Skip to toolbar

Reply To: Why don’t we already have the perfect wargame?

Home Forums News, Rumours & General Discussion Why don’t we already have the perfect wargame? Reply To: Why don’t we already have the perfect wargame?

#1609800

timchubb
Keymaster
3166xp

one mans meat is another’s poison, thats why 😉

I will throw in should play as well physically as virtually and be scale agnostic…

Time could also be an interesting mechanism, egg timers to complete an action in, or delays before things can be played (think how RTS’s play, its as much time management as it is resource management)

But what would stop this being a jack of all trades, master of none ruleset, how do we define boundaries for what it does, dont want yet another everything and the kitchen sink ruleset where you end up micro managing ammo allocations, or so blunt as your card says “attack” and your opponent draws “miss”, where will the flavor come from, how will the unique aspects of a setting come into play, maybe im lacking inspiration but i cant see how say rules for bronze age combat could be compatible with intersteller fleet warfare, or be both good at skirmish as well as mass battle, you go i go, or do we have interrupts they are pretty much fundamental design decisions and you cant be both at same time

Supported by (Turn Off)