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Combat Tactics: Darrell’s Favourite Rule!

19

Darrell has a look over the "Combat Tactics" rule for Space Marines.

Hit and Run Special Rule

25

Darrel talks about tau in combat…. Wait hang on? Yea looks like it there a tau in combat, how did that happen? well anyway there a bit of war gear that helps him run away that’s called vectored retro-thrusters, they give you the hit and run special rule.

Shooting Plasma Can Hurt Us Both

49

Darrell talks a bit about Shooting with Plasma Weapons and the Get Hot Rule. What's been your experience with using Plasma, is it a must take weapon in your army?

Can a Dreadnought use the Blood Chalice

11

Darrell brings out some Blood Angles and gets asked if a Dreadnought can use the Blood Chalice to gain any special rules from it.

The Protectorate of Menoth High Executioner Reznik

11

So guys Andy is going to have a look at one of the big nasty Warcaster’s from The Protectorate of Menoth, this time its High Executioner Reznik.

Space Marine Land Speeder Loadouts

7

Darrell kits out his Space Marine Land Speeder... what sort of cheesy stuff will he be using... let's see!

Assaulting Into Ruins

15

It’s never enough to reduce your enemies’ buildings to rubble, you got to get in there and clear them out! With this in mind Darrell has a look at assaulting into ruins, but take note there are different rules for […]

Ammo Runts and Combi-Weapons

7

Darrel has a look at how Ammo Runts work in the Orks army for Warhammer 40k.

30 Ork Boyz vs 10 Grey Hunters

16

Darrell is asked a question about how best to use 10 Grey Hunters against a unit of 30 Ork Boyz.

Vanguard Veterans – Heroic Intervention

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Darrell looks at the Vanguard Veteran special rule Heroic Intervention and how you can use it better.

Running Away!

19

Darrell tells us how you can get away from a unit that's chasing you off the board, when you fail your leadership test and have to fall back.

What Can and Can’t Tank Shock

25

Darrell and I have a look see at what can and can’t Tank Shock in Warhammer 40K. Sounds simple but it’s worth checking that someone isn’t trying to run you over when they actually can’t.

Boarding ramps on Ork Vehicles. What do they do?

30

Darrell checks out Ork Boarding ramps in Warhammer 40k in this daily tips. He has a look at what they do and if they are effective for the points cost.

Is 40K Rage a Mad Rule

46

Darrell talks us through the ins and outs of the rage special rule in Warhammer 40K.

Grand Exemplar Kreoss And His Mega Charge

8

Andy and Vishal get a look at Grand Exemplar Kreoss from Protectorate of Menoth and show you just how cool his feat is, and how just to use it in your games of Warmachine.

Manual Reload for Rune Shots

7

Andy and Vishal have a look at how you can keep a genrader fireing and give it some tasty magic bullets.

What to Boost and When

8

Andy and Vishal discuss one of the key points of playing Warmachine, boosting your dice rolls and the pro's and con's of boosting your attack rolls over your damage rolls.

Basic Tactics for the Cryx Battlegroup

25

Do you have a Cryx Battlegroup and you're wondering what to do with it? Well, Andy has some ideas to help you out with basic tactics.

How to Use Speculatve Fire

20

Andy and Mike sit down to tell us how to use Speculatve Fire in Infinity and how to beat smoke grenades.

How Direct Templates Work in Infinity

10

Andy and Mike Sit down to chat about a little tip for Infinity this time its how direct templates work and the diffrent types you'll come across.

Game Tips: When to React in a Game of Cutlass

1

Andy has a chat with Adam & Kane about the tactics of reacting in your games of Cutlass.

Game Tips: Melee Weapons in Cutlass

3

Andy and the guys from Black Scorpion get a look at all the cool melee weapons you can arm your crew with, from mighty axe's, right the way down to a goblin with a pointy stick!

Picking Who Dies in Combat

3

Darrell shows us how to make one unit of your troops that little bit tougher in combat.

Playing Leap Frog with Your Jump Troops

14

Darrell shows us how to move your jump troops from place to place while keeping them in cover.

Game Tips: Throwing Grenades in a game of Cutlass

4

Another tale from the high seas, as we learn how in Cutlass, a rum soaked sea dog can ruin your day with a few grenades.

Game Tips: Heroic Intervention & Assaulting in to Ruins

4

Darrell has a cool strategy for using Heroic Intervention to land in a ruin and assault up the floors to get at the enemy!

Hiding & Cover in a Game of Cutlass

0

Andy and the guys from Black Scorpion take a look at the mechanics of hiding and cover in a game of Cutlass.

Land Raider Multiple Assault Tactic

23

It's the poster-boy for the super-tough in the world of Warhammer 40K, but are you using it as little more than a hammer? Darrell discusses some cool ideas to help new players get to grips with their Space Marine mega-tank.

Game Tips: The Cutlass Giant

8

Well, Cutlass week was a roaring success and hopefully all ye swabs out there have been picking up some gangs and been thinking about starting some swashbuckling adventures. So, to help you along, Adam, Kane & Andy check out how to use the massive Giant for Cutlass.

Dreadnought vs a Swarm of Gaunts

12

Darrell has a look at way that Tyranids can lock down a Dreadnought, or any other big model, when they can't really hurt it.

Warhammer 40K: Multiple Units in Close Combat

7

Darrell Has a look at fighting in close combat with multiple units.

Range Finding in 40K

17

Darrell gives us a bit of advice on how to judge range when using heavy weapons.

Charge!!!

12

Darrell has a look at those units in 40K that have one thing to do and only one thing... storm across the battle field and smash your opponent with a shed-load of attacks!

Arjac Tactics… give him a Drop Pod

13

Do you want to know how Darrell uses his mighty Arjac unit? Well, first he gives him a drop pod... that might help... but is there more?

Fighting in the Second Rank during an Assault

7

Darrell gives us advice on what you can do, when you hold your special weapons back in the second rank, during an assault.

A Forgetful Opponent is a Wonderful Thing

20

Darrell has a chat about what can happen if you get the right opponent in a game and clues us in on the underhanded tactics he uses agaisnt them.

What are Sniper Scouts Good for?

19

Darrell give us some tactics to use with Space Marine Scouts... are they the best snipers in the game?

Forcing you Opponent to Flee is a Viable Tactic

11

Darrell investigates one of his more underhanded tactics... forcing your opponents to take lots of morale tests and making them run away! It's just not cricket!!!

Fearless Units and how to use them Effectively

4

Darrell discusses fearless units and how to use the cheapest of them for some proper gaming action.

Imperial Guard Tank Tactics

6

Darrell has a look at some of the best ways to use your IG tanks and transports in Warhammer 40K.

Knocking Down Warjacks in Water

13

In today's Daily Tip, Andy and Vishal discuss the wisdom of letting your warjack go swimming.

Blocking Vehicle Doors

16

Darrell has been busy down in the Cheese Mine again and this time he has unearthed a tasty little nugget that allows his weak units to mess with his opponent's transport.

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