two weeks. I think this is because I tend to paint a certain number of colours per session, rather than a certain number of models. So this time I’ll tackle five models at once to see if I can speed up my progress a bit.

 

It was a lot harder to find cool reference images for some of these gods. Nothing really inspires me about Hermes or Apollo so I guess they will end up much like the “standard” colour schemes.

As god of the sun, Helios needs to come across as blazing hot. The “standard” mythic battles colour scheme doesn’t capture that at all. At the very least I will paint his hair and perhaps the halo as if they are red hot.

Both Persephone and Hades spend most of their time in the underworld so I’ll paint them with pale skin. For these two gods I also think I’ll avoid gold and paint their metallic areas silver instead. This will leave both models looking very pale so I’ll contrast that with black or dark purple clothing.

Female Gods: part 2

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The red areas of Athena were basecoated mephiston red, washed carroburg crimson and then highlighted evil sunz scarlet followed by wild rider red.

 

Athena’s owl was basecoated zandri dust. I then stipled it with mournefang brown. Then it was washed agrax earthshade and drybrushed ushabti brown followed by screaming skull.

 

All the gold was basecoated retributor armour, washed with seraphim sepiaand then highlighted with auric armour gold followed by liberator gold.

 

All the silver areas were basecoated ironbreaker. Aphrodite’s swords were given a light wash of drakenhof nightshade, while the silver on Hecate was washed with nuln oil. All silver areas were then highlighted with runefang steel.

 

All their lips were given a bloodletter glaze.

 

To give the impression of magical auras each goddess had their eyes glazed a different colour. Guilliman blue for Artemis, lamenters yellow  for Athena and Aphrodite, and waywatcher green for Hecate.

Female Gods: part 1

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All the skin was basecoated in rakarth flesh, washed with reikland fleshshade, and then highlighted with flayed one flesh and then pallid wych flesh.

 

The white clothes were basecoated celestra grey and then highlighted ulthuan gey followed by  white scar.

 

Aphrodite’s yellow dress was base coated iyanden darksun, washed casandora yellow and then highlighted flash gitz yellow.

 

The blond hair was basecoated tausept ochre, washed seraphim sepia and then highlighted bubonic brown.

 

The brunette hair was basecoated mournefang brown, washed agrax earthshade and finished with a skrag brown highlight.

 

Hecate’s hair and snakes were painted incubi darkness and then washed nuln oil.

Female gods: reference images

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For Athena I quite like the image with all the gold – it makes her look divine and powerful.

 

For Hecate I like the all black/dark grey colour scheme. Although I also like the purple dress with the star patterns.

With Artemis I like the image of her with the translucent white dress and the moon. The winged picture also looks cool but I’m not going to convert the model.

 

For Aphrodite the all gold appearances looks very different, but then again a white dress with white hair and some sort of glow effect would also look good.

Zeus and Ares: part 3

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That’s Zeus and Ares finished. Two weeks for two models is too slow so I’ll try to speed up the next batch.

 

The gold areas were basecoated retributor armour washed seraphim sepia and then highlighted with auric armour gold followed by liberator gold. These last two paints are very prone to separating so you need to give them a thorough mixing before you uses them.

 

The iron areas were basecoated leadbelcher, washed nuln oil and then highlighted with ironbreaker followed by runefang steel.

 

Zeus’ lightning effect started with a 3:1 white scar to lothern blue basecoat. I then added a highlight of this mix with more white scar added. The final highlight was pure white scar.

 

The heat effect on Ares started with wild rider red painted in all the areas where Ares skin comes into contact with iron. I then painted a think line of fiery orange on to that, followed by the thinnest line of flash gitz yellow that I could manage.

Zeus and Ares: part 2

Tutoring 6
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Ares’ toga and Zeus’ hair were basecoated celestra grey and then highlighted ulthuan grey followed by white scar.

 

All the leather was basecoated mournefang brown, washed agrax earthshade and then highlighted tuskgor fur followed by skrag brown.

 

Ares’ bar was basecoated rhinox hard, washed agrax earthshade and then highlighted doombull brown.

Zeus and Ares: part 1

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Zeus was sprayed with a white basecoat and Ares a red one.

 

Both God’s skin was painted the same: the basecoat was Bugman’s glow, they were washed with reikland fleshshade and then highlighted with cadian fleshtone followed by kislev flesh.

 

Ares’ cape was basecoated mephiston red, washed carroburg crimson and then highlighted with evil sunz scarlet followed by wild rider red.

 

Zeus’ purple toga(?) was basecoated naggaroth night, washed druchii violet, and then highlighted with xereus purple followed by genestealer purple.

Zeus and Ares reference images

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With the Titans I used the glow effects to try and give the impression of immense raw power. With the Gods I still want to give the impression of power, but a more refined power.

 

For Zeus his lightning will probably portray the desired effect nicely. For Ares I quite like the effect in the Wonder Woman movie where he gets hot enough to melt his armour into shape. I imagine Are’s rage being hot enough to melt the armour he is wearing. I think a red/yellow heat effect around the edges of his helmet and other armour pieces should work.

 

I also like the image of Zeus that I found where all his metal is bright gold with blue gems. I think this looks very regal and is suitable for the King of the Gods.

February: God time

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By now I am ahead of schedule. I have finished all five titans (I thought there were 6 but I was mistakenly counting Prometheus as a titan when in fact he is a monster).

 

Next I will move on to the Gods. I have a game arranged for the 26th so I will paint Zeus and Ares first so they can be used in the starter game.

Atlas

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The model started off basecoated with barbarian flesh (an army painter spray).

 

The skin was washed with reikland fleshshade and then drybrushed with cadian fleshtone followed by kislev flesh.

 

The leather on Atlas’ back was base coated mournefang brown, washed agrax earthshade, then drybrushed tuskgor fur followed by skrag brown.

 

The leather straps were base coated rhinox hide, washed with agrax earthshade, and then highlighted with doombull brown followed by deathclaw brown.

 

The loincloth and cloth bandages were base coated celestra grey, washed  nuln oil and then drybrushed ulthuan grey.

 

Atlas’ hair and beard were base coated baneblade brown, washed seraphim sepia and then drybrushed rakarth flesh.

 

The chains were basecoated leadbelcher, washed with nuln oil and then drybrushed with ironbreaker followed by runefang steel.

 

Finally the fists, eyes and mouth were painted with a 3:1 mix of white scar: lothern blue. They were then drybrushed with lothern blue followed by a very light drybrush of teclis blue.

Atlas: reference images

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Up next is Atlas. Not sure how to do the primal energy glow or which colour it should be. My first thoughts were a blue but the red in these pictures look good. Then again I’ve already done two titans with a red glow.

Gaia and Typhon: part 3

Tutoring 7
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I’m really happy with the way Gaia’s glow effect came out. It looks like she’s drawing raw power out of the earth. Typhon’s purple glow effect isn’t as good but I’m still ok with it.

 

Gaia’s branches and hair were painted rhinox hide and then drybrushed with a 1:3 mix of doobull brown: dawnstone.

 

Gaia’s stone base was painted dawnstone then given a wash of agrax earthshade.

 

Both Gaia’s and Typhon’s chains were painted leadbelcher, washed with nuln oil and then highlighted with ironbreaker then runefang steel.

 

Gaia’s glow effect was achieved by painting a 3:1 mix of white scar: moot green into her eyes, mouth, hands and the gaps between the stones on her base. These areas were then drybrushed moot green followed by a very light drubrush of snot green.

 

Typhon’s wings were painted with a mix of 50:50 mournefang brown: mephiston red. They were then drybrushed ushabti bone followed by a light drybrush of screaming skull.

 

Typhon’s glow effect was achieved by painting a 3:1 mix of white scar: genestealer purple into his eyes, mouth, and hands. These areas were then drybrushed genestealer purple followed by a very light drubrush of xereus purple.

Gaia and Typhon: part 2

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Gaia and Typhon: part 2
Gaia and Typhon: part 2

I’m going to come back to the glow effects once the rest of the areas on these models are done.

 

Gaia’s skin was basecoated deathworld forest, washed athonian cammoshade, then drybrushed elysian green followed by ogryn cammo.

 

Her dress was basecoated celestra grey then drybrushed ulthuan grey. I then glazed it with a 50:50 mix of waywatcher green  and lahmian medium.

 

Typhon’s front larger scales were painted rakarth flesh then drybrushed flayed one flesh followed by pallid wych flesh. The area was then washed with seraphim sepia.

 

The body fur and rear areas with smaller scales were base coated castellan green, washed with athonian cammoshade, then drybrushed with loren forest then straken green.

Gaia and Typhon: part 1

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Gaia and Typhon: part 1
Gaia and Typhon: part 1

I started with the glow effects but I’m not happy with the results.

 

The green is a base of moot green with successive drybrushes of snot green and caliban green.

 

The purple is a base of genestealer purple with successive drybrushes of xereus purple  and naggaroth night.

 

Comparing these to the results with the heat effect I think there are two things that have gone wrong:

 

  1. The heat effect uses different colours to give contrast (i.e. yellow, orange, and red).
  2. The heat effect starts with a very bright colour (i.e. yellow).

 

With this in mind I’m going to re-paint these and change the colours so that the effects “pop” more.

Gaia and Typhon: Reference images

Tutoring 5
Skill 5
Idea 8
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Next up are Gaia and Typhon.

 

I quite like the heat effect I used on the previous two titans and I want to do something similar for the other two titans to show a raw inner power. For Gaia I’m going to go with a green inner glow to link her with nature. For Typhon I’m thinking a purple glow for destruction.

Kronos and Enceladus: part 2

Tutoring 9
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Kronos and Enceladus: part 2
Kronos and Enceladus: part 2

These are both now finished. I’ll be fitting clear perspex bases later in the project.

 

I started by painting the lave/flame areas flash gitz yellow. I then drybrushed fiery orange then wild rider red.

 

Their “skin” was painted skavenblight dinge, washed nuln oil and then drybrushed stormvermin fir and finally karak stone.

 

Kronos’ smoke was painted mechanicus standard grey, washed nuln oil, and then drybrushed dawnstone.

 

The metal was painted leadbelcher, washed nuln oil, then drybrushed ironbreaker and then finally highlighted with runefang steel.

 

I did almost all the work using the brushes shown below for maximum speed.

Kronos and Enceladus: part 2

Kronos and Enceladus: reference images

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These are the sort of effect I’m going to be aiming for.

Kronos and Enceladus: part 1

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KronosKronos
EnceladusEnceladus

I’ll get started on these two this week. They both have similar colour schemes of dark bodies with a burning inner fire look, so I should be able to work on the two together efficiently. They’ve both been base coated with a mephiston red spray.

The detailed plan

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The full list of models I have to paint is:

6 Titans

15 Gods

36 Monsters

35 Heroes

80 Troops

15 Villagers

22 pieces of terrain

 

My rough break down for painting will be:

January – 4 Titans

February – 2 Titans, 4 Gods

March – 8 Gods

April – 3 Gods, 5 Monsters

May – 8 Monsters

June – 8 Monsters

July – 8 Monsters

August – 7 Monsters, 4 Heroes

September – 31 Heroes

October, November, December – Troops, villagers and terrain

 

Based on my usual time available for painting I think I could keep that pace but would have little time to paint anything else in the year. Where I can gain ground though is when models have very similar colour schemes and I can paint them together. I imaging there will be lots of troops that get painted ahead of schedule along side a closely associated god or titan.

 

The plan

Tutoring 4
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Idea 13
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When the models arrived I got them all base coated using coloured sprays. This alone took me a couple of weeks of spraying a new batch each day.

 

In 2017 I had set myself the target of painting all the Conan Kickstarter models  (which I finished with 3 hours to go) so I was in no mood to set myself another massive painting challenge in 2018. A year on my motivation has recovered and I want to get all these models painted up.

 

My plan is to start with the titans and gods, perhaps painting up any troops that are closely associated and have similar colour schemes as I go. Once the gods and titans are done I’ll move on to the monsters, then the heroes. Finally I’ll do any remaining troop models at the end of the year.

 

At the start of each month I’ll pick the models to be done that month and if I get them finished I’ll let myself do an unrelated painting project to give myself a change before the next month starts.

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