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The Mini Campaign

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Leshen Leashing Lessons

A Verrotwood mini campaign

In the two rival villages of Hexeter and St. Hives the ringing of the bells brought madness and death and the inevitable early ending of the crown green bowling season. The respective of captains of both clubs in their despair found new ventures and have turned to Necromancy, which just goes to prove you shouldn’t trust anyone under forty who does crown green bowling. Noting the proliferation of small cults popping up and vying for power, Derek the Unpleasant former captain of the Hexeter Hawks CGBC has decided to reclaim the trophy won by Satanic Stuart , captain of the awful St Hives Bees CGBC at the end of last season.

Part the first: Leshen Learned

Legend tells of a cave mid way between the towns wherein a Leshen purportedly sleeps. Unfortunately the cave is infested with Urghlocks , cave dwelling bestial subhumans (rumour has it they were the remnants of the Hexeter croquet and crochet society, but you wouln’t trust these evil smelling gits with a mallet). Derek, or the Derekromancer as he calls himself has convinced a couple of cults to come and bash urghlocks heads  (and your rivals) while he performs the ritual to awake and bind the leshen.

Part the second: Cooking Leshen -nom nom nom -gnome?

As the Leshen lumbers laboriously to St. Hives the cults are summoned by Stuart, who is having something of a Satanic panic, if you will. He needs to to conduct a ritual to put the Leshen back to sleep. He needs to make gnome soup, the Leshens’ favourite meat. On the field of play are several clumps of zoom shrooms that when eaten as a free action grant and extra move, hardly fair as the gnomes have little legs to begin with, but hey, this is grimdark. Gnomes move a short distance in a straight line, if they run through a shroom patch there is a 1 in 10 chance they hulk out and become a red cap (major forest beast). It’s also fair to say gnomes can also travel a great distance in the straight line, if you push one into a quarry. So , the aim, catch gnomes, avoid red caps, put gnomes in pot. Attacking someone carrying a gnome will cause the gnome to drop. Optional 1 in 10 chance of getting a doom shroom instead of a zoom shroom, causes DoT

Part the third: Here Endeth the Leshen

The Leshen bears down on St.Hives, fortunately for Satanic Stuart and the rest of the village, there is hope in sight. Using the previously captured gnomes  as poisoned bait (use one poison terrain as starting point for the gnomes) in tandem with the three ballistae left by the Barking Pig Darts Team (this being the local hostelry, the darts team were reportedly eaten by a weregoat). Our cultists must find ammo and throw gnomes or go toe to toe-claw to sandal – with the beast itself. Again zoomshroom patches litter the area of play. Points scored for each gnome or ballistae hit. Killing the beast by your own hand is worth a lot of points. Points for taking out other cultist too. Ballistae should be  number of players +1

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